Guide Sandbox

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This is a step-by-step structured route through quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".

Using this guide, you start in the safety of Hub and surrounding area. Then venture abroad, go north, return with a car, and use it to advance. You'll level up, get more Perks, make Caps and buy Skill Books, establish a base and set up a Safe House network all over the map. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional Characters, using a leveling build, and learn to use the Reroll feature. You will start them faster with immediate access to your whole network, gear and Vehicles, all prepared in advance by this lead character.

PROJECT STATUS: April 2023, Levels 1-12 should work fairly well, but being re-worked yet again to include a few more advantages before venturing north. Prior to this, it was tested 25+ times thru 2020 to get best results. It is still being regularly improved.

Description, Advice, Config Stuff

  • Lander's Point is a survivor's camp nearby. It's an amazing feature added to help new people get started if they did not have a startup guide like this one. You can explore it later on another Character, but this guide sends you past it, straight into the real world
  • The game has an excellent Item Highlighter, which makes it much easier to see items on the ground, boxes and bookshelves that can be searched, resources that can be harvested, etc.
    • Right-click your game client Desktop shortcut, go to Properties and Open File Location. Then Edit the Reloaded.cfg file
    • In the "Reloaded" section, find (or add) the line called "ShowItemContours=" and set that to 3. Save the file, close the game client and re-launch
    • Or you can use a player-provided tool, possibly obtained via the game forum, like FallCraftPlus.zip, (last working link)
  • Let's set your combat mode to Real-Time (trust me) by using this in-game command: ~combatmode rt (run in RT mode for now, to stay alive and exit encounters quickly)
  • You can set Combat Mode to Real-Time by default, so you don't have to manually type this command each time you log into the game, via FOConfig.exe
  • Your game experience will vary slightly, so the XP and Caps targets shown here will not always match exactly what you have in-game. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "harsh".

The First Character Build

This first character will become your base commander, but starts out as a lone survivalist. He is strong, and uses Combat Shotguns and all other Small Guns weaponry.

PvE Tactical Startup Explorer
S P E C I A L
7 1 10 1 10 10 1
Traits: Good Natured Fast Shot
Tag Skills: Small Guns Lockpick Outdoorsman

Strength 7 (10 on Drugs, for good Carry Weight)
Perception 1 (he is not a sniper - that's later)
Endurance 10 (for max HP)
Charisma 1 (can get 3 Companion Followers later, depending on Speech)
Intelligence 10 (Swift Learner +10% XP, and Educated for Skill Points overload!)
Agility 10 (for max combat speed)
Luck 1 (nobody can have it all)

Traits: Good Natured (to recruit more followers sooner) + Fast Shot to shoot faster
Tags: Small Guns, Lockpick, Outdoorsman

This is the build for this guide. You'll use any Small Guns weapons, the weapon category with the most options, including Combat Shotguns, pistols, and SMGs. With some Levels, recruit NPC companions and build a combat support team to follow you around and back you up in fights. This is a combat-capable lead Character, for moving around easily on The World map, diving into most of the Quests, and getting set up for your expansion, which will include additional Characters (like Big-Gunners, long-range Snipers, Energy Experts, Close Combat Specialists, and more).

CHAPTER 1: This adventure begins...
  • Register, record your password somewhere, log in, and you're standing in a cave (Fig. 1), just outside your vault
    • Your overseer sent you out for a reason, and you're not sure what it is, or even that you trust him, but there's no way back in. Your adventure is beginning...
  • Press your + (plus) key several times to brighten up your surroundings (Fig. 2). You can check the bones nearby. Nothing. Does that control panel work? Nope. Take one last look at your old home
  • There's only one way to go - run out of the cave. First though, press your Q button to show your view range and notice the lines that light up on the ground
    • While you can see a lot farther than these lines, they indicate certain limits in how far you can see certain things, including potential combat targets
  • Exit the cave. When prompted about a settlement, choose to "head out into the wasteland" (Fig. 3)
    • Your overseer sent you out without any gear, and you might be expected to go to Lander's Point, but you don't trust that plan. You think for yourself, and you're willing to risk cutting your own path
  • Outside the cave, get 2 quests from the Startled Caravan Driver (Fig. 4) (all dialogue option 1 until done), and press P twice to verify both quests are listed: Into the Great Wide Open and Far Go Scout
Fig. 1: It's dark outside your vault Fig. 2: (Not as dark) Fig. 3: Head out into the wasteland Fig. 4: 0/61 Party Points Fig. 5: Head to the Exit Grid
  • Also, press your ENTER key to open the chat bar, and type this command (Fig. 4) to verify your Party Points are 0/61: ~pp
  • If you did not set your combat mode in FOConfig.exe, then type: ~combatmode rt to temporarily switch to Real-Time while you're just trying to stay alive (you can run whichever combat mode you prefer later) (Fig. 4)
  • Press F5 to expand your text box area, to see more notifications, and type ~online to see how many player Characters are logged in right now - you can chat with them once you find a Radio
  • Run to the Exit Grid (Fig. 5) to hit The World map and press C to open your Character profile and review some info - click "Expand" below to see a block of info for level 1:
Level 1 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

82 HP
00 XP
0 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 41
Traps 21
Science 40
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Wanderer
Hub 0
0/8 so far:
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
+Into the Great Wide Open
+Far Go Scout
The Gun Runner Delivery
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
So far I have no weapons, no Caps, no tools, no armor and no medical supplies, but...
I can see lights from the town nearby called Hub. I should set up a safe place near here.
I made it out of my vault and I'm on my way!
1st New Goal: Build my personal headquarters
2nd New Goal: Establish Radio communication with the outside world
3rd New Goal: Find Tools...

Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Well, there's good news, and there's bad news. Which one do you want first?
    • The good news is, you're alive and healthy. You're not Poisoned or Radiated, nor are you overloaded. You can run, and you already have 2 jobs to do, and there's a town nearby
    • The bad news is, you're fragile, you have low Resistances, you have no tools, no weapons or ammo or armor, and no instructions. You're totally vulnerable, running around in a blue utility suit that screams Hey look at me! I'm new here! Nor do you have any combat skills worth using, and you'll likely break a gun if you try to use it.
  • Pretend you can blend in wearing this attire, and walk to Hub (Fig. 6), but avoid all random encounters for now. Be ready to run for the Exit Grid immediately if forced into any
  • Over Hub, use your Town/World button (Fig. 7) (bottom right) to Preview Hub, and enter via the Water Merchants entrance, +150 XP
Fig. 6: Over Hub Fig. 7: Use Town/World button Fig. 8: Run north thru Market Fig. 9: Turn left at the Post Office Fig. 10: Go to the brahmin pens
  • Use Control+1 (and Control+2 as needed) to see the interiors of buildings, and rummage thru all bookshelves and other furniture/items that might contain things of use:
    • There are a few such containers in the church, a bookshelf in the lower building with a bunch of locked lockers (you won't be able to open most locked containers yet, so skip them for now)
    • Then into the Water Merchants' main building: the fridge, bookshelves, and the lower storehouse building
  • Priority 1: Before even leveling up, you should establish your first personal HQ just outside of town, which will be a safe place to keep gear, so...
  • Start checking every desk, every bookshelf, crate, pool table, refrigerator, etc for all items you can find, and ignore the ones that are locked. You're mainly looking for these items:
  • When you find a Radio, "USE" it (click-hold and drag popup menu down to the hand) to open its control panel, and enable reception so you can hear player conversations - chat with them at your own risk
  • When done in Water Merchants, exit to the Market district and take note of the layout of Hub's Market area (Fig. 8):
  • Press F4 to drop your HUD, and note there are 3 Exit Grids in Market south:
    • Under the bar (bottom left) goes to The Heights, the middle one leads to The World map, and the far right Exit Grid goes to Water Merchants
  • Go into the Gun Store and sell items to Beth to get some Caps: for now, you can sell all items that are not on your list above
  • To find 8 Brahmin Hides and these other priority items might take searching every container in Hub, then end up in Old Town where you can use the Workbench to craft a Folded Tent:
    • Rummage the gun store, the Police Station, the FLC bank, the general store, and the book store
    • For now, stick to just gathering all items you can find. Keep the priority items and sell the rest - we'll talk to NPCs and solve some quests to level up soon
  • Return to the Gun Store and sell Items to Beth to make more Caps as needed to get 1600 Caps, and buy a Big Book of Science as soon as you get that much
  • Rummage at will: Far Go Traders and the warehouse above it, the Caravan office, and sell items in the Gun Store to get 1600 Caps
  • Back in the Bookstore, buy a Big Book of Science from Mrs. Stapleton, and read it to boost your Science skill to 46
  • Rummage the Post Office's 3 kitchen tables, and then all the rest of it, and exit the back door (room with the Fridge) and go talk with the Brahmin Herdsman
  • There at the Brahmin pens, talk with the Poo guy (Brahmin Herdsman) to get a job shoveling Poo
    • If you don't have a Shovel yet, he will provide you with a free Shovel if you say the right thing, and then shovel only about 30-36 Poos to Level Up! Your Hit Points just increased by 5 so that's good news

Distribute Skill Points: +4 to Science to get Science 50, and the rest into Lockpick from 41 to 83

Level 2 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

87 HP
1014 XP
500-2000 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
+Lockpick 83
Traps 21
+Science 50
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Hub 0 (none yet)
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
That's enough poo! That's not how I want to live my life. Moving on...
I need to start making contacts here and find out who does what.
I need to get stronger before I venture out into the wild
And I have to find ways to make enough Caps to buy some decent gear
I do have some work to do so I better get moving.
Completed Goal: Established personal HQ
Completed Goal: Established Radio communication
Active/Completed? Goal: Built Standard Tool Set
New Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Now you can start opening some locked containers while you rummage, especially if you arm yourself with Lockpicks in item slot 1
  • Report back to the Poo guy to get paid, +170 Caps
  • Next, talk with Dan in the nearby tent just north of the pens (Fig. 11). Talk with him twice to swap that Shovel for a tool of your choice (+100 XP):
    • If you don't already have a Knife, choose Knife for sure so you can accomplish the next step which yields some good XP
    • If you do already have a Knife, but do not have a hatchet, then choose Hatchet
    • If you already have both a Knife and a Hatchet, then choose the hammer
  • Right there close to Dan's tent are some trees that yield Wood so chop once into a tree to get 5 Wood - you only need 4 now and that may be almost all you can carry atm
Fig. 11: Dan wants a shovel Fig. 12: In the Fiber fields Fig. 13: In the bookstore Fig. 14: At the south Exit Grid Fig. 15: Talking to the Captain
  • In the fields, there are 9 Fiber stalks mixed in with the other plants, so gather as much Fiber as you can, max 180 (Fig. 12)
    • This guide assumes you get all 180 Fibers, but other people harvest these fields too, so if you get less than 180 don't worry about it - your XP won't match this guide exactly, but it will catch up soon
  • From the farm fields, head back down into the Bookstore to get Swift Learner from Mrs. Stapleton - now you earn 10% more XP as you go!
  • From there, go back to the gun store to sell some unneeded Items:
  • From the Book Store, run straight east (right) to the entrance to Old Town - enter Old Town and rummage as needed to find your priority items (8 Brahmin Hides, Radio, etc)
  • Notice the layout in Old Town (Fig. 17):
    • A foundry/machine shop with two garage doors, and Jacob's building on top, Workbench building at end of street
    • Hub Tannery in the middle, the L-shaped building behind it with a basement, and a scrapyard area to far right
  • Ask Jacob where he gets his weapons (Fig. 18), and ask about his deal with Gun Runners
  • Ask Jacob where the Gun Runners are located, and that location will be highlighted on The World map for you from now on
  • With 1 Rope (or 2 Fibers), 8 Brahmin Hides, and 4 Wood, go into the last building east in Old Town to use the Workbench to craft a Folded Tent
    • Whenever you click a Workbench, you get the Fix-Boy interface. Change the quantity as needed (or use the "Fix All" button), and use the scroll-down arrows to find Rope and Folded Tent in the list
    • If you click the Workbench and do not get the Fix-Boy crafting interface, you clicked too high up on the toolboard
    • You have to finish this first goal yourself - do whatever it takes to get those 8 hides and use the Workbench to make a Folded Tent
  • From the Workbench, use your Science skill on the old computer on the south side of the workbench building, to gather up to 25 Electronic Parts
  • Head south of the scrapyard area into the south-most building near an NCR poster, find and speak with the "Sad Wife" about a job to find her missing husband (Find Joseph)
  • Just outside the Tannery entrance, find the "Sad Little Girl" and speak with her about her missing papa
  • Go to the Foundry building, near the Exit Grid, and speak with Ferrarius about his Bulk Orders to sell eParts to him in batches of 8, for up to 1650 XP +some items, Level Up! Your Hit Points just increased by 5 again

Choose Adrenaline Rush (or Quick Recovery), and distribute Skill Points: Outdoorsman 92 and Lockpick 101

Level 3 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

92 HP
4391 XP
1870 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 101
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 92
Wanderer
Hub 10
1/8 so far:
+Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
+Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
Into the Great Wide Open
Far Go Scout
+The Gun Runner Delivery
+No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
This seems easy so far, but I hope my life isn't all work
and no fun forever. At least I'm getting stronger.
Completed Goal: Established personal HQ
Completed Goal: Established Radio communication
Active/Completed? Goal: Built Standard Tool Set
Active Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Now that you have a Folded Tent, exit Old Town but stop in the Far Go Traders to deliver that message from the Startled Caravan Diver you met when you started (complete Far Go Scout, 440 XP +120 Caps)
  • Ask him about work too, to get the Hello City quest, and search his place for stuff you can use
  • From Far Go Traders, go straight to the Gun Store and sell some stuff to Beth:
  • Go over to the Maltese Falcon bar and get the The Wasteland Band quest from Mick
  • With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
  • Ask the bartender for the menu, and choose a food (1375 XP)
  • Then talk with the "Drunk" at the end of bar, and choose Gamma Gulp Beer, an item you'll need a little later, 110 XP
  • Exit Hub via the south Market Exit Grid, and go to Zone 30:39 to bottom right corner, go into an empty encounter, and "USE" your Folded Tent
    • Congratulations! You now have a semi-safe place to store stuff. This your your personal headquarters for now - you'll be upgrading it to a Safe House soon enough, and later you'll get a private base!
  • Add 3 Wood to the Fire Pit when you can, to upgrade the fire pit to a Campfire
  • At your Tent, use Shift+click on items in your Inventory, to make some piles:
    • Make one pile of ammo, all types
    • Drop all Junk and other raw Crafting materials in one hex (more hides, Metal Parts, Alloys, Wood, etc) but keep your Fibers on you
    • Drop all Drugs and food items, water bags/bottles, medical bags and Broc/Xander into a single pile on yet another hex, but keep 1 Stimpak in your Inventory
    • Make another pile just for spare Tools, Crowbars, Hatchets, Shovels, and extra knives
    • Drop extra armor and weapons items, including Spears and Sledgehammers, etc on another hex
    • Drop odd/misc items you want to keep into a single pile on their own hex (party balloons, Talchem Keys)
  • Let's go back into town for some easy XP and start leveling up. Keep a standard tool set on you:
  • Enter Hub again but this time use the main entrance (default), run down the street and talk to Captain Joe Kelly (in metal armor, Fig. 15) standing in the street (137 XP) and ask him about Custos, 82 XP + a few Items
  • As soon as you get the 137 and 82 XP from Joe, press ESC to exit dialogue, and run up to the Caravan Packer guy (black man in a red shirt, Fig. 16)
  • Get a job from him moving boxes from the cart into the nearby hut (Fig. 16). Move the Boxes one-by-one and watch for the ***phew!*** overhead texts that indicate you're doing this correctly
    • Note: Figure 16 below refers to "crates", but these are called Boxes everywhere else
    • To get a Box, click his caravan cart, and get a message that "You've picked up a box from the caravan cart"
    • One by one, you have to drop 10 heavy Boxes on the floor inside the hut, and not on the edge of the floor. If you do this wrong, the packer guy will yell at you in bold red
    • When this is done incorrectly, and the packer guy yells in bold red, the person he's yelling at usually does not notice that, so watch for the purple ***phew!*** overhead text each time
    • Another indication that you're doing it correctly, is the count-down message you get as you go from 10 Boxes down to 1 left to go, and then a ***stretches back*** overhead text when this task is done
  • Talk to the Caravan Packer guy again to get paid, +250 Caps, +8 Reputation in Hub, +1 Karma, and 330 XP
  • From there, run left over to the caravan and speak with "Anxious Caravan Guards" who each need something:

Level Up! Distribute Skill Points: Outdoorsman from 92 to 102 and Repair 50

Level 4 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

97 HP
6107 XP
2700 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 102
Wanderer
Hub 10
1/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
No Child Left Behind
+Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
With gun skill as low as mine, my guns would explode
if I tried shooting anything, but surely there's more to
this world than all this basic labor. Pressing on...
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Gather Fruit from the tree nearby/south of those nervous guards, and cut as much Wood as you can from those trees
  • Return to your tent and use the Wood to upgrade it to include a basic work mat - drop all excess wood there, and move your raw materials pile there too
Fig. 16: Get a job moving heavy boxes Fig. 17: Entering Old Town Fig. 18: Talking to Jacob Fig. 19: Making Rope at the Workbench Fig. 20: Selling Ropes to Claire
  • Go back to Hub's Old Town and craft 36 Ropes, 12 at a time at the Workbench in the last building at the end of the street (Fig. 19), 396 XP
  • Slow-walk the Rope to Claire in the Tannery, and sell Rope in batches of 12 at a time (this is done via dialogue, not in Barter window), 1650XP
    • If you cannot move (too much rope), then drop 12 Ropes on the floor at the Workbench and get them on the next round (having 180 Fibers allows you to sell a total of 7 batches of 12 Ropes each
  • Stop to inform the little girl there the good news that you found her papa, 770 XP and +10 Hub Reputation
  • Craft another batch of 36 Ropes (assuming you have enough fibers), 12 at a time, 396 XP, and sell to Claire again, 1650 XP, Level Up

Distribute Skill Points: Outdoorsman 126 and Doctor 17

Level 5 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

102 HP
10391 XP
3996 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 17
Lockpick 101
Traps 21
Science 50
Repair 39
Speech 5
Barter 4
Outdoorsman 126
Wanderer
Hub 10
1/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1>
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
No Child Left Behind
Find Joseph
+To Open Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
Ropes are heavy, but this has been good experience
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • If you have 24 or more Fibers left, craft a last batch of 12 Rope and sell to Claire again, 132 + 550 XP
  • Assuming you have a Tool now, start Scavenging! Rummage bookshelves, desks and boxes, try Lockpicks when needed, and use a Tool to Scavenge junky things laying around on the ground and in the streets
  • You need a Tool to scavenge. Sometimes you get 1-5 Tools from Claire, but sometimes you don't get any Tools
  • With Lockpicks, go down into the basement in Old Town (find stairs in L-shaped building) and trade with the thief, choose Tool if you don't have one yet, and Leather Jacket if you do, 880 XP
  • If you did not already have a Tool, you can begin Scavenging this basement
  • Notice that your Scavenging skill starts at 0, but it goes up naturally as you successfully use the skill
  • With a Tool, search-n-Scavenge Old Town (and Market as needed) for items and resources, and expect to become Overweight - that's okay, you'll do some Crafting with this stuff
  • Of particular interest will be finding more Brahmin Hides, another Radio, 1 High Quality Alloys, and a Lighter
    • Press Control+1 and Control+2 to drop ceilings and walls to see better
    • Search 30 containers, and Scavenge 42 nodes for resources as you go, including the ones downstairs by the thief
    • You get 2 attempts to Scavenge per node, to find raw materials. If you try to scavenge a node 3 times, notice the message is "There is nothing here right now"
      • Sometimes you find stuff, but sometimes you get the message "You've found nothing of use". If a node is depleted, you get, "There is nothing here right now"
  • Check the pool table, and note the location of the "Dirty Old Man" in a back room
  • Get in the habit of always checking the newspaper machines until you find a Cat's Paw Magazine, the wasteland's leading cat enthusiast periodical. You deliver one later for XP
  • Expect to hit Level 6 while Scavenging

Choose Toughness and distribute Skill Points: Outdoorsman 142, and Doctor 18

Level 6 Skills Rep 2/8 Primary Perks 1/22 Support Perks Quests Notes

107 HP
15k XP
6128 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 18
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 142
Wanderer
Hub 56
2/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
+Toughness @ Level 6
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
No Child Left Behind
Find Joseph
+To Open Pandora's Box
+Hello City
+The Wasteland Band
+A Light in the Darkness
+The Anguished Man
Old Traditions
Ol' Yeller
+14 unused Skill Points to be added soon to Small Guns
It's hard to die with so many easy tasks to complete.
I hope other people are staying alive too.
Active Goal: Exceed 17k Caps to buy a car
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Return to the Workbench and craft a few things:
  • Exit Old Town and enter the Police Station, speak with Sheriff Andrew Hayden about Hope. In dialogue with him, make sure to get the victim's name and occupation
    • You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
  • Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
  • Exit the Police Station and run across the street into the Gun Store and introduce yourself to Gun Store Beth - follow that dialogue to advance the Into the Great Wide Open quest, 110 XP
  • Run to the General Store and introduce yourself to Mitch the Short Merchant, 137 XP
  • Talk with Mitch again to see if he any 9mm Ball ammo for sale - buy 50 of these bullets (otherwise find who is selling these - you need 50)
  • Run out west to the clinic next, and speak with Doctor Burhnefletch to advance the Into the Great Wide Open quest, 82 XP
  • Speak with the doctor a 2nd time to get the The Anguished Man quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, 1100 XP
  • Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 XP +7 Hub Reputation
  • Exit the Post Office, run south behind the Maltese Falcon toward the southwest Exit Grid which leads to The Heights
    • If it does not make you overweight, Scavenge as you go - there are several juicy places (scav nodes) behind the bar that can be Scavenged for more resources
  • In the Heights, talk with the Hubber in black leather standing in a pool of blood down the street +1100 XP +7 Hub Rep
  • Exit Heights and go into the bar in the basement of the Maltese Falcon, known as the Bunker Bar (use the stairs in the room behind the bar)
  • Speak with Vasquez the bar tender about the criminal investigation (Hope's quest)
  • Exit the basement bar, exit the Maltese Falcon bar, and exit Hub's Market via the south Exit Grid, and re-enter Hub's Old Town
  • Go into the L-shaped middle building and talk with the Hubber there about seeing Doctor Burhnefletch, +1100 XP +7 Hub Rep, , Level Up

Distribute Skill Points: Outdoorsman 150, and keep 13 Skill Points undistributed for now (these will be used for combat skills, Soon)

Level 7 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

112 HP
23313 XP
~5700 Caps
110 CW
DR 35
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 93
2/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ Level 6
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
+Who Will You Become?
+The Great American Heist
Into the Great Wide Open
Hello City
The Anguished Man
The Wasteland Band
Find Joseph
The Gun Runner Delivery
A Light in the Darkness
+39 unused Skill Points
I think I saved
that singer's life!
  • Exit Old Town and return to the Police Station. Speak with Sheriff Andrew Hayden and report you've solved the case against Hope and found the real killer! 1100 XP
  • Gladly don your new Leather Armor - it's in fresh condition at 100%, DR +30
  • If you're over weight, go sell a few items to Gun Store Beth again, observing the same limits as before (keep 2 Radios, 2 Tools, 1 Combat Knife, all Leather Jackets, etc.)
  • Exit the bar and head straight south into the Water Merchants area via an Exit Grid in Market's southeast corner
  • Go into the church there and tell another Hubber about Doctor Burhnefletch, 1100 XP
  • Report back to Doctor Burhnefletch to complete The Anguished Man quest, 1100 XP +several Reputation bonuses
  • Scavenge, rummage, and pick locks in his clinic for items he lets you take, before you go
  • Run north of the Fiber field to a small house on main street, and ask the Sad Dog Owner inside to tell you about Hub. Then speak with him again to give him some RadAway for his dog +550 XP
  • Gladly don your new Leather Armor Helmet Mark II - it's in fresh condition at 100% so now you might have a semi-matched set of leather armor in excellent condition
  • Run up to the church, scav on the way, talk to the priest to complete Into the Great Wide Open 550 XP, and speak with him again to get the Old Traditions quest
  • Go back to your tent if needed, but get 1 regular Stimpak, 50 9mmm Ball ammo, a 9mm Mauser pistol, and enough gecko pelts to craft 1 Leather Helmet
  • Go into Heights and speak twice with Billie to provide the items she needs to chase her dreams, 3300 XP

Level Up Do not distribute Skill Points at this time: (save up all Skill Points - they will come in handy very soon)

Level 8 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

117 HP
30k XP
6,444 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 18
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 224, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 4, Rangers 4
Regulators 4
LA Scavs 4, FoA 4
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ Level 6
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
+A Tent in the Wasteland
+Mr Handy Robot
+Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
+64 unused Skill Points
CHAPTER 2: Leaving Hub...
  • Go straight north 4 Zones (map squares) to Junktown, avoiding/exiting all encounters along the way
  • Get the scouting report from Lex in the tent west/outside of the south/main gate
  • Stop at the fruit tree just inside the south gate (left of building) and get 20 Fruit if you don't have 80 yet
  • Enter the town gate, and go into the Powerhouse and talk with Thomas the Junktown Technician. Offer to help fix the generators, and the robot in the back room
  • Next, find Boyce in the big building just north, near the Workbench and a hoodless convertible inside
  • Ask him for the Machine Parts needed to fix the Power House
  • Buy Small Guns 1 Profession from Boyce, but DO NOT read the Small Guns skill book yet! -1500 Caps
  • In the same building with Boyce, speak with a mechanic near Sassy Givins to give away a spare Tool for 550 XP
  • Speak with the other mechanic there to give him a Gamma Gulp for 550 XP
  • From there, go straight west to find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band, 275 XP
  • Now find the Junktown Brewery just northeast of the Skum Pitt, speak with an owner 3 times to provide the requested materials 2200 XP
  • Run back south in Junktown to a small building near the jailhouse, and give an Antidote to Sad Darion, 1100 XP

Level Up Choose Even Tougher and save up all 63 Skill Points for now

Level 9 Skills Reps 3/8 Primary Perks 2/22 Support Perks Quests Notes

122 HP
36k XP
6k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 18
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 12
Outdoorsman 150
Hub 224, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ Level 6
Even Tougher @ Level 9
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Swift Learner
+Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Light Step
Explorer
Scout
Crafting Professions:
Small Guns 1
Doctor 1
Mr Handy Robot
Hello City
The Wasteland Band
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
You Found Joseph
Montag's Water Pump
Let's Ride the Train!
  • Buy two tickets to ride the train from the ticket seller in the train station, and then speak with the conductor nearby to board the train to San Francisco
    • The train has to be present, parked in view for you to board it, so if it has not arrived yet, wait a bit. You can scavenge and rummage while you wait
    • The train will arrive and be there for a short time to allow boarding. When it's about to leave, the conductor will start yelling out (in red text) to hurry up and board
    • Boarding trains is done thru dialogue with a conductor, and this is your chance to choose the proper train. From Boneyard, one goes to SF, but one goes to Shady Sands, so be careful to board the right one
    • If you only get dialogue to board the wrong train, exit dialogue, wait 10 seconds and try again. The trains do not arrive at the exact same time
  • Once aboard the train to San Francisco wait a few minutes if necessary for the train to depart - it will go to the next station with no stops
  • Once you arrive in the next train station, exit to The World map, walk over to the town, and go aboard the old tanker ship via the Town/World button
  • Find the bar on the ship and speak with Charlie about Mick and The Wasteland Band - he agrees to rejoin the band
  • Exit the tanker, and run off the docks straight west (left) to a small Exit Grid there to get back to The World map
  • Go to the SF mine in Zone 12:25 and find the old computer there to get as many eparts as you can
  • Return to the San Francisco Train Station and board the train back to Boneyard
  • Once back in Boneyard, head west to Tobacco Farm and cut as many Fibers as you can. This guide assumes you get 200/200. Get Fruit there too
  • Gather at least 72 Tobacco and use the crafting machine there to make 36 Smokes, and Scavenge what you can there and exit back to the map
  • You can see the infested farmhouse, but let's hit another level first, so you'll go into Combat stronger
  • Travel past the farmhouse for now and return to your Tent. Drop off extra items you don't need now, and go into Hub's Old Town
  • In Old Town, talk with Jacob about Gun Runners, and deliver the sad news to the Sad Wife, 275 XP
  • Gather as many more eParts as you can from the computer in Old Town, and take your cache of eParts top Ferrarious again, 2750 XP
  • Exit Old Town, return to Mitch in Far Go Traders and report to him to complete Hello City, 1320 XP (+Reputations: Far Go Traders 12, Hub 99)
  • Talk with the other Mitch (in the General Store), and buy a Robot Motivator. You'll likely have to spend 800 Caps for this
  • Return to Maltese Falcon and let Mick know he can count on Charlie to re-join the band, 495 XP

Level Up! Distribute Skill Points: Small Guns 151 and Doctor 37

Level 10 Skills Reps Primary Perks Support Perks Quests Notes

127 HP
46,689 XP
13709 Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 151
Close Combat 64
Throwing 40
First Aid 22
Doctor 37
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 244, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
3/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ Level 6
Even Tougher @ Level 9
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Boneyard Guard
The Wasteland Band
Old Traditions
A Tent in the Wasteland
The Gun Runner Delivery
Mr Handy Robot
Hello City
  • It's hard to beat the XP you keep getting from the Rope process, and your Hit Points keep climbing as you level up, which will come in handy as you get into fights soon, so...
  • Gather another full round of Fibers from the fields in Hub, as they likely have fully regenerated by now
  • Drop off all extra items at your Tent, but this time leave it all behind, including armor, except your Caps, Fibers, Tool, and Radio
  • Go back to Hub's Workbench, craft 36 more Ropes, 12 at a time, (396 XP) and sell them to Claire again, 1650 XP, repeat as needed for next level

Level Up! Distribute Skill Points: Doctor 50 and Small Guns 157

Level 11 Skills Karma Primary Perks Support Perks Quests Notes

132 HP
55k XP
14k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 157
Close Combat 64
Throwing 40
First Aid 22
Doctor 50
Lockpick 101
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ [[Levels|Level 6
Even Tougher @ Level 9
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
+Gecko Skinning
The Wasteland Band
Old Traditions
The Gun Runner Delivery
Mr Handy Robot
A Tent in the Wasteland
  • Arm yourself with a Beer, your standard tool set, wear your armor, grab a few Stimpaks, some 10mm JHP ammo if you have any, and some 12g Shotgun Shells
  • See the Traveling Merchant near the water well in Hub's Market, and ask him to show you how to skin a gecko, and pay him for the hunting grounds location, 165 XP, -300 Caps
  • Exit to map, drop off extra stuff if you're nearly Overweight, and head to the hunting location, arm a Combat Shotgun in Slot 1, drink a Beer to boost your DR, and enter
  • Start shooting geckos! It's like you were made for this! They offer little challenge since you've worked so hard to get some Levels in advance. Gather their pelts as you go, (Meat optional - it is heavy)
    • In the south, kill a fire gecko and search a Star Trek red-shirt guy. There on the ground near him, obscurred by a tree so you can't see it, is a Combat Shotgun - find that for sure!
    • You might have to zoom in to find the red-shirt. Use your Z key and mouse wheel for this
  • Circling that green pond in the middle, there are 6 piles of various ammo, and make sure you find the 10mm SMG! Get it all, 2020 XP
  • When you're done at the gecko hunting grounds, head southwest to Gun Runners again, and speak with Marshal one last time about the deal with Jacob
  • Let's lighten your load before you clear the rats from the infested farm. Return to Hub's Old Town, sell the Metal Armor Mk 2 to Jacob, and tell him the deal with Gun Runners has been negotiated, 825 XP +1163 Caps
  • You're going to need 3 black Leather Jackets soon, so if you don't have that many, use enough gecko pelts to craft them, up to 3
  • Back in the Market district, sell the leftover gecko pelts to the Traveling Merchant, up to 878 XP
CHAPTER 3: Starting the "Main Quest" (by Corosive)...
  • Next stop, a dot on your map that says "Abandoned Farmhouse" - this is where Evelyn and Hasso live, but it's overrun with vicious rats - let's go help them out
  • Enter the farmhouse location, and drink a Beer if your prior Beer timer is done - it will toughen you up a bit
  • Kill all 12 of the rats by either punching them or shooting them. There is a fully-loaded BB Gun on the ground there, but the Combat Shotgun is more fun! 1056 XP
  • Return to Evelyn at the lonely tent to tell her the good news - they can move back into their farmhouse
  • As Evelyn and her family diappear, they leave their tent behind for you, and you meet Cira. Talk with her to start the "main quest", Blood-Soaked Heroes, 1100 XP
  • Something traumatic happens. Exit the location and return to your Tent. Drop all items except keep your standard tool kit and all of those Fibers
  • Go to Hub Heights, find the Mean Thug Leader (Johnny) and talk tough with him about joining his gang - he gives you a black Leather Jacket
  • With four black Leather Jackets, find four Street Punks, and talk with them each twice to use a black leather jacket to recruit them into Johnny's gang
    • One punk is in Old Town in the alley in front of the L-shaped builing, one is in a back alley behind Far Go Traders, one is at the south end of Water Merchants, and one is in the Bunker Bar under the Maltese Falcon
  • Return to Johnny and report the news once you recruit all 4 Street Punks, 1100 XP
  • Talk with Johnny 2 more times to get the next task, which is to bribe the police with 1200 Caps. Go into the Police Station, say hello to Hayden and hand the Caps to him without saying anything else
  • Report back to Johnny to get the next task, which is to provide a long list of items (some guns, some ammo, and a Crowbar), 1100 XP
  • One of the guns you need for the Bank Heist is a 10mm SMG which you hopefully found in the Gecko Hunting Grounds, and you can craft the rest
  • Gather up whatever Alloys and Metal Parts you've amassed, and scavenge Old Town for more Crafting materials, until you have enough to craft these at the Workbench:
  • Get as many eParts from the old computer, and sell them to Ferrarius again, up to 1650 XP
  • Check the merchants in the Market area if you need more ammo for the gang, and buy a Robot Motivator from Mitch for Thomas in Junktown
    • If needed, talk to Johnny again to get a reminder about their guns-n-ammo shopping list. Bring the items to Johnny, provide the gear, 825 XP
  • Talk to Johnny to find out which members have what strengths, and then choose Tactical Phase to run The Great American Heist, up to 1430 XP
    • This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
    • When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently, Level Up
  • Go back to your tent and drop everything except your standard tools into a single pile, including your armor and helmet - use Control+D for this
  • Get 50 Wood, 15 Junk, 30 Broc Flowers, 30 Xander Roots, 6 eParts, 60 Fibers, 20 Flint, and 80 Fruit
  • Carrying this much will make you Overweight, but it's not far to go - head to zone 29:37 and enter the Junktown Quarry
  • Go into the building there and speak with the Quarry Supervisor about work. He wants 50 Wood and 15 Junk. Hand it over to lighted your load, 1100 XP
  • He wants 30 each of Broc Flowers and Xander Roots next. Assuming you don't have that much yet, go anywhere nearby to the quarry, go into a random place on the map, and find what he needs
  • You have PE 1 which is bad for this kind of searching, but the good news is you don't need to find much, and it's worth it. Watch for Flint too - you'll need 20 Flint soon
    • Use Q to highlight your view range and avoid caves for now - we'll do that later when you can fight deathclaws
    • A random encounter will have Broc or Xander, rarely both. It may also have Flint, Trees, Fiber Stalks, and Apple Trees
  • When you have the rest, go back to the Quarry Supervisor and give him all the materials, 5500 XP
  • Head into Junktown via the north entrance and go to the large building in the upper right corner. The door is on the back side. Give smokes to the Hackler, 1650 XP +1200 Caps
  • Then run over to the Hospital and pay Doc Larrikin for basic medical training. Now you can craft your own Antidotes. Read that First Aid Book, +6 FA, -1500 Caps
  • While in the clinic, ask the doctor about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
  • Take the robot part back to the power house and use it on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 XP total
    • You get a Super Sledge blueprint here, from Thomas. Read it (it disappears) and now you can craft these weapons! Press F to confirm it's in your crafting list
  • Drop extra stuff at your Tent before you go the scorpion cave - you need to carry their tails and eggs out, and the tails are heavy
  • Head to the scorpion cave, drink a Beer, and prepare to defeat these horribly poisonous scorpions
  • Do not let them touch you! They will poison you so badly, it can bring your HP too fast to recover, even with Stimpaks
  • Kill the first 5 scorpions and craft 1 Antidote from the Scorpion Tails (Meat optional)
  • Defeat the rest, being very careful inside the cave, but keep the tails - you need 10 of them soon, and recover the eggs, 968 XP
  • Report back to Doc Larrikin to get both of these:

Choose Even Tougher and distribute Skill Points: boost Small Guns to 151, Close Combat to 144, Doctor skill to 50, Lockpick 22

Level 12 Skills Reps Primary Perks Support Perks Quests Notes

137 HP
66k XP
21k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 151
Close Combat 144
Throwing 40
First Aid 22
Doctor 50
Lockpick 22
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 208, Far Go 12
Junktown -86
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers -96
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness @ Level 6
Even Tougher @ Level 9
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Gecko Skinning
+Blood-Soaked Heroes
The Wasteland Band
Mr Handy Robot
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
  • Read that Scout Handbook for a permanent +6 boost to Outdoorsman skill (OD will show as 154, not 156 because boosting skills costs more when skill is over 100)
  • Go into the building just west of the Power House and Bring Antidote to Darion (you can maybe buy Antidote at Darkwaters to avoid using all of your Scorpion Tails, 1100 XP,
  • Run over to the Skum Pitt bar and buy some Nuka-Colas. You'll need 34 to give to Krieger soon in Necropolis
  • The next step requires some caution in dialogue. Please read the following points to avoid losing Caps:
    • In the same building as the Hackler, you will speak with Frier about a medical examination challenge. It is possible to lose a lot of Caps (and some items) depending on how you reply in the subsequent dialogue
    • To avoid losing your Caps, you could, for example, drop your Caps on the ground prior to opening dialogue with Frier - just make sure no players are around at this time, or they might steal your Caps
    • Also, during the medical examination, you get urine samples from his kids. Do not "throw away" the urine - this can cause you to lose your Doctor's Bag
  • When you're aware of the above cautionary points, find Frier in the same building as the Hackler, and talk with him about his family's healthcare needs. With your Doctor's Bag, perform a few brief medical examinations for a total of 2200 XP
  • Return to Hub, get and use a Mentats breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to find Iguana Pete's Missing Son
CHAPTER 4: The Checkpoint for Travelling Abroad...

Distribute Skill Points: boost Small Guns to 161, and Lockpick 27

Level 13 Skills Reps Primary Perks Support Perks Quests Notes
142 HP
79k XP
18k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 161
Close Combat 144
Throwing 40
First Aid 27
Doctor 50
Lockpick 27
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
3/22 so far:
Swift Learner
Gecko Skinning
+Dead Man Walking
The Wasteland Band
Old Traditions
Mr Handy Robot
Blood-Soaked Heroes
Hippocratic Oath
Rad Ressitance 60 w/CA2
  • Inside that building, talk with Krieger to give him 34 Nuka-Colas, 4400 XP
  • Exit to map, arm your new Super Sledge in Slot 1, and move Spiked Knuckles to Slot 2
  • Now enter Necropolis Watershed via Town/World function, run up the street to the sewer hole (there are two of these, so if it's blocked, try using the other one
  • Drink a Beer, then kill all of the rats in the sewer there, +1061 XP
  • Exit the sewer and get the message quest from Elmer. Read the data Tape ("USE" to upload to Pip-Boy Archives)
  • Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get Dead Man Walking
  • Run to west room in Elmer's building, find hole in floor, go down into vault
  • Use elevator to go to level 3, find a working computer, run the right program, send the data, 1100 XP
  • Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker, 550 XP
  • Exit to map, go north 12 Zones and east 3 Zones to Vault 15, enter vault, kill all rats inside, 1342 XP
    • HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
  • Get at least 3 eParts either of the two computers here (or get them all), and notice there is a working Medical Terminal here as well
  • Access working computer terminal (no need to use elevator) and run the program 1100 XP
  • Exit to map, head straight west toward Shady Sands, but stop along the way to hunt Radscorpions and gather 10 Scorpion Tails in Zone 38:28
    • To hunt an area, travel back and forth on The World map until you get encounters - then choose to go in, or skip them and keep searching
  • Once you have 10 Scorpion Tails, go to Shady Sands, enter town (+150 XP) and talk with "Anxious Caravan Guards" to the right, to find who needs these things:

Distribute Skill Points: boost Small Guns to 165, Close Combat to 150, and Lockpick to 35

Level 14 Skills Reps Primary Perks Support Perks Quests Notes

147 HP
94k XP
20k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 165
Close Combat 150
Throwing 40
First Aid 28
Doctor 50
Lockpick 35
Traps 21
Science 50
Repair 75
Speech 5
Barter 12
Outdoorsman 150
Hub 258, Far Go 12
Junktown 174
Hub Criminals -25
NCR 54, NCR Rangers -96
LA Citizens 158
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Gecko Skinning
+Iguana Pete's Missing Son
+Collect the Radscorpion Eggs
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Mr Handy Robot
  • Then speak with Iguana Mikey at the iguana vending stand, about the search for "Son of Bob"
  • Get fetch-quest from Buster, then find Thirsty Ronald behind Buster's tent, and give him your full Water Bag, 550 XP
  • There is a little girl near Ronald. Give her a Cookie for 550 XP, and give a Gamma Gulp Beer to Floki, 550 XP
  • Walk down into the Rawhide Saloon and give a First Aid Kit to Rollo 500 XP
  • Speak with Mira twice to: get Buster's smokes, and agree to help Pay Back Mira's Debt
  • Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
  • Go into town theru the main gate, head straight east (right) to the water pump building that has computers. Ask Dorothy the Engineer if she needs help with anything, and then talk to her again to deliver Nora's letter
  • Walk down the street to the Brotherhood of Steel branch office, and Talk to the guard to be able to become an Initiate - your Gun Skill should be enough to get you in
  • Now that you're a BoS member, you can enter their offices in various towns and report for duty, so go in and speak with Paladin Henrickson to get your first assignment
  • If you brought 10 Scorpion Tails, you can provide them immediately for 330 XP and get your next assignment which takes you to Navarro, which is the Enclave's HQ
  • Go into Dusty's Cantina and deliver Mira's debt money to Dusty
  • Ask Dusty what's on the menu, and eat some bar food, +1375 XP
  • In the bar, talk with Hoss the Badass to get Pathfinder but be careful in dialogue with him - he can attack you if you say the wrong thing
  • Run west past the farm fields to the energy gate at the Westin Ranch. To get in, tell Grant the guard you heard Westin is hiring. Arm your Tool and fix the Water Pump there in the small pump house, +275 XP
  • Exit the ranch and go into the medical research building above the hospital, and talk with Dr. Henry twice, ask about the NCR and get an assignment For Medical Science between Dr. Henry and Dr Jubilee
  • Exit the medical research building and go to the "Hospital" to talk with Dr Jubilee about Dr. Henry's business proposal
  • Report back to Dr. Henry to close the medical arrangement between him and Dr Jubilee, choose the RadAway as your reward and get +660 XP
  • Run to the public toilet house behind the bar, and talk with Poor Dwayne who is in a lot of pain - say the right things to give him your RadAway, 1650[XP]]
  • We're done her for now, so exit thru the town gate but stop in the police station on the way and speak with Detective Stark about solving more crime cases
  • Run back out thru the city gate, go back to the Rawhide Saloon, report to Nora and choose the a Repair Tool (+220 XP), and report to Mira (+825 XP)
  • Return to Buster on your way out of Shady Sands and give him those smokes, +880 XP and +300 Caps
  • Exit to map, go nextdoor to NCR Train Station, talk with the Ranger Captain, +2200 XP and put on that new armor!
  • From Shady Sands, hike 3 Zones west to their quarry and give 1 Tool and 1 Radio to Leurick at the bottom by some rocks 550 XP
  • Travel northwest to Broken Hills in Zone 29:17, get Strong Back perk from Francis +23 Carry Weight
  • Exit to map, go straight west to New Reno, and enter the Gas Station. Go inside and buy a Buggy from T-Ray. Congrats! Your new car appears in the garage!
  • Click your Buggy to take off and drive straight west for Gordon's Gas Station in Zone 14:18
    • Notice you now have a car key in your Inventory. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high Lockpick skill to open it
    • Also notice your vehicle has fuel and a general mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
    • When parked somewhere, use Science skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair Tool on it to keep it in good running order
    • Your ability to fix your own car will be tied directly to your Repair skill, so expect to break Tools until your Repair is higher
    • IMPORTANT: If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
  • Park next to Gordon's Gas Station in an empty random encounter, run in and speak carefully with Tamira to get the Ranger Support Perk
    • Optionally you can park inside public locations and your vehicle should have theft protection for a short time, preventing other players from absconding with your car
    • Diaogue options to avoid being attacked by Tamira: 11112121 (Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!)

CHECKPOINT

  • What you do next depends on what time it is. Click P to open Pip-Boy and check the time. If it's daytime hours, go to Vault City first, and then hunt Brahmin near Modoc to make more Folded Tents
  • If however, it is no longer daytime hours, go hunt Brahmin around Modoc first, and hit Vault City after 8am (skip down to that section first, and do the next two sections in reverse order)

Daytime Hours: Go to Vault City

  • Drive to Vault City during daytime hours, and use a Folded Tent to build a Safe House parking place mid-way between Vault City and Gecko
    • Press P to verify the time in your Pip-Boy. You can get a Day Pass and then get past the closed gate, starting at 8AM
    • Don't try to pass thru the gate without a Day Pass - the guards will kill you! You're not a member here, so always make sure you have your Day Pass when going thru this gate
    • If it's nighttime hours and you have to delay going to Vault City, you can either wait a bit, idle on the map, Scavenge in town, or go elsewhere and return later. No worries either way
  • In Vault City, enter the tiny building on the right, go past Skeev and and get a Day Pass from Wallace. Now you get a better greeting from the gate guard as you approach the gate, and you can enter
  • Run up to the "Corrections Center" and ask Sergeant Stark about raiders to get Scout, a great Support Perk
  • Go into the tiny building behind the FLC Bank, where Khol works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 XP
  • Visit the clinic on the way out of town, and get the Medical Investigation quest from "Doc" Andrew, and then exit town
  • Visit Gecko just to the north and enter via the Scrapyard entrance, find Skeeter and talk with him twice:
    • Once about the message from Elmer and get a reply message from him on Holotape, and
    • Once about a mysterious part you're supposed to deliver to someone in Redding (no actual part item shows in your Inventory though), 1100 XP

Hunt Brahmin Around Modoc

CHECKPOINT

  • Proceed to next steps only if you've done both: been to Vault City/Gecko and hunted Brahmin around Modoc
  • Otherwise, go do whichever one of these you have not done yet (above)

Proceeding After Visiting Modoc and Vault City and Gecko

  • Go straight west from Modoc and find Den. Park next to town, and use a Folded Tent to set up your next Safe House
  • Arm yourself with a Tool (or a Super Tool Kit if you have one) and go in via Downtown
  • Go into Becky's casino and ask Becky about fixing her game table. Arm your best repair Tool in Slot 1, and use your Repair skill on the table closest to the door
  • Report back to Becky that her table is fixed, 990 XP and exit back to the map
  • Re-enter Den via the East Side, run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 XP) and exit, return to your car and head northwest to uncover Klamath
  • No need to stop yet at Klamath, but uncovering this town will allow you to get another Support Perk which makes map travel a little easier
  • From Klamath, drive south by southwest along the coast to Zone 3:16 to find Navarro. Park in an empty random encounter and go into Navarro
  • There at Navarro's entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
  • As soon as you solve that little mystery, exit Navarro and go back to your car
  • Return to Buggy and drive northeast to find Redding in Zone 14:11, and park next to town
  • Enter Redding via the Mine entrance, and go into the Last Gasp Saloon. Ask Josh Laurance about how to properly bury the dead, 2200 XP
  • Head nextdoor to speak with Dangerous Dan McGrew and get the Pack Rat Support Perk, +38 CW
  • In the Mine area, go talk with a mysterious stranger in one the three tents there, 1320 XP, Level Up

Choose Lifegiver and distribute Skill Points: boost Small Guns to 171 and Repair to 63

Level 15 Skills Reps Primary Perks Support Perks Quests Notes

182 HP
105k XP
5k Caps
133 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 140
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 50
Repair 63
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
5/8 so far:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
+Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
8/22 so far:
Swift Learner
Gecko Skinning
Dead Man Walking
+Pathfinder
+Deliver Message for Elmer
+Love, or Something Like It
+Buy Cigarettes for Buster
+Pay Back Mira's Debt
+For Medical Science
+Brotherhood of Steel: Welcome...
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Iguana Pete's Missing Son
  • Return to your car, drive south along the coast to find San Francisco in Zone 9:25. Park near town and use a Folded Tent to set up a Safe House
  • Now walk into town and use the Tanker entrance, find Charlie in the bar in the back and recruit him back into Mick's band, 275 XP (notice there are some Merchants here)
  • Exit the tanker, and find the Exit Grid straight to the far west, just in from the dock, and re-enter town via the main entrance
  • Run straight west and find a gate in the fence. You're a BoS member now, so go straight into the BoS field office and report to Paladin Windsted about the red object
  • Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to Lost Hills from now on, but talk again with Paladin Windsted for your next assignment, 825 XP
  • Paladin Windsted will give you your next assignment, which is your choice of two scouting missions
  • Before you return to your car, visit the San Fran Train Station nearby and talk with 4 people there about the Medical Investigation
  • Return to your car and drive back to your Safe House at Ghost Farm, park there and go into Ghost Farm to investigate for the BoS
  • Return to your car and drive to your Vault City/Gecko Safe House. Go into Vault City (during daytime hours only) and make sure you are carrying your Day Pass
  • If daytime, go thru the gate and into the FLC Bank to speak with Councilwoman McClaire. She sends you to talk with Bishop in the Sharks Club in New Reno
  • Drive to New Reno, enter 2nd Street, and pay to get into the Sharks Club. Find stairs and go up 2 floors to find Bishop. Speak with him briefly and exit the club, exit town, return to car
  • Find the new random dot on your world map to the west in the desert, but park next to it. Get ready for a fight - drink some beer and arm up with your favorite weapon
  • Go into the quest location - you're attacked by 3 vault dwellers - none of them explain anything - they just attack and they do mean business. Defeat them and watch for a txt message about where to go next, 1650 XP
  • Drive back to Vault City and enter with your Day Pass during daytime hours only), and talk again with Councilwoman McClaire in the FLC Bank, 2750 XP, Level Up

Distribute Skill Points: boost Repair to 73, and Lockpick to 50

Level 16 Skills Reps Primary Perks Support Perks Quests Notes

187 HP
120k XP
5k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 150
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 51
Repair 73
Speech 5
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
8/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Scout
+Medical Investigation
The Wasteland Band
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
Repair one of Becky's gaming tables
CW + to 171
  • Return to Redding and speak again to the strange man in the tent, in the mining district, 1320 XP
  • Drive back to your Hub Tent and visit Necropolis on foot - speak with Elmer to complete his message quest, 3000 XP
  • Next, walk from Necropolis to the Library in the LA Boneyard, south of Hub and speak twice with Katrina, 4400 XP
  • While in LA, visit the LA Train Station and talk with 4 people there about the Medical Investigation, 150 XP
  • Return to Hub, enter Market district, and talk with Mick in the bar to progress on his band quest, 1265 XP
  • Next, go into the Post Office and speak with the main guy there about sending a letter (tell him you have a book). Follow dialogue through, 2750 XP
  • Exit the post office and run north back to the church with the graveyard, report to the priest about what you learned regarding burying the dead, 2750 XP, Level Up

Distribute Skill Points: boost Repair skill to 97

Level 17 Skills Reps Primary Perks Support Perks Quests Notes

192 HP
136k XP
9k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 150
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 50
Repair 98
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
9/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Brotherhood of Steel: Welcome...
The Wasteland Band
Blood-Soaked Heroes

-STOP-

Choose Bonus Rate of Attack after you distribute Skill Points: Small Guns 180, Repair to 120, and Lockpick 32

Level 18 Skills Reps Primary Perks Support Perks Quests Notes

197 HP
153k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
+Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
9/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • (Add Vault City Courier Services here)
  • Run up to trappers near the burning barrel, and ask a child there about Light Step perk
  • Run south through the building and speak with Meloy inside to get Toxic Caves location, but exit dialogue early - before tanker quest
  • Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
  • From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
  • Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit New Reno to map
  • Drive west into desert to new map location, and park the car nearby
  • Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650 XP
  • Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
  • Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550 XP
  • It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
  • 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
  • Go into the Hub Post Office and speak with the Hub Chef about You Call This Soup?
  • After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
  • Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750 XP
  • Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
  • Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
    • Read only as many Scout books as needed to get your Outdoorsman skill maxed at 175
    • Read 10 Small Guns and First Aid books next, to boost that skill so you can do some heavier fighting
    • Your Repair is already nearly maxed, but try reading 1 or 2 Electronics books to get it to 125
    • Read only as many Science books as it takes to max your Science skill at 125
    • Read 10 Barter books to optimize profits from Barter runs
  • Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
  • Also stop in the NCR Train Station and speak with Mantis the Ghoul to get Explorer 275 XP

Distribute Skill Points: wip

Level 19 Skills Karma Perks Quests Notes
202 HP
172k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Distribute Skill Points: wip

Level 20 Skills Karma Perks Quests Notes
207 HP
191k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Choose Lifegiver and distribute Skill Points: wip

Level 21 Skills Karma Perks Quests Notes
212 HP
210k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • You need to craft a sledgehammer next, so Scavenge around Hub enough to find 1 Wood and 1 Metal Part
  • Exit Hub and go to your Safe House at Junktown mine, drop all gear except Radio, craft 1 Sledgehammer, and hit the mine
  • Work the mine until you have 60 or more Iron and 60 or more Minerals, and return to your Safe House
    • You will be overweight - that's okay - you don't have far to go
    • You'll probably be short on Junk here, so go into Hub and gather Junk from the barrels
    • Need Wood? Grab a hatchet and go into randoms in Zone 29:36 just a few pixels away until you find the right trees
  • After you're done buying Skill Books, amass 15k extra Caps to get additional crafting professions:
    • Talk with Boyce in Junktown to pay for the 2nd level of Small Guns professional training
    • Go to Salvagers for Armorer 1 & 2
    • Brian in Broken Hills for Energy Weapons 1 & 2
    • Junktown doctor for Doctor 1 & 2
    • Dangerous Dan in Redding for Demolitions Expert 1

-STOP-

  • You are getting ready to go hunt random lockers, and find loot including Skill Books and Blueprints

-STOP-

  • Rail Line Gang
  • Klamath Tanker
  • Restore Hope to a Sad Farmer
  • Find William's Daughter
  • California Raiders
  • Other than Blood-Soaked Heroes, you've completed most of the easier quests

-STOP-

  • Go to Powerhouse, talk with Thomas about optimizing the Powerhouse (need a part from Boyce)
  • and ask Boyce about the part for Thomas - he gives it to you for free
  • Return to the Powerhouse to give the part to Thomas, and use 1 epart on each of the 3 generators in the back room:
    • Repair the 3 generators by using an epart on each one
    • Then optimize each generator by using/re-using your Science skill over and over until success
    • Then click the power switch on each generator to power it up
  • Report back to Thomas the good news about the generators working again 1375xp +Caps

-STOP-

  • As you search and scavenge, bring stuff back to your tent and build the following 4 piles of items:
  • Quest Pile #4: 10 Meat Jerky, 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum