Shady Sands: Difference between revisions

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You can also take your mutant or ghoul [[mercs|merc]]enary there, as they're able to enter the city.
You can also take your mutant or ghoul [[mercs|merc]]enary there, as they're able to enter the city.


Weapons or drugs are not allowed in the inside city, and the guards have no mercy in these cases.
Weapons or [[Drugs]] are not allowed in the inner city, and the guards have no mercy in these cases.


==Quests==
==Quests==
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*Beginners may earn some early [[Caps]] and [[XP]] here.
*Beginners may earn some early [[Caps]] and [[XP]] here.
*NCR contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]].
*NCR contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]].
*A guarded quarry just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]].
*A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]].
*[[Shoveling Poo]] is great in NCR since there are a lot of brahmin, and a lot of brahmin pens that are on the western part of the city.
*[[Shoveling Poo]] is great in NCR since there are a lot of brahmin, including pens that are to the west.
*The workbench (inside the city, above the [[Brotherhood of Steel]]'s bunker) attracts many players who don't have their own workbenches yet, for crafting.
*The [[Workbench]] (inside the city, above the [[Brotherhood of Steel]]'s bunker) attracts many players who don't have their own workbenches yet, for [[Crafting]].
*Some of the NCR inhabitants can teach crafting professions. See the [[Crafting]] page for more information.
*Some of the NCR inhabitants can teach [[Crafting]] [[Professions]]. See the [[Crafting]] page for more information.
* [[Thirsty Ronald]] will beg you for water.
*[[Thirsty Ronald]] will beg you for water.
*[[Doc Jubilee]] can heal you and give you instruction in the medical profession.
*[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession.
*[[Dr. Henry]] will refer you to [[Doc Jubilee]] for medical services.
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]].
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]].
*The [[bank]] located in the inner part of the town can store caps within banking accounts.
*The [[bank]] located in the inner part of the town can store your [[Caps]] within banking accounts.
*[[Vortis]] building, in the outer part of the town (Northwest), can provide some [[slavery]] services.
*[[Vortis]] building, in the outer part of the town (Northwest), can provide some [[slavery]] services.
*A [[Mercs|merc]] seller is also located in NCR, before the entrance gates.
*A [[Mercs|merc]] seller is also located in NCR, before the entrance gates.
*You can trade with merchants, like [[Buster]], the dwarf in the Northeast, or various bartenders.
*You can trade with [[Merchants]], like [[Buster]], the dwarf in the Northeast, or various bartenders.
*Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth.
*Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth.
*Ride the train, from the [[NCR Train Station]].
*Ride the [[Train]] to and from the [[NCR Train Station]].
*A [[Barber]] will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section.
*A [[Barber]] will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section.
*You can join [[Caravan]]s as a guard.
*If you're [[Levels|Level]] 18 or higher, you can join [[Caravan]]s as a guard, and earn a lot of [[XP]].
*You might meet a couple named [[Dorothy the Engineer|Dorothy]] and [[Toto the Robot|Toto]] but they don't have much to say.
*You might meet [[Dorothy the Engineer|Dorothy]] and [[Toto the Robot|Toto]] but they don't have much to say.
*You might also meet a couple named [[Elise the Ranger|Elise]] and [[Gond]] near the workbench.
*You might also meet a couple named [[Elise the Ranger|Elise]] and [[Gond]] near the [[Workbench]].


==Merchants==
==Merchants==
*[[Buster]] in the Bazaar will trade Energy Weapons, Big Guns, and Small Guns.
*[[Buster]] in the Bazaar will trade [[Energy Weapons]], [[Big Guns]], and [[Small Guns]].
*[[Mira]] in her Cantina just outside of Downtown will trade Melee Weapons, and Small Guns.
*[[Mira]] in her Cantina just outside of Downtown will trade [[Melee Weapons, and [[Small Guns]].
*[[Dusty of Dusty's Cantina]] within the city will trade Small Guns and Melee Weapons.
*[[Dusty of Dusty's Cantina]] within the city will trade [[Small Guns]] and [[Melee Weapons]].
*[[Seymour]] in the Bazaar will trade Small Guns, and Armor.
*[[Seymour]] in the Bazaar will trade [[Small Guns]], and [[Armor]].


==Entrances==
==Entrances==

Revision as of 00:40, 28 November 2019

Greetings message: "You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kind."

Shady Sands is a more frequented city in FOnline: Reloaded. It is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). Saying that it is the largest city would be wrong, since other cities like San Francisco or the Hub provide equal services and are as large as the New California Republic's capital. However, Shady Sands is known for being populated - especially the entrance of the town - which attracts even more population over time.

History

Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by the president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.

Description

The main entrance of NCR, a populated and living town.

In Fallout 2, NCR is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in the FOnline world. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give out quests, profession levels, and provide other services (Slavery, bank accounts, etc, see below).

You can also take your mutant or ghoul mercenary there, as they're able to enter the city.

Weapons or Drugs are not allowed in the inner city, and the guards have no mercy in these cases.

Quests

Other Activities

Merchants

Entrances

  • Vortis Holding Center
  • Bazaar
  • Residence

Location

Shady Sands is located at Grid 34:27 (western central area).


Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange
Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station
Mines · Random Encounters · Group Encounters · Caravan Encounters