Changelogs: Difference between revisions
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- Slot machines are now usable. 100 bottle caps to play, there is a chance for a jackpot (100.000 bottle caps), | - Slot machines are now usable. 100 bottle caps to play, there is a chance for a jackpot (100.000 bottle caps), | ||
- Added warning about removing faction leader character via ~deleteself, | - Added warning about removing faction leader character via ~deleteself, | ||
- Town Control zones fixed in Klamath, Gecko and Broken Hills. | - Town Control zones fixed in Klamath, Gecko and Broken Hills. | ||
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- Milita nerfed [HP cut in half, numbers lowered to max 8] | - Milita nerfed [HP cut in half, numbers lowered to max 8] | ||
- WIP: Telltale adjustments, boosted xp reward [note: NPC are moving around Towns] | - WIP: Telltale adjustments, boosted xp reward [note: NPC are moving around Towns] | ||
- Punk Girl with full set of animations added to barber [thx to MouseCZ] | - Punk Girl with full set of animations added to barber [thx to MouseCZ] | ||
- Helmetless PA animations added [thx to MouseCZ] | - Helmetless PA animations added [thx to MouseCZ] | ||
- WIP: Fixed hotel respawn bug [players wont respawn at hotel rooms] | - WIP: Fixed hotel respawn bug [players wont respawn at hotel rooms] | ||
- Lowered Laser Rifle ST requirement to 5 | - Lowered Laser Rifle ST requirement to 5 | ||
- You no longer get ciritcal fails when using FA with Medic perk | - You no longer get ciritcal fails when using FA with Medic perk | ||
- disabled exp penalty for death in hinkley matches | - disabled exp penalty for death in hinkley matches | ||
- other fixes and adjustments | - other fixes and adjustments | ||
- new gangs emblems added | - new gangs emblems added | ||
WIP: pvp reward system, other fixes and adjustments, more dungeons and pve activities | WIP: pvp reward system, other fixes and adjustments, more dungeons and pve activities | ||
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- Nuka-Cola vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), | - Nuka-Cola vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), | ||
- Fixed experience loss and weapon deterioration penalty on various death types. | - Fixed experience loss and weapon deterioration penalty on various death types. | ||
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- Upgrading Throwing Knives to Poisoned Throwing Knives added to Trisha @ Blades, | - Upgrading Throwing Knives to Poisoned Throwing Knives added to Trisha @ Blades, | ||
- Increased NPC reaction time in encounters by few seconds, | - Increased NPC reaction time in encounters by few seconds, | ||
- Guards will no longer ignore high reputation players attacking others in town, | - Guards will no longer ignore high reputation players attacking others in town, | ||
- Added water barrel for Water Merchants job (use Updater to get new file), | - Added water barrel for Water Merchants job (use Updater to get new file), | ||
- Fixed hex shooting with broken weapon, | - Fixed hex shooting with broken weapon, | ||
- Fixed New Reno sewers box, | - Fixed New Reno sewers box, | ||
- Lowered NPC spawn count and exp for killing in Floaters quest in Adytum, | - Lowered NPC spawn count and exp for killing in Floaters quest in Adytum, | ||
- Lowered NPC spawn count in Junktown rats quest, | - Lowered NPC spawn count in Junktown rats quest, | ||
- Players led to Gun Runners mutie quest location now see this location on map, | - Players led to Gun Runners mutie quest location now see this location on map, | ||
- Helmets AC fix, | - Helmets AC fix, | ||
- Added counter to Caravan packer quest (by Slowhand), | - Added counter to Caravan packer quest (by Slowhand), | ||
- Sad Farmer quest now ends when location is deleted after some time, | - Sad Farmer quest now ends when location is deleted after some time, | ||
- BoS quests bug fixes (WIP). | - BoS quests bug fixes (WIP). | ||
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- Fixed Barley gathering. | - Fixed Barley gathering. | ||
- Alarm post added to Hub for caravan announcements (taken from radio channel 1). | - Alarm post added to Hub for caravan announcements (taken from radio channel 1). | ||
- Fixed missing update on charisma party size check while traveling. | - Fixed missing update on charisma party size check while traveling. | ||
- Some other fixes. | - Some other fixes. | ||
Run updater to get few new files. | Run updater to get few new files. | ||
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- Oldschool famous junk barrel added, | - Oldschool famous junk barrel added, | ||
- Fixed economic crisis causing some NPCs to be broken recently, | - Fixed economic crisis causing some NPCs to be broken recently, | ||
- Companions should no longer block doorways in San Francisco, | - Companions should no longer block doorways in San Francisco, | ||
- Razor now upgrades Throwing Knives to Poisoned Throwing Knives, | - Razor now upgrades Throwing Knives to Poisoned Throwing Knives, | ||
- Caravan guards fixed, | - Caravan guards fixed, | ||
- Disabled changing armor while in combat, | - Disabled changing armor while in combat, | ||
- Disabled shift+click drop on armor slot. | - Disabled shift+click drop on armor slot. | ||
- Changed WM party size formula to: | - Changed WM party size formula to: | ||
group size = [Leader's Charisma] + [1 if leader has Magnetic Personality support perk] + 2 | group size = [Leader's Charisma] + [1 if leader has Magnetic Personality support perk] + 2 | ||
This formula applies only when walking on foot, max group size = 10 (including leader). | This formula applies only when walking on foot, max group size = 10 (including leader). | ||
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Some fixes and ninjafixes, including: | Some fixes and ninjafixes, including: | ||
- fake "you have gone up a level" message should no longer appear, | - fake "you have gone up a level" message should no longer appear, | ||
- characters should no longer remain in "off" state in key locations like Hub, NCR, Adytum, SF. | - characters should no longer remain in "off" state in key locations like Hub, NCR, Adytum, SF. | ||
|} | |} |
Revision as of 03:38, 15 November 2017
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED: Season 3 The New Present!
02 October 2017 - Posted by Kilgore |
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- Slot machines are now usable. 100 bottle caps to play, there is a chance for a jackpot (100.000 bottle caps), - Added warning about removing faction leader character via ~deleteself, - Town Control zones fixed in Klamath, Gecko and Broken Hills. Notes: Redding map had to be restarted and it's TC locker will not work correctly until next server restart. |
30 September 2017 - Posted by Kilgore |
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- Milita nerfed [HP cut in half, numbers lowered to max 8] - WIP: Telltale adjustments, boosted xp reward [note: NPC are moving around Towns] - Punk Girl with full set of animations added to barber [thx to MouseCZ] - Helmetless PA animations added [thx to MouseCZ] - WIP: Fixed hotel respawn bug [players wont respawn at hotel rooms] - Lowered Laser Rifle ST requirement to 5 - You no longer get ciritcal fails when using FA with Medic perk - disabled exp penalty for death in hinkley matches - other fixes and adjustments - new gangs emblems added
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17 September 2017 - Posted by Kilgore |
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- Nuka-Cola vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), - Fixed experience loss and weapon deterioration penalty on various death types. |
11 September 2017 - Posted by Kilgore |
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- Upgrading Throwing Knives to Poisoned Throwing Knives added to Trisha @ Blades, - Increased NPC reaction time in encounters by few seconds, - Guards will no longer ignore high reputation players attacking others in town, - Added water barrel for Water Merchants job (use Updater to get new file), - Fixed hex shooting with broken weapon, - Fixed New Reno sewers box, - Lowered NPC spawn count and exp for killing in Floaters quest in Adytum, - Lowered NPC spawn count in Junktown rats quest, - Players led to Gun Runners mutie quest location now see this location on map, - Helmets AC fix, - Added counter to Caravan packer quest (by Slowhand), - Sad Farmer quest now ends when location is deleted after some time, - BoS quests bug fixes (WIP). |
12 September 2017 - Posted by Kilgore |
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- Fixed Barley gathering. - Alarm post added to Hub for caravan announcements (taken from radio channel 1). - Fixed missing update on charisma party size check while traveling. - Some other fixes.
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05 September 2017 - Posted by Kilgore |
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- Oldschool famous junk barrel added, - Fixed economic crisis causing some NPCs to be broken recently, - Companions should no longer block doorways in San Francisco, - Razor now upgrades Throwing Knives to Poisoned Throwing Knives, - Caravan guards fixed, - Disabled changing armor while in combat, - Disabled shift+click drop on armor slot. - Changed WM party size formula to: group size = [Leader's Charisma] + [1 if leader has Magnetic Personality support perk] + 2 This formula applies only when walking on foot, max group size = 10 (including leader). |
02 September 2017 - Posted by Kilgore |
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Some fixes and ninjafixes, including: - fake "you have gone up a level" message should no longer appear, - characters should no longer remain in "off" state in key locations like Hub, NCR, Adytum, SF. |
01 September 2017 - Posted by Kilgore |
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Important
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP.
General Changes:
Interface:
Combat:
No Drop:
Content:
Skills:
Other Character Stats:
Perks:
Items:
New Items:
Other:
Further Plans:
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RELOADED: Season 2 The Recent Past
30 August 2016 - Posted by Kilgore |
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GENERAL |
27 August 2016 - Posted by Kilgore |
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Combat implant modules can be now bought at Dr Fung in San Francisco:
Removed Bozars/Vindicators as a possible reward from Courier Box quest. |
19 June 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
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7 April 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
BE CAREFUL! With full drop enabled again, you will lose all items you're carrying if you get killed. We will not refund any lost items. |
1 April 2016 - Posted by Kilgore |
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Small Few Changes
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19 September 2015 - Posted by Kilgore |
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GENERAL
Town Control changes:
New Reno underground locker spawns:
New Reno Commercial & Warehouse lockers spawn:
Other changes:
Further changes 17/10/2015
Further changes 6/12/2015
Further changes 17/12/2015
Further changes 31/12/2015
Further changes 16/01/2016
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8 August 2015 - Posted by Kilgore |
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GENERAL
Use Updater.exe to receive updated reloaded004.zip file. As always, post bugs with new graphics in this thread if you come across any. |
19 July 2015 - Posted by Kilgore |
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GENERAL
Please note: skin-buying feature will be reworked to something more appropriate for the next session. |
02 July 2015 - Posted by Kilgore |
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GENERAL
POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
The # Value for Timeouts (missing ones are not used right now):
FontType Values (other than mentioned are not suitable for timeouts):
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01 June 2015 - Posted by Kilgore |
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GENERAL
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28 May 2015 - Posted by Kilgore |
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GENERAL
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10 May 2015 - Posted by Kilgore |
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GENERAL
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09 May 2015 - Posted by Kilgore |
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GENERAL
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06 May 2015 - Posted by Kilgore |
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GENERAL
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04 May 2015 - Posted by Kilgore |
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GENERAL
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03 May 2015 - Posted by Kilgore |
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GENERAL
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26 April 2015 - Posted by Kilgore |
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GENERAL
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RELOADED: Season 1 The Past
28 March 2015 - Posted by Kilgore |
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GENERAL
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SUPPLEMENTAL FIXES |
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FIXES
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13 April 2014 - Posted by Kilgore |
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GENERAL
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30 March 2014 - Posted by Kilgore |
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GENERAL
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09 March 2014 - Posted by cubik2k |
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GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
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16 February 2014 - Posted by Kilgore |
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GENERAL
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09 February 2014 - Posted by Kilgore |
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GENERAL
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 Long Ago (but not forgotten)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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