Shady Sands: Difference between revisions

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==Other Activities==
==Other Activities==
*Beginners may earn some early [[Caps]] and [[XP]] here, as this town contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]]
*Beginners may earn some early [[Caps]] and [[XP]] here, as this town contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]], starting with [[Shoveling Poo]] in pens to the west
*A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]]
*A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]]
*[[Shoveling Poo]] is great in NCR since there are a lot of [[Brahmin]] in pens to the west
*The [[Workbench]] (above the [[Brotherhood of Steel]]'s bunker) attracts new [[Crafting|crafters]], and some [[NPC]]s here can teach [[Crafting]] [[Professions]].
*The [[Workbench]] (above the [[Brotherhood of Steel]]'s bunker) attracts new [[Crafting|crafters]], and some [[NPC]]s here can teach [[Crafting]] [[Professions]].
*[[Thirsty Ronald]] will beg you for water, and little girl [[Amalie]] is hungry for a [[Cookie]], [[Floki]] wants a [[Gamma Gulp]], [[Ragnar]] wants a [[Motion Sensor]], and [[Ceron]] asks for a [[Jet Antidote]]
*[[Thirsty Ronald]] will beg you for water, and little girl [[Amalie]] is hungry for a [[Cookie]], [[Floki]] wants a [[Gamma Gulp]], [[Ragnar]] wants a [[Motion Sensor]], and [[Ceron]] asks for a [[Jet Antidote]]
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*[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession
*[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]]
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]]
*Bring a [[Geiger Counter]] to [[Revan]], who is standing just outside the Westin Ranch gate, and bring a [[Stealth Boy]] to [[Jackson the Mechanic]]
*The [[Banks|bank]], located in the inner part of the town, can store your [[Caps]] in your own bank account
*The [[Banks|bank]], located in the inner part of the town, can store your [[Caps]] in your own bank account
*[[Vortis]]' building, in the outer part of the town (Northwest), can provide some [[slavery]] services
*[[Vortis]]' building, in the outer part of the town (Northwest), can provide some [[slavery]] services

Revision as of 22:28, 2 November 2024

"You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kinds."

Shady Sands is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). It is one of the larger cities, along with San Francisco and The Hub, which all provide services and are as large as the New California Republic's capital.

History

Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.

Description

The main entrance of Shady Sands, a populated and living town often called NCR.

In Fallout 2, it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give quests, train you in some Professions, and provide other services (Slavery, bank accounts, etc, see below).

You can bring your Companion Followers and mutant or ghoul mercenaries there, as they're also allowed to enter the city.

Quests

Other Activities

Merchants

Entrances

  • Vortis Holding Center
  • Bazaar
  • Residence

Location

Shady Sands is located at Grid 34:27 (western central area).


Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange . Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station . Mines · Random Encounters · Group Encounters · Caravan Encounters