Shady Sands: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
mNo edit summary
(thanks Puff)
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Greetings message: "You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kind."
''"You have entered Shady Sands, the capitol of the '''New California Republic'''. Its streets are busy and filled with traders and travelers of various kinds."''
 
__NOTOC__
'''Shady Sands''' is a more frequented city in [[FOnline: Reloaded]]. It is the capital of the [[New California Republic]] state, and thus Shady Sands is often referred to as '''NCR''' (even though NCR is technically not a town). Saying that it is the largest city would be wrong, since other cities like [[San Francisco]] or [[the Hub]] provide equal services and are as large as the New California Republic's capital. However, Shady Sands is known for being populated - especially the entrance of the town - which attracts even more population over time.
'''Shady Sands''' is the capital of the [[New California Republic]] state, and thus Shady Sands is often referred to as '''NCR''' (even though [[NCR]] is technically not a town). It is one of the larger cities, along with [[San Francisco]] and [[The Hub]], which all provide services and are as large as the [[New California Republic]]'s capital.


== History ==
== History ==
Shady Sands was a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the [[New California Republic]] was created, with both police and military forces. Its great resources are coming from its large [[brahmin]] herds, and from the caravans that travel across the Republic. Directed by the president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.
Shady Sands was a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the [[New California Republic]] was created, with both police and military forces. Its great resources are coming from its large [[brahmin]] herds, and from the caravans that travel across the Republic. Directed by president [[Tandi]] for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.
 
== Description ==
[[File:Ncr-normal-day.jpg|thumb|The main entrance of NCR, a populated and living town.]]
In [[Fallout 2]], NCR is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in the FOnline world. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many [[NPC]]s that can give out quests, profession levels, and provide other services (Slavery, bank accounts, etc, see below).


You can also take your mutant or ghoul [[mercs|merc]]enary there, as they're able to enter the city.
==Description==
[[File:NCRBuster.gif|thumb|The main entrance of Shady Sands, a populated and living town often called '''NCR'''.]]
In [[Fallout 2]], it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in [[The World]]. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many [[NPC]]s that can give quests, train you in some [[Professions]], and provide other services ([[Slavery]], [[Banks|bank accounts]], etc, see below).


Weapons or drugs are not allowed in the inside city, and the guards have no mercy in these cases.
You can bring your Companion [[Followers]] and mutant or ghoul [[mercs|merc]]enaries there, as they're also allowed to enter the city.


==Quests==
==Quests==
Line 22: Line 20:
*[[Repair Geiger Counter for Mantis, the ghoul]]
*[[Repair Geiger Counter for Mantis, the ghoul]]
*[[The Rail Line Gang]]
*[[The Rail Line Gang]]
*[[NCR Raiders]]
*[[The Thousand Yard Stare]]
*[[The Thousand Yard Stare]]
*[[Shell Shock My Hyper-vigilance]]
*[[Shell Shock My Hyper-Vigilance]]
*[[Love, or Something Like It]]
*[[Love, or Something Like It]]
*[[Legacy of the Vault Dweller]]
*[[Legacy of the Vault Dweller]]
*[[To Squash a Spider]]
*[[To Squash a Spider]]
*[[Too Much Blood and Broken Bones]]
*[[Too Much Blood and Broken Bones]]
*Bring a [[RadAway]] to [[Poor Dwayne]]
*[[Revan]] is looking for a [[Geiger Counter]]
*Get into a '''serious''' fight with a super-tough vault dweller (or is he a terminator robot) by speaking with the "Weary Traveller" (sp) in a tent next to The Rawhide Saloon
**Be advised this adversary has 9999 [[HP]] and a seemingly endless amount of [[AP]] - this fight is best taken in [[Turn-Based]] [[Combat Modes|combat mode]] and might require a team
**5k [[XP]] for killing the lone enemy + 5k [[XP]] for [[Quest Completion]]


== Other Activities ==
==Other Activities==
*Beginners may earn some early [[Caps]] and [[XP]] here.
*Beginners may earn some early [[Caps]] and [[XP]] here, as this town contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]], starting with [[Shoveling Poo]] in pens to the west
*NCR contains some [[jobs#NCR jobs|jobs]] and [[quests#NCR quests|quests]].
*A guarded [[Mines|quarry]] just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]]
*A guarded quarry just outside of town to the west is a great place to get [[Iron Ore]] and [[Minerals]].
*'''PREMIUM FEATURE''': Speak with [[Elise the Ranger|Elise]] to fight [[NCR Raiders]]. She and [[Gond]] are near the [[Workbench]]
*[[Shoveling Poo]] is great in NCR since there are a lot of brahmin, and a lot of brahmin pens that are on the western part of the city.
*Buy a [[Bases|faction base]] from the "Construction Foreworker" at a hut near [[Seymour]], inside main entrance
*The workbench (inside the city, above the [[Brotherhood of Steel]]'s bunker) attracts many players who don't have their own workbenches yet, for crafting.
*The [[Workbench]] (above the [[Brotherhood of Steel]]'s bunker) attracts new [[Crafting|crafters]], and some [[NPC]]s here can teach [[Crafting]] [[Professions]].
*Some of the NCR inhabitants can teach crafting professions. See the [[Crafting]] page for more information.
*[[Thirsty Ronald]] will beg you for water, and little girl [[Amalie]] is hungry for a [[Cookie]], [[Floki]] wants a [[Gamma Gulp]], [[Ragnar]] wants a [[Motion Sensor]], and [[Ceron]] asks for a [[Jet Antidote]]
*[[Doc Jubilee]] can heal you and give you instruction in the medical profession.
*Ask the [[Stressed Caravan Guards]] to the right of the main entrance what various [[Items]] they need
*[[Dr. Henry]] will refer you to [[Doc Jubilee]] for medical services.
*[[Dr. Henry]] will refer you to [[Doc Jubilee]], who can heal you and instruct you in the medical profession
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]].
*[[Roger Westin]]'s ranch is here, protected by an energy gate guarded by [[Grant]], with [[Felix the Foreman]], and [[Saltbeef Bob]]
*The [[bank]] located in the inner part of the town can store caps within banking accounts.
*Bring a [[Geiger Counter]] to [[Revan]], who is standing just outside the Westin Ranch gate, and bring a [[Stealth Boy]] to [[Jackson the Mechanic]] in the garden nearby
*[[Vortis]] building, in the outer part of the town (Northwest), can provide some [[slavery]] services.
*The [[Banks|bank]], located in the inner part of the town, can store your [[Caps]] in your own bank account
*A [[Mercs|merc]] seller is also located in NCR, before the entrance gates.
*[[Vortis]]' building, in the outer part of the town (Northwest), can provide some [[slavery]] services
*You can trade with merchants, like [[Buster]], the dwarf in the Northeast, or various bartenders.
*[[Ratch]] will give you some [[XP]] for [[Junk]] if you can bring him 75 at a time
*Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth.
*A [[Mercs|merc]] seller is also located in NCR, before the entrance gates
*Ride the train, from the [[NCR Train Station]].
*You can trade with [[Merchants]], like [[Seymour]], or [[Buster]] the dwarf in the Northeast, or various bartenders
*A [[Barber]] will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section.
*Sell [[Gold Nugget]]s to [[Mikey the Kebab Vendor|Mikey]] at the Son of Bob's booth
*You can join [[Caravan]]s as a guard.
*Ride the [[Train]] to and from the [[NCR Train Station]]
*You might meet a couple named [[Dorothy the Engineer|Dorothy]] and [[Toto the Robot|Toto]] but they don't have much to say.
*A [[Barber]] will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section
*You might also meet a couple named [[Elise the Ranger|Elise]] and [[Gond]] near the workbench.
*If you're [[Levels|Level]] 10 or higher, you can join [[Caravan]]s as a guard, and earn a lot of [[XP]]
*You might meet [[Dorothy the Engineer|Dorothy]] and [[Toto the Robot|Toto]] but they don't have much to say
*Give a [[Doctor's Bag]] to old man [[Rickon]], so he can fix his broken leg
*Talk with [[Nora]] in the [[Rawhide Saloon]] about [[Love, or Something Like It|delivering a letter]] for her
*If you brought [[A Light in the Darkness]] to [[Hope the Lounge Singer|Hope]] in [[Hub]], talk with [[Detective Stark]] to start working [[Too Much Blood and Broken Bones|another case]]


==Merchants==
==Merchants==
*[[Buster]] in the Bazaar will trade Energy Weapons, Big Guns, and Small Guns.
*[[Buster]] in the Bazaar will trade [[Energy Weapons]], [[Big Guns]], and [[Small Guns]]
*[[Mira]] in her Cantina just outside of Downtown will trade Melee Weapons, and Small Guns.
*[[Mira]] in her Cantina just outside of Downtown will trade [[Close Combat|melee weapons]], and [[Small Guns]]
*[[Dusty of Dusty's Cantina]] within the city will trade Small Guns and Melee Weapons.
*[[Dusty of Dusty's Cantina]] within the city will trade [[Small Guns]] and [[Close Combat|melee weapons]]
*[[Seymour]] in the Bazaar will trade Small Guns, and Armor.
*[[Seymour]] in the Bazaar will trade [[Small Guns]], and [[Armor]]


==Entrances==
==Entrances==

Latest revision as of 20:58, 3 November 2024

"You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kinds."

Shady Sands is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). It is one of the larger cities, along with San Francisco and The Hub, which all provide services and are as large as the New California Republic's capital.

History

Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.

Description

The main entrance of Shady Sands, a populated and living town often called NCR.

In Fallout 2, it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give quests, train you in some Professions, and provide other services (Slavery, bank accounts, etc, see below).

You can bring your Companion Followers and mutant or ghoul mercenaries there, as they're also allowed to enter the city.

Quests

Other Activities

Merchants

Entrances

  • Vortis Holding Center
  • Bazaar
  • Residence

Location

Shady Sands is located at Grid 34:27 (western central area).


Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange . Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station . Mines · Random Encounters · Group Encounters · Caravan Encounters