Changelogs: Difference between revisions
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This is a list of game updates. These are also available [http://forum.fonline-reloaded.net/index.php?board=2.0| here, on the forum]. Most of these require running [ | This is a list of game updates. These are also available [http://forum.fonline-reloaded.net/index.php?board=2.0| here, on the forum]. Most of these require running [https://fonline.org/updater/UpdaterEx.exe the updater] - see [[Updater]]. | ||
__NOTOC__ | |||
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using these: | |||
* [[File:Yes_check.png]]Done (and editor's name) | |||
* [[File:Attention.png]]Started = still needs some work | |||
==RELOADED== | ==RELOADED: Season 4 '''<span style="color:green">...is running</span>'''== | ||
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! [https://forum.fonline-reloaded.net/index.php?topic=13927.msg111369 Sunday 01 Jan 2023] - Posted by [[User:Kilgore|Kilgore]] | |||
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'''FOClassic v7''', Reloaded rev '''1061''' | |||
Changes and fixes: | |||
* [[Talchem]] rework (work in progress) [[File:Attention.png]] | |||
* Game client allows you to run more than one instance without 3rd party tools | |||
* Fixed an exploit with [[Jinxed]] that would cause some [[NPC]]s in public locations to destroy their weapons by critical miss | |||
* Desperado's Casino sign now flashes properly (yaaay!) | |||
* A few exploits fixed | |||
'''Important''': Run '''UpdaterEx.exe''' to update your client. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13838 Friday 08 May 2021] - Posted by [[User:Kilgore|Kilgore]] | |||
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'''FOClassic v7''', Reloaded rev '''1050''' | |||
Work done by worldremaker, thanks. | |||
* Changes and fixes: | |||
** Configurable [[Item Highlighter]] added | |||
** [[Barter|Trading]] with NPCs is now possible while [[Overweight]] | |||
** Added "pop" sound for message box, like in Fallout/Fallout2, and dots in message box are back | |||
** Fixed companions stacking and blocking in doorways | |||
** Improved server stability | |||
** Fixed tree respawn in towns | |||
** One-time spawners will not be refilled anymore after server restart | |||
'''NOTE''': Run '''[https://fonline.org/updater/UpdaterEx.exe UpdaterEx.exe]''' to [[Updater|Update]] your client. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13737 Friday 19 Feb 2021] - Posted by [[User:Kilgore|Kilgore]] | |||
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* "''Due to various performance and stability issues, the game server will be fully wiped''" -[[User:Kilgore|Kilgore]] | |||
* "''...a sharp drop in performance/stability took us by surprise, and I chose to get the game to the working state again, that's why server wipe is so early and only with minor fixes.''" -[[User:Kilgore|Kilgore]] | |||
* Corrected: | |||
** Doors not closing on usual timer - was taking a very very long time | |||
** Doors not having relevance - characters could run right through some of them as if they are already open | |||
** Junk barrels in Hub seemed to no longer be generating junk, or the timer was very very slow | |||
** Fr O'Shaughnessy's name details are back to normal and he is available for dialogue again | |||
** Many other little issues with timers and auto-generation of loot and resources | |||
|} | |||
==RELOADED: Season 3== | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13713 19 September 2020] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine: '''FOClassic v7, Reloaded rev 1008''' | |||
* Three new old [[Special Encounters]] added [[File:Attention.png]] | |||
* New [[Commands|command]] '''~online''' which displays the number of currently connected characters available [[File:Yes_check.png]][[User:Henry]] | |||
* [[Heavy Handed]] will cause slightly fewer knockdowns when combined with: | |||
** [[Spiked Knuckles]], 60% to 50% [[File:Yes_check.png]][[User:Henry]] | |||
** [[Power Fist]], 70% to 60% [[File:Yes_check.png]][[User:Henry]] | |||
** [[Mega Power Fist]], 80% to 70% [[File:Yes_check.png]][[User:Henry]] | |||
* Lowered [[Damage Resistance|fire resistance]] for some [[Armor]]s: | |||
** [[Power Armor]] 60->50 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Combat Armor]] 25->20 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Brotherhood Armor]] 50->35 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Advanced Power Armor]] 70->60 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Combat Armor Mark II]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Bridgekeeper's Robes]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Enclave Armor]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Robes]] 30->25 [[File:Attention.png]] | |||
** [[Desert Combat Armor]] 25->20 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Robes|Black Robe]] 40->35 [[File:Attention.png]] | |||
** [[NCR Ranger Armor]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
* Base value of all [[Blueprints]] decreased by 90% when selling (purchase price is still the same) | |||
* Fixed a bug where [[Starting Location]] would not reflect current day time | |||
* Fixed a bug where you could join a [[Caravans|caravan]] without proper equipment | |||
* Changed/removed a few boring messages | |||
'''NOTE''': Updating client is ''not'' required. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13545 09 September 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine updated to '''FOClassic v7, Reloaded rev 1002''' | |||
* Players drop all items upon death in [[Glow]] - '''<span style="color:red">WATCH OUT!</span>''' | |||
* Modified weather mechanics in [[Dayglow]] | |||
* [[Player Farm]] cost decreased from 300k to 50k bottle [[Caps]] | |||
* You can no longer earn bottle [[Caps]] and [[XP]] from [[Player Farm]] | |||
* [[Alien Blaster]] and [[Bridgekeeper's Robes]] added to random encounter [[Caves]] | |||
* [[Bridgekeeper's Robes]] (non-statted) removed from [[Dayglow]] spawner | |||
* [[Poisoned Throwing Knife]] can be used in [[Close Combat|melee mode]] | |||
* [[Knife]] and [[Throwing Knife]] damage increased slightly | |||
* Chosen tabs visible on [[The World|worldmap]] | |||
* You can use '''/art/intrface/factionIcons/test.png''' to test faction icon on your factionless character | |||
* [[Motorbike]] speed increased from 65 to 120 | |||
* Changed music in menu | |||
'''NOTE''': Please run '''Updater.exe''' to get new '''faction.ini''' file in '''reloaded002.zip''' | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13553 1 April 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine: '''FOClassic v7, Reloaded rev 994''' | |||
'''<span style="color:orange">April Fools!</span>''' | |||
* You can grab free Power Armor and Helmet from Father Tully today, until 23:59 UTC. Only one per character. | |||
* Loot drop enabled everywhere, watch out! | |||
* One hex bursts now deal bonus 300% damage. | |||
* Saying "when [[Wipe]]" in game gives a temporary boost to [[Charisma]] and [[Luck]] (not visible in character screen). | |||
Fixes: | |||
* Changed client message about client being outdated to something more appropriate. | |||
* Fixed a bug where container filters would not work when [[Caps]] are inside. | |||
* Fixed missing [[T-Ray]] dialogue. | |||
* Fixed a bug where a character that died on [[The World|worldmap]] would not respawn. | |||
* There is a message info when character cannot equip weapon with current skin/armor. | |||
* More strict [[Day Pass]] check in [[Vault City]]. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13545 21 March 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine updated to '''FOClassic v7''' | |||
* Some quest errors fixed. | |||
* Removed groups with 3d critters from [[The World|worldmap]] | |||
* Dialog/[[Barter]] timer is not used anymore | |||
* Fixed doubled node in [[Campfire]] "dialogue" when having [[Outdoorsman]] skill = 50% | |||
* Added proper check if end-turn hotkey is pressed | |||
* Decreased chance of finding quest encounters (Injured Brahmin etc.) | |||
* Bottle [[Caps]] should be always on top of player/npc inventory | |||
* Newer implementation of smart cursor | |||
* [[Enslave|Slaver tattoo]] is visible when wearing helmets not covering forehead | |||
* Character stats should not be bugged anymore when server Rollbacks happen | |||
'''Important Note''': You need to update the game client via '''Updater.exe''' | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13507 06 January 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Engine updated to '''FOClassic v5'''. | |||
* You need to update the game via '''Updater.exe''' and delete '''/data/cache''' directory before launching the game. | |||
** If you have problems with that, you can redownload client from [https://www.fonline-reloaded.net/files/FOnlineReloaded.zip client download link]. | |||
** Custom interfaces need to be modified: find & replace all "Gmap" entries to "Worldmap" in '''default.ini''' and '''faction.ini''' files. | |||
* Fixed a bug with armors being not displayed properly. | |||
* Fixed a bug affecting [[Scout]] perk, FOV etc. when game chat was inactive. | |||
|} | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13502 05 January 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Server/client migrated to '''FOClassic v4''' | |||
* Game client will try to set last zoom value when entering map. | |||
* Hidden trade crash fix. | |||
* Server status now indicates number of currently connected players only. | |||
* Fixes with busy idling NPCs. | |||
* Tattoo fix. | |||
* Cigarettes crafting machine description/name fixed. | |||
|} | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13422 14 November 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* [[Dayglow]] map fixes | |||
* Some scripts updates | |||
* [[Bridgekeeper's Robes]] base price changed | |||
* Small changes in [[Explore the Stranded Ship|Stranded Ship]] quest | |||
* Added [[Electronic Parts]] to [[Lander's Point]] | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13391 17 October 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* Party members led to [[Sky Tower]] and [[Vault 4]] will now remember this location | |||
* Fixed regeneration tree's firewood in cities | |||
* Some quest adjustments (WIP) | |||
* Some bug fixes | |||
* Adjustments to Ridgecrest Hotel, Desert Oasis, Abandoned Gas Station, Old Police Station, Viper Recruitment Camp | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13358.0 15 September 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* [[Vault 4]] [[Widow Rooney]] Quest Adjustments: | |||
** Requires [[Levels|level]] 25+ | |||
** No cooldown on quest | |||
** Complete Fake Vault - 6500 [[XP]] + a lot of [[XP]] from killing mobs + loot from lockers + chance to loot corps | |||
* [[Sky Tower]] [[Fox Mcluud]] Quest Adjustments: | |||
** Requires [[Levels|level]] 25+ | |||
** No cooldown on quest | |||
** Complete Cloud Tower - 10k [[XP]] + very large amount of [[XP]] from killing mobs + loot from lockers + chance to loot corps | |||
* Tips: | |||
** Bring friends with you | |||
** Take quests in [[Turn-Based]] mode | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13348.msg109077 09 September 2018] - Posted by [[User:Kilgore|Kilgore]] | |||
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* New [[PvP]] location added: [[Dayglow]]! | |||
** '''Warning!''' Dead players can be looted in this location | |||
** Spawner here spawns various rare items, including: [[Implants]], top-tier weapons, rare armors and Power/Advanced Power Armors) | |||
** Radioactive rain inside the location | |||
** (WIP) location will be expanded gradually | |||
* Changes to [[Rad-X]]: | |||
** Works more like a drug now - only one active dose at a time | |||
** Increased radiation resistance bonus to +25 | |||
** Duration decreased to 30 minutes | |||
** On-screen timeout added | |||
* Death messages enabled | |||
* Added graphics for [[Bridgekeeper's Robes]] | |||
* Increased fire area affect damage from 1-10 to 8-14 | |||
* Removed [[Medic]] Perk from some NPCs | |||
* Fixed a bug where a player who died on [[The World|worldmap]] couldn't respawn properly when he was traveling in a [[Vehicles|vehicle]] | |||
* A few minor bug-fixes. | |||
'''NOTE''': Run Updater.exe to download updated game files. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12900.0 08 May 2018] - Posted by [[User:Corosive|Corosive]] | |||
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'''New Quests and Jobs''' | |||
* New campaign, [[Day of the Wanderer]] ([[Levels|Level]] 24+) - Start it by visiting your favorite fire, and collecting your thoughts [[File:Attention.png]]Started [[User:Henry|Henry]] | |||
* Help a man [[Find William's Daughter|find his kidnapped daughter]] - [[Junktown]] Skum Pitt (Level 12+) - written by Jarok ages ago - thanks! | |||
* Join the [[Lonestar Collection Agency]] in [[Barter Grounds]] - gain points by doing combat jobs, exchange them for random [[Blueprints]] | |||
* Find Holy People/Wandering Lunatics in the wasteland and turn in Puppets for epic rewards! | |||
* You can [[Become a Mutant]] now (+50 [[HP]], +30 [[Carry Weight]], +15 [[Rad Resistance]], +5 [[DR]]) - cannot be undone. Talk to [[Ban Chao]] in [[San Francisco]] | |||
'''New Locations''' | |||
Private (Level 24+): | |||
* [[Vault 4]] - start in [[Redding]], speak to [[Widow Rooney]] | |||
* [[Sky Tower]] - start in [[Den]], speak to Fox | |||
'''Public''' | |||
* [[La Grange]], south of [[New Reno]]. | |||
* [[Pomona]], spawnable using [[Cute Little Puppet]]s | |||
* [[L.A. Gold Reserve]], accessed by scaring a Regulator... | |||
'''Other Changes''' | |||
* Added basic campfire [[Cooking]] - requires 3 [[Meat]], 1 [[Wood]], 50% [[Outdoorsman]] | |||
* Added experience gained for killing enemy faction player during [[Town Control]] - 50% of his lost experience points are divided among all alive, level 24+ players from killer's faction (and +10% bonus for killer) | |||
* [[Jules]] sells [[Empty Hypodermic]]s via "SAY" command | |||
* Changed some [[Telltale]] cooldowns and [[Cute Little Puppet|Puppet]] rewards | |||
* BoS mission's player limits removed (and many other player limits on locations as well) | |||
* Added missing item descriptions: [[Laser SMG]], [[Laser Support Weapon]], [[Grenade (Fire)|Fire Grenade]]s, [[Polymer]]s | |||
* Car [[Lockpick]] protection time increased from 2 minutes to 15 | |||
* Removed [[Medic]] perk from some critters | |||
* Followers can wear [[Black Robe]]s now | |||
'''Bug-Fixes''' | |||
* Settlers are now working properly in [[Player Farm]]s | |||
* Postman Job bugfixes | |||
* Fixed [[Walking Amongst Us]] job, [[Barter Ground]] Vertibird Shooting, [[Vault Runner]] events | |||
* Elevator bugs fixed | |||
* Various map fixes | |||
* Fixed [[Far Go Scout]] job, and it's no longer repeatable | |||
* Fixed Jenny Postman letter | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12900.0 02 October 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Slot machines are now usable. 100 bottle [[Caps]] to play, there is a chance for a jackpot (100k bottle [[Caps]]) | |||
* Added warning about removing faction leader character via '''~deleteself''' | |||
* [[Town Control]] zones fixed in [[Klamath]], [[Gecko]] and [[Broken Hills]] | |||
Notes: | |||
[[Redding]] map had to be restarted and it's TC locker will not work correctly until next server restart. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12882.0 30 September 2017] - Posted by [[User:DocAN|DocAN]] | |||
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* Milita nerfed [HP cut in half, numbers lowered to max 8] | |||
* WIP: [[Telltale]] adjustments, boosted [[XP]] reward [note: NPC are moving around Towns] | |||
* Punk Girl with full set of animations added to [[Barber]] [thanks to MouseCZ] | |||
* Helmetless PA animations added [thanks to MouseCZ] | |||
* WIP: Fixed hotel respawn bug [players wont respawn at hotel rooms] | |||
* Lowered [[Laser Rifle]] [[ST]] requirement to 5 | |||
* You no longer get critical fails when using [[FA]] with [[Medic]] perk | |||
* Disabled [[XP]] penalty for death in [[Hinkley]] matches | |||
* Other fixes and adjustments | |||
* New player faction emblems added | |||
WIP: [[PvP]] reward system, other fixes and adjustments, more dungeons and [[PvE]] activities | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12799.0 17 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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- [[Nuka-Cola]] vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), | |||
- Fixed experience loss and weapon [[Deterioration]] penalty on various death types. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12755.0 11 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Upgrading Throwing Knives to Poisoned Throwing Knives added to Trisha @ Blades | |||
* Increased [[NPC]] reaction time in encounters by few seconds | |||
* Guards will no longer ignore high [[Reputation]] players attacking others in town | |||
* Added water barrel for Water Merchants job (use Updater to get new file) | |||
* Fixed hex shooting with broken weapon | |||
* Fixed [[New Reno]] sewers box | |||
* Lowered [[NPC]] spawn count and exp for killing in [[Floater]]s quest in New Adytum | |||
* Lowered [[NPC]] spawn count in [[Junktown]] rats quest | |||
* Players led to Gun Runners mutant quest location now see this location on map | |||
* Helmets AC fix | |||
* Added counter to Caravan packer quest (by Slowhand) | |||
* [[Restore Hope to a Sad Farmer|Sad Farmer]] quest now ends when location is deleted after some time | |||
* BoS quests bug fixes (WIP) | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12763.0 12 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Fixed [[Barley]] gathering | |||
* Alarm post added to [[Hub]] for caravan announcements (taken from radio channel 1) | |||
* Fixed missing update on [[Charisma]] party size check while traveling | |||
* Some other fixes | |||
Run updater to get few new files. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12664.0 05 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Oldschool famous [[Junk]] barrel added | |||
* Fixed economic crisis causing some NPCs to be broken recently | |||
* [[Companions]] should no longer block doorways in [[San Francisco]] | |||
* Razor now upgrades Throwing Knives to Poisoned Throwing Knives | |||
* Caravan guards fixed | |||
* Disabled changing armor while in combat | |||
* Disabled shift+click drop on armor slot | |||
* Changed [[The World|Worldmap]] party size formula to: | |||
** Group size = [Leader's Charisma] + [1 if leader has [[Magnetic Personality]] support perk] + 2 | |||
** This formula applies only when walking on foot, max group size = 10 (including leader) | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=12592.0 02 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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Some fixes and ninjafixes, including: | |||
* Fake "you have gone up a level" message should no longer appear | |||
* Characters should no longer remain in "off" state in key locations like [[Hub]], [[NCR]], Adytum, SF | |||
|} | |||
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! [http://forum.fonline-reloaded.net/index.php?topic=12578.0 01 September 2017] - Posted by [[User:Kilgore|Kilgore]] | |||
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| Important | |||
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to [[Changelogs|changelog]] but most of changes are WIP. | |||
* Due to nature of changes previous builds, guides, wiki content will be outdated for some time. [[File:Yes_check.png]]Henry | |||
* Changelog is only partial and doesn't include many changes, especially many new [[Quests]] and [[Jobs]]. | |||
* Server has been wiped as it was far behind from what we are working on and therefore maintaining an outdated game was becoming pretty much pointless and stalled the development process. | |||
General Changes: | |||
* Game now uses newer '''FOnline SDK''' revision, downloading new client is required | |||
* Minimum [[Character]] name text length is now 3 [[File:Yes_check.png]]Henry | |||
* [[Character]] [[Levels|level]] is now visible for all players [[File:Yes_check.png]]Henry | |||
* Added new [[Crafting]] materials [[File:Yes_check.png]] | |||
* Completely reworked [[Crafting]] recipes, requirements and resulting experience - it's now based on requirements | |||
* Removed resources from [[Bases]], added more in towns [[File:Yes_check.png]]Henry | |||
* Removed low-level player protection in encounters | |||
* Character can have more than 10 tents [[File:Yes_check.png]]Henry | |||
* Private mines are no longer private, but visible to all players on [[The World|world map]] [[File:Yes_check.png]]Henry | |||
* Encounters have a chance to spawn '''powerful enemies''' - they might drop items with bonus [[File:Yes_check.png]]Henry | |||
* Encounter NPCs drop only broken armors if any, they drop weapons in good condition 30% of time, and have a chance to drop other items | |||
* [[Poisoned|Poison]] is now dangerous and also stops HP regeneration [[File:Yes_check.png]]Henry | |||
* Sneaked characters are now partially transparent for every player | |||
* Smoking animation added for few character models (male) [[File:Yes_check.png]]Henry | |||
* Smoking no longer requires a lighter; but if someone has cigarette pack in his hand, you can use [[Lighter]] on him/her [[File:Yes_check.png]]Henry | |||
* Changed experience for lockpicking doors/containers | |||
* Elevators are now usable in [[Turn-Based]] mode | |||
* Elevators can transport up to 3 people, who tagged person using elevator, are not in combat, in his/her [[Sight]] and within max. 5 hexes distance - [[Real-Time]] only | |||
* [[Radio]] channel 1 is now [[Caravans]] broadcast channel, gives info about arrivals & departures, receiving-only [[File:Yes_check.png]]Henry | |||
* [[Radio]] channel 2 is now [[Hinkley]] broadcast channel, gives info about started matches, kills and winners, receiving-only [[File:Yes_check.png]]Henry | |||
* Deleted [[Character]]s are now removed from factions terminals | |||
* Accepted members can be demoted now [[File:Yes_check.png]]Henry | |||
* Traders now pay 20% price for items they wouldn't accept otherwise | |||
* New player faction names added [[File:Yes_check.png]]Henry | |||
Interface: | |||
* Displaying '''Faction Emblems''' - they are managed via updater | |||
* Namecolorizing is now managed and updated via updater; if you want to use your custom namecolorizing, change PublicNamecolorizing.txt to CustomNamecolorizing.txt which overrides public file | |||
* Ability to change walls/roofs transparency without editing graphic files, as an alternative to hiding them completly: | |||
** Reloaded.cfg->[Reloaded]->WallRoofTransparency : transparency percentage (default: 25%) | |||
** Reloaded.cfg->[Bindings]->ToggleWallRoofTransparency : turns transparency on/off | |||
* Ping/FPS is now visible on screen - can be configured | |||
Combat: | |||
* New burst mechanics for weapons with burst spread; bullets distribution now depends on distance | |||
* New bypass mechanics | |||
* Player is always de-sneaked at the end of his turn in [[TB]] battle [[File:Yes_check.png]]Henry | |||
* Single shot attacks using weapons with aim mode disabled by [[Fast Shot]] has a chance to hit random body part [[File:Yes_check.png]]Henry | |||
No Drop: | |||
* Player characters no longer drop carried items on [[Death]] [[File:Yes_check.png]]Henry | |||
* Weapon "drops" now transfer items to inventory instead of dropping them on the ground [[File:Yes_check.png]]Henry | |||
* Armors are no longer destroyed by some death effects | |||
* Players above 24 level lose some [[Experience Points]] on [[Death]] (less if killed by player) [[File:Yes_check.png]]Henry | |||
* Added armor/weapon [[Deterioration]] penalty on player's [[Death]], depending on death type [[File:Yes_check.png]]Henry | |||
[[Town Control]]: | |||
* Timer removed; faction takes control instantly, requires 5 geared members in TC zone to take town and 3 to maintain control; town can't be taken if controlled by other faction that has at least 3 geared members in TC zone | |||
* There is a check for maintaining control every minute, control is lost after 3 failed checks in a row | |||
* Min. armor condition for captors changed from 20 to 50 | |||
* Max militia changed to 10; every 5 minutes 1 militia will spawn up to max 10 | |||
* Control is taken with existing militia if no player gang is controlling it | |||
* Locker is not cleared on taking/losing town | |||
* Town Control rewards: | |||
** Some items typical for town spawn every 5 minutes | |||
** 10% of trade value with NPC | |||
** 10% value of items crafted in town | |||
** 25% of scavenged items in town | |||
* Members of controlling faction get following rewards when present in town: | |||
** [[Experience Points]] every 5 minutes | |||
** Additional 10% experience from items crafted in town | |||
** Other rewards are on to-do list, like experience from quests finished in town, discounts on town services etc | |||
* More changes coming... | |||
Content: | |||
* Many new [[Quests]] (also repeatable) and [[Jobs]]; discover them on your own | |||
* [[Starting Location]] changed (map made by Cerberix, thank you very much, great work) [[File:Yes_check.png]]Henry | |||
* [[Lander's Point]] added as Tutorial location where new players can learn how to play the game; it is optional though very recommended for new players [[File:Yes_check.png]]Henry | |||
* [[Blood-Soaked Heroes|Main quest]] added | |||
* [[Brotherhood of Steel]] chain quest and new locations added [[File:Yes_check.png]]Henry | |||
* Town containers now spawn some low-level stuff randomly | |||
* Various quest encounters added | |||
* Music is now included in client | |||
* New player [[Bases]] [[File:Attention.png]] (Mansion needs to be added - what else?) | |||
* [[Depot Base]] and [[Trapper Camp Base]] can be bought for [[Caps]] in [[Klamath]], [[Scrapheap Base]] in [[Redding]], [[Outpost Base]] in [[Junktown]] | |||
* Added [[Player Farm]]s [[File:Yes_check.png]]Henry | |||
* Blackjack and hookers added | |||
* New skins added | |||
* Large map changes, various mobile NPCs and town micro-events added | |||
* Raiders farm location added | |||
* Train stations are now visible [[File:Yes_check.png]]Henry | |||
* [[Homesteaders]] hired in base can now gather [[Xander Root]] and [[Broc Flower]] [[File:Yes_check.png]]Henry | |||
* Disabled spawning [[Predators]] in encounters [[File:Yes_check.png]]Henry | |||
* Various [[Gambling]] minigames added (Pool, Risk and others) | |||
* Player-Driven Caravans - buy a caravan cart and sell it in another location for profit | |||
** Every encounter is forced | |||
** You can get caravan-only encounters and caravans in encounters are visible from [[The World]] map | |||
* Added gear check for [[Caravans]] | |||
* Added sounds for unarmed combat | |||
* [[Explore the Stranded Ship]] quest is now repeatable [[File:Yes_check.png]]Henry | |||
Skills: | |||
* [[Scavenging]] passive skill added; you can find materials using [[Tool]] on various objects [[File:Yes_check.png]]Henry | |||
* [[Sneak]] skill cap changed to 270% [[File:Yes_check.png]]Henry | |||
* Disabled [[Steal]] on players and followers [[File:Yes_check.png]]Henry | |||
Other Character Stats: | |||
* [[Armor Class]] completely reworked | |||
* Base poison resistance changed to 3% per each [[Endurance]] point | |||
* Characters with odd value of [[Agility]] will get +1 Move AP in [[TB]] combat | |||
[[Traits]]: | |||
* [[Small Frame]] removed [[File:Yes_check.png]]Henry | |||
* [[One Hander]] - +20% to chance to hit when using 1-handed weapons, -40% when 2-handed weapons. Adds +5 flat damage for 1-handed, range weapons [[File:Yes_check.png]]Henry | |||
* [[Kamikaze]] - +10% final damage, -10 DR every type [[File:Yes_check.png]]Henry | |||
* [[Heavy Handed]] - +5 flat damage, -20 critical power, [[Strength]] roll to knock down your opponent [[File:Yes_check.png]]Henry | |||
* [[Fast Shot]] - -1 AP cost for 1-handed aimed weapons, -2 [[AP]] cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part | |||
* [[Bloody Mess]] now causes targets to die at 0 and less HP (but it applies to Bloody Mess character as well) [[File:Yes_check.png]]Henry | |||
* [[Chem Reliant]] - doubled duration of drug effects, but -1/3 to current hit points healed with items [[File:Yes_check.png]]Henry | |||
* [[Chem Resistant]] removed [[File:Yes_check.png]]Henry | |||
Perks: | |||
* [[Explorer]] perk now reveals whole [[The World|world map]] [[File:Yes_check.png]]Henry | |||
* Field Medic perk allows to see [[First Aid]]/[[Doctor]] timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time | |||
* Players are now able to heal knockout with [[Doctor]] skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer | |||
* Removed [[Awareness]] perk, it's built-in functionality now | |||
* Removed [[Bonus Move]] perk, now every character has +2 move AP | |||
* Removed [[Earlier Sequence]] perk, now every character has +2 base [[Sequence]] | |||
* Fixed [[In Your Face!]] perk | |||
* [[Stealth Girl]] support perk now works for both [[Stealth Boy]] and [[Motion Sensor]] | |||
* [[Pyromaniac]] is now leveling perk | |||
* New [[Support Perks]]: | |||
** [[Fortune Finder]] | |||
** [[Scrounger]] | |||
** [[Kama Sutra Master]] | |||
** [[Alcohol Raised HP]] | |||
** [[Vault City Inoculations]] | |||
** [[Way of the Fruit]] | |||
* Changes to Leveling Perks: | |||
** [[More Critical]] - can now be taken also with Close Combat 100% | |||
** [[Quick Pockets]] level requirement lowered to 3 | |||
** [[Toughness]] - changed from normal type damage to all damage, DT bonus lowered from 2 to 1 | |||
** [[Even More Criticals]] - can now be taken also with Close Combat 125% | |||
** [[In Your Face!]] - perk level requirement lowered from 9 to 6 | |||
** [[Closed Combat Master]] - merged [[Bonus HtH Damage]] and [[Better HtH Criticals]] | |||
** [[Bonus Ranged Damage]] - merged 9 and 12 lvl [[Bonus Ranged Damage]] | |||
** [[Sharpshooter]] - merged [[Sharpshooter]], [[Hit the Gaps]] and [[Right Between the Eyes]] | |||
** [[Medic]] - merged Healer and Medic | |||
** [[Field Medic]] - merged [[Living Anatomy]] and [[Healer+]] | |||
** [[Heave Ho!]] - merged Heave Ho! and Heave Ho!! | |||
** [[Pyromaniac]] - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost | |||
** [[Better Criticals]] - merged [[Better HtH Criticals]] and [[Better Criticals]] | |||
** [[Lifegiver]] - each rank gives 30 [[HP]], [[Endurance]] requirement removed | |||
** All Gain [[SPECIAL]] perks ([[Gain Strength]], [[Gain Perception]], etc) now add 2 points rather than only 1 | |||
** [[Dodger]] - merged Dodger and Dodger+, has 2 ranks instead | |||
** [[Dodger]] perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons) | |||
** [[Iron Limbs]] - merged [[Tree Trunk Thighs]] and [[Iron Grip]] | |||
** [[More Ranged Damage]] - damage per bullet increased from 3 to 4 | |||
** [[Livewire]] - doesn't work with two-handed guns from SG, BG, EW class | |||
** [[Bonus Rate of Attack]] - merged [[Bonus HtH Attacks]] and [[Bonus Rate of Fire]] | |||
Items: | |||
* Items can be now upgraded (+1 bonus) at NPCs for 10k [[Caps]], but with a chance of: | |||
** Destroying item | |||
** Fixing item | |||
** Or no result | |||
* Ammunition can be now dismantled for resources | |||
* Dermal, Phoenix and Nemean [[Implants]] have effect lowered by 50% | |||
* [[Advanced Power Armor]]/Helmet can be obtained, with stats of previous [[Hardened Power Armor]]/Helmet | |||
* Explode DT/DR bonus removed from helmets | |||
* [[Stealth Boy]] is no longer stackable, gives +30% [[Sneak]] skill when active, is recharged with MFC/SEC | |||
* [[Marked Deck of Cards]] now shows one of two cards randomly (red Queen) | |||
* [[Deck of Cards]] now shows one of 52 cards | |||
* [[Magic 8-Ball]] has now 20 possible answers instead of Yes/No - use [[Caps|bottle cap]] to flip it | |||
* Removed batch limit from [[Still]], [[Nuka-Cola Machine]] and [[Cigarettes Crafting Machine]] | |||
* [[XL70E3]] is now rare weapon (has been boosted) | |||
* [[Assault Rifle]] has previous stats of [[XL70E3]] | |||
* [[H&K G11E]] is now a rare weapon (has been boosted) | |||
* [[Minigun]] has previous stats of [[Avenger Minigun]] | |||
* [[Avenger Minigun]] has now +10% min/max damage bonus, not craftable | |||
* [[H&K CAWS]] has previous stats of [[Pancor Jackhammer]] | |||
* [[Pancor Jackhammer]] has now +10% min/max damage bonus, not craftable | |||
* [[FN FAL (Night Sight)]] was removed | |||
* [[FN FAL]] changed to no-spread rifle | |||
* [[FN FAL HPFA]] is now like [[FN FAL]] with 10% min/max damage bonus, not craftable | |||
* [[H&K P90c]] has now Accurate weapon perk | |||
* [[H&K G11]] is now like [[H&K P90c]] but with 10% min/max damage bonus | |||
* [[YK32 Pulse Pistol]] added to crafting table | |||
* [[Molotov Cocktail]] damage type changed to fire | |||
* [[Rad-X]] now gives 20% radiation resistance | |||
* [[Vehicles|Cars]] parked in towns now have 2-minutes [[Lockpick]] protection | |||
* There is a warning displayed when armor's condition is low | |||
* Added new [[Blueprints]]: [[Grenade (Fire)]], [[Laser SMG]], [[YK32 Pulse Pistol]], [[Thermal Leather Armor]] | |||
* Added fire on ground effect for [[Grenade (Fire)|Fire Grenades]] and [[Molotov Cocktail]] | |||
New Items: | |||
* [[Poisoned Throwing Knife]] | |||
* [[Grenade (Fire)]] | |||
* [[Laser SMG]] | |||
* [[Laser Support Weapon]] | |||
* [[Frag Mine|Anti-Personnel Mine]] | |||
* [[Thermal Leather Armor]] | |||
* [[Black Robe]] | |||
* [[Binoculars]] | |||
Other: | |||
* A lot of fixes everywhere | |||
* Probably lots of bugs, exploits and broken stuff | |||
* Barber/skin changes: | |||
** Reworked the way how critter animations are assigned; introducing system which allows to prepare skins for players in more comfortable way (by automatic some of common tasks) and allows easy spotting of possible mistakes | |||
** Whenever possible, similar animations was merged into one skin; different animations activate depending on currently equipped armor. Lot of human skins starts fusing player animations when wearing fitting armors - usually Metal/Combat Armor or better, but that's not a strict rule. Animals keep base animation (with few exceptions) despite of armor used | |||
* In few cases running limitation is enforced - ghouls won't be able to run even when wearing Combat Armor or better; remember to read skin description before buying | |||
Further Plans: | |||
* Additional [[PvP]] modes/locations: [[Base Control]], Domination | |||
* Further map modifications (some of current maps are *VERY* temporary) | |||
* Large dungeon with full loot enabled | |||
|} | |||
==RELOADED: Season 2 '''<span style="color:orange">The Recent Past</span>'''== | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=11195.0 30 August 2016] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Recent exploits hopefully fixed | |||
* [[NPC]] followers can attack players again - but only in [[Tent]]s and [[Bases]] | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=11176.0 27 August 2016] - Posted by Kilgore | |||
|- | |||
| Combat implant modules can be now bought at Dr Fung in San Francisco: | |||
* Nemean module - 750k bottle caps | |||
* Dermal/Phoenix module - 500k bottle caps | |||
* Character level 30 is required in order to buy any implant module | |||
Removed Bozars/Vindicators as a possible reward from [[Deliver the Gun Runners Package|Courier Box quest]]. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=10828.0 19 June 2016] - Posted by Kilgore | |||
|- | |||
| Changes in the previous update have been reverted: | |||
* SPECIAL implant modules can be now bought at Dr Fung in San Francisco for 250.000 bottle caps each | |||
* Character level 30 is required to buy | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=10824.0 7 April 2016] - Posted by Kilgore | |||
|- | |||
| Changes in the previous update have been reverted: | |||
* Full loot enabled (players drop everything on death!) | |||
* Weapon drops on the ground after a proper critical hit | |||
* PvP steal enabled again | |||
'''BE CAREFUL!''' With full drop enabled again, you will lose all items you're carrying if you get killed. We will not refund any lost items. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=10378.0 1 April 2016] - Posted by Kilgore | |||
|- | |||
| Small Few Changes | |||
* Full loot disabled (players drop nothing on death) | |||
* Weapon "drops" to inventory, not on the ground | |||
* PvP steal disabled | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=9080.0 19 September 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
Town Control changes: | |||
* Militia enabled in all TC towns; cost: 750 caps per guard; will react to murderers and thieves if town laws are properly set; max. 8 guards per town; | |||
* Weapon-carrying laws have no effect (militia will not shoot armed strangers with weapons equipped) | |||
New Reno underground locker spawns: | |||
* one of armors (regular Desert CA/Helmet, Brotherhood CA/Helmet, NCR CA/Helmet, Enclave CA/Helmet, buffed Tesla Armor/Helmet, Combat Armor/Helmet Combat Armor/Helmet Mk II, Metal Armor/Helmet Mk II), | |||
* if no armor is spawned, then it spawns one buffed weapon (Rocket Launcher, Plasma Rifle, Gatling Laser, Super Sledge, Sniper Rifle, .223 Pistol, P90c, Pancor Jackhammer, LSW, M60, Avenger Minigun, Improved Flamethrower, Laser Rifle Ext. Cap., Wakizashi Blade, Grenade Launcher), | |||
* 10% chance for some 2mm EC, 4.7mm Caseless, Shotgun Dragon's Breath Shells or Hypos, | |||
* note: buffed means Advanced or Unique. | |||
New Reno Commercial & Warehouse lockers spawn: | |||
* same as above; | |||
* in addition, there is 2% chance to spawn an implant or one of following items: Hardened Power Armor/Helmet, Power Armor/Helmet, Bridgekeeper's Robe, Turbo Plasma Rifle, Alien Blaster, Bozar, G11E, Gauss Pistol/Rifle, Vindicator Minigun | |||
* Changed expected spawn rate in Warehouse/New Reno lockers from 30 minutes to 20 minutes | |||
* Added few slags guarding locker at New Reno Commercial. Watch your step there - they are powerful enemies and will kill you on sight. | |||
Other changes: | |||
* Faction rank is now shown for all ranks. | |||
* Some hex-throw and hex-shoot fixes. | |||
* Fixed an exploit that allowed to join more followers than allowed in caravan runs. | |||
* Mutants in Ares will now instantly attack sneaked characters when detected. | |||
<u>Further changes 17/10/2015</u> | |||
* Max. militia decreased to 6 guards, | |||
* Militia cost is now 1000 per guard. | |||
<u>Further changes 6/12/2015</u> | |||
* Militia can no longer be bought, it only respawns after some time. | |||
<u>Further changes 17/12/2015</u> | |||
* Book of Achievement displays (USED) if it has been used by another player and assigned to his character, | |||
* Book of Achievement displays info about remaining levels in description, | |||
* Displaying item description in player/player trade window has been improved. | |||
<u>Further changes 31/12/2015</u> | |||
* Fixed a bug where hexshooting would ignore DR ammo mod - more details [http://forum.fonline-reloaded.net/index.php?topic=9753.0 here]. | |||
<u>Further changes 16/01/2016</u> | |||
* Stats of NCR Police uniform were nerfed. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=8631.0 8 August 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* G11 and Solar Scorcher on ground graphics fixed. | |||
* Added custom graphics for resources and some misc items. | |||
* Fixed Louisville Slugger damage as in wipe changelog (24-60). | |||
* It is no longer possible to make slaves drop explosives via command. | |||
* Double Experience event starts now - [http://forum.fonline-reloaded.net/index.php?topic=8613.0 see this thread] for details. | |||
Use Updater.exe to receive updated reloaded004.zip file. | |||
As always, post bugs with new graphics in this thread if you come across any. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=8379.0 19 July 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Added an option to buy any custom skin at Barber for 2500 caps. | |||
* [[H&K P90c]] kept in either slot now gives -100 penalty to [[Sneak]] as intended. [[File:Yes_check.png]]Henry | |||
* Fixed a bug where rifle kept in secondary slot would not give penalty to [[Sneak]] skill. | |||
* Tattoo no longer requires being older than 18. [[File:Yes_check.png]] | |||
* Fixed a bug where you could raise [[Reputation]] with [[Gun Runners]] too much. | |||
* Fixed a bug where low [[Intelligence]] character was unable to speak with Smitty in [[Den]]. | |||
Please note: skin-buying feature will be reworked to something more appropriate for the next session. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=8162.0 02 July 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Added preview/enter button to new grid in northern part of [[Broken Hills]]. | |||
* Changed/fixed distribution of bullets in burst attacks in cases where one bullet in volley misses target. | |||
* Fixed missing "inhales jet" floating text when using [[Jet]]. | |||
* Fixed on-screen timeouts disappearing faster then they should. | |||
* At [[Hinkley]], increased amount of ammo distributed when fights begin. | |||
* At [[Hinkley]], added [[Drug Antidote]] and "Full set" options to barman. | |||
* At [[Hinkley]], rockets fired (and grenades thrown) with hex shooting will no longer explode outside of arenas. | |||
* At [[Hinkley]], players will no longer lose armors/weapons when they die with explosion/pulse animation. | |||
* At [[Hinkley]], fixed some missing blockers. | |||
INTERFACE CUSTOMIZATION | |||
* Added '''CenterChosen''' keybind that will center screen instantly on your character (instead of screen slide from Home button). | |||
* Add it to [Bindings] section of '''FOnline2238.cfg''' file. Example: '''CenterChosen=Ctrl 3''' | |||
* Added ability to define type of on-head [[Awareness]] in '''FOnline2238.cfg''' file in [2238] section by: '''OnHeadAwareness=1''' (default) | |||
POSSIBLE VALUES | |||
* 0 - Completely off (might increase performance on wooden pc) | |||
* 1 - Numbers over head (stars will still be displayed on town preview screen) | |||
* 2 - Stars over head | |||
TIMEOUTS DISPLAY | |||
* You can define style of timeouts displayed on screen by adding TimeFormat in [Timeouts] section int FOnline2238.cfg file. Example: TimeFormat=1 | |||
TimeFormat Values | |||
* 0 - 7:00:00, 7:00, 7 (default) | |||
* 1 - 7:00:00, 7:00, 7s | |||
* 2 - 7:00:00, 7:00, 7 sec | |||
* 3 - 7:00:00, 7:00, 7 seconds | |||
* 4 - 7:00:00, 7:00, 0:07 | |||
* 5 - 7:00:00, 07:00, 00:07 | |||
* 6 - 7h 0m 0s, 7m 0s, 7s | |||
* 7 - 7h 0 min 0 sec, 7 min 0 sec, 7 sec | |||
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on [[Worldmap]] will only use colors settings with default position. | |||
To define custom timeout you can use: | |||
FULL CUSTOMIZATION | |||
* CustomTimeout#=PositionX PositionY SpacingX NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB FontType ShowName | |||
** Example 1: '''CustomTimeout11=22 300 72 120 50 230 200 120 10 4 false''' | |||
** Example 2: '''CustomTimeout16=366 -344 92 10 110 200 120 170 10 7 true''' | |||
ONLY COLORS | |||
* CustomTimeout#=NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB | |||
** Example: '''CustomTimeout13=110 10 200 220 210 10''' | |||
The # Value for Timeouts (missing ones are not used right now): | |||
* 2 - Replication | |||
* 3 - Battle | |||
* 6 - [[Steal]] | |||
* 7 - [[Lockpick]] | |||
* 8 - [[Science]] | |||
* 9 - [[Repair]] | |||
* 10 - [[Doctor]] | |||
* 11 - [[First Aid]] | |||
* 12 - [[Cigarettes]] | |||
* 13 - [[Nuka-Cola]] | |||
* 14 - [[Beer]] | |||
* 15 - [[Mentats]] | |||
* 16 - [[Buffout]] | |||
* 17 - [[Psycho]] | |||
* 18 - [[Jet]] | |||
FontType Values (other than mentioned are not suitable for timeouts): | |||
* 4 - SPECIAL | |||
* 5 - Fallout | |||
* 6 - Thin | |||
* 7 - Fat | |||
* 8 - Big | |||
NEW GRAPHICS FOR ITEMS (by VVish) | |||
* VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b. | |||
* Archive contains images for items on the ground, also known as '''ground sprites'''. | |||
* The following items now have proper appearances when laying on the ground: | |||
** Ammo - 49 new images. | |||
** Craft - 48 new images. | |||
** Drugs - 37 new images. | |||
** Guns - 85 new images. | |||
** Miscellaneous - 34 new images. | |||
** Bonus - 2+2 desert armor sprites. | |||
* Credits: | |||
** ZGreen - used some ideas of graphics positioning and colorizing, also [[Sledgehammer]], [[Vindicator]] and a bit more pictures. | |||
** BlindBandit - minor help + [[Psycho]] picture. | |||
** Onique Oyer - some of her works were re-done and improved to fit FOnline: Reloaded's quality requirements. | |||
** Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics were in use and also re-done. | |||
** VVish - main artist. | |||
IMPORTANT | |||
* Use Updater to download '''reloaded004.zip''' file. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7870.0 01 June 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7823.0 28 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7567.0 10 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7552.0 09 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7503.0 06 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7471.0 04 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7447.0 03 May 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7297.0 26 April 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* New stuff here... | |||
|} | |||
==RELOADED: Season 1 '''<span style="color:red">The Past</span>'''== | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=7160.0 28 March 2015] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Implant modules can be now bought at Dr Fung in San Francisco: | |||
** Nemean module - 750.000 bottle caps, | |||
** Dermal/Phoenix module - 500.000 bottle caps, | |||
** SPECIAL module - 250.000 bottle caps. | |||
* Character level 30 is required in order to buy any implant module. | |||
* Additional locker (same as in New Reno Arms) has been placed in Glow. | |||
* Warehouse has now less guards. | |||
* Added TC window to Klamath from 20.00 to 21.00. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! SUPPLEMENTAL FIXES | |||
|- | |||
|FIXES | |||
* 11 Jan 2015: Decreased critical hit roll bonus of [[Turbo Plasma Rifle]] from +10 to +5, [[File:Yes_check.png]] [[User:Strike|Strike]] | |||
* 11 Jan 2015: [[Steal]] in [[Hub]] is disabled.[[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* 25 Jan 2015: Fixed a bug causing broken base terminal when the first faction base is bought for bottle caps (by mojuk).[[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* 26 Jan 2015: Security fix has been deployed. More info here: http://fonline.ru/forum/threads/4999/ | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=5221.0 13 April 2014] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Players will be always notified about an already existing Turn-Based encounter, despite of their stats, also there is additional warning about an encounter being Turn-Based, | |||
* Added [[Gecko's Breath]] shotgun shells, available at traders, | |||
* [[Followers]] (companions, slaves and mercenaries) will not attack players, even if attacked by them, | |||
* Enabled free barter with mercenaries, | |||
* Lock from lockers in [[Boneyard|Warehouse]] and New Reno Arms removed, | |||
* Added new faction names proposed by players, | |||
* Radio reception is disabled on new items (however default channel 0 stays), | |||
* Fixed a bug causing crashes in [[Modoc]] when using [[Fog of War]], | |||
* Fixed a bug with entering encounters with other players, | |||
* Fixed a bug with changing armors on models 45/128 (Ian/Old Ian), | |||
* Fixed a bug with [[Solar Scorcher]] not showing %chance to hit, | |||
* Fixed a bug with [[Solar Scorcher]] not being reloaded by followers + description of this pistol, | |||
* Fixed a bug with default ammo type for [[Phazer]], | |||
* Fixed a bug with [[Knockback]] perk causing knockout on melee weapons. | |||
TECHNICAL | |||
*Run updater to get new graphics file (updated reloaded001.zip file). | |||
COMMENTS | |||
*The most important change is about followers. This change was going to happen with [[Wipe]], but seeing constant PvE in PvP madness I decided to make it now. After wipe, mercenaries will be allowed to attack players. Not now because I'm aware of the fact that some players have enough funds (from bank interest and other things and exploits that were fixed in the past) to spam mercenaries [[PvP]]. | |||
*For PvE followers work exactly in the same way as before. | |||
FIXES 22/04/2014 | |||
* [[H&K CAWS]] burst changed to 5, max capacity to 15, | |||
* [[Pyromaniac]] will not affect shotgun fire ammo (it will be working again after wipe, with changed Pyromaniac perk) | |||
* [[Sneak]] penalty should be calculated properly for NCR, Enclave, Desert Combat Armors and Bridgekeeper's Robe, | |||
* TB-only warning removed when approaching "new" encounter. | |||
FIXES 15/07/2014 | |||
* Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk) | |||
* Fixed a bug with multiple detonations near doors. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=5076.0 30 March 2014] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* All combat and power helmets have radio equipped now (only new items) | |||
* Default channel for all radios is set to 0 | |||
* [[Radio]] reception is enabled by default | |||
* Fixed bonus for Desert Helmet and NCR Combat Helmet | |||
* [[Knockback]] perk changed to [[Penetrate]] perk for [[Mega Power Fist]]s and [[Power Fist]]s [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* [[Boneyard|Warehouse]] locker can be opened only after guards are dead | |||
* [[Boneyard|Warehouse]] guards are more aggressive now | |||
* Few computers with [[Electronic Parts]] added inside [[Vault 15]] (Level 1) | |||
* [[Vault 15]] has two additional containers spawning weapons with limited bonuses (and an additional guard) | |||
* Additional ammunition spawns in [[Vault 15]] and [[Boneyard|Warehouse]] basement | |||
* Added kill counter for [[Pashtshuur]]s | |||
* [[Mirrored Shades]] can be found again | |||
* Volume for [[Pashtshuur]] and Plant Spikes changed to 0 | |||
* Fix: [[Gun Runners Caravan Package|Gunrunners quest with mutants]] is now repeatable [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Fixed a bug with [[Special Encounter|Ruined Military Bunker]] location not being removed (will affect only new locations) | |||
* Hardened Power Helmet crit mod changed from -27 to -30 | |||
* [[Special Encounter]]s can't be found in areas without normal encounters (like town zones) | |||
* Few dialogue and description fixes | |||
COMMENTS | |||
* Minor things, mostly bugfixes. Thanks to those who reported (Seki, Илюха, Mighty) | |||
* More to come | |||
Additional changes to FO2238Config.exe tool: | |||
* Fog of War enabled by default, all you need to do is setting a hotkey via tool and use it in game (no further .cfg editing required) | |||
* You can set hotkeys for using following items: [[First Aid Kit]], [[Field Medic First Aid Kit|Field Medic Kit]], [[Hypo]], [[Doctor's Bag]], [[Paramedics Bag]], [[Motion Sensor]] (On/Off), [[Stealth Boy]] (On/Off), Detonator, [[Radio]] | |||
TECHNICAL | |||
* Use updater to download new FO2238Config.exe | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=4641.0 09 March 2014] - Posted by cubik2k | |||
|- | |||
| GENERAL | |||
* [[4.7mm Caseless]] Ammo - [[DR]] mod changed from -20 to -15 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* [[H&K G11]] damage increased from 10-20 to 21-34, burst increased from 5 to 9 bullets [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* [[H&K G11E]] damage increased from 13-23 to 27-41, burst increased from 7 to 9 bullets [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed HK G11/HK G11E mag capacity from 50 to 45 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* [[Phazer]] damage changed to [[EMP]], ammo changed from [[SEC]] to [[MFC]] [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* [[Plasma Rifle]] has +5 critical roll bonus now [[File:Yes_check.png]] [[User:Strike|Strike]] | |||
* Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed | |||
* [[Knockback]] perk for melee weapons fixed | |||
* Some doors have now HP and require multiple explosives to be destroyed (currently only one inside Ruined Bunker, more in the future) | |||
* Slags enemies added, replaced deathclaws in warehouse and enemies inside V15 | |||
* Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses | |||
* Changed behavior of Desert Hunters to a bit less aggressive | |||
* Renegades carry [[Super Stimpaks]] and Combat Armor Mk2 now | |||
* Lowered stats of some Clothes to LA/LAmk2 stats | |||
* Added NCR Combat Helmet, replaced [[Mirrored Shades]] with it wherever it spawned with NCR Combat Armor | |||
* Added a possibility to equip companion with Desert Combat Armor/Helmet and NCR Combat Helmet | |||
* Added new faction names proposed by players | |||
* Minimum level required to find new encounter (3+ players) changed from 12 to 9 (same as with caravan quest) | |||
Changes to Ruined Military Base: | |||
* Added new Sentry Bots, changed weapons and stats of other bots | |||
* Boss added | |||
* Many changes with doors and lockers | |||
* Extended the area where the location can spawn, and added info where it spawned | |||
* Bug with TB and elevators fixed | |||
* Some keys will disappear after use | |||
* Fixed a bug with dead body's location in case it was entered with a vehicle | |||
* Added some music | |||
Changes to Stranded Ship quest: | |||
* Added a special Mr Handy enemy (boss) on level 3 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed loot in some boxes (random items with bonuses possible) [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
Changes to Gunrunner Quest: | |||
* Mutants improved, added a special Super Mutant (boss) | |||
* Changed loot in some lockers (random items with bonuses possible) | |||
* Experience reward increased to 4000 [[xp]] | |||
TECHNICAL | |||
* Run updater to get new graphics file (updated reloaded002.zip file) | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! [http://forum.fonline-reloaded.net/index.php?topic=4641.0 16 February 2014] - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Added new dungeon appearing in Special Encounter. Location will be removed after 24 real hours, some challenges and good loot inside (including random implant module) [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Decreased [[Hit Points]] of new (those harsh from previous update) encounter groups by 35% and few other minor changes | |||
* Improved stats of Caravan Leader ([[Hit Points]] and resists, also he cannot drop weapon) | |||
* Changed weapons carried by Caravan Guards from [[Assault Rifle]] to [[14mm Pistol]] and [[Combat Shotgun]] to [[.223 Pistol]] | |||
* Robots and turrets are now vulnerable to EMP ammunition and grenades | |||
* Increased damage of Pulse Grenade to 150-300 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed shotgun EMP ammo dmg mod from 2/1 to 3/2 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed 4.7mm Caseless ammo: [[DR]] from -10 to -20 [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed Pulse Rifle perk from [[Penetrate]] to [[Long Range]] [[File:Yes_check.png]] [[User:Henry|Henry]] | |||
* Changed various stats of robots | |||
* Added encounters with Desert Hunters group | |||
* Added Desert Combat Armor and Helmet with stats similar to CA but better vs explode | |||
* Updated description of green shotgun ammunition | |||
* Added new faction names | |||
* Changed Bridgekeeper's Robe to red color | |||
* Some clothes have improved stats now | |||
* Fixed a bug where [[Modoc]] Raiders would drop V13 suit | |||
* Changed default ammo type from JHP to AP for some weapons | |||
* Bank interest disabled [[File:Yes_check.png]] [[User:Strike|Strike]] | |||
* Fixed a bug with New Reno Arms basement spawn | |||
* Changed basement with boxing ring in New Reno for an upcoming event | |||
* No-PvP mode for [[Hub]] Downtown enabled | |||
* Bug with Fiber Plant, Fruit Plant and Meat Table regeneration hopefully fixed | |||
* Militia disabled in all TC towns [[File:Yes_check.png]] [[User:Strike|Strike]] | |||
TECHNICAL | |||
* Use updater to get new file (reloaded002.zip) | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! [http://forum.fonline-reloaded.net/index.php?topic=4503 09 February 2014] - Posted by Kilgore | ! [http://forum.fonline-reloaded.net/index.php?topic=4503 09 February 2014] - Posted by Kilgore | ||
|- | |- | ||
| GENERAL | | GENERAL | ||
* [[Stonewall]] perk now protects against knockdown from grenades, rocket explosions and shotgun bursts, chance to avoid knockdown is based on [[Strength]], 10 ST gives roughly 95% chance, 9 ST - 80%, 8 ST - 60%, 7 ST - 40%, 6 ST - 20% | * [[Stonewall]] perk now protects against knockdown from grenades, rocket explosions and shotgun bursts, chance to avoid knockdown is based on [[Strength]], 10 ST gives roughly 95% chance, 9 ST - 80%, 8 ST - 60%, 7 ST - 40%, 6 ST - 20% [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* [[Turbo Plasma Rifle]] has now +10 crit roll | * [[Turbo Plasma Rifle]] has now +10 crit roll [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Shotguns can cause knockdowns up from 10 hexes (previously 7) | * Shotguns can cause knockdowns up from 10 hexes (previously 7) [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Shotguns now have 10% per bullet chance to knockback (previously 20%) [[File:Yes_check.png]] [[User:Strike|Strike]] | |||
* Decreased exp from ghouls, changed some stats of various critters in encounters | * Decreased exp from ghouls, changed some stats of various critters in encounters | ||
* Added many new enemies in encounters, which appear only for groups of three players or larger, and for caravans. Players are required to have at least 12th character level: | * Added many new enemies in encounters, which appear only for groups of three players or larger, and for caravans. Players are required to have at least 12th character level: [[File:Yes_check.png]] [[User:Henry|Henry]] | ||
** Mad Warriors | ** Mad Warriors | ||
** Dead Walkers | ** Dead Walkers | ||
Line 27: | Line 1,083: | ||
* Added encounters on islands | * Added encounters on islands | ||
* Changed animation for .223 and 14mm pistols (SMG -> pistol) | * Changed animation for .223 and 14mm pistols (SMG -> pistol) | ||
* Decreased [[Pancor Jackhammer]] burst from 6 to 5 and mag capacity from 24 to 20, | * Decreased [[Pancor Jackhammer]] burst from 6 to 5 and mag capacity from 24 to 20, [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Changed DR mod of green shotgun ammo from -40 to -20 | * Changed DR mod of green shotgun ammo from -40 to -20 [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Changed DR mod of purple shotgun ammo from -20 to -25 | * Changed DR mod of purple shotgun ammo from -20 to -25 [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Decreased dmg mod for groin shots by 1, changed various crit effects conditions for head/arm/eyes/groin shots | * Decreased dmg mod for groin shots by 1, changed various crit effects conditions for head/arm/eyes/groin shots | ||
* Additional NPCs will show up in several locations (grave diggers and some drunkards) | * Additional NPCs will show up in several locations (grave diggers and some drunkards) | ||
* Added NPC for checking current position and destination of all caravans. If they are in town, also departure time is shown. Caravan Master was added in [[Hub]], near main grid | * Added NPC for checking current position and destination of all caravans. If they are in town, also departure time is shown. Caravan Master was added in [[Hub]], near main grid | ||
* Warehouse map reworked, it's now bigger and has additional entrance | * Warehouse map reworked, it's now bigger and has additional entrance | ||
* TC windows changed (Redding 21-22, Broken Hills 22-23) | * TC windows changed (Redding 21-22, Broken Hills 22-23) [[File:Yes_check.png]] [[User:Mona|Mona]] | ||
* Added 1% chance to spawn random implant module in TC locker every 30min | * Added 1% chance to spawn random implant module in TC locker every 30min | ||
* Added 40mm grenade to TC locker spawn | * Added 40mm grenade to TC locker spawn | ||
Line 45: | Line 1,101: | ||
** [[Broken Hills]] - reworked Residential area, extended TC zone | ** [[Broken Hills]] - reworked Residential area, extended TC zone | ||
* You can now play Russian Roulette via ~rr command. Needs a loaded magnum in active slot. Don't play it next to guards or they will loot your magnum :D | * You can now play Russian Roulette via ~rr command. Needs a loaded magnum in active slot. Don't play it next to guards or they will loot your magnum :D | ||
* [[Gambling]] capped at 150% | * [[Gambling]] capped at 150% [[File:Yes_check.png]] [[User:Henry|Henry]] | ||
* Companion spawn [[Modoc]], [[Redding]], [[Klamath]], [[Gecko]], [[Broken Hills]] and [[San Francisco]] | * Companion spawn [[Modoc]], [[Redding]], [[Klamath]], [[Gecko]], [[Broken Hills]] and [[San Francisco]] | ||
* Removed starter items from companions | * Removed starter items from companions | ||
* 12 level required to recruit companions | * 12 level required to recruit companions | ||
* Range of [[Improved Flamer]] increased from 8 to 10 hexes | * Range of [[Improved Flamer]] increased from 8 to 10 hexes [[File:Yes_check.png]] [[User:Strike|Strike]] | ||
* Deathclaws in warehouse were boosted (skill% and damage) | * Deathclaws in warehouse were boosted (skill% and damage) | ||
Line 263: | Line 1,319: | ||
** Armors - Rondo | ** Armors - Rondo | ||
** Drugs - Renesco | ** Drugs - Renesco | ||
** Medical stuff - | ** Medical stuff - [[Doc Jubilee]] | ||
** Explosives - Zaius | ** Explosives - Zaius | ||
** Small Guns & Big Guns - Jacob | ** Small Guns & Big Guns - Jacob | ||
Line 285: | Line 1,341: | ||
* Locks can be now used to lock your car if it was lockpicked | * Locks can be now used to lock your car if it was lockpicked | ||
** Works on trunk also | ** Works on trunk also | ||
** Lock's complexity depends on Repair skill of the character that uses it | ** Lock's complexity depends on [[Repair]] skill of the character that uses it | ||
* Increased experience from crafting Tesla Armor to | * Increased experience from crafting Tesla Armor to 320 [[XP]] | ||
* New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet) | * New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet) | ||
* Options to craft 500x .223 and 7. | * Options to craft 500x .223 and [[7.62mm]] ammo added to [[Fix-Boy]] | ||
* Town Control windows in Den and Modoc disabled | * [[Town Control]] windows in [[Den]] and [[Modoc]] disabled | ||
* Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00) | * [[Town Control]] windows enabled in [[Gecko]] (21.00-22.00) and [[Klamath]] (22.00-23.00) | ||
* Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead | * Pick all and drop all hotkeys now require 5 [[Action Points]] to use, cannot be used while knocked out/dead | ||
* OOC chat disabled when character is knocked out or dead | * OOC chat disabled when character is knocked out or dead | ||
* Sneak disabled for Combat/Metal armor users | * Sneak disabled for Combat/Metal armor users | ||
* Weapon in second active slot also counts towards sneak penalty now | * Weapon in second active slot also counts towards sneak penalty now | ||
* Rewards from Caravan quests doubled (both exp and caps) | * Rewards from Caravan quests doubled (both exp and caps) | ||
* Waterpipes added to Barter Ground, faction | * Waterpipes added to [[Barter Ground]], faction [[Bases]], [[Tent]]s and [[Safe House]]s (wherever they were missing - affects only newly founded/constructed [[Bases]]) | ||
* Vertibird landing zones added to | * [[Vertibird]] landing zones added to [[Bases]] (affects only newly founded/constructed bases) | ||
* Changed Light Support Weapon | * Changed [[Light Support Weapon]] | ||
** Damage: 22-37 | ** Damage: 22-37 | ||
** Single Shot Range: 45 | ** Single Shot Range: 45 | ||
Line 370: | Line 1,426: | ||
| GENERAL | | GENERAL | ||
* Removed TC window from Redding and Broken Hills - they can be now captured at any time | * Removed TC window from Redding and Broken Hills - they can be now captured at any time | ||
* Added TC window to Modoc (21.00-22.00) | * Added TC window to Modoc (21.00-22.00) [[File:Yes_check.png]] [[User:Mona|Mona]] | ||
* Added TC window to Den (22.00-23.00) | * Added TC window to Den (22.00-23.00) [[File:Yes_check.png]] [[User:Mona|Mona]] | ||
* Guards from Den removed | * Guards from Den removed | ||
* Decreased price of some blueprints for easier access to them at traders | * Decreased price of some blueprints for easier access to them at traders | ||
Line 419: | Line 1,475: | ||
* Removed the option to buy militia | * Removed the option to buy militia | ||
* One militia NPC will be spawned every 30 minutes (up to 4) | * One militia NPC will be spawned every 30 minutes (up to 4) | ||
* Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action | * Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action [[File:Yes_check.png]] [[User:Mona|Mona]] | ||
* Fixed some evil text in dialogue of Klamath leader | * Fixed some evil text in dialogue of Klamath leader | ||
* Tattoos are always visible | * Tattoos are always visible | ||
Line 709: | Line 1,765: | ||
* Therese in LA - improved reward for book to 500xp | * Therese in LA - improved reward for book to 500xp | ||
* Investigate for the Sad Wife - improved reward from 200xp to 500xp | * Investigate for the Sad Wife - improved reward from 200xp to 500xp | ||
* Repair Becky's | * [[Repair Becky's Craps Table]] - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps | ||
* Delivery quest for Becky - increased reward to 650xp and 150caps | * Delivery quest for Becky - increased reward to 650xp and 150caps | ||
* Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward | * Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward | ||
Line 754: | Line 1,810: | ||
|} | |} | ||
==2238 ( | ==2238 '''<span style="color:brown">Long Ago</span>''' (but not forgotten)== | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! June 28th, 2012 | ! June 28th, 2012 | ||
Line 797: | Line 1,853: | ||
* Adjusted critical hit tables | * Adjusted critical hit tables | ||
|} | |} | ||
==See Also== | |||
* [[News]] | |||
* [[Known Bugs]] | |||
[[Category:Articles]] |
Latest revision as of 21:08, 1 January 2023
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater - see Updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using these:
RELOADED: Season 4 ...is running
Sunday 01 Jan 2023 - Posted by Kilgore |
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FOClassic v7, Reloaded rev 1061 Changes and fixes:
Important: Run UpdaterEx.exe to update your client. |
Friday 08 May 2021 - Posted by Kilgore |
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FOClassic v7, Reloaded rev 1050 Work done by worldremaker, thanks.
NOTE: Run UpdaterEx.exe to Update your client. |
Friday 19 Feb 2021 - Posted by Kilgore |
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|
RELOADED: Season 3
19 September 2020 - Posted by Kilgore |
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Engine: FOClassic v7, Reloaded rev 1008
NOTE: Updating client is not required. |
09 September 2019 - Posted by Kilgore |
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Engine updated to FOClassic v7, Reloaded rev 1002
NOTE: Please run Updater.exe to get new faction.ini file in reloaded002.zip |
1 April 2019 - Posted by Kilgore |
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Engine: FOClassic v7, Reloaded rev 994 April Fools!
Fixes:
|
21 March 2019 - Posted by Kilgore |
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Engine updated to FOClassic v7
Important Note: You need to update the game client via Updater.exe |
06 January 2019 - Posted by Kilgore |
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|
05 January 2019 - Posted by Kilgore |
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|
14 November 2018 - Posted by DocAN |
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|
17 October 2018 - Posted by DocAN |
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15 September 2018 - Posted by DocAN |
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|
09 September 2018 - Posted by Kilgore |
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NOTE: Run Updater.exe to download updated game files. |
08 May 2018 - Posted by Corosive |
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New Quests and Jobs
New Locations Private (Level 24+):
Public
Other Changes
Bug-Fixes
|
02 October 2017 - Posted by Kilgore |
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Notes: Redding map had to be restarted and it's TC locker will not work correctly until next server restart. |
30 September 2017 - Posted by DocAN |
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WIP: PvP reward system, other fixes and adjustments, more dungeons and PvE activities |
17 September 2017 - Posted by Kilgore |
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- Nuka-Cola vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), - Fixed experience loss and weapon Deterioration penalty on various death types. |
11 September 2017 - Posted by Kilgore |
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|
12 September 2017 - Posted by Kilgore |
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Run updater to get few new files. |
05 September 2017 - Posted by Kilgore |
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|
02 September 2017 - Posted by Kilgore |
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Some fixes and ninjafixes, including: |
01 September 2017 - Posted by Kilgore |
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Important
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP.
General Changes:
Interface:
Combat:
No Drop:
Content:
Skills:
Other Character Stats:
Perks:
Items:
New Items:
Other:
Further Plans:
|
RELOADED: Season 2 The Recent Past
30 August 2016 - Posted by Kilgore |
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GENERAL |
27 August 2016 - Posted by Kilgore |
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Combat implant modules can be now bought at Dr Fung in San Francisco:
Removed Bozars/Vindicators as a possible reward from Courier Box quest. |
19 June 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
|
7 April 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
BE CAREFUL! With full drop enabled again, you will lose all items you're carrying if you get killed. We will not refund any lost items. |
1 April 2016 - Posted by Kilgore |
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Small Few Changes
|
19 September 2015 - Posted by Kilgore |
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GENERAL
Town Control changes:
New Reno underground locker spawns:
New Reno Commercial & Warehouse lockers spawn:
Other changes:
Further changes 17/10/2015
Further changes 6/12/2015
Further changes 17/12/2015
Further changes 31/12/2015
Further changes 16/01/2016
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8 August 2015 - Posted by Kilgore |
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GENERAL
Use Updater.exe to receive updated reloaded004.zip file. As always, post bugs with new graphics in this thread if you come across any. |
19 July 2015 - Posted by Kilgore |
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GENERAL
Please note: skin-buying feature will be reworked to something more appropriate for the next session. |
02 July 2015 - Posted by Kilgore |
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GENERAL
POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
The # Value for Timeouts (missing ones are not used right now):
FontType Values (other than mentioned are not suitable for timeouts):
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01 June 2015 - Posted by Kilgore |
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28 May 2015 - Posted by Kilgore |
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10 May 2015 - Posted by Kilgore |
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09 May 2015 - Posted by Kilgore |
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06 May 2015 - Posted by Kilgore |
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04 May 2015 - Posted by Kilgore |
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GENERAL
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03 May 2015 - Posted by Kilgore |
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26 April 2015 - Posted by Kilgore |
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GENERAL
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RELOADED: Season 1 The Past
28 March 2015 - Posted by Kilgore |
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GENERAL
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SUPPLEMENTAL FIXES |
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FIXES
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13 April 2014 - Posted by Kilgore |
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GENERAL
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30 March 2014 - Posted by Kilgore |
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GENERAL
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09 March 2014 - Posted by cubik2k |
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GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
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16 February 2014 - Posted by Kilgore |
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09 February 2014 - Posted by Kilgore |
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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26 September 2013 - Posted by Kilgore |
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22 September 2013 - Posted by Kilgore |
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16 September 2013 - Posted by Kilgore |
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14 September 2013 - Posted by Kilgore |
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09 September 2013 - Posted by Kilgore |
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08 September 2013 - Posted by Kilgore |
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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02 September 2013 (B) - Posted by Kilgore |
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02 September 2013 (A) - Posted by Kilgore |
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 Long Ago (but not forgotten)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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