Changelogs: Difference between revisions
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==RELOADED: Season 3 '''<span style="color:purple">The Future</span>'''== | ==RELOADED: Season 3 '''<span style="color:purple">The Future</span>'''== | ||
* [[ | {| class="mw-collapsible mw-collapsed wikitable" | ||
! [http://forum.fonline-reloaded.net/index.php?topic=12578.0 01 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
|- | |||
| Important | |||
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP. | |||
* Due to nature of changes previous builds, guides, wiki content will be outdated for some time. | |||
* Changelog is only partial and doesn't include many changes, especially many new [[Quests]] and [[Jobs]]. | |||
* Server has been wiped as it was far behind from what we are working on and therefore maintaining an outdated game was becoming pretty much pointless and stalled the development process. | |||
General Changes: | |||
* Game now uses newer FOnline SDK revision, downloading new client is required | |||
* Minimum character length is now 3 | |||
* Character level is now visible for all players | |||
* Added new crafting materials | |||
* Completely reworked crafting recipes, requirements and resulting experience - it's now based on requirements | |||
* Removed resources from [[Bases]], added more in towns | |||
* Removed low-level player protection in encounters | |||
* Character can have more than 10 tents | |||
* Private mines are no longer private, but visible to all players on [[The World|world map]] | |||
* Encounters have a chance to spawn '''powerful enemies''' - they might drop items with bonus | |||
* Encounter NPCs drop only broken armors if any, they drop weapons in good condition 30% of time, and have a chance to drop other items | |||
* [[Poisoned|Poison]] is now dangerous and also stops HP regeneration | |||
* Sneaked characters are now partially transparent for every player | |||
* Smoking animation added for few character models (male) | |||
* Smoking no longer requires a lighter; but if someone has cigarette pack in his hand, you can use [[Lighter]] on him/her | |||
* Changed experience for lockpicking doors/containers | |||
* Elevators are now usable in [[Turn-Based]] mode | |||
* Elevators can transport up to 3 people, who tagged person using elevator, are not in combat, in his/her sight and in max. 5 hexes distance - Real-Time only | |||
* [[Radio]] channel 1 is now [[Caravans]] broadcast channel, gives info about arrivals & departures, receiving-only | |||
* [[Radio]] channel 2 is now [[Hinkley]] broadcast channel, gives info about started matches, kills and winners, receiving-only | |||
* Deleted characters are now removed from factions terminals | |||
* Accepted members can be demoted now | |||
* Traders now pay 20% price for items they wouldn't accept otherwise | |||
* New player faction names added | |||
Interface: | |||
* Displaying '''Faction Emblems''' - they are managed via updater | |||
* Namecolorizing is now managed and updated via updater; if you want to use your custom namecolorizing, change PublicNamecolorizing.txt to CustomNamecolorizing.txt which overrides public file | |||
* Ability to change walls/roofs transparency without editing graphic files, as an alternative to hiding them completly: | |||
** Reloaded.cfg->[Reloaded]->WallRoofTransparency : transparency percentage (default: 25%) | |||
** Reloaded.cfg->[Bindings]->ToggleWallRoofTransparency : turns transparency on/off | |||
* Ping/FPS is now visible on screen - can be configured | |||
Combat: | |||
* New burst mechanics for weapons with burst spread; bullets distribution now depends on distance | |||
* New bypass mechanics | |||
* Player is always de-sneaked at the end of his turn in [[TB]] battle | |||
* Single shot attacks using weapons with aim mode disabled by [[Fast Shot]] has a chance to hit random body part | |||
No Drop: | |||
* Player characters no longer drop carried items on [[Death]] | |||
* Weapon "drops" now transfer items to inventory instead of dropping them on the ground | |||
* Armors are no longer destroyed by some death effects | |||
* Players above 24 level lose some [[Experience Points]] on [[Death]] (less if killed by player) | |||
* Added armor/weapon [[Deterioration]] penalty on player's [[Death]], depending on death type | |||
[[Town Control]]: | |||
* Timer removed; faction takes control instantly, requires 5 geared members in TC zone to take town and 3 to maintain control; town can't be taken if controlled by other faction that has at least 3 geared members in TC zone | |||
* There is a check for maintaining control every minute, control is lost after 3 failed checks in a row | |||
* Min. armor condition for captors changed from 20 to 50 | |||
* Max militia changed to 10; every 5 minutes 1 militia will spawn up to max 10 | |||
* Locker is not cleared on taking/losing town | |||
Town Control rewards: | |||
** Some items typical for town spawn every 5 minutes | |||
** 10% of trade value with NPC | |||
** 10% value of items crafted in town | |||
** 25% of scavenged items in town | |||
Members of controlling faction get following rewards when present in town: | |||
** [[Experience Points]] every 5 minutes | |||
** Additional 10% experience from items crafted in town | |||
** Other rewards are on to-do list, like experience from quests finished in town, discounts on town services etc | |||
* More changes coming... | |||
Content: | |||
* Many new [[Quests]] (also repeatable) and [[Jobs]]; discover them on your own | |||
* [[Starting Location]] changed (map made by Cerberix, thank you very much, great work) | |||
* [[Lander's Point]] added as Tutorial location where new players can learn how to play the game; it is optional though very recommended for new players | |||
* Main quest added | |||
* Brotherhood of Steel chain quest and new locations added | |||
* Town containers now spawn some low-level stuff randomly | |||
* Various quest encounters added | |||
* Music is now included in client | |||
* New player bases | |||
* [[Depot Base]] and [[Trapper Camp Base]] can be bought for [[Caps]] in [[Klamath]], [[Scrapheap Base]] in [[Redding]], [[Outpost Base]] in [[Junktown | |||
* Added [[Player Farm]]s | |||
* Blackjack and hookers added | |||
* New skins added | |||
* Large map changes, various mobile NPCs and town microevents added | |||
* Raiders farm location added | |||
* Train stations are now visible | |||
* [[Homesteaders]] hired in base can now gather [[Xander Root]] and [[Broc Flower]] | |||
* Disabled spawning [[Predators]] in encounters | |||
* Various [[Gambling]] minigames added (Pool, Risk and others) | |||
* Player-Driven Caravans - buy a caravan cart and sell it in another location for profit | |||
** Every encounter is forced | |||
** You can get caravan-only encounters and caravans in encounters are visible from [[The World]] map | |||
* Added gear check for [[Caravans]] | |||
* Added sounds for unarmed combat | |||
* [[Explore the Stranded Ship]] quest is now repeatable | |||
Skills: | |||
* [[Scavenging]] passive skill added; you can find materials using [[Tool]] on various objects | |||
* [[Sneak]] skill cap changed to 270% | |||
* Disabled [[Steal]] on players and followers | |||
Other Character Stats: | |||
* [[Armor Class]] completely reworked | |||
* Base poison resistance changed to 3% per each Endurance point | |||
* Characters with odd value of [[Agility]] will get +1 Move AP in TB combat | |||
[[Traits]]: | |||
* [[Small Frame]] removed | |||
* [[One Hander]] - +20% to chance to hit when using 1-handed weapons, -40% when 2-handed weapons. Adds +5 flat damage for 1-handed, range weapons | |||
* [[Kamikaze]] - +10% final damage, -10 DR every type | |||
* [[Heavy Handed]] - +5 flat damage, -20 critical power, [[Strength]] roll to knock down your opponent | |||
* [[Fast Shot]] - -1 AP cost for 1-handed aimed weapons, -2 [[AP]] cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part | |||
* [[Bloody Mess]] now causes targets to die at 0 and less HP (but it applies to Bloody Mess character as well) | |||
* [[Chem Reliant]] - doubled duration of drug effects, but -1/3 to current hit points healed with items | |||
* [[Chem Resistant]] removed | |||
Perks: | |||
* [[Explorer]] perk now reveals whole [[The World|world map]] | |||
* Field Medic perk allows to see First Aid/Doctor timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time | |||
* Players are now able to heal knockout with Doctor skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer | |||
* Removed [[Awareness]] perk, it's built-in functionality now | |||
* Removed [[Bonus Move]] perk, now every character has +2 move AP | |||
* Removed [[Earlier Sequence]] perk, now every character has +2 base [[Sequence]] | |||
* Fixed [[In Your Face!]] perk | |||
* [[Stealth Girl]] support perk now works for both [[Stealth Boy]] and [[Motion Sensor]] | |||
* [[Pyromaniac]] is now leveling perk | |||
* New [[Support Perks]]: | |||
** [[Fortune Finder]] | |||
** [[Scrounger]] | |||
** [[Kama Sutra Master]] | |||
** [[Alcohol Raised HP]] | |||
** [[Vault City Inoculations]] | |||
** [[Way of the Fruit]] | |||
* [[More Critical]] - can now be taken also with Close Combat 100% | |||
* [[Quick Pockets]] level requirement lowered to 3 | |||
* [[Toughness]] - changed from normal type damage to all damage, DT bonus lowered from 2 to 1 | |||
* Even More Critical]] - can now be taken also with Close Combat 125% | |||
* [[In Your Face!]] - perk level requirement lowered from 9 to 6 | |||
* [[Closed Combat Master]] - merged [[Bonus HtH Damage]] and [[Bonus HtH Criticals]] | |||
* [[Bonus Ranged Damage]] - merged 9 and 12 lvl [[Bonus Ranged Damage]] | |||
* [[Sharpshooter]] - merged [[Sharpshooter]], [[Hit The Gaps]] and [[Right Between The Eyes]] | |||
* [[Medic]] - merged Healer and Medic | |||
* [[Field Medic]] - merged [[Living Anatomy]] and [[Healer+]] | |||
* [[Heave Ho!]] - merged Heave Ho! and Heave Ho!! | |||
* [[Pyromaniac]] - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost | |||
* Better Criticals]] - merged [[Better HtH Criticals]] and [[Better Criticals]] | |||
* [[Lifegiver]] - each rank gives 30 [[HP]], [[Endurance]] requirement removed | |||
* Gain SPECIAL - bonus increased from 1 to 2 points | |||
* [[Dodger]] - merged Dodger and Dodger+, has 2 ranks instead | |||
* [[Dodger]] perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons) | |||
* [[Iron Limbs]] - merged [[Tree Trunk Thighs]] and [[Iron Grip]] | |||
* [[More Ranged Damage]] - damage per bullet increased from 3 to 4 | |||
* [[Livewire]] - doesn't work with two-handed guns from SG, BG, EW class | |||
* [[Bonus Rate of Attack]] - merged [[Bonus HtH Attacks]] and [[Bonus Rate of Fire]] | |||
Items: | |||
* Items can be now upgraded (+1 bonus) at NPCs for 10k [[Caps]], but with a chance of: | |||
** Destroying item | |||
** Fixing item | |||
** Oor no result | |||
* Ammunition can be now dismantled for resources | |||
* Dermal, Phoenix and Nemean [[Implants]] have effect lowered by 50% | |||
* [[Advanced Power Armor]]/Helmet can be obtained, with stats of previous [[Hardened Power Armor]]/Helmet | |||
* Explode DT/DR bonus removed from helmets | |||
* [[Stealth Boy]] is no longer stackable, gives +30% Sneak skill when active, is recharged with MFC/SEC | |||
* [[Marked Deck of Cards]] now shows one of two cards randomly (red Queen) | |||
* [[Deck of Cards]] now shows one of 52 cards | |||
* [[Magic 8-Ball]] has now 20 possible answers instead of Yes/No | |||
* Use bottle cap to flip it | |||
* Removed batch limit from Still, Nuka-Cola Machine and Cigarettes crafting machine | |||
* [[XL70E3]] is now rare weapon (has been boosted) | |||
* [[Assault Rifle]] has previous stats of XL70E3 | |||
* [[H&K G11E]] is now a rare weapon (has been boosted) | |||
* [[Minigun]] has previous stats of Avenger Minigun | |||
* [[Avenger Minigun]] has now +10% min/max damage bonus, not craftable | |||
* [[H&K CAWS]] has previous stats of Pancor Jackhammer | |||
* [[Pancor Jackhammer]] has now +10% min/max damage bonus, not craftable | |||
* [[FN FAL Night Sight]] was removed | |||
* [[FN FAL]] changed to no-spread rifle | |||
* [[FN FAL HPFA]] is now like FN FAL with 10% min/max damage bonus, not craftable | |||
* [[H&K P90]] has now Accurate weapon perk | |||
* [[H&K G11]] is now like HK P90 but with 10% min/max damage bonus | |||
* [[YK32 Pulse Pistol]] added to crafting table | |||
* [[Molotov Cocktail]] damage type changed to fire | |||
* [[Rad-X]] now gives 20% radiation resistance | |||
* [[Vehicles|Cars]] parked in towns now have 2-minutes [[Lockpick]] protection | |||
* There is a warning displayed when armor's condition is low | |||
* Added new Blueprints: [[Incendiary Grenade]], [[Laser SMG]], [[YK32 Pulse Pistol]], [[Thermal Leather Armor]] | |||
* Added fire on ground effect for Fire Grenades and [[Molotov Cocktails]] | |||
New items: | |||
* [[Poisoned Throwing Knife]] | |||
* [[Incendiary Grenade]] | |||
* [[Laser SMG]] | |||
* [[Laser Support Weapon]] | |||
* [[Anti-Personnel Mine]] | |||
* [[Thermal Leather Armor]] | |||
* [[Black Robe]] | |||
* [[Binoculars]] | |||
Other: | |||
* A lot of fixes everywhere | |||
* Probably lots of bugs, exploits and broken stuff | |||
* Barber/skin changes: | |||
** Reworked the way how critter animations are assigned; introducing system which allows to prepare skins for players in more comfortable way (by automatic some of common tasks) and allows easy spotting of possible mistakes | |||
** Whenever possible, similar animations was merged into one skin; different animations activate depending on currently equipped armor. Lot of human skins starts fusing player animations when wearing fitting armors - usually Metal/Combat Armor or better, but that's not a strict rule. Animals keep base animation (with few exceptions) despite of armor used | |||
* In few cases running limitation is enforced - ghouls won't be able to run even when wearing Combat Armor or better; remember to read skin description before buying | |||
Further Plans: | |||
* Additional [[PvP]] modes/locations: [[Base Control]], Domination | |||
* Further map modifications (some of current maps are *VERY* temporary) | |||
* Large dungeon with full loot enabled | |||
|} | |||
==RELOADED: Season 2 '''<span style="color:green">The Present</span>'''== | ==RELOADED: Season 2 '''<span style="color:green">The Present</span>'''== |
Revision as of 05:51, 10 September 2017
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED: Season 3 The Future
01 September 2017 - Posted by Kilgore |
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Important
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP.
General Changes:
Interface:
Combat:
No Drop:
Town Control rewards:
Members of controlling faction get following rewards when present in town:
Content:
Skills:
Other Character Stats:
Perks:
Items:
New items:
Other:
Further Plans:
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RELOADED: Season 2 The Present
30 August 2016 - Posted by Kilgore |
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GENERAL
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27 August 2016 - Posted by Kilgore |
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Combat implant modules can be now bought at Dr Fung in San Francisco:
Removed Bozars/Vindicators as a possible reward from Courier Box quest. |
19 June 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
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7 April 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
BE CAREFUL! With full drop enabled again, you will lose all items you're carrying if you get killed. We will not refund any lost items. |
1 April 2016 - Posted by Kilgore |
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Small Few Changes
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19 September 2015 - Posted by Kilgore |
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GENERAL
Town Control changes:
New Reno underground locker spawns:
New Reno Commercial & Warehouse lockers spawn:
Other changes:
Further changes 17/10/2015
Further changes 6/12/2015
Further changes 17/12/2015
Further changes 31/12/2015
Further changes 16/01/2016
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8 August 2015 - Posted by Kilgore |
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GENERAL
Use Updater.exe to receive updated reloaded004.zip file. As always, post bugs with new graphics in this thread if you come across any. |
19 July 2015 - Posted by Kilgore |
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GENERAL
Please note: skin-buying feature will be reworked to something more appropriate for the next session. |
02 July 2015 - Posted by Kilgore |
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GENERAL
POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
The # Value for Timeouts (missing ones are not used right now):
FontType Values (other than mentioned are not suitable for timeouts):
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01 June 2015 - Posted by Kilgore |
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GENERAL
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28 May 2015 - Posted by Kilgore |
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GENERAL
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10 May 2015 - Posted by Kilgore |
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GENERAL
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09 May 2015 - Posted by Kilgore |
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GENERAL
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06 May 2015 - Posted by Kilgore |
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GENERAL
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04 May 2015 - Posted by Kilgore |
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GENERAL
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03 May 2015 - Posted by Kilgore |
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GENERAL
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26 April 2015 - Posted by Kilgore |
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GENERAL
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RELOADED: Season 1 The Past
28 March 2015 - Posted by Kilgore |
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GENERAL
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SUPPLEMENTAL FIXES |
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FIXES
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13 April 2014 - Posted by Kilgore |
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GENERAL
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30 March 2014 - Posted by Kilgore |
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GENERAL
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09 March 2014 - Posted by cubik2k |
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GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
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16 February 2014 - Posted by Kilgore |
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GENERAL
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09 February 2014 - Posted by Kilgore |
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GENERAL
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 Long Ago (but not forgotten)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|