Search results

Jump to navigation Jump to search

Page title matches

  • '''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspon *'''[[Energy Weapons|Energy Weapons]]''' ...
    821 bytes (116 words) - 14:17, 17 November 2017
  • ...ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the |name=Energy Weapons ...
    3 KB (462 words) - 16:33, 1 August 2018
  • 26 bytes (3 words) - 20:20, 4 December 2015
  • 26 bytes (3 words) - 18:36, 5 December 2015

Page text matches

  • ...nded Ranged weapons|Penalty=-40% to [[Hit Chance]] when using two-handed [[weapons]]. ...blem (-40 chance to hit). You do +5 extra damage with single-handed ranged weapons.'' ...
    476 bytes (67 words) - 04:21, 17 November 2017
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    487 bytes (62 words) - 02:29, 8 December 2017
  • ...s (one-handed [[weapons]])<br>-2 [[AP]] cost of single shots (two-handed [[weapons]])<br>+Chance to hit random body part ...ction Point for guns and thrown weapons, and then one less with two-handed weapons.'' ...
    2 KB (285 words) - 03:53, 3 April 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    612 bytes (84 words) - 23:46, 6 July 2022
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    457 bytes (57 words) - 07:04, 17 November 2017
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    690 bytes (87 words) - 02:57, 7 November 2022
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    693 bytes (85 words) - 12:04, 25 November 2019
  • ...d weapons]]. If both arms have been crippled, you cannot attack with [any] weapons.'' ...d, your [[Character]] cannot use [[:Category:Two-handed weapons|two-handed weapons]]. ...
    2 KB (269 words) - 04:10, 7 July 2020
  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
    654 bytes (84 words) - 20:47, 22 July 2020
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    595 bytes (79 words) - 07:04, 17 November 2017
  • ...nt]] random encounters, where these items are used by the plants as thrown weapons. They are also the weapon of [[Spore Plant|Venus Mantraps]] and of [[Spore [[Category:Single-handed weapons]] ...
    838 bytes (117 words) - 06:32, 17 November 2017
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    816 bytes (112 words) - 20:12, 6 July 2019
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    973 bytes (141 words) - 02:31, 24 November 2020
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    677 bytes (87 words) - 18:20, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    644 bytes (95 words) - 00:30, 14 November 2017
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    750 bytes (114 words) - 21:22, 27 August 2018
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    911 bytes (124 words) - 19:30, 19 September 2020
  • |desc=One of the newest, and largest Laser Support Weapons ever made. Possibly the last made firearm before the Great War began. Creat |hands=Two-handed ...
    1 KB (145 words) - 18:21, 2 January 2023
  • |hands=Two-handed ...is probably the single most-preferred [[HtH]] weapon ever. It is a [[Melee Weapons|Melee Weapon]] dealing great damage and often both knocking back and knocki ...
    1 KB (171 words) - 14:55, 3 November 2022
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    966 bytes (136 words) - 02:55, 7 November 2022
  • [[Category:Single-handed weapons]] ...
    478 bytes (64 words) - 00:15, 14 November 2017
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    756 bytes (100 words) - 16:35, 2 November 2022
  • |hands=Two-handed [[Category:Energy Weapons]] ...
    885 bytes (129 words) - 18:20, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    717 bytes (96 words) - 01:56, 8 December 2017
  • | (+) +20% to [[chance to hit]] when using [[:Category:Single-handed weapons]] (+) +5 flat damage for 1-handed, range weapons ...
    3 KB (361 words) - 19:11, 5 December 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    473 bytes (66 words) - 18:07, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (147 words) - 01:32, 8 December 2017
  • | (+) +20% to chance to hit when using 1-handed weapons (+) +5 flat damage for 1-handed, range weapons ...
    3 KB (394 words) - 03:19, 26 January 2021
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    881 bytes (125 words) - 18:18, 23 August 2020
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    1 KB (137 words) - 06:17, 31 December 2022
  • ...ve to run ''through'' the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one ...OTE''': The [[Pyromaniac]] perk will enhance initial damage only from such weapons, but not follow-up [[Fire damage]]. ...
    2 KB (281 words) - 15:48, 14 July 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    562 bytes (81 words) - 18:07, 2 January 2023
  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
    1 KB (149 words) - 07:40, 25 December 2020
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (203 words) - 12:00, 6 June 2022
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (183 words) - 02:26, 25 May 2020
  • |hands=Two-handed [[Category:Energy Weapons]] ...
    950 bytes (130 words) - 18:20, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (170 words) - 19:29, 19 September 2020
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (171 words) - 19:11, 27 March 2024
  • '''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspon *'''[[Energy Weapons|Energy Weapons]]''' ...
    821 bytes (116 words) - 14:17, 17 November 2017
  • The '''Spear''' is a long pole-arm [[Melee weapons|melee weapon]] with one end equipped with a metal stabbing point. It is oft [[Category:Close combat weapons]] ...
    1 KB (182 words) - 01:32, 8 December 2017
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (200 words) - 17:37, 24 September 2022
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1,020 bytes (143 words) - 18:52, 2 January 2023
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    956 bytes (127 words) - 18:17, 2 January 2023
  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
    1 KB (164 words) - 07:35, 25 December 2020
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    612 bytes (86 words) - 18:22, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    720 bytes (100 words) - 18:08, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (214 words) - 18:17, 23 August 2020
  • [[Category:Single-handed weapons]] ...
    969 bytes (129 words) - 18:14, 2 January 2023
  • |hands=Two-handed ...s|a really big gun]]. It is a [[Sniper Rifle]] for Big Gunners, one of two weapons in its class that is capable of [[Aimed Attack]]. The other one is [[Light ...
    1 KB (168 words) - 18:16, 2 January 2023
  • ...ers, traders, and hub patrolmen. It is likely one of the earliest bursting weapons a roamer of the wastes could lay their hands on. Though, there are better c [[Category:Single-handed weapons]] ...
    2 KB (257 words) - 17:59, 2 January 2023
  • The '''Sharpened Spear''' is a long pole-arm [[Melee weapons|melee weapon]] that is fixed with a metal sharpened point at one end, in or [[Category:Close combat weapons]] ...
    2 KB (223 words) - 01:33, 8 December 2017
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    2 KB (251 words) - 09:56, 9 August 2019
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    856 bytes (118 words) - 18:17, 2 January 2023
  • ...ve to run ''through'' the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one ...OTE''': The [[Pyromaniac]] perk will enhance initial damage only from such weapons, but not follow-up [[Fire damage]]. ...
    2 KB (347 words) - 15:47, 14 July 2023
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    1 KB (156 words) - 18:01, 2 January 2023
  • |hands=Two-handed The ideal choice for [[Energy Weapons]] fast-shooter and sniper. ...
    1 KB (189 words) - 17:11, 27 April 2022
  • [[Category:Single-handed weapons]] ...
    850 bytes (112 words) - 18:10, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (149 words) - 09:44, 2 January 2022
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (185 words) - 18:55, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    902 bytes (113 words) - 15:46, 14 July 2023
  • |hands=Two-handed ...s in the inner-city of [[NCR]] or [[Junktown]], it is not allowed to wield weapons in the active hand slot. Pay attention, or you might be killed by the guard ...
    2 KB (270 words) - 01:34, 8 December 2017
  • |hands=Two-handed [[Category:Energy Weapons]] ...
    1 KB (165 words) - 18:13, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    990 bytes (143 words) - 18:08, 2 January 2023
  • |modifies=To-hit chance with unarmed attacks and melee weapons. "''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and ...
    6 KB (804 words) - 19:12, 27 March 2024
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    1 KB (202 words) - 15:48, 14 July 2023
  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
    2 KB (274 words) - 20:43, 14 March 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    1 KB (159 words) - 22:48, 10 March 2021
  • ...r Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase |hands=Two-handed ...
    2 KB (246 words) - 04:31, 26 November 2021
  • [[Category:Single-handed weapons]] ...
    883 bytes (120 words) - 18:19, 2 January 2023
  • |hands=Two-handed [[Category:Energy Weapons]] ...
    2 KB (210 words) - 18:18, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    1 KB (152 words) - 15:32, 10 August 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    2 KB (232 words) - 18:57, 2 January 2023
  • [[Category:Single-handed weapons]] ...
    1 KB (153 words) - 18:07, 2 January 2023
  • ...t work with two-handed guns from [[Small Guns]], [[Big Guns]], or [[Energy Weapons]]. ...
    521 bytes (71 words) - 15:57, 14 August 2018
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    1 KB (179 words) - 18:10, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    1 KB (151 words) - 18:12, 2 January 2023
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    1 KB (194 words) - 18:11, 2 January 2023
  • * Tag '''Big Guns''' instead of Energy Weapons * Swap weapons 1 and 2 to [[Light Support Weapon]] and [[Minigun]] ...
    315 bytes (42 words) - 20:35, 4 December 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    1 KB (165 words) - 19:22, 5 July 2019
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    2 KB (224 words) - 19:05, 2 January 2023
  • |desc=The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout |hands=Two-handed ...
    2 KB (251 words) - 17:59, 2 January 2023
  • The PPPK12 Gauss Pistol is one of the best weapons implemented in '''FOnline: 2238'''. ...e satisfied with the PPK12 Gauss Pistol - that is also one of the favorite weapons of the Game Masters. ...
    3 KB (412 words) - 18:02, 2 January 2023
  • [[Category:Single-handed weapons]] ...
    2 KB (228 words) - 18:10, 2 January 2023
  • [[Category:Weapons]] ...
    700 bytes (99 words) - 18:40, 20 April 2021
  • ==Weapons with the Accurate perk== '''[[Melee Weapons]]''' ...
    435 bytes (60 words) - 21:25, 30 December 2013
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    2 KB (247 words) - 18:00, 2 January 2023
  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
    2 KB (244 words) - 18:12, 2 January 2023
  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
    2 KB (247 words) - 17:47, 9 April 2023
  • [[Category:Single-handed weapons]] ...
    1 KB (174 words) - 18:11, 2 January 2023
  • [[Category:Single-handed weapons]] ...
    1 KB (164 words) - 18:09, 2 January 2023
  • [[Category:Single-handed weapons]] ...
    2 KB (287 words) - 03:37, 23 June 2018
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    1 KB (210 words) - 23:11, 9 April 2020
  • ...e gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are [[Category:Single-handed weapons]] ...
    2 KB (298 words) - 18:00, 2 January 2023
  • |hands=Two-handed ...stock and fit in 20 shells cylinder without compromising weight balance of weapons bull-pup configuration. ...
    2 KB (270 words) - 17:59, 2 January 2023
  • |hands=Two-handed The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game. ...
    2 KB (339 words) - 00:38, 30 June 2020
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (218 words) - 17:37, 15 August 2023
  • |hands=Two-handed ...s-fortunate satellite nations from both sides of the conflict retained the weapons, and replaced FALs lined national armories. As such, the FAL has become a c ...
    3 KB (539 words) - 18:23, 10 April 2022
  • [[Category:Single-handed weapons]] ...
    2 KB (276 words) - 18:03, 2 January 2023
  • ...f this weapon lies in its type: single-handed, as opposed to the shotgun’s two-handed. This weapon is a handy one (no pun intended) for the budding gunslinger. T [[Category:Single-handed weapons]] ...
    3 KB (458 words) - 17:58, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    1 KB (195 words) - 18:06, 2 January 2023
  • * [[Mega Power Fist]] and SCP are the only melee weapons (for now) that have electrical type of damage (along with regular [[Cattle [[Category:Close combat weapons]] ...
    3 KB (373 words) - 09:40, 2 January 2022
  • ...(SMG does not count, only pistols). So unarmed, melee, pistols or throwing weapons (not grenades). ...
    842 bytes (122 words) - 04:58, 17 November 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (235 words) - 18:13, 2 January 2023
  • ...] 15 <br>[[Small Guns]] ≥ 200%<br> or [[Big Guns]] ≥ 200% <br> or [[Energy Weapons]] ≥ 200% <br> or [[Throwing ]] ≥ 200% |bonus=+4 [[damage]] with ranged [[weapons]] ...
    728 bytes (100 words) - 04:58, 17 November 2017
  • ...]] 9 <br>[[Small Guns]] ≥ 150%<br> or [[Big Guns]] ≥ 150% <br> or [[Energy Weapons]] ≥ 150% <br> or [[Throwing ]] ≥ 150% |bonus=+3 [[damage]] with ranged [[weapons]] ...
    757 bytes (106 words) - 04:56, 17 November 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (247 words) - 15:47, 14 July 2023
  • ==Weapons with the Long Range perk== '''[[Energy Weapons]]''' ...
    634 bytes (92 words) - 04:43, 17 March 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (251 words) - 18:06, 2 January 2023
  • |hands=Two-handed ...s a part of new strategy and tactics which focused on offense with lighter weapons, as opposed to the M60 which was designed to be equally effective in offens ...
    2 KB (400 words) - 18:14, 2 January 2023
  • == Compatible weapons == ...
    416 bytes (55 words) - 01:41, 8 December 2017
  • |hands=Two-handed ...ther extremely important and easy-to-overlook drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and ...
    2 KB (352 words) - 18:19, 2 January 2023
  • ==Weapons with the Penetrate perk== '''[[Energy Weapons]]''' ...
    938 bytes (116 words) - 20:55, 8 April 2014
  • * [[Skeeter]] in [[Gecko]] - [[Energy Weapons]] * [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons ...
    874 bytes (136 words) - 13:15, 29 January 2023
  • *'''NOTE''': All weapons and armors dropped by magic locker are statted, except for [[Desert Combat === Weapons === ...
    1,015 bytes (136 words) - 16:13, 27 July 2019
  • |desc=A stone used to sharpen weapons. |primary=[[Crafting]] weapons and tools ...
    772 bytes (109 words) - 16:23, 12 August 2021
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (280 words) - 18:05, 2 January 2023
  • [[Category:Single-handed weapons]] ...
    2 KB (263 words) - 18:08, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (322 words) - 18:05, 2 January 2023
  • ...l]] 3 <br>[[Small Guns]] ≥ 100%<br> or [[Big Guns]] ≥ 100% <br>or [[Energy Weapons]] ≥ 100%<br> or [[Throwing]] ≥ 100% |bonus=+2 [[ST]] for wielding weapons ...
    743 bytes (98 words) - 04:55, 17 November 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (287 words) - 17:41, 15 August 2023
  • ...conglomerate of three companies: Heckler & Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the [[4.7mm Caseless|ne [[Category:Single-handed weapons]] ...
    4 KB (577 words) - 18:00, 2 January 2023
  • For upgrading some [[Energy Weapons]], such as [[Plasma Pistol]] and [[Laser Rifle]]. [[Category:Energy Weapons]] ...
    398 bytes (54 words) - 02:03, 8 December 2017
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (297 words) - 17:58, 2 January 2023
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    2 KB (310 words) - 13:59, 15 August 2023
  • #REDIRECT [[Energy Weapons]] ...
    28 bytes (3 words) - 15:24, 4 August 2013
  • #REDIRECT[[:Category:Weapons]] ...
    30 bytes (3 words) - 18:00, 4 August 2013
  • ...average, or 20% with the [[Dismantler]] [[Support Perks|support perk]]. [[Weapons]] and [[armor]] that are used to [[Crafting|craft]] the disassembled item a *Weapons that can stack in number (throwing weapons, sledgehammers, brass knuckles, etc.) cannot be disassembled. ...
    1 KB (218 words) - 18:10, 20 April 2021
  • [[Category:Single-handed weapons]] ...
    3 KB (475 words) - 01:22, 19 September 2021
  • ==Compatible Weapons== ...
    827 bytes (107 words) - 14:10, 21 June 2020
  • [[Category:Single-handed weapons]] ...
    2 KB (360 words) - 18:04, 2 January 2023
  • ...eling''' or '''Support''' perk, but is still a benefit inherent to certain weapons (see below). The following weapons have the '''Fast Reload''' perk: ...
    623 bytes (91 words) - 22:37, 25 July 2020
  • == Compatible weapons == ...
    772 bytes (103 words) - 20:37, 4 July 2022
  • == Compatible weapons == ...
    745 bytes (94 words) - 06:19, 18 July 2018
  • == Weapons Using 7.62mm Ammunition == ...
    786 bytes (106 words) - 01:41, 8 December 2017
  • == Compatible weapons == ...
    812 bytes (113 words) - 20:48, 4 July 2022
  • * PLUS: Adds 5 points to damage from single-handed ranged weapons. * MINUS: 40% penalty to [[Hit Chance]] when using two-handed weapons. ...
    7 KB (1,134 words) - 02:41, 4 January 2021
  • | trading = [[Small Guns]]<br>[[Big Guns]]<br>[[Melee Weapons]] ...d of [[Vault City]]. He trades in [[Small Guns]], [[Big Guns]] and [[Melee Weapons]]. ...
    547 bytes (72 words) - 04:09, 2 August 2020
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    3 KB (412 words) - 18:13, 2 January 2023
  • == Compatible weapons == ...
    801 bytes (106 words) - 21:16, 4 July 2022
  • ...erently for [[Unarmed]]/[[Melee]] and [[Small Guns]]/[[Big Guns]]/[[Energy Weapons]]/[[Throwing]]. * [[Accurate]] weapons get a 20% bonus. ...
    3 KB (503 words) - 12:05, 3 November 2022
  • | other = For a small fee of 10k [[Caps]] he can try to improve your [[melee weapons]]. ...o [[Crafting#Item Enchanting|enhance]] one of your [[Throwing]] or [[Melee Weapons]], with the following possible results: ...
    1 KB (180 words) - 02:33, 27 January 2021
  • ...and either:<br>[[Small Guns]] 180%<br>or [[Big Guns]] 180%<br>or [[Energy Weapons]] 180%<br>or [[Throwing]] 180% This [[perk]] affects all [[weapons]] that can be fired, or [[Throwing|thrown]]. ...
    703 bytes (108 words) - 23:22, 4 November 2017
  • ...esource Wars, Heckler & Koch scooped up the rights to the now-outdated P90 weapons system, and re-chambered it for the modern 10mm round, dubbing it the "P90c [[Category:Single-handed weapons]] ...
    4 KB (636 words) - 18:00, 2 January 2023
  • ==Compatible Weapons== ...
    1 KB (136 words) - 15:47, 14 July 2023
  • Eldridge is a weapons merchant and gunsmith who works in [[New Reno]].[[File:RenoEldridge.gif|thu ...His establishment sells many types of weapons and ammunition, and provides weapons to all crime families in New Reno. ...
    1 KB (178 words) - 08:08, 5 February 2021
  • |hands=Two-handed [[Category:Two-handed weapons]] ...
    3 KB (374 words) - 17:58, 2 January 2023
  • |primary=Crafting higher tier weapons and armors ...er crafting [[Resources|resource]] that allows the crafting of higher tier weapons and armor. ...
    1 KB (193 words) - 01:02, 8 December 2017
  • | - Small Guns or Big Guns or Energy Weapons or Throwing or Close Combat 100 | - Small Guns or Big Guns or Energy Weapons or Throwing 100 ...
    5 KB (805 words) - 23:59, 15 April 2018
  • 2mm EC is type of [[Ammunition]] for Gauss weapons. It can not be crafted. EC stands for Electromagnetic Cartridge. '''Weapons Using 2mm EC Ammunition''' ...
    675 bytes (98 words) - 16:38, 23 February 2020
  • | trading = [[Small Guns]], [[Energy Weapons]], and [[Big Guns]] [[Merchant]] ...er|Becky's]]. He [[Barter]]s in [[Small Guns]], [[Big Guns]], and [[Energy Weapons]]. ...
    558 bytes (77 words) - 18:35, 25 May 2020
  • The following [[weapons]] have the Knockback perk, triggered by a critical hit only: The following [[weapons]] can knock back your enemies due to their type of [[damage]], triggered by ...
    861 bytes (120 words) - 07:36, 28 August 2018
  • [[Category:Single-handed weapons]] ...
    3 KB (428 words) - 18:09, 2 January 2023
  • ==Compatible Weapons== ...
    929 bytes (118 words) - 21:19, 4 July 2022
  • === Weapons === ...
    1 KB (201 words) - 21:20, 9 June 2019
  • ...ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the |name=Energy Weapons ...
    3 KB (462 words) - 16:33, 1 August 2018
  • |bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands) |bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands) ...
    828 bytes (114 words) - 07:03, 1 December 2019
  • ...ea of the [[NCR]]. He trades in [[Small Guns]], [[Big Guns]], and [[Energy Weapons]]. ...
    821 bytes (114 words) - 04:05, 2 August 2020
  • ==Compatible Weapons== ...
    1 KB (141 words) - 14:11, 21 June 2020
  • ...many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | [[Energy Weapons]] ...
    4 KB (609 words) - 15:32, 14 July 2023
  • ==Compatible Weapons== ...
    1 KB (144 words) - 20:46, 4 July 2022
  • ==Compatible Weapons== ...
    1 KB (145 words) - 20:45, 4 July 2022
  • *'''NOTE''': All weapons and armors dropped by magic locker are Advanced or Unique, except for [[Des === Weapons === ...
    2 KB (217 words) - 05:29, 30 May 2022
  • |modifies=Chance to receive items from disassembling weapons. ...termines what [[resources]], if any, you will receive from [[dismantling]] weapons. Science is also used to obtain [[electronic parts]] from computers. ...
    987 bytes (138 words) - 04:46, 31 July 2018
  • |modifies=[[Hit Chance]] with thrown weapons ''"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"''<br> ...
    3 KB (328 words) - 08:36, 1 December 2019
  • The following weapons have the '''Flameboy''' perk: ...
    166 bytes (20 words) - 00:41, 30 July 2019
  • == Compatible weapons == ...
    1 KB (160 words) - 20:47, 4 July 2022
  • *You can find it at some merchants (mostly merchants with good weapons, expensive items and blueprints) [[Category:Energy Weapons]] ...
    787 bytes (112 words) - 02:04, 8 December 2017
  • * Players who died before have left much needed ammo/armor/weapons on the ground if needed ...
    2 KB (349 words) - 14:45, 18 November 2017
  • |primary=Crafting weapons and armors ...rce]] that are primarily used to make both low-tier as well as high-tier [[Weapons]]. Being a mixture of both [[Iron Ore]] and [[Minerals]], alloys have uniqu ...
    2 KB (246 words) - 20:10, 9 August 2021
  • |reqs=[[Level]] 6, [[Small Guns]] 125, or [[Big Guns]] 125, or [[Energy Weapons]] 125, or [[Throwing]] 125 ...s [[perk]] works only for [[SG]]s, [[BG]]s, [[EW]]s, and [[Throwing|thrown weapons]]. ...
    895 bytes (129 words) - 22:38, 25 July 2020
  • | description = A guard, whose armor and weapons are in excellent condition. ...
    319 bytes (39 words) - 20:05, 29 July 2020
  • ...nd either:<br>[[Small Guns]] ≥ 100<br>or [[Big Guns]] ≥ 100<br>or [[Energy Weapons]] ≥ 100<br>or [[Close Combat]] ≥ 100<br>or [[Throwing]] ≥ 100 *[[Energy Weapons]] ...
    834 bytes (101 words) - 15:41, 14 July 2023
  • === Weapons === This list contains blueprints that are required for crafting some weapons.<br> ...
    3 KB (347 words) - 13:17, 13 November 2017
  • ...]]) or the close and personal ([[Flamer]]). Big gangs will often use these weapons because they are a good source of firepower. Since all Big Guns are two-handed, it's detrimental to choose [[One Hander]] as a trait for a build that's go ...
    3 KB (460 words) - 11:54, 27 June 2022
  • It is advised to loot all guards and take their [[Weapons]], because they will [[Respawn]] after 10 [[RT]] minutes. *Large amounts of [[FN FAL]]s and other weapons carried by guards. ...
    1 KB (193 words) - 00:30, 3 July 2020
  • |[[:Category:Weapons|Weapons]] !width="20%"|[[File:Weapons.png|link=:Category:Weapons]] ...
    2 KB (194 words) - 03:43, 29 July 2021
  • Various non-statted weapons with 100/100% [[condition]] can be looted from dead robbers. ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
    3 KB (345 words) - 02:11, 2 August 2020
  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
    1 KB (195 words) - 02:35, 27 January 2021
  • All [[Weapons]] have base damage values. But the final damage delivered to the target, ca ...
    3 KB (461 words) - 13:04, 4 April 2024
  • * Weapons: ** -100 for two handed rifle in either slot, -150 for heavy weapons in either slot, -72 for carrying activated "timed [[Damage type Explode|ex ...
    4 KB (592 words) - 19:31, 11 November 2023
  • '''Weapons Using 9mm Ammunition''' ...
    258 bytes (35 words) - 09:56, 2 December 2017
  • }}''If both item slots are empty, or if they only contain weapons classified as either [[melee]] or [[unarmed]], you get a +20 bonus to your ...
    367 bytes (55 words) - 23:30, 4 November 2017
  • }}''If both item slots are empty, or if they only contain [[weapons]] classified as either [[melee]] or [[unarmed]], you get a +40 bonus to you ...
    383 bytes (57 words) - 23:31, 4 November 2017
  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
    1 KB (198 words) - 02:35, 27 January 2021
  • ...10k [[Caps]] to [[Crafting#Item Enchanting|enhance]] one of your [[Energy Weapons]], with the following possible results: ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
    2 KB (221 words) - 23:18, 6 June 2022
  • |primary=Crafting higher tier weapons and armors Good Metal Parts are used to make different types of [[Weapons]], [[Armor]], and [[Ammo]]. ...
    1 KB (186 words) - 01:02, 8 December 2017
  • ...A big dumb-looking over-muscled lunk. He doesn't appear to be armed, with weapons or wit. ...
    468 bytes (63 words) - 23:15, 14 December 2019
  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
    2 KB (242 words) - 02:32, 27 January 2021
  • ...is deteriorated, the wielder is more likely to suffer a critical failure. (Weapons that stack do not deteriorate.) More deteriorated armor has a higher chance ...ludes all [[Throwing]] weapons and most low-tier [[Unarmed]] and [[Melee]] weapons. ...
    4 KB (650 words) - 17:46, 26 July 2021
  • ...PvP viable if it is often seen being used in battle by [[Player]]s. Tier 4 weapons ([[Bozar]],[[Gauss Rifle]],etc.) are an exception. Since they are very rare ...
    366 bytes (62 words) - 23:22, 3 November 2016
  • ...ain a +25 bonus on the [[critical hit]] table when fighting with [[melee]] weapons or [[unarmed]]. This does not affect the chance to cause a [[critical hit]] ...
    473 bytes (71 words) - 23:28, 4 November 2017
  • ...four foundational [[Resources]] in the wasteland, used for [[Crafting]] [[Weapons]] and [[Tools]], obtained from certain trees. Not all trees yield wood, but * Wood can be obtained from [[Dismantler|dismantling]] some gear, like [[weapons]]. Use the [[Science]] skill on something to see if you can dismantle it, a ...
    2 KB (292 words) - 13:35, 21 May 2023
  • | trading = [[Barter]]s [[Drugs]] and [[Close Combat]] weapons ...
    573 bytes (78 words) - 03:49, 2 August 2020
  • ...s one of the toughest NPCs in the game, especially when you don't have any weapons or armor.'' ...
    553 bytes (84 words) - 02:34, 24 November 2020
  • ...u are in [[Combat Armor Mark II]]. They often crit you so hunt with ranged weapons. ...
    565 bytes (97 words) - 02:04, 16 March 2022
  • | trading = [[Drugs]] [[Melee Weapons]], and [[Resources]]. ...manager living in [[The Den]]. She is a merchant, able to trade in [[Melee Weapons]], [[Drugs]], and [[Resources]]. ...
    2 KB (248 words) - 19:10, 23 June 2022
  • ...et of primitive looking dog tags made from bits and pieces of broken cars, weapons, and armor. Some scumbag sure did take his time making these things. Each o ...
    583 bytes (87 words) - 10:33, 7 July 2019
  • The following weapons have the '''Enhanced Knockout''' perk: ...
    487 bytes (67 words) - 09:14, 2 December 2017
  • ...]] (up to 10) for purposes of determining range with [[Throwing|thrown]] [[weapons]] only. This [[perk]] will increase a [[weapon]]'s maximum range by 3.'' ...
    498 bytes (71 words) - 10:28, 6 November 2017
  • | description = This shady-looking character is surrounded by papers, weapons, and scary-looking individuals. He must be important. ...
    683 bytes (87 words) - 00:43, 1 July 2020
  • ...lead to a chain reaction causing uncontrolled automatic fire in automatic weapons such as the [[H&K G11|G11]]. Fortunately, Dynamit Nobel created a new compo '''Weapons Using 4.7mm Caseless Ammunition''' ...
    2 KB (296 words) - 18:51, 20 July 2020
  • | trading = Is one of the [[Merchants]]<br>[[Melee Weapons]]<br>[[Drugs]] ...king in [[The Hole]] bar in [[The Den]]'s East Side. He will trade [[Melee Weapons]], teach you the [[Profession: Demolition Expert|Explosives]] profession, a ...
    2 KB (247 words) - 05:00, 31 December 2021
  • | note = Can be farmed for Laser Support Weapons. ...
    622 bytes (85 words) - 23:27, 25 July 2018
  • ...s much less powerful, however they carry spears which they use as throwing weapons. ...
    808 bytes (130 words) - 02:05, 16 March 2022
  • | note = They do not drop their armor, but they do drop their weapons. ...
    617 bytes (87 words) - 23:07, 17 July 2020
  • '''Weapons Using BB Ammunition''' ...
    370 bytes (55 words) - 03:12, 26 July 2020
  • | note = Be sure to holster any weapons in active slot unless you want to provoke them. ...
    641 bytes (94 words) - 23:49, 25 July 2018
  • ...primary low-tier crafting [[resources]]. It is used to craft a variety of weapons, ammo, and tools. The gathering of junk occurs daily in the wastes due to i * It can be obtained from [[dismantling|disassembling]] [[weapons]] and certain [[armors|helmets]]. ...
    2 KB (265 words) - 13:33, 21 May 2023
  • ...g [[Resources]] in the wasteland. They are necessary to craft a variety of weapons and armors. *Can be obtained from [[Dismantling|disassembling]] [[weapons]] ...
    3 KB (331 words) - 13:31, 21 May 2023
  • ...' is done by [[Grenade (Plasma)|plasma grenades]] and some of the [[Energy Weapons]]: [[Plasma Pistol]], [[Plasma Rifle]], etc. ...
    709 bytes (100 words) - 17:29, 6 July 2019
  • ...on can die'' entails the target's total disintegration, like from [[Energy Weapons]] or explosives, in which case their armor is often ruined and might disapp ...
    638 bytes (104 words) - 04:22, 17 November 2017
  • '''Weapons Using 9mm ball Ammunition''' ...
    534 bytes (79 words) - 03:13, 26 July 2020
  • | pros = Small Guns 2<br>Big Guns 2<br>Energy Weapons 2<br>Armorer 2<br>Doctor 2<br>Demolitions 2 ...e [[Desert Eagle .44]], the [[14mm Pistol]], or the [[.223 Pistol]]. Gauss weapons are also included in [[Small Guns]]. ...
    8 KB (1,322 words) - 23:27, 23 August 2023
  • ...t a lot more [[xp]] for that. The reward varies as well, and might include weapons and ammo. ...
    608 bytes (105 words) - 01:32, 29 December 2019
  • ...ems in their inventory will be temporarily held like at Hinkley, including weapons and armor. Thus all boxing ring matches are done totally unarmed. You enter ...
    820 bytes (142 words) - 07:46, 22 September 2018
  • ...either:<br>[[Small Guns]] ≥ 125%<br>or [[Big Guns]] ≥ 125%<br>or [[Energy Weapons]] ≥ 125%<br>or [[Close Combat]] ≥ 125%<br>or [[Throwing]] ≥ 125% ...
    520 bytes (64 words) - 04:55, 17 November 2017
  • ...vel]] 3<br>[[Small Guns]] ≥ 100%<br>or [[Big Guns]] ≥ 100%<br>or [[Energy Weapons]] ≥ 100% <br>or [[Close Combat]] ≥ 100% <br>or [[Throwing]] ≥ 100% ...
    553 bytes (70 words) - 04:54, 17 November 2017
  • ...rs to physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]]) ...
    732 bytes (104 words) - 03:11, 7 December 2021
  • You can sell her [[small guns]], [[big guns]], [[melee weapons]], [[armors]] and [[resources]]. ...
    684 bytes (96 words) - 03:48, 2 August 2020
  • '''Laser damage''' is done by some of the [[Energy Weapons]]: [[Laser Pistol]], [[Laser Rifle]], etc. ...
    796 bytes (120 words) - 21:02, 23 June 2022
  • The '''Great War''' started (and ended) on October 23, 2077 when nuclear weapons were launched by all of the nuclear-capable nations of the world, including ...
    804 bytes (118 words) - 20:20, 11 July 2020
  • '''NOTE:''' Some weapons ([[M79 Grenade Launcher]], [[Rocket Launcher]]) also have this Hex shooting ...
    757 bytes (120 words) - 19:28, 25 November 2020
  • [[Category:Energy Weapons]] ...
    537 bytes (79 words) - 02:04, 8 December 2017
  • *Various non-statted weapons ...
    846 bytes (132 words) - 19:55, 9 August 2021
  • ...lty to [[Hit Chance]]. They simply keep leveling, and raise their [[Energy Weapons]] skill 100 points higher to get the equivalent of 5 additional [[ST]] poin ...the lower your [[Luck]], the worse and more frequent will be your critical weapons malfunctions. Your guns can explode (or be dropped), and that's a lot more ...
    8 KB (1,352 words) - 05:00, 18 August 2023
  • '''Weapons Using Flamethrower Fuel Ammunition''' ...
    688 bytes (87 words) - 23:25, 29 August 2022
  • 664 bytes (83 words) - 12:19, 28 July 2023
  • |align="center"|''« The Scribes copy the plans for the weapons, and the Knights make them. The Paladins protect the Brotherhood from harm. ...frightening arsenal of pre-and-post-Great War technology: they have laser weapons, [[Power Armor]], surgical cybernetic enhancements, combat implants, and th ...
    3 KB (374 words) - 03:36, 27 November 2021
  • ...of these:<br>[[Small Guns]] 200%, or<br>[[Big Guns]] 200%, or<br>[[Energy Weapons]] 200%, or<br>[[Throwing]] 200% ...
    893 bytes (128 words) - 06:25, 6 June 2020
  • * [[weapon perks|Weapon Perks]] - built into certain weapons | +3 [[damage]] with ranged [[weapons]] ...
    15 KB (1,927 words) - 23:02, 10 April 2021
  • Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get information about it. A slave tha !Weapons handled* ...
    13 KB (2,038 words) - 00:43, 15 August 2018
  • ...hey are used to craft higher tier crafting items, used to make higher tier weapons and armors. ...
    947 bytes (127 words) - 03:39, 17 November 2017
  • * [[Weapons]], and [[Ammo]] ===Possible buffs for Weapons=== ...
    5 KB (657 words) - 02:39, 22 September 2023
  • ...either:<br>[[Small Guns]] ≥ 180%<br>or [[Big Guns]] ≥ 180%<br>or [[Energy Weapons]] ≥ 180%<br>or [[Close Combat]] ≥ 180%<br>or [[Throwing]] ≥ 180% ...
    841 bytes (124 words) - 04:58, 17 November 2017
  • ...either:<br>[[Small Guns]] ≥ 175%<br>or [[Big Guns]] ≥ 175%<br>or [[Energy Weapons]] ≥ 175% <br>or [[Close Combat]] ≥ 175 <br>or [[Throwing]] ≥ 175% ...
    864 bytes (120 words) - 16:47, 5 January 2023
  • ...nced Power Armor]], special varieties of [[Combat Armor]], and rarely-seen weapons like [[Laser Support Weapon]]s, [[Bozar]]s, [[YK42B Pulse Rifle]]s, [[Vindi The uncraftable ammo used by these special weapons is also found in the locker, including [[2mm EC]] Gauss rounds, [[12 ga. Ge ...
    4 KB (682 words) - 04:34, 18 August 2023
  • ...by [[Agility]]. Most attacks cost 5 APs by default, though with different weapons, modes of attacks and combinations of perks, this can change. Movement cost ...oe has trained hard with his spear and has a total skill of 89% with melee weapons. The farmer's he's attacking is just wearing his threadbare clothing and th ...
    17 KB (2,995 words) - 14:34, 17 November 2017
  • ...e against [[Energy Weapons]], but decreases the defense against [[Normal]] weapons. See also [[Tesla Helmet]]. ...
    3 KB (384 words) - 01:38, 8 January 2023
  • ...are often contain items such as [[Caps]] and [[Blueprints]], armor, ammo, weapons, miscellaneous and and sometimes some rare items too. ...
    1 KB (163 words) - 15:42, 13 April 2019
  • * '''Easy''': Worst loot. Slags have low weapons, even some [[Zip Gun]]s and molotovs, and leather and metal armor. Still, d * '''Hard''': Best loot. Slags have [[Combat Armor]] and good weapons. Expect a very tough fight. ...
    3 KB (438 words) - 03:13, 8 November 2021
  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
    1,018 bytes (141 words) - 01:29, 8 December 2017
  • Ralph is a [[merchant]] located in [[Gun Runners]]. He sells [[Energy Weapons]] and [[Blueprint]]s. ...
    1 KB (139 words) - 18:31, 30 December 2021
  • * Sabotage the enemy’s weapons! ...
    1 KB (173 words) - 03:53, 20 December 2020
  • '''Weapons Using HN Needler Cartridge''' ...
    906 bytes (121 words) - 20:57, 4 July 2022
  • '''Weapons Using Small Energy Cell Ammunition:''' ...
    863 bytes (114 words) - 05:22, 30 November 2020
  • ...l]] 9<br>[[Small Guns]] ≥ 150%<br> or [[Big Guns]] ≥ 150% <br> or [[Energy Weapons]] ≥ 150% <br> or [[Close Combat]] ≥ 150%<br> or [[Throwing]] ≥ 150%<b ...
    837 bytes (116 words) - 04:29, 26 January 2021
  • '''Weapons Using Flamethrower Fuel MKII Ammunition''' ...
    924 bytes (118 words) - 23:25, 29 August 2022
  • '''Weapons Using Explosive Rocket Ammunition''' ...
    904 bytes (122 words) - 21:24, 4 July 2022
  • * Various low-tier weapons, ammo, and armor items from the lockers ...
    1 KB (184 words) - 01:27, 4 April 2022
  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
    1,020 bytes (141 words) - 01:42, 8 December 2017
  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
    983 bytes (136 words) - 01:31, 8 December 2017
  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
    1 KB (141 words) - 01:37, 8 December 2017
  • '''Weapons Using 5mm JHP Ammunition''' ...
    875 bytes (111 words) - 20:48, 4 July 2022
  • | pros = Small Guns 2<br>Big Guns 2<br>Energy Weapons 2<br>Armorer 2<br>Doctor 2 ...
    5 KB (684 words) - 23:49, 31 October 2022
  • ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] * When you kill them once, and they respawn back without their weapons, some of them run away and scream for help. ...
    6 KB (787 words) - 13:25, 16 August 2018
  • A crafter is a [[Character]] that makes stuff like [[Weapons]], [[Armor]], [[Ammo]], [[Drugs]], tools and explosives. In the past, when ...
    1 KB (225 words) - 00:51, 15 August 2018
  • ...nd style, critters might spacialise in [[Unarmed]], [[Throwing]], [[Energy Weapons]], [[Big Guns]], [[Small Guns]], and possibly [[Sneak]]. ...
    1 KB (193 words) - 23:14, 24 April 2023
  • ...fers some defense against [[Small Guns]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. Can be upgraded to [[Leather Armor Mark II]] ...
    1 KB (144 words) - 10:22, 9 September 2018
  • ...ted in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the fir ...are sometimes overloaded with Small Guns, Energy Weapons, or Close Combat weapons, plus ammo ...
    4 KB (662 words) - 07:13, 31 December 2020
  • ...ddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red. ...
    1 KB (177 words) - 11:45, 16 June 2022
  • * [[Energy Weapons]] ...
    1 KB (184 words) - 12:42, 28 July 2023
  • * EW - [[Energy Weapons]] * HtH - Hand-to-Hand aka [[Melee Weapons|Close Combat]] ...
    8 KB (1,310 words) - 03:48, 23 April 2023
  • '''Weapons Using HN AP Needler Cartridge''' ...
    998 bytes (132 words) - 20:59, 4 July 2022
  • ...description, this does not affect the damage done with [[Throwing|thrown]] weapons. Also, the higher your '''Traps''' skill, the less likely you are to set of ...
    1 KB (212 words) - 22:59, 10 April 2021
  • '''Weapons Using Rocket AP Ammunition''' ...
    1,021 bytes (137 words) - 23:27, 29 August 2022
  • [[Weapons]] or [[Drugs]] are not allowed in the ''inner'' city, and the guards have n *[[Buster]] in the Bazaar will trade [[Energy Weapons]], [[Big Guns]], and [[Small Guns]] ...
    6 KB (904 words) - 02:18, 30 July 2023
  • Weapons that use this ammo: ...
    1 KB (149 words) - 23:57, 2 February 2021
  • '''Weapons Using 5mm AP Ammunition''' ...
    1,017 bytes (129 words) - 20:50, 4 July 2022
  • ...owledge of reactor and nuclear energy. Hank knows a lot about energy class weapons and for [[Caps]] he will teach you the [[Profession: Energy Expert|Energy E ...
    1 KB (242 words) - 20:29, 27 June 2020
  • Changed burst mechanics for weapons with spread burst: * Skeeter in Gecko - Energy Weapons ...
    4 KB (601 words) - 20:24, 21 December 2022
  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
    1 KB (187 words) - 01:27, 8 December 2017
  • *At tribal camp: 3x[[Rope]], 3x[[Knife]], [[Melee]] weapons from defenders ...
    1 KB (180 words) - 23:00, 18 July 2020
  • ...from [[Rock]]s, [[Spear]]s, and simple leather armor, to an assortment of weapons including [[Wakizashi Blade]]s, but also can include better things like [[M ...
    2 KB (271 words) - 14:45, 18 November 2017
  • ...e subway. If you don't have any weapons or gear with you, you have to find weapons on the floor once you're in the subway after accepting the quest. You must ...
    4 KB (611 words) - 13:14, 20 December 2022
  • ...erpart is [[Minerals]]. It is pivotal to the wasteland economy, as various weapons and tools require a constant income of iron ore. ...
    2 KB (280 words) - 00:37, 11 November 2018
  • * [[Weapons]], [[Armor]], [[Ammo]], [[Drugs]] - displays these respectively<br> ...
    2 KB (269 words) - 04:36, 1 July 2020
  • [[Category:Weapons]] ...
    2 KB (231 words) - 03:25, 10 July 2020
  • | note = Be sure to holster any weapons in active slot unless you want to provoke them. ...
    2 KB (271 words) - 23:27, 25 July 2018
  • ...ttack anyone and everyone on sight. They are armed with a variety of melee weapons, including [[spear]]s, [[Power Fist]]s, and [[Wakizashi Blade]]s. ...
    2 KB (263 words) - 23:12, 29 July 2018
  • ...able [[Combat Helmet]]. Best when paired with [[Tesla Armor]] and [[Energy Weapons]] are expected. ...
    1 KB (212 words) - 01:51, 8 December 2017
  • ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
    2 KB (254 words) - 15:28, 6 July 2023
  • ...match which one is for which skill: [[Small Guns]], [[Big Guns]], [[Energy Weapons]], or [[Close Combat]]. This free bonus is only available while these skill ...
    2 KB (265 words) - 23:21, 30 July 2023
  • ...penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can bala ...
    2 KB (249 words) - 12:38, 28 July 2023
  • | trading = [[Small Guns]], [[Melee Weapons]], and [[Profession: Demolition Expert|Explosives]] [[Merchant]] ...
    2 KB (241 words) - 03:50, 2 August 2020
  • ...mpanion followers on caravans, or at least to avoid arming them with burst weapons since they are a bit reckless in combat. ...-hostile [[NPC]]s. These are the ones that yell at players if they see any weapons armed in Slot 1. You have only a few moments to put your weapon away (or mo ...
    5 KB (819 words) - 23:28, 30 December 2022
  • |align="center"|''« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. »'' ...the second, with the use of some tactics, can be very deadly with advanced weapons. ...
    7 KB (967 words) - 12:33, 27 June 2022
  • ...orld]] is dark and harsh, where survival involves use of various tools and weapons, while traversing a hostile landscape populated with deadly [[Group Encount ...
    2 KB (308 words) - 15:47, 29 November 2019
  • | tag1 = [[Energy Weapons]] 300 ...lds: BG Sniper|Big Guns sniper]] too - just tag Big Guns instead of Energy Weapons. ...
    3 KB (477 words) - 01:36, 12 August 2018
  • * Some tier 2 weapons, and some with bonus stats, like [[P90]] and [[H&K CAWS]] shotgun, [[Mega P ...
    2 KB (308 words) - 04:24, 5 January 2023
  • | trading = [[Melee Weapons]] and [[Drugs]] ...
    2 KB (250 words) - 03:49, 2 August 2020
  • | None <br> (before: [[Perception]] ≥ 6, or [[Unarmed]] or [[Melee Weapons]] ≥ 100%) | [[Small Guns]], [[Big Guns]], [[Energy Weapons]], [[Close Combat]] or [[Throwing]] ≤ 65% ...
    6 KB (723 words) - 12:23, 31 May 2023
  • | trading = [[Small Guns]] and [[Melee Weapons]] [[Merchant]] ...
    2 KB (261 words) - 10:52, 14 August 2021
  • *Blueprints for Energy Weapons - [[Ralph]] at [[Gunrunners]] ...
    2 KB (325 words) - 20:46, 28 June 2020
  • | tag3 = [[Energy Weapons]] 200 ...
    2 KB (215 words) - 19:19, 4 December 2017
  • * At least 50% skill in either [[Small Guns]], [[Big Guns]], or [[Energy Weapons]] to be able to talk to [[ Marshal]] ...
    2 KB (255 words) - 21:36, 6 August 2023
  • ! [[Energy Weapons|EW]] ! [[Melee Weapons|MW]] ...
    13 KB (2,482 words) - 00:58, 4 August 2020
  • They're about to pull off a serious robbery, and they need you to provide the weapons. They will provide you with a list of guns and ammo to bring: * 750 [[XP]] for providing the weapons for the heist ...
    5 KB (846 words) - 20:59, 18 February 2024
  • ...h OBT session of the FOnline: TLA, but since then things have changed (new weapons, interface elements, a lot of quests, locations, etc.). The game is very co ...mmunity, based on TLA SDK. There is some new content, locations and unique weapons. ...
    7 KB (1,132 words) - 13:00, 20 December 2022
  • ...Steel]]'s, as it is [[Advanced Power Armor]], and most of the strongest [[Weapons]] including [[Vertibird]]s. ...
    2 KB (389 words) - 01:24, 16 August 2020
  • | tag3 = [[Energy Weapons]] 126 ...l 35, he should stick to [[Small Guns]], because [[Big Guns]] and [[Energy Weapons]] will only be 126 each, which is too low. But since they are tagged, it wo ...
    5 KB (740 words) - 15:31, 5 November 2021
  • ...it always does a ''perfect'' repair when used on gear, like [[Armor]] or [[Weapons]]. Each one can only be used once though, and disappears upon use. People w ...
    2 KB (269 words) - 17:48, 9 April 2023
  • ...h like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, !Weapons handled ...
    7 KB (1,090 words) - 01:12, 21 July 2020
  • ...ard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Unarmed]] or [[Throwing]] '''([[Boneyard]])''' ...
    2 KB (266 words) - 04:30, 25 May 2017
  • ...ady Sands]]. She is a trader who trades in both [[Small Guns]] and [[Melee Weapons]]. She is also the quest giver in the [[Pay Back Mira's Debt]] quest. ...
    2 KB (336 words) - 10:51, 14 August 2021
  • ...rom the mad max movies in which two players enter a ring "unarmed" and use weapons / armour from within the ring to fight until one player is victor. The Khan ...
    2 KB (317 words) - 23:21, 1 November 2016
  • ...ang to do their heist, and go to Hub Heights. Tell Johnny you have all the weapons and ammo they need. Run the heist starting the tactical phase of the plan. ...
    12 KB (2,076 words) - 04:11, 24 November 2020
  • ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
    10 KB (1,382 words) - 00:15, 24 June 2022
  • ...can. I'll see if I can get [[Harold]] to put in the paperwork to get some weapons, and hopefully we can send you a few guys to keep guard.'' ...
    3 KB (488 words) - 03:04, 4 February 2021
  • **** Best Gunsmith: Most quality weapons crafted ...
    3 KB (382 words) - 22:23, 2 January 2021
  • ...lected from broken computers in the wasteland, used to craft some [[Energy Weapons]] and ammo, and needed to build [[Bases#DIY_bases|DIY bases]]. There is als ...
    2 KB (324 words) - 13:37, 21 May 2023
  • ...ilderness tiles. The bunker houses some useful pre-war tech and high grade weapons. ...
    2 KB (250 words) - 23:55, 15 July 2020
  • ...They are tough though, and make up for their lack of training with good [[Weapons]] and [[Armor]]. ...ore Beth|Beth]] in the [[Hub Gun Store]] to browse a selection of standard weapons. ...
    5 KB (886 words) - 04:15, 9 July 2022
  • ''The quartermaster has informed me that our latest shipment of weapons hasn't arrived on time and we'd like to know why not. Visit the gun shop in ...
    3 KB (424 words) - 03:44, 27 November 2021
  • ! Weapons | colspan="3" | They don't run, but walk.<br>They use ranged weapons, but they only shoot from 1 hex range. ...
    7 KB (925 words) - 13:17, 24 June 2023
  • ...original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a ...ard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]]. ...
    12 KB (1,988 words) - 14:07, 3 November 2022
  • ...ls, including pliers. This set of items enables one to repair their armor, weapons, and vehicles more efficiently, due to it giving the user more tools to per ...
    2 KB (321 words) - 17:46, 9 April 2023
  • * [[Energy Weapons]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one ...
    4 KB (586 words) - 03:50, 5 August 2019
  • ...Merchants|merchant]] at '''Hall of the Dead'''. He specializes in [[Energy Weapons]]. ...
    3 KB (408 words) - 00:56, 12 December 2020
  • * At least 50% either [[Small Guns]], [[Big Guns]], or [[Energy Weapons]] skill ...
    3 KB (460 words) - 22:56, 11 November 2020
  • *[[Sulik]] can improve melee weapons for 10k [[Caps]]. ...
    3 KB (415 words) - 05:24, 31 December 2022
  • *[[Crafting|Crafted]] armor and weapons often have S.P.E.C.I.A.L bonuses. ...
    3 KB (483 words) - 18:29, 25 December 2020
  • *'''Tag Skill''' 2: '''[[Close Combat]]'''. Even with no special weapons, you'll be able to beat many enemies with punches that knock them down. ...
    11 KB (1,833 words) - 19:25, 18 July 2021
  • The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things. ...
    3 KB (506 words) - 18:44, 8 April 2023
  • ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
    4 KB (593 words) - 11:32, 25 June 2022
  • ...ard weapons and armors are in 100%/100% condition, without extra stats.<br>Weapons are also fully loaded. ...
    6 KB (819 words) - 19:52, 2 July 2022
  • ...[[Small Guns]] 100 or more, or<br>[[Big Guns]] 100 or more, or<br>[[Energy Weapons]] 100 or more ...laser rifles. One uses a [[Gatling Laser]] which can be looted, as well as weapons from the other mutants. At least one mutant uses a [[Rocket Launcher]] and ...
    7 KB (1,203 words) - 20:10, 6 March 2024
  • ...nd since its capital is a trading town, NCR's army has no problems finding weapons or armors for its soldiers. ...
    3 KB (556 words) - 23:16, 13 August 2020
  • *Critical chance [[Derived statistics|Modifiers]] from [[Weapons]], [[Armors]] and [[Close Combat Master]] are applied afterwards.<br> ...
    4 KB (606 words) - 10:52, 19 October 2022
  • As you can hire a lot of different mercs, and give them a lot of weapons, it would be good to know exactly what you want to do with them. For exampl * [[Energy Weapons]]: ...
    9 KB (1,322 words) - 17:10, 17 June 2023
  • ** Melee weapons, including: 1 [[Sledgehammer]], 1 [[Power Fist]], 1 [[Club]], 1 [[Cattle Pr ...
    3 KB (479 words) - 01:59, 19 March 2021
  • * [[Energy Weapons]] (w/ [[Profession: Energy Expert]])) ...
    3 KB (486 words) - 01:59, 27 August 2017
  • ...nions are both male or female but always humans, and there are different [[Weapons|weapon types]]. Companions allow for more customization, you can give them | 8) What kind of weapons are you most proficient with? || Find out what weapon to give to companion. ...
    12 KB (1,970 words) - 15:26, 24 February 2024
  • ...], [[Small Energy Cell]]s, [[Micro Fusion Cell]]s, possibility for statted Weapons/[[Armor]] and regular [[Desert Combat Armor]] ...
    3 KB (496 words) - 20:29, 11 August 2021
  • | pros = Small Guns 2<br>Big Guns 2<br>Energy Weapons 2<br>Armorer 2<br>Doctor 2<br>Demolitions 1 ...
    3 KB (351 words) - 05:56, 1 January 2018
  • !Weapons handled* ...
    4 KB (649 words) - 01:16, 3 December 2021
  • ! [[Hit Points|HP]]<br>Boss Image<br>[[Weapons|Weapon]] ...
    8 KB (1,017 words) - 09:37, 14 July 2019
  • * [[Eirnheart]] will buy gang-related weapons from you, 8 at a time. ...functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. Up until roughly ten years before Fallout takes place, they ...
    10 KB (1,510 words) - 20:22, 13 June 2023
  • ...is has been considered as an alternative golden age, with robots, [[Energy Weapons]], nuclear-powered [[Vehicles]], but still old transistors and 1950s lifest ...
    4 KB (677 words) - 01:37, 5 July 2020
  • * A [[Tent]] nearby helps a lot, where you've staged some spare gear: armor, weapons, ammo, [[Super Tool Kit]]s, and [[Drugs]] including [[Super Stimpak]]s ...
    4 KB (643 words) - 20:11, 6 March 2024
  • ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
    6 KB (825 words) - 01:42, 5 July 2020
  • * [[Crafting]] [[Weapons]], [[Ammo]], [[Armor]], [[Crafting tools|Tools]], and [[Drugs]] ...
    5 KB (866 words) - 00:16, 29 December 2023
  • ...nxed]] that would cause some [[NPC]]s in public locations to destroy their weapons by critical miss ** Spawner here spawns various rare items, including: [[Implants]], top-tier weapons, rare armors and Power/Advanced Power Armors) ...
    98 KB (14,683 words) - 21:08, 1 January 2023
  • '''NOTE''': Whenever you enter a casino in [[New Reno]], your weapons are checked at the door, and you get them back when you leave. ...''Chinese Hit Gang''', which is a varied bunch, wielding pistols and melee weapons, and earn approximately 4200 [[XP]] from combat. ...
    16 KB (2,746 words) - 12:00, 4 July 2022
  • '''NOTE''': Some skins do not allow wearing of armor, or use of weapons. Expect most skins to have some mechanical limitations that might be very d ...
    7 KB (917 words) - 04:13, 15 August 2023
  • ...who use [[Small Guns]] but it can work same with [[Big Guns]] or [[Energy Weapons]]: ...
    5 KB (790 words) - 04:17, 30 May 2022
  • ...] 18. Traditionally, many players have had a lot of fun leveling with fire weapons in the western desert on [[Centaur]]s and [[Floater]]s. Do not, however, tr ...
    4 KB (637 words) - 08:06, 1 December 2019
  • * Add some weapons to the entrance of the cave, so your character can survive the rat attack. ...
    6 KB (940 words) - 21:13, 22 September 2018
  • ...esults. The loot in random footlockers varies widely from caps and ammo to weapons and armor, and can also be valuable Skill [[Books]], and many other items. ...
    6 KB (1,032 words) - 13:55, 20 December 2022
  • ...' has the most weapon options, starts higher than [[Big Guns]] or [[Energy Weapons]], and benefits from [[Books|Skill Books]]. ...open locked containers sooner, and find good loot including combat armor, weapons, [[Drugs]], and ammo. ...
    11 KB (1,856 words) - 18:09, 19 May 2020
  • ...adership of [[Melchior]], whose magic talents had allowed them to hide the weapons. ...
    6 KB (908 words) - 01:28, 21 July 2020
  • ...bases and attack players in guarded locations - with explosives or typical weapons. Popular '''"Quality not quantity"''' is our motto. '''"Wasteland is harsh" ...
    6 KB (1,041 words) - 20:21, 6 December 2020
  • ! Weapons ...
    9 KB (1,182 words) - 19:49, 27 July 2020
  • ...[Happy Harry]]'s small general store, you can buy several things such as [[weapons]], [[ammunition]] and [[items]]. ...
    8 KB (1,320 words) - 00:55, 12 December 2020
  • ...e keys. You should have one for [[Super Stimpak]]s, and one to reload your weapons. The experienced players here use these, so if you want to be competitive, ...
    10 KB (1,831 words) - 22:32, 12 December 2021
  • ! [[Energy Weapons|EW]] ...
    22 KB (3,751 words) - 01:38, 14 December 2020
  • ** Hank inside the reactor at [[Gecko]]: Energy Weapons ...
    14 KB (2,465 words) - 21:30, 26 July 2017
  • ...ing there to speak with Jacob. To get his quest, ask him where he gets his weapons. Press '''P''' twice to open your [[Pip-Boy]] and verify you have a 4th que ...
    21 KB (3,612 words) - 15:51, 19 August 2022
  • ...s</span><br><span style="color:grey">Ol' Yeller</span> || So far I have no weapons, no [[Caps]], no tools, no armor and no medical supplies, but...<br>I ''can ...2 [[HP]] (out of 287), you have low [[Resistances]], you have no tools, no weapons or ammo or armor, and no instructions. You're totally vulnerable, running a ...
    136 KB (22,217 words) - 15:44, 7 January 2024