Changelogs: Difference between revisions
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This is a list of game updates. These are also available [http://forum.fonline-reloaded.net/index.php?board=2.0| here, on the forum]. Most of these require running [ | This is a list of game updates. These are also available [http://forum.fonline-reloaded.net/index.php?board=2.0| here, on the forum]. Most of these require running [https://fonline.org/updater/UpdaterEx.exe the updater] - see [[Updater]]. | ||
__NOTOC__ | |||
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using these: | |||
* [[File:Yes_check.png]]Done (and editor's name) | |||
* [[File:Attention.png]]Started = still needs some work | |||
==RELOADED: Season 3 '''<span style="color: | ==RELOADED: Season 4 '''<span style="color:green">...is running</span>'''== | ||
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! [https://forum.fonline-reloaded.net/index.php?topic=13927.msg111369 Sunday 01 Jan 2023] - Posted by [[User:Kilgore|Kilgore]] | |||
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'''FOClassic v7''', Reloaded rev '''1061''' | |||
Changes and fixes: | |||
* [[Talchem]] rework (work in progress) [[File:Attention.png]] | |||
* Game client allows you to run more than one instance without 3rd party tools | |||
* Fixed an exploit with [[Jinxed]] that would cause some [[NPC]]s in public locations to destroy their weapons by critical miss | |||
* Desperado's Casino sign now flashes properly (yaaay!) | |||
* A few exploits fixed | |||
'''Important''': Run '''UpdaterEx.exe''' to update your client. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13838 Friday 08 May 2021] - Posted by [[User:Kilgore|Kilgore]] | |||
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'''FOClassic v7''', Reloaded rev '''1050''' | |||
Work done by worldremaker, thanks. | |||
* Changes and fixes: | |||
** Configurable [[Item Highlighter]] added | |||
** [[Barter|Trading]] with NPCs is now possible while [[Overweight]] | |||
** Added "pop" sound for message box, like in Fallout/Fallout2, and dots in message box are back | |||
** Fixed companions stacking and blocking in doorways | |||
** Improved server stability | |||
** Fixed tree respawn in towns | |||
** One-time spawners will not be refilled anymore after server restart | |||
'''NOTE''': Run '''[https://fonline.org/updater/UpdaterEx.exe UpdaterEx.exe]''' to [[Updater|Update]] your client. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13737 Friday 19 Feb 2021] - Posted by [[User:Kilgore|Kilgore]] | |||
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* "''Due to various performance and stability issues, the game server will be fully wiped''" -[[User:Kilgore|Kilgore]] | |||
* "''...a sharp drop in performance/stability took us by surprise, and I chose to get the game to the working state again, that's why server wipe is so early and only with minor fixes.''" -[[User:Kilgore|Kilgore]] | |||
* Corrected: | |||
** Doors not closing on usual timer - was taking a very very long time | |||
** Doors not having relevance - characters could run right through some of them as if they are already open | |||
** Junk barrels in Hub seemed to no longer be generating junk, or the timer was very very slow | |||
** Fr O'Shaughnessy's name details are back to normal and he is available for dialogue again | |||
** Many other little issues with timers and auto-generation of loot and resources | |||
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==RELOADED: Season 3== | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13713 19 September 2020] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine: '''FOClassic v7, Reloaded rev 1008''' | |||
* Three new old [[Special Encounters]] added [[File:Attention.png]] | |||
* New [[Commands|command]] '''~online''' which displays the number of currently connected characters available [[File:Yes_check.png]][[User:Henry]] | |||
* [[Heavy Handed]] will cause slightly fewer knockdowns when combined with: | |||
** [[Spiked Knuckles]], 60% to 50% [[File:Yes_check.png]][[User:Henry]] | |||
** [[Power Fist]], 70% to 60% [[File:Yes_check.png]][[User:Henry]] | |||
** [[Mega Power Fist]], 80% to 70% [[File:Yes_check.png]][[User:Henry]] | |||
* Lowered [[Damage Resistance|fire resistance]] for some [[Armor]]s: | |||
** [[Power Armor]] 60->50 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Combat Armor]] 25->20 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Brotherhood Armor]] 50->35 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Advanced Power Armor]] 70->60 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Combat Armor Mark II]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Bridgekeeper's Robes]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Enclave Armor]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Robes]] 30->25 [[File:Attention.png]] | |||
** [[Desert Combat Armor]] 25->20 [[File:Yes_check.png]][[User:Henry]] | |||
** [[Robes|Black Robe]] 40->35 [[File:Attention.png]] | |||
** [[NCR Ranger Armor]] 30->25 [[File:Yes_check.png]][[User:Henry]] | |||
* Base value of all [[Blueprints]] decreased by 90% when selling (purchase price is still the same) | |||
* Fixed a bug where [[Starting Location]] would not reflect current day time | |||
* Fixed a bug where you could join a [[Caravans|caravan]] without proper equipment | |||
* Changed/removed a few boring messages | |||
'''NOTE''': Updating client is ''not'' required. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13545 09 September 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine updated to '''FOClassic v7, Reloaded rev 1002''' | |||
* Players drop all items upon death in [[Glow]] - '''<span style="color:red">WATCH OUT!</span>''' | |||
* Modified weather mechanics in [[Dayglow]] | |||
* [[Player Farm]] cost decreased from 300k to 50k bottle [[Caps]] | |||
* You can no longer earn bottle [[Caps]] and [[XP]] from [[Player Farm]] | |||
* [[Alien Blaster]] and [[Bridgekeeper's Robes]] added to random encounter [[Caves]] | |||
* [[Bridgekeeper's Robes]] (non-statted) removed from [[Dayglow]] spawner | |||
* [[Poisoned Throwing Knife]] can be used in [[Close Combat|melee mode]] | |||
* [[Knife]] and [[Throwing Knife]] damage increased slightly | |||
* Chosen tabs visible on [[The World|worldmap]] | |||
* You can use '''/art/intrface/factionIcons/test.png''' to test faction icon on your factionless character | |||
* [[Motorbike]] speed increased from 65 to 120 | |||
* Changed music in menu | |||
'''NOTE''': Please run '''Updater.exe''' to get new '''faction.ini''' file in '''reloaded002.zip''' | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13553 1 April 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine: '''FOClassic v7, Reloaded rev 994''' | |||
'''<span style="color:orange">April Fools!</span>''' | |||
* You can grab free Power Armor and Helmet from Father Tully today, until 23:59 UTC. Only one per character. | |||
* Loot drop enabled everywhere, watch out! | |||
* One hex bursts now deal bonus 300% damage. | |||
* Saying "when [[Wipe]]" in game gives a temporary boost to [[Charisma]] and [[Luck]] (not visible in character screen). | |||
Fixes: | |||
* Changed client message about client being outdated to something more appropriate. | |||
* Fixed a bug where container filters would not work when [[Caps]] are inside. | |||
* Fixed missing [[T-Ray]] dialogue. | |||
* Fixed a bug where a character that died on [[The World|worldmap]] would not respawn. | |||
* There is a message info when character cannot equip weapon with current skin/armor. | |||
* More strict [[Day Pass]] check in [[Vault City]]. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13545 21 March 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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Engine updated to '''FOClassic v7''' | |||
* Some quest errors fixed. | |||
* Removed groups with 3d critters from [[The World|worldmap]] | |||
* Dialog/[[Barter]] timer is not used anymore | |||
* Fixed doubled node in [[Campfire]] "dialogue" when having [[Outdoorsman]] skill = 50% | |||
* Added proper check if end-turn hotkey is pressed | |||
* Decreased chance of finding quest encounters (Injured Brahmin etc.) | |||
* Bottle [[Caps]] should be always on top of player/npc inventory | |||
* Newer implementation of smart cursor | |||
* [[Enslave|Slaver tattoo]] is visible when wearing helmets not covering forehead | |||
* Character stats should not be bugged anymore when server Rollbacks happen | |||
'''Important Note''': You need to update the game client via '''Updater.exe''' | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13507 06 January 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Engine updated to '''FOClassic v5'''. | |||
* You need to update the game via '''Updater.exe''' and delete '''/data/cache''' directory before launching the game. | |||
** If you have problems with that, you can redownload client from [https://www.fonline-reloaded.net/files/FOnlineReloaded.zip client download link]. | |||
** Custom interfaces need to be modified: find & replace all "Gmap" entries to "Worldmap" in '''default.ini''' and '''faction.ini''' files. | |||
* Fixed a bug with armors being not displayed properly. | |||
* Fixed a bug affecting [[Scout]] perk, FOV etc. when game chat was inactive. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13502 05 January 2019] - Posted by [[User:Kilgore|Kilgore]] | |||
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* Server/client migrated to '''FOClassic v4''' | |||
* Game client will try to set last zoom value when entering map. | |||
* Hidden trade crash fix. | |||
* Server status now indicates number of currently connected players only. | |||
* Fixes with busy idling NPCs. | |||
* Tattoo fix. | |||
* Cigarettes crafting machine description/name fixed. | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13422 14 November 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* [[Dayglow]] map fixes | |||
* Some scripts updates | |||
* [[Bridgekeeper's Robes]] base price changed | |||
* Small changes in [[Explore the Stranded Ship|Stranded Ship]] quest | |||
* Added [[Electronic Parts]] to [[Lander's Point]] | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13391 17 October 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* Party members led to [[Sky Tower]] and [[Vault 4]] will now remember this location | |||
* Fixed regeneration tree's firewood in cities | |||
* Some quest adjustments (WIP) | |||
* Some bug fixes | |||
* Adjustments to Ridgecrest Hotel, Desert Oasis, Abandoned Gas Station, Old Police Station, Viper Recruitment Camp | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13358.0 15 September 2018] - Posted by [[User:DocAN|DocAN]] | |||
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* [[Vault 4]] [[Widow Rooney]] Quest Adjustments: | |||
** Requires [[Levels|level]] 25+ | |||
** No cooldown on quest | |||
** Complete Fake Vault - 6500 [[XP]] + a lot of [[XP]] from killing mobs + loot from lockers + chance to loot corps | |||
* [[Sky Tower]] [[Fox Mcluud]] Quest Adjustments: | |||
** Requires [[Levels|level]] 25+ | |||
** No cooldown on quest | |||
** Complete Cloud Tower - 10k [[XP]] + very large amount of [[XP]] from killing mobs + loot from lockers + chance to loot corps | |||
* Tips: | |||
** Bring friends with you | |||
** Take quests in [[Turn-Based]] mode | |||
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! [https://forum.fonline-reloaded.net/index.php?topic=13348.msg109077 09 September 2018] - Posted by [[User:Kilgore|Kilgore]] | |||
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* New [[PvP]] location added: [[Dayglow]]! | |||
** '''Warning!''' Dead players can be looted in this location | |||
** Spawner here spawns various rare items, including: [[Implants]], top-tier weapons, rare armors and Power/Advanced Power Armors) | |||
** Radioactive rain inside the location | |||
** (WIP) location will be expanded gradually | |||
* Changes to [[Rad-X]]: | |||
** Works more like a drug now - only one active dose at a time | |||
** Increased radiation resistance bonus to +25 | |||
** Duration decreased to 30 minutes | |||
** On-screen timeout added | |||
* Death messages enabled | |||
* Added graphics for [[Bridgekeeper's Robes]] | |||
* Increased fire area affect damage from 1-10 to 8-14 | |||
* Removed [[Medic]] Perk from some NPCs | |||
* Fixed a bug where a player who died on [[The World|worldmap]] couldn't respawn properly when he was traveling in a [[Vehicles|vehicle]] | |||
* A few minor bug-fixes. | |||
'''NOTE''': Run Updater.exe to download updated game files. | |||
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'''New Quests and Jobs''' | '''New Quests and Jobs''' | ||
* New campaign, [[Day of the Wanderer]] ([[Levels|Level]] 24+) - Start it by visiting your favorite fire, and collecting your thoughts | * New campaign, [[Day of the Wanderer]] ([[Levels|Level]] 24+) - Start it by visiting your favorite fire, and collecting your thoughts [[File:Attention.png]]Started [[User:Henry|Henry]] | ||
* Help a man [[Find William's Daughter|find his kidnapped daughter]] - [[Junktown]] Skum Pitt (Level 12+) - written by Jarok ages ago - thanks! | * Help a man [[Find William's Daughter|find his kidnapped daughter]] - [[Junktown]] Skum Pitt (Level 12+) - written by Jarok ages ago - thanks! | ||
* Join the [[Lonestar Collection Agency]] in [[Barter Grounds]] - gain points by doing combat jobs, exchange them for random [[Blueprints]] | * Join the [[Lonestar Collection Agency]] in [[Barter Grounds]] - gain points by doing combat jobs, exchange them for random [[Blueprints]] | ||
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* Changed some [[Telltale]] cooldowns and [[Cute Little Puppet|Puppet]] rewards | * Changed some [[Telltale]] cooldowns and [[Cute Little Puppet|Puppet]] rewards | ||
* BoS mission's player limits removed (and many other player limits on locations as well) | * BoS mission's player limits removed (and many other player limits on locations as well) | ||
* Added missing item descriptions: [[Laser SMG]], [[Laser | * Added missing item descriptions: [[Laser SMG]], [[Laser Support Weapon]], [[Grenade (Fire)|Fire Grenade]]s, [[Polymer]]s | ||
* Car [[Lockpick]] protection time increased from 2 minutes to 15 | * Car [[Lockpick]] protection time increased from 2 minutes to 15 | ||
* Removed [[Medic]] perk from some critters | * Removed [[Medic]] perk from some critters | ||
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* Settlers are now working properly in [[Player Farm]]s | * Settlers are now working properly in [[Player Farm]]s | ||
* Postman Job bugfixes | * Postman Job bugfixes | ||
* Fixed [[ | * Fixed [[Walking Amongst Us]] job, [[Barter Ground]] Vertibird Shooting, [[Vault Runner]] events | ||
* Elevator bugs fixed | * Elevator bugs fixed | ||
* Various map fixes | * Various map fixes | ||
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* Fixed hex shooting with broken weapon | * Fixed hex shooting with broken weapon | ||
* Fixed [[New Reno]] sewers box | * Fixed [[New Reno]] sewers box | ||
* Lowered [[NPC]] spawn count and exp for killing in [[ | * Lowered [[NPC]] spawn count and exp for killing in [[Floater]]s quest in New Adytum | ||
* Lowered [[NPC]] spawn count in [[Junktown]] rats quest | * Lowered [[NPC]] spawn count in [[Junktown]] rats quest | ||
* Players led to Gun Runners mutant quest location now see this location on map | * Players led to Gun Runners mutant quest location now see this location on map | ||
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General Changes: | General Changes: | ||
* Game now uses newer FOnline SDK revision, downloading new client is required | * Game now uses newer '''FOnline SDK''' revision, downloading new client is required | ||
* Minimum | * Minimum [[Character]] name text length is now 3 [[File:Yes_check.png]]Henry | ||
* Character level is now visible for all players | * [[Character]] [[Levels|level]] is now visible for all players [[File:Yes_check.png]]Henry | ||
* Added new | * Added new [[Crafting]] materials [[File:Yes_check.png]] | ||
* Completely reworked | * Completely reworked [[Crafting]] recipes, requirements and resulting experience - it's now based on requirements | ||
* Removed resources from [[Bases]], added more in towns [[File:Yes_check.png]]Henry | * Removed resources from [[Bases]], added more in towns [[File:Yes_check.png]]Henry | ||
* Removed low-level player protection in encounters | * Removed low-level player protection in encounters | ||
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* Changed experience for lockpicking doors/containers | * Changed experience for lockpicking doors/containers | ||
* Elevators are now usable in [[Turn-Based]] mode | * Elevators are now usable in [[Turn-Based]] mode | ||
* Elevators can transport up to 3 people, who tagged person using elevator, are not in combat, in his/her | * Elevators can transport up to 3 people, who tagged person using elevator, are not in combat, in his/her [[Sight]] and within max. 5 hexes distance - [[Real-Time]] only | ||
* [[Radio]] channel 1 is now [[Caravans]] broadcast channel, gives info about arrivals & departures, receiving-only [[File:Yes_check.png]]Henry | * [[Radio]] channel 1 is now [[Caravans]] broadcast channel, gives info about arrivals & departures, receiving-only [[File:Yes_check.png]]Henry | ||
* [[Radio]] channel 2 is now [[Hinkley]] broadcast channel, gives info about started matches, kills and winners, receiving-only [[File:Yes_check.png]]Henry | * [[Radio]] channel 2 is now [[Hinkley]] broadcast channel, gives info about started matches, kills and winners, receiving-only [[File:Yes_check.png]]Henry | ||
* Deleted | * Deleted [[Character]]s are now removed from factions terminals | ||
* Accepted members can be demoted now [[File:Yes_check.png]]Henry | * Accepted members can be demoted now [[File:Yes_check.png]]Henry | ||
* Traders now pay 20% price for items they wouldn't accept otherwise | * Traders now pay 20% price for items they wouldn't accept otherwise | ||
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* [[Lander's Point]] added as Tutorial location where new players can learn how to play the game; it is optional though very recommended for new players [[File:Yes_check.png]]Henry | * [[Lander's Point]] added as Tutorial location where new players can learn how to play the game; it is optional though very recommended for new players [[File:Yes_check.png]]Henry | ||
* [[Blood-Soaked Heroes|Main quest]] added | * [[Blood-Soaked Heroes|Main quest]] added | ||
* Brotherhood of Steel chain quest and new locations added | * [[Brotherhood of Steel]] chain quest and new locations added [[File:Yes_check.png]]Henry | ||
* Town containers now spawn some low-level stuff randomly | * Town containers now spawn some low-level stuff randomly | ||
* Various quest encounters added | * Various quest encounters added | ||
* Music is now included in client | * Music is now included in client | ||
* New player | * New player [[Bases]] [[File:Attention.png]] (Mansion needs to be added - what else?) | ||
* [[Depot Base]] and [[Trapper Camp Base]] can be bought for [[Caps]] in [[Klamath]], [[Scrapheap Base]] in [[Redding]], [[Outpost Base]] in [[Junktown]] | * [[Depot Base]] and [[Trapper Camp Base]] can be bought for [[Caps]] in [[Klamath]], [[Scrapheap Base]] in [[Redding]], [[Outpost Base]] in [[Junktown]] | ||
* Added [[Player Farm]]s [[File:Yes_check.png]]Henry | * Added [[Player Farm]]s [[File:Yes_check.png]]Henry | ||
* Blackjack and hookers added | * Blackjack and hookers added | ||
* New skins added | * New skins added | ||
* Large map changes, various mobile NPCs and town | * Large map changes, various mobile NPCs and town micro-events added | ||
* Raiders farm location added | * Raiders farm location added | ||
* Train stations are now visible [[File:Yes_check.png]]Henry | * Train stations are now visible [[File:Yes_check.png]]Henry | ||
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Perks: | Perks: | ||
* [[Explorer]] perk now reveals whole [[The World|world map]] [[File:Yes_check.png]]Henry | * [[Explorer]] perk now reveals whole [[The World|world map]] [[File:Yes_check.png]]Henry | ||
* Field Medic perk allows to see First Aid/Doctor timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time | * Field Medic perk allows to see [[First Aid]]/[[Doctor]] timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time | ||
* Players are now able to heal knockout with Doctor skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer | * Players are now able to heal knockout with [[Doctor]] skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer | ||
* Removed [[Awareness]] perk, it's built-in functionality now | * Removed [[Awareness]] perk, it's built-in functionality now | ||
* Removed [[Bonus Move]] perk, now every character has +2 move AP | * Removed [[Bonus Move]] perk, now every character has +2 move AP | ||
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** [[Vault City Inoculations]] | ** [[Vault City Inoculations]] | ||
** [[Way of the Fruit]] | ** [[Way of the Fruit]] | ||
* [[More Critical]] - can now be taken also with Close Combat 100% | * Changes to Leveling Perks: | ||
* [[Quick Pockets]] level requirement lowered to 3 | ** [[More Critical]] - can now be taken also with Close Combat 100% | ||
* [[Toughness]] - changed from normal type damage to all damage, DT bonus lowered from 2 to 1 | ** [[Quick Pockets]] level requirement lowered to 3 | ||
* [[Even More Criticals]] - can now be taken also with Close Combat 125% | ** [[Toughness]] - changed from normal type damage to all damage, DT bonus lowered from 2 to 1 | ||
* [[In Your Face!]] - perk level requirement lowered from 9 to 6 | ** [[Even More Criticals]] - can now be taken also with Close Combat 125% | ||
* [[Closed Combat Master]] - merged [[Bonus HtH Damage]] and [[ | ** [[In Your Face!]] - perk level requirement lowered from 9 to 6 | ||
* [[Bonus Ranged Damage]] - merged 9 and 12 lvl [[Bonus Ranged Damage]] | ** [[Closed Combat Master]] - merged [[Bonus HtH Damage]] and [[Better HtH Criticals]] | ||
* [[Sharpshooter]] - merged [[Sharpshooter]], [[Hit | ** [[Bonus Ranged Damage]] - merged 9 and 12 lvl [[Bonus Ranged Damage]] | ||
* [[Medic]] - merged Healer and Medic | ** [[Sharpshooter]] - merged [[Sharpshooter]], [[Hit the Gaps]] and [[Right Between the Eyes]] | ||
* [[Field Medic]] - merged [[Living Anatomy]] and [[Healer+]] | ** [[Medic]] - merged Healer and Medic | ||
* [[Heave Ho!]] - merged Heave Ho! and Heave Ho!! | ** [[Field Medic]] - merged [[Living Anatomy]] and [[Healer+]] | ||
* [[Pyromaniac]] - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost | ** [[Heave Ho!]] - merged Heave Ho! and Heave Ho!! | ||
* [[Better Criticals]] - merged [[Better HtH Criticals]] and [[Better Criticals]] | ** [[Pyromaniac]] - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost | ||
* [[Lifegiver]] - each rank gives 30 [[HP]], [[Endurance]] requirement removed | ** [[Better Criticals]] - merged [[Better HtH Criticals]] and [[Better Criticals]] | ||
* Gain SPECIAL | ** [[Lifegiver]] - each rank gives 30 [[HP]], [[Endurance]] requirement removed | ||
* [[Dodger]] - merged Dodger and Dodger+, has 2 ranks instead | ** All Gain [[SPECIAL]] perks ([[Gain Strength]], [[Gain Perception]], etc) now add 2 points rather than only 1 | ||
* [[Dodger]] perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons) | ** [[Dodger]] - merged Dodger and Dodger+, has 2 ranks instead | ||
* [[Iron Limbs]] - merged [[Tree Trunk Thighs]] and [[Iron Grip]] | ** [[Dodger]] perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons) | ||
* [[More Ranged Damage]] - damage per bullet increased from 3 to 4 | ** [[Iron Limbs]] - merged [[Tree Trunk Thighs]] and [[Iron Grip]] | ||
* [[Livewire]] - doesn't work with two-handed guns from SG, BG, EW class | ** [[More Ranged Damage]] - damage per bullet increased from 3 to 4 | ||
* [[Bonus Rate of Attack]] - merged [[Bonus HtH Attacks]] and [[Bonus Rate of Fire]] | ** [[Livewire]] - doesn't work with two-handed guns from SG, BG, EW class | ||
** [[Bonus Rate of Attack]] - merged [[Bonus HtH Attacks]] and [[Bonus Rate of Fire]] | |||
Items: | Items: | ||
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* [[Marked Deck of Cards]] now shows one of two cards randomly (red Queen) | * [[Marked Deck of Cards]] now shows one of two cards randomly (red Queen) | ||
* [[Deck of Cards]] now shows one of 52 cards | * [[Deck of Cards]] now shows one of 52 cards | ||
* [[Magic 8-Ball]] has now 20 possible answers instead of Yes/No - use bottle cap to flip it | * [[Magic 8-Ball]] has now 20 possible answers instead of Yes/No - use [[Caps|bottle cap]] to flip it | ||
* Removed batch limit from [[Still]], [[Nuka-Cola]] | * Removed batch limit from [[Still]], [[Nuka-Cola Machine]] and [[Cigarettes Crafting Machine]] | ||
* [[XL70E3]] is now rare weapon (has been boosted) | * [[XL70E3]] is now rare weapon (has been boosted) | ||
* [[Assault Rifle]] has previous stats of XL70E3 | * [[Assault Rifle]] has previous stats of [[XL70E3]] | ||
* [[H&K G11E]] is now a rare weapon (has been boosted) | * [[H&K G11E]] is now a rare weapon (has been boosted) | ||
* [[Minigun]] has previous stats of [[Avenger Minigun]] | * [[Minigun]] has previous stats of [[Avenger Minigun]] | ||
* [[Avenger Minigun]] has now +10% min/max damage bonus, not craftable | * [[Avenger Minigun]] has now +10% min/max damage bonus, not craftable | ||
* [[H&K CAWS]] has previous stats of Pancor Jackhammer | * [[H&K CAWS]] has previous stats of [[Pancor Jackhammer]] | ||
* [[Pancor Jackhammer]] has now +10% min/max damage bonus, not craftable | * [[Pancor Jackhammer]] has now +10% min/max damage bonus, not craftable | ||
* [[FN FAL Night Sight]] was removed | * [[FN FAL (Night Sight)]] was removed | ||
* [[FN FAL]] changed to no-spread rifle | * [[FN FAL]] changed to no-spread rifle | ||
* [[FN FAL HPFA]] is now like FN FAL with 10% min/max damage bonus, not craftable | * [[FN FAL HPFA]] is now like [[FN FAL]] with 10% min/max damage bonus, not craftable | ||
* [[H&K | * [[H&K P90c]] has now Accurate weapon perk | ||
* [[H&K G11]] is now like [[H&K P90c]] but with 10% min/max damage bonus | * [[H&K G11]] is now like [[H&K P90c]] but with 10% min/max damage bonus | ||
* [[YK32 Pulse Pistol]] added to crafting table | * [[YK32 Pulse Pistol]] added to crafting table | ||
Line 334: | Line 571: | ||
* [[Vehicles|Cars]] parked in towns now have 2-minutes [[Lockpick]] protection | * [[Vehicles|Cars]] parked in towns now have 2-minutes [[Lockpick]] protection | ||
* There is a warning displayed when armor's condition is low | * There is a warning displayed when armor's condition is low | ||
* Added new Blueprints: [[Grenade (Fire)]], [[Laser SMG]], [[YK32 Pulse Pistol]], [[Thermal Leather Armor]] | * Added new [[Blueprints]]: [[Grenade (Fire)]], [[Laser SMG]], [[YK32 Pulse Pistol]], [[Thermal Leather Armor]] | ||
* Added fire on ground effect for Fire Grenades and [[Molotov Cocktail]] | * Added fire on ground effect for [[Grenade (Fire)|Fire Grenades]] and [[Molotov Cocktail]] | ||
New Items: | New Items: | ||
Line 342: | Line 579: | ||
* [[Laser SMG]] | * [[Laser SMG]] | ||
* [[Laser Support Weapon]] | * [[Laser Support Weapon]] | ||
* [[Anti-Personnel Mine]] | * [[Frag Mine|Anti-Personnel Mine]] | ||
* [[Thermal Leather Armor]] | * [[Thermal Leather Armor]] | ||
* [[Black Robe]] | * [[Black Robe]] | ||
Line 1,104: | Line 1,341: | ||
* Locks can be now used to lock your car if it was lockpicked | * Locks can be now used to lock your car if it was lockpicked | ||
** Works on trunk also | ** Works on trunk also | ||
** Lock's complexity depends on Repair skill of the character that uses it | ** Lock's complexity depends on [[Repair]] skill of the character that uses it | ||
* Increased experience from crafting Tesla Armor to | * Increased experience from crafting Tesla Armor to 320 [[XP]] | ||
* New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet) | * New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet) | ||
* Options to craft 500x .223 and 7. | * Options to craft 500x .223 and [[7.62mm]] ammo added to [[Fix-Boy]] | ||
* Town Control windows in Den and Modoc disabled | * [[Town Control]] windows in [[Den]] and [[Modoc]] disabled | ||
* Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00) | * [[Town Control]] windows enabled in [[Gecko]] (21.00-22.00) and [[Klamath]] (22.00-23.00) | ||
* Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead | * Pick all and drop all hotkeys now require 5 [[Action Points]] to use, cannot be used while knocked out/dead | ||
* OOC chat disabled when character is knocked out or dead | * OOC chat disabled when character is knocked out or dead | ||
* Sneak disabled for Combat/Metal armor users | * Sneak disabled for Combat/Metal armor users |
Latest revision as of 21:08, 1 January 2023
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater - see Updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using these:
RELOADED: Season 4 ...is running
Sunday 01 Jan 2023 - Posted by Kilgore |
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FOClassic v7, Reloaded rev 1061 Changes and fixes:
Important: Run UpdaterEx.exe to update your client. |
Friday 08 May 2021 - Posted by Kilgore |
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FOClassic v7, Reloaded rev 1050 Work done by worldremaker, thanks.
NOTE: Run UpdaterEx.exe to Update your client. |
Friday 19 Feb 2021 - Posted by Kilgore |
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RELOADED: Season 3
19 September 2020 - Posted by Kilgore |
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Engine: FOClassic v7, Reloaded rev 1008
NOTE: Updating client is not required. |
09 September 2019 - Posted by Kilgore |
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Engine updated to FOClassic v7, Reloaded rev 1002
NOTE: Please run Updater.exe to get new faction.ini file in reloaded002.zip |
1 April 2019 - Posted by Kilgore |
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Engine: FOClassic v7, Reloaded rev 994 April Fools!
Fixes:
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21 March 2019 - Posted by Kilgore |
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Engine updated to FOClassic v7
Important Note: You need to update the game client via Updater.exe |
06 January 2019 - Posted by Kilgore |
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05 January 2019 - Posted by Kilgore |
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14 November 2018 - Posted by DocAN |
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17 October 2018 - Posted by DocAN |
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15 September 2018 - Posted by DocAN |
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09 September 2018 - Posted by Kilgore |
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NOTE: Run Updater.exe to download updated game files. |
08 May 2018 - Posted by Corosive |
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New Quests and Jobs
New Locations Private (Level 24+):
Public
Other Changes
Bug-Fixes
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02 October 2017 - Posted by Kilgore |
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Notes: Redding map had to be restarted and it's TC locker will not work correctly until next server restart. |
30 September 2017 - Posted by DocAN |
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WIP: PvP reward system, other fixes and adjustments, more dungeons and PvE activities |
17 September 2017 - Posted by Kilgore |
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- Nuka-Cola vending machine added to Maltese Falcon (comes from Wasteland2155 project, dialogue by Nice Boat), - Fixed experience loss and weapon Deterioration penalty on various death types. |
11 September 2017 - Posted by Kilgore |
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12 September 2017 - Posted by Kilgore |
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Run updater to get few new files. |
05 September 2017 - Posted by Kilgore |
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02 September 2017 - Posted by Kilgore |
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Some fixes and ninjafixes, including: |
01 September 2017 - Posted by Kilgore |
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Important
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP.
General Changes:
Interface:
Combat:
No Drop:
Content:
Skills:
Other Character Stats:
Perks:
Items:
New Items:
Other:
Further Plans:
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RELOADED: Season 2 The Recent Past
30 August 2016 - Posted by Kilgore |
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GENERAL |
27 August 2016 - Posted by Kilgore |
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Combat implant modules can be now bought at Dr Fung in San Francisco:
Removed Bozars/Vindicators as a possible reward from Courier Box quest. |
19 June 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
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7 April 2016 - Posted by Kilgore |
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Changes in the previous update have been reverted:
BE CAREFUL! With full drop enabled again, you will lose all items you're carrying if you get killed. We will not refund any lost items. |
1 April 2016 - Posted by Kilgore |
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Small Few Changes
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19 September 2015 - Posted by Kilgore |
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GENERAL
Town Control changes:
New Reno underground locker spawns:
New Reno Commercial & Warehouse lockers spawn:
Other changes:
Further changes 17/10/2015
Further changes 6/12/2015
Further changes 17/12/2015
Further changes 31/12/2015
Further changes 16/01/2016
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8 August 2015 - Posted by Kilgore |
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GENERAL
Use Updater.exe to receive updated reloaded004.zip file. As always, post bugs with new graphics in this thread if you come across any. |
19 July 2015 - Posted by Kilgore |
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GENERAL
Please note: skin-buying feature will be reworked to something more appropriate for the next session. |
02 July 2015 - Posted by Kilgore |
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GENERAL
POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
The # Value for Timeouts (missing ones are not used right now):
FontType Values (other than mentioned are not suitable for timeouts):
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01 June 2015 - Posted by Kilgore |
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GENERAL
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28 May 2015 - Posted by Kilgore |
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GENERAL
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10 May 2015 - Posted by Kilgore |
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GENERAL
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09 May 2015 - Posted by Kilgore |
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GENERAL
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06 May 2015 - Posted by Kilgore |
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GENERAL
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04 May 2015 - Posted by Kilgore |
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GENERAL
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03 May 2015 - Posted by Kilgore |
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GENERAL
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26 April 2015 - Posted by Kilgore |
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GENERAL
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RELOADED: Season 1 The Past
28 March 2015 - Posted by Kilgore |
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GENERAL
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SUPPLEMENTAL FIXES |
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FIXES
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13 April 2014 - Posted by Kilgore |
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GENERAL
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30 March 2014 - Posted by Kilgore |
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GENERAL
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09 March 2014 - Posted by cubik2k |
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GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
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16 February 2014 - Posted by Kilgore |
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GENERAL
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09 February 2014 - Posted by Kilgore |
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GENERAL
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 Long Ago (but not forgotten)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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