Shady Sands: Difference between revisions
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''"You have entered Shady Sands, the capitol of the '''New California Republic'''. Its streets are busy and filled with traders and travelers of various kinds."'' | |||
'''Shady Sands''' is a more frequented city | '''Shady Sands''' is a more frequented city. It is the capital of the [[New California Republic]] state, and thus Shady Sands is often referred to as '''NCR''' (even though NCR is technically not a town). It is one of the larger cities, along with [[San Francisco]] and [[The Hub]], which all provide services and are as large as the New California Republic's capital. | ||
== History == | == History == | ||
Shady Sands was a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the [[New California Republic]] was created, with both police and military forces. Its great resources are coming from its large [[brahmin]] herds, and from the caravans that travel across the Republic. Directed by | Shady Sands was a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the [[New California Republic]] was created, with both police and military forces. Its great resources are coming from its large [[brahmin]] herds, and from the caravans that travel across the Republic. Directed by president [[Tandi]] for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger. | ||
== Description == | == Description == | ||
[[File:NCRBuster.gif|thumb|The main entrance of NCR, a populated and living town.]] | [[File:NCRBuster.gif|thumb|The main entrance of NCR, a populated and living town.]] | ||
In [[Fallout 2]], | In [[Fallout 2]], it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in [[The World]]. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many [[NPC]]s that can give quests, train you in some [[Professions]], and provide other services ([[Slavery]], [[Banks|bank accounts]], etc, see below). | ||
You can | You can bring your Companion [[Followers]] and mutant or ghoul [[mercs|merc]]enaries there, as they're also allowed to enter the city. | ||
Weapons or [[Drugs]] are not allowed in the inner city, and the guards have no mercy in these cases. | [[Weapons]] or [[Drugs]] are not allowed in the ''inner'' city, and the guards have no mercy in these cases. | ||
==Quests== | ==Quests== | ||
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*A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]]. | *A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]]. | ||
*[[Shoveling Poo]] is great in NCR since there are a lot of brahmin, including pens that are to the west. | *[[Shoveling Poo]] is great in NCR since there are a lot of brahmin, including pens that are to the west. | ||
*The [[Workbench]] ( | *The [[Workbench]] (above the [[Brotherhood of Steel]]'s bunker) attracts new [[Crafting|crafters]] who don't have their own workbenches yet. | ||
*Some of the NCR inhabitants can teach [[Crafting]] [[Professions]]. See the [[Crafting]] page for more information. | *Some of the NCR inhabitants can teach [[Crafting]] [[Professions]]. See the [[Crafting]] page for more information. | ||
*[[Thirsty Ronald]] will beg you for water. | *[[Thirsty Ronald]] will beg you for water. | ||
*[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession. | *[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession. | ||
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]]. | *[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]]. | ||
*The [[bank]] located in the inner part of the town can store your [[Caps]] | *The [[Banks|bank]], located in the inner part of the town, can store your [[Caps]] in your own bank account. | ||
*[[Vortis]] building, in the outer part of the town (Northwest), can provide some [[slavery]] services. | *[[Vortis]]' building, in the outer part of the town (Northwest), can provide some [[slavery]] services. | ||
*A [[Mercs|merc]] seller is also located in NCR, before the entrance gates. | *A [[Mercs|merc]] seller is also located in NCR, before the entrance gates. | ||
*You can trade with [[Merchants]], like [[Buster]] | *You can trade with [[Merchants]], like [[Seymour]], or [[Buster]] the dwarf in the Northeast, or various bartenders. | ||
*Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth. | *Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth. | ||
*Ride the [[Train]] to and from the [[NCR Train Station]]. | *Ride the [[Train]] to and from the [[NCR Train Station]]. | ||
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==Merchants== | ==Merchants== | ||
*[[Buster]] in the Bazaar will trade [[Energy Weapons]], [[Big Guns]], and [[Small Guns]]. | *[[Buster]] in the Bazaar will trade [[Energy Weapons]], [[Big Guns]], and [[Small Guns]]. | ||
*[[Mira]] in her Cantina just outside of Downtown will trade [[ | *[[Mira]] in her Cantina just outside of Downtown will trade [[Close Combat|melee weapons]], and [[Small Guns]]. | ||
*[[Dusty of Dusty's Cantina]] within the city will trade [[Small Guns]] and [[ | *[[Dusty of Dusty's Cantina]] within the city will trade [[Small Guns]] and [[Close Combat|melee weapons]]. | ||
*[[Seymour]] in the Bazaar will trade [[Small Guns]], and [[Armor]]. | *[[Seymour]] in the Bazaar will trade [[Small Guns]], and [[Armor]]. | ||
Revision as of 15:24, 29 November 2019
"You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kinds."
Shady Sands is a more frequented city. It is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). It is one of the larger cities, along with San Francisco and The Hub, which all provide services and are as large as the New California Republic's capital.
History
Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.
Description
In Fallout 2, it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give quests, train you in some Professions, and provide other services (Slavery, bank accounts, etc, see below).
You can bring your Companion Followers and mutant or ghoul mercenaries there, as they're also allowed to enter the city.
Weapons or Drugs are not allowed in the inner city, and the guards have no mercy in these cases.
Quests
- A Brahmin Herdsman's Job
- Bring junk for Emma (Miniquest)
- Buy cigarettes for Buster
- Holodisk for Thomas Moore
- Pay Back Mira's Debt
- Repair Geiger Counter for Mantis, the ghoul
- The Rail Line Gang
- NCR Raiders
- The Thousand Yard Stare
- Shell Shock My Hyper-vigilance
- Love, or Something Like It
- Legacy of the Vault Dweller
- To Squash a Spider
- Too Much Blood and Broken Bones
Other Activities
- Beginners may earn some early Caps and XP here.
- NCR contains some jobs and quests.
- A guarded quarry just outside of town to the west is a great place to get Iron Ore and Minerals.
- Shoveling Poo is great in NCR since there are a lot of brahmin, including pens that are to the west.
- The Workbench (above the Brotherhood of Steel's bunker) attracts new crafters who don't have their own workbenches yet.
- Some of the NCR inhabitants can teach Crafting Professions. See the Crafting page for more information.
- Thirsty Ronald will beg you for water.
- Dr. Henry will refer you to Doc Jubilee, who can heal you and instruct you in the medical profession.
- Roger Westin's ranch is here, protected by an energy gate guarded by Grant, with Felix the Foreman, and Saltbeef Bob.
- The bank, located in the inner part of the town, can store your Caps in your own bank account.
- Vortis' building, in the outer part of the town (Northwest), can provide some slavery services.
- A merc seller is also located in NCR, before the entrance gates.
- You can trade with Merchants, like Seymour, or Buster the dwarf in the Northeast, or various bartenders.
- Sell Gold Nuggets to Mikey at the Son of Bob's booth.
- Ride the Train to and from the NCR Train Station.
- A Barber will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section.
- If you're Level 18 or higher, you can join Caravans as a guard, and earn a lot of XP.
- You might meet Dorothy and Toto but they don't have much to say.
- Speak with Elise to fight NCR Raiders. She and Gond are near the Workbench.
Merchants
- Buster in the Bazaar will trade Energy Weapons, Big Guns, and Small Guns.
- Mira in her Cantina just outside of Downtown will trade melee weapons, and Small Guns.
- Dusty of Dusty's Cantina within the city will trade Small Guns and melee weapons.
- Seymour in the Bazaar will trade Small Guns, and Armor.
Entrances
- Vortis Holding Center
- Bazaar
- Residence
Location
Shady Sands is located at Grid 34:27 (western central area).