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A step-by-step structured route though quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".
This is a step-by-step structured route through quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".


Start in the safety of [[Hub]] and surrounding area. Then go north, return with a car, and use it to advance. You'll level up, get more [[Perks]], make [[Caps]] and buy Skill Books, establish a [[Bases|base]] and set up a [[Safe House]] network all over [[The World|the map]]. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional characters, using a leveling build. They'll all have quicker starts with access to your network, gear and vehicles all prepared in advance by this lead character. Then [[Reroll]] your levelers as needed.
This guide starts you in [[Hub]] and surrounding area, completing easy tasks. Then you venture abroad, go north, return with a [[Buggy|car]], and use it to advance. You'll [[Levels|level up]], get more [[Perks]], make [[Caps]] and buy [[Books|Skill Books]], establish a [[Bases|base]] and set up a [[Safe House]] network all over [[The World|the map]]. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional [[Character]]s, using [[Builds: A Leveling Build|a leveling build]], and learn to use the [[Reroll]] feature. Your next characters will start faster with immediate access to your whole network, gear and [[Vehicles]], all prepared in advance by the lead character you start with using in this guide.


'''PROJECT STATUS''': December 2021, [[Levels]] 1-18 are ready for testing. Prior to this, it was tested 25+ times by Jan 2021 to get best results.  
'''PROJECT STATUS''': Jan 2024, [[Levels]] 1-12 should work fairly well. In re-work yet again to include a few more advantages before venturing north. Prior to this, it was tested 30+ times from 2020 to get best results.


=Description, Advice, Config Stuff=
=Description, Advice, Config Stuff=
* Go to forum, find and get '''FallCraftPlus.zip''', set that up, close/re-launch client
* [[Lander's Point]] is an amazing tutorial camp feature for new people who do ''not'' use a guide like this one. ''This'' guide skips it, so you go straight into the [[The World|real world]]
* Set combat mode to [[Real-Time]] (trust me) by using this in-game command: '''~combatmode rt'''
* The game has an excellent [[Item Highlighter]], which makes it much easier to see items on the ground, boxes and bookshelves that can be searched, resources that can be harvested, etc.
* Your game experience will vary slightly, so the [[XP]] and [[Caps]] targets shown here will not always match exactly what you have in-game. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "''harsh''".
** Right-click your game client Desktop shortcut, go to '''Properties''' and '''Open File Location'''. Then ''Edit'' the '''Reloaded.cfg''' file
** In the "Reloaded" section, find (or add) the line called "ShowItemContours=" and set that to 3. Save the file, close the game client and re-launch
** Or you can use a player-provided tool, possibly obtained via the game forum, like '''FallCraftPlus.zip''', ([https://forum.fonline-reloaded.net/index.php?topic=789.msg109280#msg109280 last working link])
* Let's set your combat mode to [[Real-Time]] (trust me) by using this in-game command: '''~combatmode rt''' (run in [[RT]] mode for now, to stay alive and exit encounters quickly)
* You can set [[Combat Modes|Combat Mode]] to [[Real-Time]] by default, so you don't have to manually type this [[Commands|command]] each time you log into the game, via '''FOConfig.exe'''
* Your progress will vary from the [[XP]] and [[Caps]] targets in this guide. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "''harsh''".


=The First Character Build=
=The First Character Build=
This first character will become your base commander, but starts out as a lone survivalist. He is a strong fist-fighter who also uses [[Combat Shotgun]]s and all other [[Small Guns]] weaponry.
This first character will become your base commander to support your additional characters, but starts out as a lone survivalist. He is tough, and uses [[Combat Shotgun]]s and all other [[Small Guns]] weaponry.
{{Build2
{{Build2
|mode=[[PvE]]
|mode=[[PvE]]
|buildname=Tactical Startup Explorer
|buildname=The Porter/Payback Build
|st=7
|st=7
|pe=1
|pe=1
Line 22: Line 27:
|ag=10
|ag=10
|lk=1
|lk=1
|tr1=[[Good Natured|GN]]
|tr1=[[Good Natured]]
|tr2=[[Heavy Handed|HH]]
|tr2=[[Heavy Handed]]
|tag1=[[Small Guns|SG]]
|tag1=[[Small Guns]]
|tag2=[[Close Combat|CC]]
|tag2=[[Close Combat]]
|tag3=[[Outdoorsman]]
|tag3=[[Outdoorsman]]
}}
}}
[[Strength]] 7 (10 on [[Drugs]], for max [[Close Combat]] knockdowns with [[Mega Power Fist]])<br>
[[Strength]] 7 (10 on [[Drugs]], for good [[Carry Weight]])<br>
[[Perception]] 1 (he is not a sniper - that's later)<br>
[[Perception]] 1 (he is not a sniper - that's later)<br>
[[Endurance]] 10 (for max [[Hit Points|HP]])<br>
[[Endurance]] 10 (for max [[Hit Points|HP]])<br>
Line 36: Line 41:
[[Luck]] 1 (nobody can have it all)<br>
[[Luck]] 1 (nobody can have it all)<br>
<br>
<br>
Optional [[Traits]]: [[Good Natured]] (to recruit followers) + [[Heavy Handed]] (to do knockdown punches)<br>
[[Traits]]: [[Good Natured]] (to recruit more followers sooner) + [[Heavy Handed]] to punch so hard when you need to, you often knock your opponents down<br>
Tags: [[Small Guns]], [[Close Combat]], [[Outdoorsman]]<br>
Tags: [[Small Guns]], [[Close Combat]], [[Outdoorsman]]<br>
<br>
<br>
This is the build for this guide. With it, you will have the flexibility of 2 fighting skills: Small Guns ''and'' Close Combat. You'll use Combat Shotguns, pistols, and SMGs, but you'll become a skilled fist-fighter too, doing a lot of knockdowns while enemies will often miss. With some levels, recruit NPC companions and build a combat support team to follow you around and back you up in fights. This is a combat-capable lead character, for moving around easily on [[The World]] map, diving into most of the quests, and getting set up for your expansion, which will include additional characters (like Big Gunners, Snipers, Energy Experts, and other combat specialists, etc).
This is the build for this guide. It uses [[Small Guns]] like [[Combat Shotgun]]s, pistols, and SMGs. With some [[Levels]], recruit NPC companions and build a combat support team to follow you and back you up in fights. Your combat-capable lead [[Character]] will move around easily on [[The World]] map, dive into most of the [[Quests]], and sets up for your expansion, which will include additional [[Character]]s like Big-Gunners, long-range Snipers, Energy Experts, Close Combat Specialists, and more.
<center>
<center>
{|width="80%" align="center"
{|width="80%" align="center"
|align="center" style="font-size: 180%;" | '''This adventure begins here...'''
|align="center" style="font-size: 180%;" | '''CHAPTER 1: This adventure begins...'''
|}
|}
</center>
</center>
* [[Registration Menu|Register]], log in, and run out of the cave. When prompted about a settlement, choose to "''head out into the wasteland''"
* {{Template:checkbox}} [[Registration Menu|Register]], '''record your password somewhere''', log in, and you're standing in a cave ('''<span style="color:orange">Fig. 1</span>'''), just outside your vault
* Outside the cave, get 2 quests from the Startled Caravan Driver (all dialogue option 1 until done), and press '''P''' twice to verify both quests are listed: [[Into the Great Wide Open]] and [[Far Go Scout]]
* {{Template:checkbox}} Your overseer sent you out for a reason, and you're not sure what it is, or even that you trust him, but there's no way back in. Your adventure is beginning...
* Also, press your '''ENTER''' key to open the chat bar, and type this [[Commands|command]] to verify your [[Party Points]] are 0/91: '''~pp'''
* {{Template:checkbox}} Press your '''+''' (plus) key several times to brighten up your surroundings ('''<span style="color:orange">Fig. 2</span>'''). You can check the bones nearby. Nothing. Does that control panel work? Nope. Take one last look at your old home
* Also, type: '''~combatmode rt''' to temporarily switch to [[Real-Time]] while you're just trying to stay alive (you can run whichever [[Combat Modes|combat mode]] you prefer later)
* {{Template:checkbox}} There's only one way to go - run out of the cave. First though, press your '''Q''' button to show your [[Sight|view range]] and notice the lines that light up on the ground
* Exit to [[The World]] map and press '''C''' to open your [[Character]] profile and review some info:
** While you can see a lot farther than these lines, they indicate certain limits in how far you can see ''certain'' things, including potential combat targets
* {{Template:checkbox}} Exit the cave. When prompted about [[Lander's Point|a settlement]], choose to "''head out into the wasteland''" ('''<span style="color:orange">Fig. 3</span>''')
** Your overseer sent you out without ''any'' gear, and you might be expected to go to [[Lander's Point]], but you don't trust that plan. ''You'' think for yourself, and you're willing to risk cutting your ''own'' path
* {{Template:checkbox}} Outside the cave, get 2 quests from the Startled Caravan Driver ('''<span style="color:orange">Fig. 4</span>''') (all dialogue option 1 until done), and press '''P''' twice to verify both quests are listed: [[Into the Great Wide Open]] and [[Far Go Scout]]
{| class="wikitable"
|-
|style="text-align:center;"|[[File:F001.png]]
|style="text-align:center;"|[[File:F002.png]]
|style="text-align:center;"|[[File:F003.png]]
|style="text-align:center;"|[[File:F004.png]]
|style="text-align:center;"|[[File:F005.png]]
|-
|style="text-align:center;"|'''<span style="color:orange">Fig. 1</span>''': It's dark outside your vault
|style="text-align:center;"|'''<span style="color:orange">Fig. 2</span>''': (Not as dark)
|style="text-align:center;"|'''<span style="color:orange">Fig. 3</span>''': Head out into the wasteland
|style="text-align:center;"|'''<span style="color:orange">Fig. 4</span>''': 0/61 [[Party Points]]
|style="text-align:center;"|'''<span style="color:orange">Fig. 5</span>''': Head to the [[Exit Grid]]
|}
* {{Template:checkbox}} Also, press your '''ENTER''' key to open the chat bar, and type this [[Commands|command]] ('''<span style="color:orange">Fig. 4</span>''') to verify your [[Party Points]] are 0/61: '''~pp'''
* {{Template:checkbox}} If you did not set your [[Combat Modes|combat mode]] in '''FOConfig.exe''', then type: '''~combatmode rt''' to switch to [[Real-Time]] for now while you're just trying to stay alive. Run [[Turn-Based]] if you prefer, but later when you're stronger ('''<span style="color:orange">Fig. 4</span>''')
* {{Template:checkbox}} Press '''F5''' to expand your text box area, to see more notifications, and type '''~online''' to see how many player [[Character]]s are logged in right now - you can chat with them once you find a [[Radio]]
* {{Template:checkbox}} Run to the [[Exit Grid]] ('''<span style="color:orange">Fig. 5</span>''') to hit [[The World]] map and press '''C''' to open your [[Character]] profile and review some info - click "Expand" below to see a block of info for [[Levels|level]] 1:
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 1]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perk]]s || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 1]] || [[Skills]] || [[Reputation|Reps]] || 0/8 Primary [[Perk]]s || 0/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''82''' [[HP]]<br>'''00''' [[XP]]<br>0 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 32<br>[[Repair]] 30<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 60''' || [[Hub]] 0 || 0/8 so far:<br><span style="color:grey">[[Adrenaline Rush]]</span><br><span style="color:grey">[[Toughness]]</span><br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span> || (none yet) || '''+[[Into the Great Wide Open]]'''<br>'''+[[Far Go Scout]]''' || [[Party Points]] 0/91
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''82'''/287 [[HP]]<br>'''00''' [[XP]]<br>0 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 40<br>[[Repair]] 30<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]]''' 60 || '''Wanderer'''<br>[[Hub]] 0 || (none yet)<br><span style="color:grey">Adrenaline Rush</span><br><span style="color:grey">Toughness</span><br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || (none yet)<br><span style="color:grey">Swift Learner</span><br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || '''+[[Into the Great Wide Open]]'''<br>'''+[[Far Go Scout]]'''<br><span style="color:grey">The Gun Runner Delivery</span><br><span style="color:grey">A Tent in the Wasteland</span><br><span style="color:grey">No Child Left Behind</span><br><span style="color:grey">Find Joseph</span><br><span style="color:grey">Pandora's Box</span><br><span style="color:grey">Hello City</span><br><span style="color:grey">Wasteland Band</span><br><span style="color:grey">A Light in the Darkness</span><br><span style="color:grey">The Anguished man</span><br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || So far I have no weapons, no [[Caps]], no [[Tools]], no armor and no medical supplies, nor even any<br>[[Skills]]. Heck I bet I would break a gun if I tried to shoot one right now. But...I ''can'' see lights<br>from the town nearby called [[Hub]]. I should set up a safe place near here.<br>[[File:Yes_check.png]]I made it out of my vault and I'm on my way!<br>'''New Goal: Build my personal headquarters''' and...<br>New Goal: Establish [[Radio]] communication with the rest of the world<br>To Do: Find these tools...<br>[[File:Axe.gif|link=Hatchet]] [[File:Knife3.gif|link=Combat Knife]] [[File:Radio.gif|link=Radio]] [[File:Cutter.gif|link=Tool]]<br>[[File:Brahmin_skin.gif|link=Brahmin Hide]] [[File:Lockpickset.gif|link=Lockpicks]] [[File:Zip1.png|link=Lighter]] [[File:Wrench.gif|link=Wrench]]
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Walk to [[Hub]], but avoid all random encounters for now, and run for the [[Exit Grid]] immediately if forced into any
* {{Template:checkbox}} Well, there's good news, and there's bad news. Which one do you want first?
* Over [[Hub]], use your '''Town/World''' button (bottom right) to enter [[Hub]] via the '''Market''' entrance, +150 [[XP]]
** The good news is, you're alive and healthy. You're not [[Poisoned]] or [[Radiated]], nor are you [[Overweight|overloaded]]. You can run, ''and'' you already have 2 jobs to do, and there's a town nearby
* Use '''Control+1''' (and '''Control+2''' as needed) to see interiors, and take note of the layout of Hub's Market area:
** The bad news is, you're fragile with only 82 [[HP]] (out of 287), you have low [[Resistances]], you have no tools, no weapons or ammo or armor, and no instructions. You're totally vulnerable, running around in a blue utility suit.
** Four buildings in the middle, including the Gun Store, the Bank, the General Store, and the Book Store
* {{Template:checkbox}} Your appearance screams ''Hey look at me! I'm new here!'' You have no combat skills worth using yet, and you'll likely break a gun if you try to use it.
** [[Far Go Traders]] above, Police Station to right, and the [[Maltese Falcon]] bar to left
* {{Template:checkbox}} Pretend you can blend in wearing this attire, and walk to [[Hub]] ('''<span style="color:orange">Fig. 6</span>'''), but avoid all random encounters for now. Be ready to run for the [[Exit Grid]] immediately if forced into any
* Don't talk with any [[NPC]]s yet, just run straight up the alley between the middle four buildings, and up the street straight out of the market square area, and toward the Post Office, turn left to run past the waving flag, and go to the [[Brahmin]] pens
** This is why it is important to run in [[Real-Time]] mode for now. The faster you can get to that [[Exit Grid]], the more often you'll stay alive in a hostile encounter
* Talk to the [[Brahmin Dung|Poo]] guy twice to 1) get a job shoveling [[Brahmin Dung|Poo]], and 2) get a free [[Shovel]], and then shovel only about 36 [[Brahmin Dung|Poo]] to hit [[Levels|'''Level 2''']], +864 [[XP]], +170 [[Caps]]
* {{Template:checkbox}} Over [[Hub]], use your '''[[Town/World''' Button]] ('''<span style="color:orange">Fig. 7</span>''') (bottom right of [[The World|world map]] screen) to [[Preview]] [[Hub]], and enter via the '''Water Merchants''' entrance
* Distribute [[Skill Points]]: boost [[Science]] to 50, and [[Outdoorsman]] to 90
{| class="wikitable"
|-
|style="text-align:center;"|[[File:F006.png]]
|style="text-align:center;"|[[File:F007.png]]
|style="text-align:center;"|[[File:F008.png]]
|style="text-align:center;"|[[File:F009.png]]
|style="text-align:center;"|[[File:F010.png]]
|-
|style="text-align:center;"|'''<span style="color:orange">Fig. 6</span>''': Over [[Hub]]
|style="text-align:center;"|'''<span style="color:orange">Fig. 7</span>''': Use Town/World button
|style="text-align:center;"|'''<span style="color:orange">Fig. 8</span>''': Run north thru Market
|style="text-align:center;"|'''<span style="color:orange">Fig. 9</span>''': Turn left at the Post Office
|style="text-align:center;"|'''<span style="color:orange">Fig. 10</span>''': Go to the brahmin pens
|}
* {{Template:checkbox}} Priority 1: Before even leveling up much, you should establish your first personal HQ just outside of town, which will be a safe place to keep gear, so...
* {{Template:checkbox}} ''Rummaging'': check every desk, every bookshelf, crate, pool table, refrigerator, etc for all items you can find, and ignore the ones that are locked. You're mainly looking for stuff to sell for [[Caps]], and these items to keep:
** You need a [[Hatchet]] and 8 [[Brahmin Hide]]s asap to craft a [[Folded Tent]] so you can set up a secure place to keep things
** You also need to find and keep 1 [[Wrench]], a [[Water  Bag]], a [[Radio]], 2 [[Rope]]s, some [[Lockpicks]], a [[Lighter]], and a [[Knife]] or [[Combat Knife]]. Keep all [[Flint]], [[Broc Flower]]s, [[Xander Root]]s, 10 [[Scorpion Tail]]s, and all [[Molotov Cocktail]]s
** You'll need [[Caps]] along the way too, and many items you can sell to get more [[Caps]]. Your first [[Caps]] target is 17k or more, so you can go buy a [[Buggy|car]]
* {{Template:checkbox}} When you find a [[Radio]], "USE" it to open its control panel (click-hold and drag popup menu down to the hand), and enable reception so you can hear player conversations - chat with them at your own risk
* {{Template:checkbox}} Use '''Control+1''' to remove ceilings so you can see inside buildings more easily, and '''Control+2''' as needed, and rummage thru all bookshelves and other furniture/items that might contain things of use
** There are three such containers in the upper-most building, then four more in the church (not counting the locked desk)
** Search south in the Water Merchants' main building which has a fridge and some bookshelves, and search the lower storehouse building, and a trunk in the street near the caravan
** Then across the street to the building with a bunch of locked lockers (you won't be able to open most locked containers yet, so skip them for now)
* {{Template:checkbox}} When done in Water Merchants, exit to the Market district and take note of the layout of Hub's Market area, +150 [[XP]] ('''<span style="color:orange">Fig. 8</span>'''):
** Four buildings in the middle, including the [[Hub Gun Store|Gun Store]], the Bank, the General Store, and the Book Store
** [[Far Go Traders]] above-right, Police Station to immediate right, the [[Maltese Falcon]] bar to left, Crimson Caravan office above that, and Post Office north of Market area
* {{Template:checkbox}} Press '''F4''' to drop/raise your [[HUD]], and note there are 3 [[Exit Grid]]s in Market south:
** Under the bar (bottom left) goes to The Heights, the middle one leads to [[The World]] map, and the far right [[Exit Grid]] goes to Water Merchants
* Head into the Police Station and rummage there and exit via their north door
* {{Template:checkbox}} Cross the street upward and rummage the [[Far Go Traders]], then out and run left to rummage the Book Store, exit thw west door and run up across to the Crimson Caravan office and rummage what you can in there
** You might get overloaded along the way - that's okay for now - you'll walk back to the Gun Store and sell more items to get more [[Caps]] and alleviate the [[Carry Weight|weight]]
* {{Template:checkbox}} Exit the Crimson Caravan and go south to rummage inside the General Store, and then inside the FLC bank
* {{Template:checkbox}} Now to the Gun Store and rummage there first, and sell items to Beth to get some [[Caps]]: for now, you can sell all items that are not on your list above
** Keep your best knife, 1 [[Hatchet]], 1 [[Radio]], 2 [[Rope]]s, 2 [[Lighter]]s, 1 [[Crowbar]], 2 [[Water Bag]]s, 1 [[Lockpicks]], and all of these:[[Broc Flower]]s, [[Xander Root]]s, [[Brahmin Hide]]s, [[Scorpion Tail]]s and gecko pelts
** Also keep all [[Molotov Cocktail]]s, all 10mm and 12g ammo, all [[Flint]], some "Jimmy Hats" (1 of each color), and all [[Talchem Key]]s
** Sell all healing powders, water bottles and food, extra tools, all other ammo (other than [[12g Shotgun Shells]] and 10mm), [[Fuzzy Painting]]s,
* {{Template:checkbox}} To find 8 [[Brahmin Hide]]s and these other priority items might take searching every container in [[Hub]], then end up in Old Town where you can use the [[Workbench]] to craft some things
* {{Template:checkbox}} Even if you find all items on your list, keep rummaging to sell items for more [[Caps]]
* {{Template:checkbox}} Go back to the Book Store and buy 1 [[Big Book of Science]] from [[Mrs. Stapleton]] as soon as you get 1600 [[Caps]] or more. Check your [[Science]] skill - it's 40. Now read your book to boost your [[Science]] to 46
* {{Template:checkbox}} Exit the Book Store and run north up into the Post Office (large building) to rummage the kitchen first, and then the far left room with the 3 bookshelves
* {{Template:checkbox}} Rummage the middle room too, then the upper rooms, and exit the back door (near the Fridge) and go talk with the Brahmin Herdsman nearby
* {{Template:checkbox}} There at the [[Brahmin]] pens, talk with the [[Brahmin Dung|Poo]] guy (Brahmin Herdsman) to get a job shoveling [[Brahmin Dung|Poo]]
** If you don't have a [[Shovel]] yet, he will provide you with a free [[Shovel]] if you say the right thing, and then shovel only 36 [[Brahmin Dung|Poo]]s to hit [[Levels|Level 2]]!
[[File:Attention.png]] '''Level Up!''' Distribute [[Skill Points]]: +4 to [[Science]] to get [[Science]] 50, and the rest into [[Outdoorsman]] from 60 to 102. Your [[Hit Points]] just increased by 5 so that's good news
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 2]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 2]] || [[Skills]] || [[Reputation|Reps]] || 0/8 Primary [[Perks]] || 0/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''87''' [[HP]]<br>'''1014''' [[XP]]<br>180 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] '''50'''<br>[[Repair]] 30<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 90''' || [[Hub]] 0 || (none yet)<br><span style="color:grey">[[Adrenaline Rush]]</span><br><span style="color:grey">[[Toughness]]</span><br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span> || (none yet) || [[Into the Great Wide Open]]<br>[[Far Go Scout]] ||  
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''87'''/287 [[HP]]<br>'''1014''' [[XP]]<br>500-2000 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>'''+'''[[Science]] '''50'''<br>[[Repair]] 30<br>[[Speech]] 5<br>[[Barter]] 4<br>'''+[[Outdoorsman]] 60''' || [[Hub]] 0 || (none yet)<br><span style="color:grey">Adrenaline Rush</span><br><span style="color:grey">Toughness</span><br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || (none yet)<br><span style="color:grey">Swift Learner</span><br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[Into the Great Wide Open]]<br>[[Far Go Scout]]<br><span style="color:grey">The Gun Runner Delivery</span><br><span style="color:grey">A Tent in the Wasteland</span><br><span style="color:grey">No Child Left Behind</span><br><span style="color:grey">Find Joseph</span><br><span style="color:grey">Pandora's Box</span><br><span style="color:grey">Hello City</span><br><span style="color:grey">Wasteland Band</span><br><span style="color:grey">A Light in the Darkness</span><br><span style="color:grey">The Anguished man</span><br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || That's enough poo! That's not how I want to live my life. Moving on...<br>I need to start making contacts here and find out who does what.<br>I need to get stronger before I venture out into the wild<br>And I have to find ways to make enough [[Caps]] to buy some decent gear<br>I do have some work to do so I better get moving.<br>Active Goal: '''Establish personal HQ'''<br>Completed Goal: Established [[Radio]] communication<br>Active/Completed? Goal: Accumulate Standard Set of Tools<br>'''New Goal: 17k [[Caps]] for a car''', and more [[Levels]]<br>[[File:Vehicle-Buggy.png|link=Buggy]]
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
* {{Template:checkbox}} Report back to the [[Brahmin Dung|Poo]] guy to get paid, +170 [[Caps]]
* {{Template:checkbox}} Next, talk with [[Dan the Luckless Loser|Dan]] in the nearby tent just north of the pens ('''<span style="color:orange">Fig. 11</span>'''). Talk with him twice to swap that [[Shovel]] for a tool of your choice (+100 [[XP]]):
** If you don't already have a [[Knife]], choose [[Knife]] for sure so you can accomplish the next step which yields some good [[XP]]
** If you do already have a [[Knife]], but do not have a [[hatchet]] yet, then choose [[Hatchet]]
** If you already have both a [[Knife]] and a [[Hatchet]], then choose the [[Sledgehammer]]
* {{Template:checkbox}} Right there close to Dan's tent are some trees that yield [[Wood]] so chop twice into a tree to get 10 [[Wood]]. Press '''F''' to open the [[Fix-Boy]], and craft 4 [[Sharpened Pole]]s
{| class="wikitable"
|-
|style="text-align:center;"|[[File:F011.png]]
|style="text-align:center;"|[[File:F012.png]]
|style="text-align:center;"|[[File:F013.png]]
|style="text-align:center;"|[[File:F014.png]]
|style="text-align:center;"|[[File:F015.png]]
|-
|style="text-align:center;"|'''<span style="color:orange">Fig. 11</span>''': Dan wants a shovel
|style="text-align:center;"|'''<span style="color:orange">Fig. 12</span>''': In the [[Fiber]] fields
|style="text-align:center;"|'''<span style="color:orange">Fig. 13</span>''': In the bookstore
|style="text-align:center;"|'''<span style="color:orange">Fig. 14</span>''': At the south [[Exit Grid]]
|style="text-align:center;"|'''<span style="color:orange">Fig. 15</span>''': Talking to the Captain
|}
|}
* In the nearby tent just north of the pens, and talk with Dan twice to swap that shovel for a [[Knife]], (+100 [[XP]]
* {{Template:checkbox}} Now that you have some [[Wood]], and likely a [[Rope]], you might be able to [[Crafting|craft]] a [[Folded Tent]] - try that: Press '''F''' to open your [[Fix-Boy]]
* Press '''F5''' to expand your text box area, to see more notifications
** With 4 [[Sharpened Pole]]s, if you have enough stuff, the [[Folded Tent]] item will highlight in the crafting list
* Run across the street to the large farm field. Mixed in with the plants here are 9 [[Fiber]] stalks in the field - gather as much [[Fiber]] as you can, max 180
** If you happen to have enough to make more than any [[Folded Tent]]s, then go ahead and make as many of those as you can - chop more [[Wood]] as needed to have 3 leftover pieces of [[Wood]]
** If you have bad [[Luck]] finding things so far, and lack a [[Rope]] or enough (8) [[Brahmin Hide]]s, hang on - you'll solve this problem [[Soon]]
* {{Template:checkbox}} In the fields across the street, there are 9 [[Fiber]] stalks mixed in with the other plants, so gather as much [[Fiber]] as you can, max 180 ('''<span style="color:orange">Fig. 12</span>''')
** This guide assumes you get all 180 [[Fiber]]s, but other people harvest these fields too, so if you get less than 180 don't worry about it - your [[XP]] won't match this guide exactly, but it will catch up soon
** This guide assumes you get all 180 [[Fiber]]s, but other people harvest these fields too, so if you get less than 180 don't worry about it - your [[XP]] won't match this guide exactly, but it will catch up soon
* Run back down into the Market area, go into the book store (top building of the middle four buildings) and get [[Swift Learner]] from [[Mrs. Stapleton]]
* {{Template:checkbox}} From the farm fields, head south toward the Bookstore but stop and gather [[Fruit]] from the apple tree in front of the old fuel truck parked in the street
* Run to the bottom of the Market area under the water well, press '''F4''' to drop your [[HUD]], and exit via the south [[Exit Grid]]
* {{Template:checkbox}} Next return to the Book Store to get [[Swift Learner]] from [[Mrs. Stapleton]] (ask to see books again but watch for [[Swift Learner]] dialogue option) ('''<span style="color:orange">Fig. 13</span>''') - now you earn 10% more [[XP]] as you go!
** Note there are 3 [[Exit Grid]]s in Market south: under the bar (bottom left) goes to The Heights, the middle one leads to [[The World]] map, and the far right [[Exit Grid]] goes to Water Merchants
* {{Template:checkbox}} From there, return to the gun store to sell unneeded [[Items]], like [[Healing Powder]]s, [[Shovel]]s, [[Spear]]s, but...
* Enter Hub again but this time use the main entrance (default), run down the street and talk to [[Captain Joe Kelly]] (in metal armor) standing in the street (137 [[XP]]) and ask him about Custos (82 [[XP]] +a few items)
** Keep [[12g Shotgun Shells]] and all 10mm ammo, and 2 [[Radio]]s, your best [[Combat Knife|knife]], 1 [[Hatchet]], all [[Gecko Pelt]]s, [[Fiber]]s, [[Fruit]], [[Flint]], [[Broc Flower]]s, [[Xander Root]]s, [[Scorpion Tail]]s, and [[Talchem Key]]s
* As soon as you get the 137 and 82 [[XP]] from Joe, press '''ESC''' to exit dialogue, and exit Hub back to [[The World]] map
** Sell extra [[Radio]]s, knives, melee weapons, [[Fuzzy Painting]]s, [[Booze]] and other food/drug items
* (In Hub any time, you can move boxes for the Caravan Packer, but it's a slow way to get anything)
*** If needed, rummage around some more to get 8 [[Brahmin Hide]]s, 2 [[Rope]]s, and a [[Radio]], etc
* Enter Hub yet again but this time via '''Old Town''', and notice the layout here:
*** One nearly sure-fire way to get a few more [[Brahmin Hide]]s in Old Town, is to use [[Science]] skill on the old computer in the east scrapyard to obtain [[Electrical Parts]] and sell them to [[Ferrarius]] in the Foundry
** A foundry/machine shop and Jacob's building on top, [[Workbench]] building at end of street
* {{Template:checkbox}} Once you have [[Crafting|crafted]] a [[Folded Tent]] (209 [[XP]]), head to the south [[Exit Grid]] in Hub's Market, but stop to speak with the Traveling Merchant there to get the [[Gecko Skinning]] perk
** Tannery in the middle, L-shaped building behind it with a basement, and a scrapyard area to far right
* Exit [[Hub]] via the south Market [[Exit Grid]], and go to [[Zones|Zone]] 30:39 to bottom right corner, go into an empty encounter, and "USE" your [[Folded Tent]]
* Ask Jacob where he gets his weapons, and ask about his deal with Gun Runners (ask where Gun Runners are located to highlight it on [[The World]] map
**Congratulations! You now have a semi-safe place to store stuff. This your your personal headquarters for now - you'll be upgrading it to a [[Safe House]] soon enough, and later you'll get a private [[Bases|base]]
* Craft 48 [[Rope]]s (12 at a time) at the Workbench in the last building at the end of the street (528 [[XP]])
* {{Template:checkbox}} Add 3 [[Wood]] to the [[Fire Pit]] when you can, to upgrade the [[Fire Pit]] to a [[Campfire]]
* Slow-walk the [[Rope]] into the Tannery to sell them to [[Claire]], but stop along the way to speak with the little girl near the Tannery entrance [[No Child Left Behind|about her missing papa]]
** Once you have a [[Campfire]] and a [[Tool]] you can build a make-shift crude workbench mat where later you can craft [[Metal Parts]], [[Alloy]]s, and [[Gunpowder]]
* Go into the Tannery and sell the 48 ropes to [[Claire]] 12 at a time (2200 [[XP]]), '''[[Levels|Level 3]]''' (13:06)
* {{Template:checkbox}} At your Tent, use Shift+click on items in your [[Inventory]], to make some piles:
* Choose '''<span style="color:green">[[Adrenaline Rush]]</span>''' and distribute Skill Points: [[Outdoorsman]] 120 and [[Repair]] 31
** Make one pile of ammo, all types
** Drop all [[Junk]] and other raw [[Crafting]] materials in one hex (more hides, [[Metal Parts]], [[Alloys]], [[Wood]], etc) but keep your [[Fibers]] on you
** Drop all [[Fruit]] in another hex along with medical bags, but keep all Broc/Xander, and keep 1 full [[Water Bag]] and any [[Stimpak]]s in your [[Inventory]]
** Make another pile just for spare [[Tool]]s, [[Crowbar]]s, [[Hatchet]]s, [[Shovel]]s, [[Rope]]s, your [[Sledgehammer]] and extra knives, but keep 1 [[Rope]] on you
** If you have any, drop all armor and weapons on another hex
** Drop odd/misc items you want to keep into a single pile on their own hex ("Jimmy Hats", [[Talchem Key]]s)
* {{Template:checkbox}} Let's go back into town for some easy [[XP]] and start [[Levels|leveling up]]. Keep a standard tool set on you:
**[[Caps]], [[Tool]], [[Hatchet]], [[Knife]], [[Lighter]], [[Lockpicks]], [[Radio]], all [[Fibers]], [[Broc Flower|Flowers]] and [[Xander Root|Roots]], and your [[Molotov Cocktail]]s
** Also bring 1 [[Water Bag]], 1 [[Rope]], all of your [[Gecko Pelt]]s, 50 rounds of [[9mm Ball]] ammo (or you'll buy it soon), and all [[Stimpak]]s
* <s>{{Template:checkbox}} When on [[The World|the world map]], notice a new map dot location near town - it's where an important quest will start soon, but skip it for now</s>
* {{Template:checkbox}} Enter [[Hub]] again but this time use the main entrance (default), run down the street and talk to [[Captain Joe Kelly]] (in metal armor, '''<span style="color:orange">Fig. 15</span>''') standing in the street (137 [[XP]]) and ask him about [[Custos the Scout|Custos]], 82 [[XP]] + a few [[Items]]
* {{Template:checkbox}} Ask Joe about work killing rats too, to get a new location on your map, and then run up to the Caravan Packer guy (black man in a red shirt, '''<span style="color:orange">Fig. 16</span>''')
* {{Template:checkbox}} Get a job from him [[Lifting Caravan Boxes|moving boxes]] from the cart into the nearby hut ('''<span style="color:orange">Fig. 16</span>'''). Move the [[Box]]es one-by-one and watch for the ''***phew!***'' overhead texts that indicate you're doing this correctly
** Note: ''Figure 16 below refers to "crates", but these are called [[Box]]es everywhere else''
** To get a [[Box]], click his caravan cart, and get a message that ''"You've picked up a box from the caravan cart"''
** One by one, you have to drop 10 heavy [[Box]]es on the floor inside the hut, and not on the edge of the floor. If you do this wrong, the packer guy will yell at you in bold red
** When this is done incorrectly, and the packer guy yells in bold red, the person he's yelling at usually does not notice that, so watch for the purple ''***phew!***'' overhead text each time
** Another indication that you're doing it correctly, is the count-down message you get as you go from 10 [[Box]]es down to 1 left to go, and then a ''***stretches back***'' overhead text when this task is done
* {{Template:checkbox}} Talk to the Caravan Packer guy again to get paid, +250 [[Caps]], +6 [[Reputation]] in [[Hub]], +1 to overall [[Karma]], and +330 [[XP]]
{| class="wikitable"
|-
|style="text-align:center;"|[[File:F016.png]]
|style="text-align:center;"|[[File:F017.png]]
|style="text-align:center;"|[[File:F018.png]]
|style="text-align:center;"|[[File:F019.png]]
|style="text-align:center;"|[[File:F020.png]]
|-
|style="text-align:center;"|'''<span style="color:orange">Fig. 16</span>''': Get a job moving heavy boxes
|style="text-align:center;"|'''<span style="color:orange">Fig. 17</span>''': Entering Old Town
|style="text-align:center;"|'''<span style="color:orange">Fig. 18</span>''': Talking to [[Jacob]]
|style="text-align:center;"|'''<span style="color:orange">Fig. 19</span>''': Making [[Rope]] at the [[Workbench]]
|style="text-align:center;"|'''<span style="color:orange">Fig. 20</span>''': Selling [[Rope]]s to [[Claire]]
|}
* {{Template:checkbox}} From there, run left over to the caravan and speak with "Anxious Caravan Guards" who each need something:
** One needs 3 [[Stimpak]]s so skip him for now if you do not have those yet, but provide a [[Rope]] to get a [[Lighter]] (+220[[XP]]), one needs that [[Lighter]] (+330 [[XP]] & +1 Rep), and one needs [[Water Bag|some water]] (+275 [[XP]])
* {{Template:checkbox}} Find the [[Fruit]] tree behind the building just south of the caravan group, and harvest as much [[Fruit]] as you can (max +20 [[Fruit]])
* {{Template:checkbox}} Chop some [[Wood]] from the trees nearby (some yield [[Wood]]) - get 50 [[Wood]] or more
* {{Template:checkbox}} On your way out of [[Hub|town]], also stop at the [[Junk]] barrel at the caravan group and get enough [[Junk]] to make some [[Molotov Cocktail]]s (how many [[Rot Gut]]s you have divided by 2)
* {{Template:checkbox}} Exit [[Hub]], notice the little map dot location just south of town - it is where Joe's rats are. You'll do that soon, but for now return to your tent and drop off the [[Wood]], [[Junk]], and [[Fruit]]
* {{Template:checkbox}} Go back into town, but this time enter [[Hub]] via '''Old Town''' entrance and notice the layout ('''<span style="color:orange">Fig. 17</span>'''):
** A foundry/machine shop with two garage doors, and [[Jacob]]'s building on top, [[Workbench]] building at end of street
** [[Hub Tannery]] in the middle, the L-shaped building behind it with a basement, and a scrapyard area to far right
* {{Template:checkbox}} Go first to speak with [[Jacob]] about where gets his weapons, to get the [[The Gun Runner Delivery]] quest
** Ask [[Jacob]] where he gets his weapons ('''<span style="color:orange">Fig. 18</span>'''), and ask about [[The Gun Runner Delivery|his deal with Gun Runners]]
*** Ask Jacob about [[Gun Runners]], and choose dialogue option, "''Sure, wanted to visit Gun Runners anyway''"
*** Ask him where to find [[Gun Runners]], and he will highlight the location on your [[The World|world map]] so you know exactly where you're going
* {{Template:checkbox}} Next, go to the building with the [[Workbench]] and [[Crafting|craft]] 36 [[Rope]] in 3 batches of 12 (set quantity to 12 in [[Fix-Boy]]), 396 [[XP]]
* {{Template:checkbox}} Slow-walk the [[Rope]]s to the Tannery building's door, but stop in the street to speak with the "Sad Little Girl" [[No Child Left Behind|about her missing papa]]
* {{Template:checkbox}} Now go into the Tannery and sell the [[Rope]]s to [[Claire the Tanner|Claire]] in 3 batches of 12, +1650 [[XP]], +1080 [[Caps]], and some [[Items]]
[[File:Attention.png]]  '''Level Up!''' Choose '''<span style="color:green">[[Adrenaline Rush]]</span>''' (or [[Quick Recovery]]), and distribute [[Skill Points]]: [[Outdoorsman]] 126 + [[Repair]] 31
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">[[Levels|Level]] 3</span>''' || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! '''<span style="color:green">[[Levels|Level]] 3</span>''' || [[Skills]] || [[Reputation|Reps]] || 1/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''92'''/287 [[HP]]<br>'''4348''' [[XP]]<br>1870 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>'''+'''[[Repair]] '''31'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''+[[Outdoorsman]] 126''' || '''Wanderer'''<br>[[Hub]] 47 || '''+[[Adrenaline Rush]]'''<br><span style="color:grey">Toughness</span><br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || '''+[[Swift Learner]]'''</span><br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[Into the Great Wide Open]]<br>[[Far Go Scout]]<br>[[The Gun Runner Delivery]]<br><span style="color:grey">A Tent in the Wasteland</span><br>[[No Child Left Behind]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br><span style="color:grey">Pandora's Box</span><br><span style="color:grey">Hello City</span><br><span style="color:grey">Wasteland Band</span><br><span style="color:grey">A Light in the Darkness</span><br><span style="color:grey">The Anguished man</span><br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || This seems easy so far, but I hope my life isn't all work<br>and no fun forever. At least I'm getting stronger<br>[[File:Yes_check.png]]Completed Goal: Established personal HQ<br>[[File:Yes_check.png]]Completed Goal: Established [[Radio]] communication<br>Active Goal: Build Standard Tool Set<br>Active Goal: 17k [[Caps]] for a car, and more [[Levels]]
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''92''' [[HP]]<br>'''4061''' [[XP]]<br>1620 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 18<br>[[Doctor]] 14<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''31'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 120''' || [[Hub]] 44 || 1/8 so far:<br>'''+[[Adrenaline Rush]]'''<br><span style="color:grey">[[Toughness]]</span><br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span> || '''+[[Swift Learner]]''' || '''+[[The Gun Runner Delivery]]'''<br>'''+[[No Child Left Behind]]'''<br>[[Into the Great Wide Open]]<br>[[Far Go Scout]] ||
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Enter the south door near an NCR Poster to go speak with the Sad Wife about a job to find her missing husband (Find Joseph)
* {{Template:checkbox}} Repeat rope-crafting/selling for another batch of 36 [[Rope]]s, +2046 [[XP]]
* Run to northeast scrapyard area and use Science skill on the old broken computer to gather as many [[Electronic Parts|eParts]] there as you can get (you might get 25)
[[File:Attention.png]] '''Level Up!''' Distribute [[Skill Points]]: [[Outdoorsman]] to '''142''' and [[Repair]] '''32'''
* Craft another batch of 36 Ropes (assuming you have enough fibers), 12 at a time (396 [[XP]]), and sell to Claire again, 1650 [[XP]], '''[[Levels|Level 4]]'''
* Distribute Skill Points: [[Outdoorsman]] 138 and [[Repair]] 32
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 4]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 4]] || [[Skills]] || [[Reputation|Reps]] || 1/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''97'''/287 [[HP]]<br>'''6107''' [[XP]]<br>2700 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>'''+'''[[Repair]] 32<br>[[Speech]] 5<br>[[Barter]] 4<br>'''+[[Outdoorsman]] 142''' || '''Wanderer'''<br>[[Hub]] 10 || [[Adrenaline Rush]]<br><span style="color:grey">Toughness</span><br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || [[File:Yes_check.png]][[Swift Learner]]<br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[Into the Great Wide Open]]<br>[[Far Go Scout]]<br><span style="color:grey">[[The Gun Runner Delivery]]</span><br><span style="color:grey">A Tent in the Wasteland</span><br><span style="color:grey">[[No Child Left Behind]]</span><br><span style="color:grey">[[Find Joseph]]</span><br><span style="color:grey">Pandora's Box</span><br><span style="color:grey">Hello City</span><br><span style="color:grey">The Wasteland Band</span><br><span style="color:grey">A Light in the Darkness</span><br><span style="color:grey">The Anguished man</span><br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || With gun skill as low as mine, my guns would explode<br>if I tried shooting anything, but surely there's more to<br>this world than all this basic labor. Pressing on...<br>[[File:Yes_check.png]]Completed Goal: Establish personal HQ<br>[[File:Yes_check.png]]Completed Goal: Built Standard Tool Set<br>Active Goal: Exceed '''17k [[Caps]]''', and always more [[Levels]]
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''97''' [[HP]]<br>'''6107''' [[XP]]<br>2700 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''32'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 138''' || [[Hub]] 44 || [[Adrenaline Rush]]<br><span style="color:grey">[[Toughness]]</span><br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br>(none yet) || 1/22 so far:<br>[[Swift Learner]] ||'''+Find Joseph'''<br>Gunrunner Delivery<br>No Child Left Behind<br>Into the Great Wide Open<br>Far Go Scout ||
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Start [[Scavenging]]! Search containers like bookshelves and boxes (some things are locked), and use a [[Tool]] to [[Scavenge]] junky things laying around the streets
* {{Template:checkbox}} Craft one final batch of 12 [[Rope]]s if you have enough [[Fiber]] (+132 [[XP]]), but run straight to the scrapyard area and use your [[Science]] skill on the old computer outside of the workbench building
* You need a Tool to scavenge. Sometimes you get a Tool from Claire, but not always. You need a Tool. Either get more fiber and craft more rope, or...
** Gather up to 25 [[Electronic Parts]] (or less if you or anyone else recently harvested here)
** When you found a set of Lockpicks, go down into the basement in Old Town and trade with the thief, choose [[Tool]]  
* {{Template:checkbox}} Sell the last 12 [[Rope]]s to Claire, and take the [[Electronic Parts|eParts]] to the Foundry building near the [[Exit Grid]]
** Otherwise, there is a building just inside the main entrance where you can ''buy'' a Tool from a Toolmaker, or expand your search into the Market district
** Speak with [[Ferrarius]] about his [[Bulk Orders]] to sell [[Electronic Parts|eParts]] in batches of 8, for up to 1650 [[XP]] +some items
* Notice that your [[Scavenging]] skill starts at 0, but it goes up naturally as you successfully use the skill
* {{Template:checkbox}} Hopefully you have a [[Tool]] by now, but either way [[Scavenging|scavenge]] and Rummage as you can starting in the Foundry, then back to the Tannery, then into the L-shaped building and into the basement
* With a Tool, search-n-[[Scavenging|Scavenge]] Old Town (and Market as needed) for items and resources, and expect to become overweight - that's okay, you'll do some [[Crafting]] with this stuff
** You get '''2 attempts''' to Scavenge per node, to find raw materials, so '''click each node twice'''. If you try to scavenge a node 3 times, notice the message is "''There is nothing here right now''"
* Of particular interest will be finding brahmin hides, a radio, Lockpicks for the thief downstairs, and a Lighter
*** Sometimes you find stuff, but sometimes you get the message "''You've found nothing of use''". If a node is depleted, you get, "''There is nothing here right now''"
** Press '''Control+1''' and '''Control+2''' to drop ceilings and walls to see better
*** '''NOTE''': In ''Old Town'' alone, there are 41 [[Scavenging]] nodes plus 35 places to rummage, counting the basement, so get as much as you can and expect to get overloaded
** Search (26?) containers, and Scavenge 38 nodes for resources as you go
* {{Template:checkbox}} Find the thief in the basement and trade [[Lockpicks]] for a [[Tool]] if you don't have one yet, or a [[Leather Jacket]] if you do, 880 [[XP]]
** You get 2 attempts to Scavenge per node, to find raw materials
* {{Template:checkbox}} Now that you have a [[Tool]], you can [[Scavenging|Scavenge]] while you rummage. '''Click each [[Scavenging]] node twice'''
* When you have Lockpicks, go to the L-shaped building, use the stairs down, and search-n-Scavenge there too
* {{Template:checkbox}} Notice that your [[Scavenging]] skill starts at 0, but it goes up naturally as you successfully use the skill
** Talk with the Thief in rags twice, and trade Lockpicks to him for another Tool, 880 [[XP]]
* {{Template:checkbox}} Press '''Control+1''' and '''Control+2''' to drop ceilings and walls to see better
* Check pool table, note location of "Dirty Old Man"
* {{Template:checkbox}} [[Scavenging|Scavenge]] the basement and check the bookshelves, go back up and harvest the rest of the L-shaped building
** When you have 8 [[Brahmin Hide]]s and a [[Rope]] and some wood, craft a [[Folded Tent]] for 209 [[XP]]. Find enough to do this again for a second tent (another 275 [[XP]])
* {{Template:checkbox}} Run north across the street and harvest everything you can find from Jacob's building, and then proceed back to the [[Workbench]]. Scav/Rummage there and then...
** When you find a Radio, enable reception and arm it in Slot 2
* {{Template:checkbox}} Use the [[Workbench]] to [[Crafting|craft]] 1 [[Leather Helmet]] (+60 [[XP]]) and 1 [[9mm Mauser]] (+93 [[XP]]), and as many [[Molotov Cocktail]]s as you can (maybe +150 [[XP]])
** Plan to keep: all [[Caps]]/ammo, 2 [[Tool]]s, 2 [[Radio]]s, 1 [[Lockpicks]], all hides/pelts, 1 [[Hatchet]], 1 [[Crowbar]], 1 [[Lighter]], and all [[Iguana-on-a-stick]]
** Whenever you click a [[Workbench]], you get the [[Fix-Boy]] interface. Change the quantity as needed (or use the "Fix All" button), and use the scroll-down arrows to find [[Rope]] and [[Folded Tent]] in the list
** Plan to sell: [[Electronic Parts|eParts]], and misc items like Elvis paintings, excess tools, excess radios, lockpicks, etc
** If you click the [[Workbench]] and do not get the [[Fix-Boy]] crafting interface, you clicked too high up on the toolboard
* By the time you Scavenge all of Old Town, your Scavenging skill might be close to 30%, and it will continue to climb as you Scavenge more
[[File:Attention.png]] '''Level Up!''' Distribute [[Skill Points]]: [[Outdoorsman]] '''150''' and [[Doctor]] '''29'''
* Once you've Scavenged all of the junk piles and resource nodes in Old Town, use the Workbench to craft a few things if you can:
** Craft a batch of 100 Small Energy Cells (or 1 batch of Throwing Knives), a batch of BBs, a leather helmet, a 9mm Mauser, Lockpicks, and a [[Radio]] (enable reception, and tune it to channel 0)
* Drop extra Junk at the workbench and whatever else you can lose for now, to lighten your load so you can run
* If you haven't already traded Lockpicks to the basement thief, do that next (880 [[XP]]), and search/scavenge there too
* Once done in Old Town, stop in and sell some [[Electronic Parts|eParts]] to [[Ferrarius]] there in the foundry building - he buys bulk orders (550 [[XP]] if only 1 batch of 6 [[Electronic Parts|eParts]], up to 1650 [[XP]] if 3 batches of 12 [[Electronic Parts|eParts]]), '''[[Levels|Level 5]]'''
* Distribute Skill Points: [[Outdoorsman]] 150 and [[Repair]] 39
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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! [[Levels|Level 5]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 5]] || [[Skills]] || [[Reputation|Reps]] || 1/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''102''' [[HP]]<br>'''10391''' [[XP]]<br>3996 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''39'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 0 || '''[[Adrenaline Rush]]'''<br><span style="color:grey">[[Toughness]]</span><br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br>(none yet) || 1/22 so far:<br>[[Swift Learner]] || To Open Pandora's Box<br>Into the Great Wide Open<br>Find Joseph<br>Gunrunner Delivery<br>No Child Left Behind<br>Far Go Scout ||
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''102'''/287 [[HP]]<br>'''5,461''' [[XP]]<br>6158 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 00<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>'''+'''[[Doctor]] '''29'''<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 32<br>[[Speech]] 5<br>[[Barter]] 4<br>'''+[[Outdoorsman]] 150''' || '''Wanderer'''<br>[[Hub]] 10 || [[Adrenaline Rush]]<br><span style="color:grey">Toughness</span><br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || <s>[[Swift Learner]]</s><br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> ||[[Into the Great Wide Open]]<br>[[Far Go Scout]]<br>'''+[[The Gun Runner Delivery]]'''<br><span style="color:grey">A Tent in the Wasteland</span><br>'''+[[No Child Left Behind]]'''<br>'''+[[Investigate for the Sad Wife|Find Joseph]]'''<br>[[File:Yes_check.png]]To Open Pandora's Box<br><span style="color:grey">Hello City<br><span style="color:grey">The Wasteland Band</span><br><span style="color:grey">A Light in the Darkness</span><br><span style="color:grey">The Anguished man</span><br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || [[Ropes]] are heavy, but this has been good [[XP|experience]]<br>Active Goal: Exceed 17k [[Caps]], and always more [[Levels]]
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Exit Old Town to Market district, go straight into the [[Far Go Traders]] and deliver the message you received from the Startled Caravan Driver (complete Far Go Scout, 440 [[XP]] +120 Caps)
* When done at the [[Workbench]], [[Scavenge]] the scrapyard area, and work your way down to the lower building
* Ask him about work too, to get the [[Hello City]] quest, and search his place for stuff you can use
** South of the scrapyard area in the south-most building near an NCR poster, find and speak with the "Sad Wife" about a job to find her missing husband ([[Investigate for the Sad Wife|Find Joseph]])
* If you don't have 8 Brahmin Hides by now, search for more hides all around the Market area
* Scav in the Sad Wife's building, and then across the street west, checking that table in the street, and into the southwest building, noting the location of the "Dirty Old Man" in a back room
* Assuming you're overweight or close to it, sell [[Elvis Painting]]s for [[Caps]] in the Gun Store. Keep one good knife and sell the others
* {{Template:checkbox}} Get in the habit of always checking the '''newspaper machines''' until you find a [[Cat's Paw Magazine]], the wasteland's leading cat enthusiast periodical. You deliver one later for [[XP]]
* Go over to the Maltese Falcon bar and get the Wasteland Band quest from Mick
* {{Template:checkbox}} Move up one building and check the pool table, and exit, go north and check the last few nodes as you exit '''Old Town'''
* With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
* {{Template:checkbox}} Exit Old Town and [[Scavenging|Scavenge]] the newspaper machine right there, and gather [[Fruit]] from the tree too
* Ask the bartender for the menu, choose a food (1375 [[XP]]), then talk with the Drunk at the end of bar 110 [[XP]]
* {{Template:checkbox}} Then go into [[Far Go Traders]] to deliver that message from the Startled Caravan Driver you met when you started, to [[Mitch at Far Go Traders|Mitch]] (complete Far Go Scout, 440 [[XP]] +120 [[Caps]])
* Exit Hub again via the south [[Exit Grid]], and re-enter Hub's Old Town
* {{Template:checkbox}} Ask him about work too, to get the [[Hello City]] quest, and search his place for stuff you can use
* Tell the little girl in front of the Tannery that you found her papa 770 [[XP]] +10 Hub Reputation
* {{Template:checkbox}} From [[Far Go Traders]], go straight to the Gun Store and sell some stuff to [[Gun Store Beth|Beth]] same as before but keep all [[Leather Jacket]]s, and 1 [[9mm Mauser]] if you have any
* Hopefully by now you found 8 [[Brahmin Hide]]s - craft a [[Folded Tent]] at the [[Workbench]], or go find more hides first (209 [[XP]])
* {{Template:checkbox}} Exit the Gun Store and return to the Book Store and buy 3 [[Dean's Electronics]] books, and read them. Note your [[Repair]] skill should now be at 50
** Press '''F''' to open [[Fix-Boy]] and see what is needed to craft a [[Folded Tent]]
* {{Template:checkbox}} Exit the Book Store and exit town via the south [[Exit Grid]] and return to your tent to drop off extra stuff, like [[Flint]], [[Metal Parts]], [[Fruit]], jackets, guns and ammo, etc
* Exit Old Town and enter the Police Station, speak with [[Sheriff Andrew Hayden]] about Hope. In dialogue with him, make sure to get the victim's name and occupation
* {{Template:checkbox}} At your tent, first click the [[Campfire]] and choose "Tent Management" and '''Upgrade" to build a basic [[Workbench]] (work mat)
** Congrats! You now have a place to do some basic [[Crafting]]. It's not a full-blown [[Workbench]], but it's better than nothing. Drop all [[Crafting]] resources in a hex immediately adjacent to the work mat
* {{Template:checkbox}} Drop items into their respective piles, but keep your standard stuff: ([[Caps]], [[Radio]], [[Fibers]], [[Tool]], [[Combat Knife]], [[Hatchet]], [[Lighter]], [[Molotov Cocktail]]s, and any [[Stimpak]]s you may have so far
* {{Template:checkbox}} Also make sure you bring 1 [[9mm Mauser]], and 1 [[Leather Helmet]] and 1 [[Leather Jacket]]. Drop other items off in their associated piles at your tent
* {{Template:checkbox}} Go back into [[Hub|town]] via the Market entrance and go into the [[Maltese Falcon]] bar and grill, and get the [[The Wasteland Band]] quest from [[Mick of the Wasteland Band|Mick]]
* {{Template:checkbox}} With a [[Lighter]], talk with [[Hope the Lounge Singer]] to begin her quest (open dialogue with her twice and always choose option 1)
* {{Template:checkbox}} Ask the bartender for the menu, and choose a food (1375 [[XP]])
* {{Template:checkbox}} Then talk with the "Drunk" at the end of bar, and choose [[Gamma Gulp Beer]], an item you'll need a little later, +110 [[XP]]
* {{Template:checkbox}} Go back to '''Old Town''' and tell that little girl the good news that you found her papa, 770 [[XP]]
* {{Template:checkbox}} Exit '''Old Town''', enter the Police Station, speak with [[Sheriff Andrew Hayden]] about Hope. In dialogue with him, make sure to get the victim's name and occupation
** You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
** You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
* Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
* {{Template:checkbox}} Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
* Exit the Police Station and run across the street into the Gun Store and introduce yourself to Beth - follow that dialogue to advance the [[Into the Great Wide Open]] quest. 110 [[XP]]
* {{Template:checkbox}} Exit the Police Station and return to Beth in the Gun Store. Now you'll have a dialogue option to introduce yourself to [[Gun Store Beth]]. Follow that dialogue to advance the [[Into the Great Wide Open]] quest, +110 [[XP]]
* Run to the General Store and introduce yourself to short Mitch, 137 [[XP]]
* {{Template:checkbox}} From Beth, go to the General Store and introduce yourself to [[Mitch the Short Merchant]], 137 [[XP]]
* From the General Store, exit [[Hub]] via the south exit and let's get your first tent set up!
* {{Template:checkbox}} See what [[Mitch the Short Merchant]] is selling in the General Store, and buy 50 rounds of [[9mm Ball]] ammo (not to be confused with regular 9mm) and 50 rounds of [[.44 Magnum JHP]] if he has those
* Outside [[Hub]], go to [[Zone]] 30:39 to bottom right corner, go into an empty encounter, and "use" your [[Folded Tent]]
* {{Template:checkbox}} Exit the General Store and run out west behind the bar to the clinic and speak with [[Doctor Burhnefletch]] to advance the [[Into the Great Wide Open]] quest, 82 [[XP]]
** Congratulations! You now have a semi-safe place to store stuff. Add 3 [[Wood]] to the fire when you can, to upgrade the fire pit to a [[Campfire]]
* {{Template:checkbox}} Speak with the doctor a 2nd time to get the [[The Anguished Man]] quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, +1100 [[XP]]
* At your [[Tent]], use '''Shift+click''' on items in your [[Inventory]], to pick make some piles:
[[File:Attention.png]] '''Level up!''' and choose '''<span style="color:green">[[Toughness]]</span>''' and distribute [[Skill Points]]: [[Doctor]] '''50''' and 4 points left over (save for later)
** Make one pile of ammo, all types
** Drop all [[Junk]] on a different hex, and all other raw materials in another hex ([[Brahmin Hides|more hides]], [[Metal Parts]], [[Alloys]], [[Wood]], etc) but keep your [[Fibers]] on you
** Drop all [[Drugs]] and food items, water bags/bottles, medical bags and Broc/Xander into a single pile on yet another hex, but keep 1 [[Stimpak]] in your [[Inventory]]
** Make another pile just for spare [[Tool]]s, [[Crowbar]]s, [[Hatchet]]s, [[Shovel]]s, and weapons like [[Spear]]s, [[Sledgehammer]]s, etc
** Drop odd/misc items (like paintings) into a single pile on their own hex
* Now with a much lighter load, go back into Hub's Market and find who is selling some 9mm Ball ammo, and buy 50 rounds
** Make sure you are carrying your [[Caps]], a 9mm Mauser pistol, 1 black leather jacket, 1 leather cap, and 1 Stimpak
* Run out west to the clinic and speak next with Doctor Burhnefletch to advance the [[Into the Great Wide Open]] quest, 82 [[XP]]
* Speak with the doctor a 2nd time to get the [[The Anguished Man]] quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, 1100 [[XP]]
* Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 [[XP]] +7 Hub Reputation
* Exit Post Office, run south behind the bar toward the southwest [[Exit Grid]] which leads to '''The Heights'''
** Scavenge as you go - there are several juicy places behind the bar that can be Scavenged for more resources, '''[[Levels|Level 6]]'''
* Choose '''<span style="color:green">[[Toughness]]</span>''' and distribute [[Skill Points]]: [[Repair]] 50 and leave 14 [[Skill Points]] undistributed for now (will use soon)
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! '''<span style="color:green">[[Levels|Level 6]]</span>''' || [[Skills]] || [[Reputation|Rep]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! '''<span style="color:green">[[Levels|Level 6]]</span>''' || [[Skills]] || [[Reputation|Rep]] || 2/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''107'''/287 [[HP]]<br>'''15k''' [[XP]]<br>6128 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 05<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>'''+'''[[Doctor]] '''50'''<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]]''' 150 || '''Wanderer'''<br>[[Hub]] 76 || [[Adrenaline Rush]]<br>'''+[[Toughness]]'''<br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || <span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[Into the Great Wide Open]]<br>[[Far Go Scout]]<br>[[The Gun Runner Delivery]]<br>[[A Tent in the Wasteland]]<br>[[No Child Left Behind]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br>[[File:Yes_check.png]]'''[[To Open Pandora's Box]]'''<br>[[Hello City]]<br>'''+[[The Wasteland Band]]'''<br>'''+[[A Light in the Darkness]]'''<br>'''+[[The Anguished Man]]'''<br><span style="color:grey">Old Traditions</span><br><span style="color:grey">Ol' Yeller</span> || It's hard to die as long as I'm only busy with such easy tasks.<br>I hope other people are staying alive too.<br>Active Goal: Exceed 17k [[Caps]] to buy a car
|-
|-
| align="center" | [[File:Hmjmpsaa_sw.gif]]<br>'''107''' [[HP]]<br>'''15k''' [[XP]]<br>6128 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 05<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''50'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 52 || '''[[Adrenaline Rush]]'''<br>'''+[[Toughness]]'''<br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br>(none yet) || 1/22 so far:<br>[[Swift Learner]] || +Anguished Man<br>+Hello City<br>+Wasteland Band<br>Into the Great Wide Open<br>Find Joseph<br>Gunrunner Delivery<br>[[File:Yes_check.png]]No Child Left Behind<br>[[File:Yes_check.png]]Far Go Scout ||
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Exit Post Office, run south behind the bar toward the southwest [[Exit Grid]] which leads to The Heights
* <s>{{Template:checkbox}} While you're in the clinic, scav/rummage as needed (remember you need a total of 4 [[Leather Jacket]]s to recruit for the gang), and see if you can open those locked containers, for more [[Items]] and [[XP]]</s>
** Scavenge as you go - there are several juicy places behind the bar that can be Scavenged for more resources
* {{Template:checkbox}} Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 [[XP]], +7 Hub [[Reputation]], +1 Karma
* In the Heights, talk with the Hubber in black leather standing in a pool of blood down the street +1100 [[XP]] +7 Hub Rep
* {{Template:checkbox}} Rummage the Post Office, exit, run south behind the [[Maltese Falcon]] toward the southwest [[Exit Grid]] which leads to '''The Heights'''
* While in Heights, talk with Billie in the north building about some [[Who Will You Become?|stuff she needs]]
** If it does not make you overweight, [[Scavenging|Scavenge]] as you go - there are several juicy places (scav nodes) behind the bar that can be [[Scavenging|Scavenged]] for more resources
* Talk with her again to give her the items she needs to chase her dream 3300 [[XP]]
* {{Template:checkbox}} Return to '''Hub Heights''', mention [[Doctor Burhnefletch]] to the "Hubber" in black leather standing in a pool of blood in the street, +1100 [[XP]], +7 Hub Rep, +1 Karma
* Also while in Heights, speak with the Mean Thug Leader (Johnny) about [[The Great American Heist|joining his gang]]
* {{Template:checkbox}} Speak with [[Billie]] twice to provide the items she needs to chase her dreams, 3300 [[XP]], +30 Hub Rep, +1 Karma
* Exit Heights and go into the bar in the basement of the [[Maltese Falcon]], known as the Bunker Bar
* {{Template:checkbox}} Also in Hub Heights, find the Mean Thug Leader (Johnny) and ''talk tough'' with him, pay the fee, [[The Great American Heist|join his gang]], agree to recruit more members - he gives you a black [[Leather Jacket]]
* Exit the Heights and return to your tent, drop all [[Crafting]] resources and leave behind whatever items you want to keep. Include a spare [[Radio]]
* Return to [[Hub]] Market and sell leftover items in the Gun Store for more [[Caps]]
* Next, find the Traveling Merchant near the water well in Hub's Market, and pay him for the hunting grounds location, 165 [[XP]], -300 [[Caps]]
* Then go into the [[Maltese Falcon]] bar, and find the "Bunker Bar" in the basement (use the stairs in the room behind the bar tender)
* Speak with [[Vasquez]] the bar tender about the criminal investigation (Hope's quest)
* Speak with [[Vasquez]] the bar tender about the criminal investigation (Hope's quest)
* Find a Street Punk in the back room, talk with him twice to use a black leather jacket to recruit him into Johnny's gang
* Recruit your first of 4 "Street Punks" in the back room of the Bunker Bar, by talking to him twice
* Exit the basement, exit the bar, and exit Hub's Market via the south [[Exit Grid]], and re-enter Hub's Old Town
* Exit the '''Bunker Bar''' and exit town, re-enter '''Old Town''' and speak with the old man "Hubber" in the L-shaped building, +1100 [[XP]], +7 Hub Rep, +1 Karma
* Go into the middle building and talk with the Hubber there about seeing Dr Burhnefletch, +1100 [[XP]] +7 Hub Rep
[[File:Attention.png]] '''[[Levels|Level Up]]''' Distribute [[Skill Points]]: Save all 29 unused [[Skill Points]] for now - they will be used soon for combat skills, but only after a free boost
* Exit Old Town and return to the Police Station. Speak with [[Sheriff Andrew Hayden]] and report you've solved the case against Hope and found the real killer! 1100 [[XP]], '''[[Levels|Level 7]]'''
{| class="mw-collapsible mw-collapsed wikitable"
* Gladly don your new [[Leather Armor]] - it's in fresh condition at 100%
|-
* Distribute Skill Points: Keep 39 [[Skill Points]] undistributed for now (these will be used for combat skills soon)
! [[Levels|Level 7]] || [[Skills]] || [[Reputation|Reps]] || 2/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''112'''/287 [[HP]]<br>'''23313''' [[XP]]<br>~5700 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] '''40'''<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]]''' 84<br>'''+'''[[Throwing]] 51<br>[[First Aid]] 22<br>'''+'''[[Doctor]] '''50'''<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 32<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]]''' 150 || '''Wanderer'''<br>[[Hub]] 93 || [[Adrenaline Rush]]<br>[[Toughness]]<br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || <span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[File:Yes_check.png]][[Who Will You Become?]]<br>'''+The Great American Heist'''</span><br>[[Into the Great Wide Open]]<br>[[Hello City]]<br>[[The Anguished Man]]<br>[[The Wasteland Band]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br>[[The Gun Runner Delivery]]<br>[[A Tent in the Wasteland]]<br>[[File:Yes_check.png]][[A Light in the Darkness]] || +10 unused [[Skill Points]]<br>I think I saved that singer's life!
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
* While in '''Old Town''', check with Jacob and see if has any .223 ammo in stock, and buy 50 rounds if he does
* <s>If you're short on resources to craft more [[Leather Jacket]]s, then rummage as need to get more - you need to have at least 1 more for now, but a total of 3 more</s>
* Exit '''Old Town''' and return to the Police Station to report to Hayden you solved the mystery of who killed Hoyt, +1100 [[XP]], +25 Hub Citizens, -25 Hub Criminals, +1 Karma
* Run south from the Police Station and enter Water Merchants, speak to the Hubber in the church about the doctor, +1100 [[XP]], +7 Hub Citizens, +1 Karma
* Gladly don your new [[Leather Armor]] - it's in fresh condition at 100%, '''DR +30''' and hang on to that [[.44 Magnum Revolver]]
* Return to the clinic out west and report the good news to the doctor, 1100 [[XP]], +1100 [[XP]], +7 Hub Citizens (and various other Reps), +1 Karma
* Run north fro the clinic back into the main street to the farm fields. Harvest as many [[Fiber]]s as you can
* Then go into the small house on main street just north of the fields, and ask the Sad Dog Owner inside to tell you about [[Hub]]. Then speak with him again to give him some [[RadAway]] for his dog, +550 [[XP]]
* Gladly don your new [[Leather Armor Helmet Mark II]] - it's in fresh condition at 100% so now you might have a semi-matched set of leather armor in excellent condition
* Run up to the church, talk to the priest to complete [[Into the Great Wide Open]], +550 [[XP]], and speak with the priest again to get the [[Old Traditions]] quest
* At [[Hub]]'s  main entrance, find the carvan guard that wants 3 [[Stimpak]]s. Provide them, +660 [[XP]]
* Return to your tent and drop off misc items. You need to bring:
** All [[Caps]], a [[Tool]], [[Hatchet]], [[Combat Knife]], [[Radio]], all weightless things you're gathering ([[Fiber]]s, [[Broc Flowers|Broc]] and [[Xander Root|Xander]])
** Also, your armor, [[Molotov Cocktails|Molotovs]], [[Spiked Knuckles]], some [[Stimpak]]s and a few other healing meds, and you can bring that [[Ripper]] too
** Plus, you need 1 [[HQ Alloy]], 80 [[Fruit]], and 50 [[Wood]]
*** If you don't have an [[HQ Alloy]] yet, find one. Go [[Scavenging]] in [[Hub]] all over again if that's what it takes - find that item - it's worth some good [[XP]] in [[Junktown]]
* Head north 4 [[Zones]] to [[Junktown]], use '''Town/World''' button to enter north, run thru the gate to the first building (Brewery), and speak with an owner 4 times to provide the requested materials, 2200 [[XP]]
[[File:Attention.png]]'''[[Levels|Level Up]]''' Distribute [[Skill Points]]: Save all 54 [[Skill POints]] for now!
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 7]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 8]] || [[Skills]] || [[Reputaton|Reps]] || 2/8 Primary [[Perks]] || 1/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''117'''/287 [[HP]]<br>'''30k''' [[XP]]<br>~4,144 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 40<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 65 <br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || '''Wanderer'''<br>Hub 224, Far Go 12<br>[[Junktown]] 14<br>Hub Criminals -25<br>Water Merchants 4<br>NCR 4, Rangers 4<br>Regulators 4<br>LA Scavs 4, FoA 4 || [[Adrenaline Rush]]<br>[[Toughness]]<br><span style="color:grey">Even Tougher</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span> || <span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[A Tent in the Wasteland]]<br><span style="color:grey">Optimizing the Power House</span><br><span style="color:grey">The Inoperative Mr Handy Robot</span><br><span style="color:grey">[[Old Traditions]]</span><br>[[Hello City]]<br>[[The Wasteland Band]]<br>[[The Gun Runner Delivery]]<br>[[A Tent in the Wasteland]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br>[[File:Yes_check.png]][[The Anguished Man]]<br>[[File:Yes_check.png]][[Into the Great Wide Open]]<br>[[File:Yes_check.png]][[Ol' Yeller]]<br><span style="color:grey">Junktown Brewery</span> || +35 unused [[Skill Points]]
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''112''' [[HP]]<br>'''21962''' [[XP]]<br>~5700 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 05<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 54 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br>(none yet) || 1/22 so far:<br>[[Swift Learner]] || +Who Will You Become?<br>+The Great American Heist<br>Hello City<br>Wasteland Band<br>Find Joseph<br>Gunrunner Delivery||
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Speak with Hope on stage in the bar to officially "close the case", and you throw your hat away. Put on your new leather armor! '''DR +30'''
*From the brewery, run west to the boxing ring. Find [[Ronnie of the Wasteland Band|Ronnie]] behind the Skum Pitt bar, and recruit him back into Mick's band, 275 [[XP]]
* Exit the Police Station and head straight south into the Water Merchants area via an [[Exit Grid]] in Market's southeast corner
* Next, run far east past the hotel and find [[Boyce]] in the big building with the [[Workbench]] and a hoodless convertible car inside
* Go into the church there and tell another Hubber about [[Doctor Burhnefletch]], 1100 [[XP]]
* Buy '''<span style="color:purple">[[Profession: Gunsmith (Small Guns)|Small Guns 1 Profession]]</span>''' from [[Boyce]], but '''DO NOT''' read the [[Small Guns]] skill book yet, -1500 [[Caps]]
* Report back to [[Doctor Burhnefletch]] to complete the [[Anguished Man]] quest, 1100 [[XP]] +several Reputation bonuses
* In the same building with [[Boyce]], you see 2 Mechanics. Speak with a male mechanic near [[Sassy Givins]] to give away a [[Gamma Gulp]], 550 [[XP]] and a [[Wrench]], +7 Junktown Rep, +1 Karma
* Run north of the fiber field to a small house on main street, and ask the Sad Dog Owner inside to tell you about [[Hub]]. Then speak with him again to give him some [[RadAway]] for his dog +550 [[XP]]
* Go to the [[WOrkbench]] and find another Mechanic there. Speak with him to give him that [[Wrench]], 550 [[XP]] and a [[Tool]], +7 Junktown Rep, +1 Karma
* Gladly don your new [[Leather Armor Helmet Mark II]] - it's in fresh condition at 100% so now you might have a matched set of good leather armor
* Now speak with the female mechanic to give her a [[Tool]], 550 [[XP]] and an [[Antidote]], +7 Junktown Rep, +1 Karma
* Run up to the church, talk to priest to complete [[Into the Great Wide Open]] 550 [[XP]], and speak with him again to get the [[Old Traditions]] quest
* Go next to the staggered building directly south of the [[Workbench]]/Mechanic's building, and help [[Sad Darion]] with that [[Antidote]], 1100 [[XP]]
* Exit Hub, return to your tent and drop stuff into designated piles - keep your standard tool set:
* Now run over west to the medical building and buy '''Doctor 1''' profession from the doctor, and ask him about work to get a scorpion quest, and read the [[First Aid]] skill book, -1500 [[Caps]], +6 [[First Aid]] skill
** [[Caps]], [[Tool]], [[Hatchet]], [[Knife]], [[Radio]], Armor set, 1 [[Spiked Knuckles]], all [[Fibers]], and your [[Ripper]]
* Exit the south (main) gate to leave [[Junktown]] for now, but run straight west outside the gate to the tent and speak with [[Scout Captain Lex]] about his report for [[Far Go Traders]]
* Get 30 Wood and 80 [[Fruit]] and let's go north to Junktown next - cut trees in [[Hub]] to get 30 [[Wood]] if you don't have that much yet, and gather fruit from the 3 [[Fruit]] trees in [[Hub]]:
* Exit town back to [[The World]] map, for now ignore that new quest dot where scorpions would easily kill you, return to your tent and drop off misc items
** 1 is near main gate behind east building, 1 is in Market area at the Old Town border, and 1 is in Market behind/east of [[Far Go Traders]]
* Exit your tent and head south to that little dot on the map, marked as [[A Tent in the Wasteland|"Lonely tent in the wasteland"]] - it's a tent with a farming family
* Go straight north 4 [[Zone]]s to Junktown, avoiding/exiting all encounters along the way
* At their camp, avoid [[Hasso the Farmer|Hasso]] outside, but go inside the tent offer to help [[Evelyn the Farmer|Evelyn]], then exit to [[The World|map]] again
* Get report from Lex in the tent east/outside of the south/main gate
* From there, pass up the other map dots for now, continue south to the [[Gun Runners]] which you should see highlighted in Boneyard, enter Gunrunners, +150 [[XP]]
* Enter the gate and find [[Boyce]] in a building with the [[Workbench]] and a hoodless convertible inside
* Go inside and tell [[Marshal]] you want training with [[Small Guns]], +10 [[Small Guns]] skill
* Buy '''<span style="color:purple">Small Guns 1 Profession</span>''' from Boyce, '''DO NOT''' read the [[Small Guns]] skill book yet! (-1500 [[Caps]])
* Now read that [[Guns and Bullets]] skill book, and dump all 54 of your saved [[Skill POints]] into Small Guns, from 87 to '''141''', nice! Now you can start shooting stuff and kicking some ass
* From [[Boyce]], go straight east to find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band (275 [[XP]])
* Speak with [[Marshal]] again to progress on [[The Gun Runner Delivery]] deal with [[Jacob]], "''I'm coming from Jacob...''"
* Now find the [[Junktown Brewery]] just northwest of the Skum Pitt, and provide the requested materials 3850 [[XP]], '''[[Levels|Level 8]]'''
** Choose dialogue options, "''Jacob needs more ammo...''" '''and''' "''It's doubtful that it would hurt...''" '''and''' "''With Jacob as connection in the Hub...''"
* Distribute [[Skill Points]]: (save up those 64 [[Skill Points]] - they will come in handy very soon)
** If you do not see this last option, cancel dialogue (use '''ESC''' key) and try again - it might take over a dozen tries - it is apparently random
* Head farther south from [[Gun Runners]] to [[New Adytum]] and speak with [[Dyer Greenberg]] twice: once about his report for [[Far Go Traders]] and again to get the Salvagers' location
* Run down to their farm fields and gather as much [[Fiber]] as you can (max 60)
* Exit New Adytum and go to Salvagers which is now marked nearby on your map. Speak with the bald guard about finding Joseph (+550 [[XP]]), and get do another job moving boxes (+330 [[XP]])
* Exit Salvagers, and go to the [[Library]] just north to speak with Nicole about her report for [[Far Go Traders]]
* Exit [[Library]] and head northwest to [[Tobacco Farm]] in [[Zones|Zone]] 26:43 and get as many [[Fibers]] as you can from 10 fiber stalks there
* Also while at Tobacco Farm, gather 76 [[Tobacco]], put them in the crafting desk there, and use [[Science]] on it to make 38 [[Cigarettes]]
* When done there, Exit to map and you'll see 2 map dots; go to the one marked "''Abandoned Farmhouse''"
* Drink a [[Beer]] if you have any, arm yourself with [[Molotov Cocktails]] in Slot 1 and [[Spiked Knuckles]] in Slot 2, and enter the rat-infested farmhouse
** One fast way to clear this farm is to run straight into the house, open both interior doors as fast as you can, and exit immediately. By then the rats start chasing you - lead them down around the animal pen, and nuke 'em with molotovs
** Get them all chasing you at the same time, and toss a few molotovs back at them as you can. Once again watch for the completion message before you exit
* Go to Joe's rat quest location next, which might be called something generic like ''Desert 6'' and be ready to kill rats with molotovs and that shotgun
** Before you enter the location, arm your molotovs and drink a [[Beer]] for extra toughness. You'll need to start immediately running away once you enter. Throw a molotov back at the rats when you can
** You can exit and re-enter this location as needed. If the rats swarm around and block you in, figure it out - use fire or your fists - beat dem ding-dang rats any which way you can, +1700 [[XP]]
** When it's done, you should get a completion message: "''I've slaughtered the army of rats...''"
[[File:Attention.png]] '''[[Levels|Level Up]]''' Choose '''<span style="color:green">[[Even Tougher]]</span>''' and distribute [[Skill Points]]: [[Small Guns]] 155 and [[Close Combat]] 88
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 8]] || [[Skills]] || [[Reputaton|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! '''<span style="color:green">[[Levels|Level 9]]</span>''' || [[Skills]] || [[Reputation|Reps]] || 3/8 Primary [[Perks]] || 1/22 [[Support Perks]]|| [[Quests]] || Notes
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''122'''/287 [[HP]]<br>'''36k''' [[XP]]<br>8k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 40<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''+[[Small Guns]] 155'''<br>'''+[[Close Combat]] 88'''<br>[[Throwing]] 40<br>[[First Aid]] 28<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || [[Hub]] 259, Far Go 12<br>[[Junktown]] 64<br>Hub Criminals -25<br>Water Merchants 4<br>NCR 54, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 54, Citizens 50<br>Free Traders 50 || [[Adrenaline Rush]]<br>[[Toughness]]<br>'''+[[Even Tougher]]'''<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br><span style="color:grey">Small Guns 1</span><br><span style="color:grey">Doctor 1</span><br><span style="color:grey">Big Guns</span><br><span style="color:grey">Armorer</span><br><span style="color:grey">Demolitions 1</span> || <span style="color:grey">Boneyard Guard</span><br><span style="color:grey">Gecko Skinning</span><br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span><br><span style="color:grey">Snakeater</span><br><span style="color:grey">Educated</span><br><span style="color:grey">Magnetic Personality</span><br><span style="color:grey">Speaker</span><br><span style="color:grey">Sex Appeal</span> || [[A Tent in the Wasteland]]<br><span style="color:grey">Optimizing the Power House</span><br><span style="color:grey">The Inoperative Mr Handy Robot</span><br><span style="color:grey">[[Old Traditions]]</span><br>[[Hello City]]<br>[[The Wasteland Band]]<br>[[The Gun Runner Delivery]]<br>[[A Tent in the Wasteland]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br><s>[[The Anguished Man]]</s><br><s>[[Into the Great Wide Open]]</s><br><s>[[Ol' Yeller]]</s><br><span style="color:grey">Junktown Brewery</span><br>[[File:Yes_check.png]][[Wasteland Scavenger]]<br><span style="color:grey">Montag's Water Pump</span> || I feel [[Even Tougher]] now.<br>This is going well...<br>Now on to [[Junktown]]!
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''117''' [[HP]]<br>'''30k''' [[XP]]<br>6,444 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 05<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 65'''<br>'''[[Close Combat]] 84'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || Hub 219, Far Go 12<br>Hub Criminals -25<br>Water Merchants 4<br>JT 14, NCR 4, Rangers 4<br>Regulators 4<br>LA Scavs 4, FoA 4 || 2/8 so far:<br>'''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br><span style="color:grey">[[In Your Face!]]</span><br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">Profession SG1</span> || 1/22 so far:<br>[[Swift Learner]] || '''+[[Tent in the Wasteland]]'''<br>+Mr Handy Robot<br>Wasteland Band<br>[[Old Traditions]]<br>Gunrunner Delivery<br>Find Joseph<br>[[File:Yes_check.png]][[Into Great Wide Open]]<br>[[File:Yes_check.png]]Ol' Yeller ||
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Exit Junktown and head to that little dot on the map near Hub that's marked as "''Lonely tent in the wasteland''". Avoid Hasso, but offer to help Evelyn (she's in the tent), then exit to map
* Return to your tent and drop off all those extra items weighing you down
* Head to Gun Runners, south of Hub into the city ruins called LA Boneyard 150 [[XP]]
* Go back to [[Hub]], and return to the Sad Wife in '''Old Town''' to let her know you found her husband, although the news is not happy at all, +275 [[XP]] and +20 Hub Rep
* Go inside and tell Marshal you want practice punching people in the face (+10 CC)
* Also report back to Jacob about the deal with Gun Runners, +550 [[XP]] + a [[Blueprints|blueprint]] for [[Crafting]] and +50 Hub Rep
* Now read the Guns-n-Bullets Skill Book you received from [[Boyce]] for +10 [[Small Guns]] Skill
* From there, go back south to the [[Far Go Traders]] to hand over the information about his scounting reports, and thus complete the [[Hello City]] quest, +1320 [[XP]], +12 Hub Rep and +1 Karma
* Speak with Marshal again to progress on Gunrunner Delivery deal with Jacob
* On your way to Exit town again, stop at the Travelling Merchant again and pay him the small fee to access the [[Gecko Hunting Grounds]]
* Distribute [[Skill Points]] to make [[Close Combat]] 126, and [[Small Guns]] 125
* Return to your tent and get a [[Beer]] and your [[12g Shotgun Shells]] - bring your molotovs too - drop off anything heavy that you don't need for combat
* Exit to map, pass over [[Warehouse]], head south and enter New Adytum (+150 [[XP]])
* Next let's get a [[Combat Shotgun]]. Hit the map, drink a [[Beer]], go east to the gecko hunting location, and use your molotovs to kill the geckos, get their pelts, but avoid the fire gecko - fire does not hurt him
* Talk with Dyer twice: once to get report, and once to ask him to show you the Salvagers' location
* From a distance, find the Star Trek "red shirt" guy near a fire gecko in the south, and get ready for a quick approach and stop in the correct hex where a [[Combat Shotgun]] lies hidden on the ground
* Optional: search ~19 places all around New Adytum for misc items (a few are underground)
* There on the ground near the red shirt guy, obscurred by a tree so you can't see it, is a [[Combat Shotgun]] - find that for sure!
* Gather as many [[Fibers]] as you can from the plant stalks here. This guide assumes you get 60/60
** You might have to zoom in to find the red-shirt. Use your '''Z''' key and mouse wheel for this - grab that gun, reload, and kill that fire gecko asap
* Arm [[Tool]] in Slot 1 and speak with [[Montag]] about his water pump. Try to fix the pump, maybe 990 [[XP]] +Rep w/LA Citizens
* Leave the ([[Meat]] behind - it is too heavy. Circling that green pond in the middle, there are 6 piles of various ammo, and make sure you find the gun - it's a [[10mm SMG]]. Get all loot and kill all geckos, 2020 [[XP]]
* Exit to map, go to Salvagers, talk with bald Regulator to "find Joseph" +550 [[XP]]
* Return the farming family to let them know the good news: the rats are dead and they can go back to their farm
* Optional: move boxes for Salvagers (+330 [[XP]]) to get paid 250 [[Caps]], and Scav all around the place
* As [[Evelyn the Farmer|Evelyn]] and her family diappear, they leave some items behind for you to keep, including their [[Folded Tent|tent]]
* Go to Boneyard Library next, enter (+150 [[XP]]) and talk with Nicole to get Gunrunner report
* Then you meet Cira and you talk with her to start the "main quest", [[Blood-Soaked Heroes]], but something traumatic happens, +1100 [[XP]]
* Optional: search all of the bookshelves in the Library, always trying to find more Brahmin Hides, and exit to map
[[File:Attention.png]]'''[[Levels|Level Up!]]''' Distribute [[Skill Points]]: [[Doctor]] 75
* If you have a lot of misc items you don't need, go sell them in the Boneyard Train Station (150 [[XP]])
* Next, head west past the Train Station to Tobacco Farm and cut as many Fibers as you can. This guide assumes you get 200/200. Get fruit there too
* Gather 60 [[Tobacco]] and use the [[Cigarettes Crafting Machine|crafting machine]] there to make 30 [[Cigarettes|Smokes]], and Scavenge what you can there
* Next stop, a dot on your map that says "''Abandoned Farmhouse''" - this is where Evelyn and Hasso live, but it's overrun with vicious rats - let's go help them out
* Enter the farmhouse location, and drink a [[Beer]] if you have one - it will toughen you up a bit
* Beat the rats with either your fists, or a gun - there is a fully-loaded [[BB Gun]] on the ground in the location, 1056 [[XP]]
* Return to Evelyn at the lonely tent to tell her the good news - they can move back into their farmhouse
* As Evelyn and her family leave, they leave their [[Folded Tent|tent]] behind for you, and you meet Cira - talk with her to start the "main quest", [[Blood-Soaked Heroes]], 1100 [[XP]]
* Something traumatic happens. Exit the location and return to your [[Tent]]. Drop all items except your standard tool kit and those [[Fibers]]
* Drop 60 of your [[Fibers]] in a pile to use elsewhere soon
* Go back to [[Hub]], enter the main entrance and run down the street to cut more [[Fibers]] from the fields there
* Then go to Old Town, talk with Jacob about Gunrunners, and deliver the sad news to the Sad Wife 275 [[XP]]
* Craft 36 more [[Rope]]s (396 [[XP]]) and sell to [[Claire]] again 1650 [[XP]], '''[[Levels|Level 9]]'''
* Choose '''<span style="color:green">[[In Your Face!]]</span>''' and distribute [[Skill Points]]: [[Small Guns]] 131, [[Close Combat]] 130
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">[[Levels|Level 9]]</span>''' || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]]|| [[Quests]] || Notes
! [[Levels|Level 10]] || [[Skills]] || [[Reputation|Reps]] || 3/8 Primary [[Perks]] || 2/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''122''' [[HP]]<br>'''36k''' [[XP]]<br>12k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 131'''<br>'''[[Close Combat]] 130'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || [[Hub]] 256, Far Go 12<br>Hub Criminals -25<br>Water Merchants 4<br>JT 14, NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 100 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''+[[In Your Face!]]'''<br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 2/22 so far:<br>[[Swift Learner]]<br>'''+[[Boneyard Guard]]''' || Wasteland Band<br>Old Traditions<br>GR Delivery<br>Tent in Wasteland<br>[[File:Yes_check.png]]Find Joseph ||
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''127'''/287 [[HP]]<br>'''45,493''' [[XP]]<br>1800 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 40<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]]''' 155<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 28<br>'''+'''[[Doctor]] '''75'''<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 100<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 244, Far Go 12<br>[[Junktown]] 14<br>Hub Criminals -25<br>Water Merchants 4<br>NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 108 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br><u>Crafting Professions:</u><br>'''+[[Profession: Gunsmith (Small Guns)|Small Guns 1]]'''<br><span style="color:grey">Doctor 1</span><br>'''+[[Profession: Gunsmith (Big Guns)|Big Guns 1]]'''<br><span style="color:grey">Armorer</span><br><span style="color:grey">Demolitions 1</span> || '''+[[Boneyard Guard]]'''<br>[[Gecko Skinning]]<br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span><br><span style="color:grey">Snakeater</span><br>'''+[[Educated]]'''<br><span style="color:grey">Magnetic Personality</span><br><span style="color:grey">Speaker</span><br><span style="color:grey">Sex Appeal</span> || [[A Tent in the Wasteland]]<br><span style="color:grey">[[Optimizing the Power House]]</span><br>[[The Inoperative Mr Handy Robot]]<br><span style="color:grey">[[Old Traditions]]</span><br>[[Hello City]]<br>[[The Wasteland Band]]<br>[[File:Yes_check.png]][[The Gun Runner Delivery]]<br>[[A Tent in the Wasteland]]<br>[[Investigate for the Sad Wife|Find Joseph]]<br><span style="color:grey">[[Junktown Brewery]]</span><br><s>[[Wasteland Scavenger]]</s><br><span style="color:grey">Montag's Water Pump</span> || Ah finally some action! Now that's more like it.<Br>Still, i need more [[HP]] and that car...
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Craft 36 more rope in batches of 12, and sell to Claire - repeat this 4 times (8184 [[XP]]), '''[[Levels|Level 10]]'''
* <s>In '''Old Town''', craft as many [[Leather Jackets]] as you need to have a total of 3 more in order to recruit street punks for the gang in '''The Heights'''</s>
* Distribute Skill Points: wip
* <s>In ''Old Town''', find the Street Punk in the alley and recruit him into Johnny's gang</s>
* While in [[Hub]]'s '''Old Town''' if you have a [[Metal Armor]], sell to Jacob, and sell leftover [[Gecko Pelts]] back to travelling merchant in '''Market''', +1000 [[XP]] and some [[Caps]]
* Exit Old Town and [[Scavenging|Scavenge]] the newspaper machine if you don't already have a [[Cat's Paw]] magazine
* Back at your tent, drop your armor and weapons and whatever you're carrying that has much weight, and assemble the following items into a pile:
** 50x [[Wood]], 15x [[Junk]], 30x [[Broc Flower]]s, 30x [[Xander Root]]s, 6x [[Electronic Part]]s, 60x [[Fiber]]s, 20x [[Flint]], 80x [[Fruit]]
** Except for the 50 [[Wood]], do whatever you need to do to get these items ready to go
** Now with only a few basic items ([[Caps]], [[Tool]], [[Hatchet]]), head up toward the Junktown Mine just west of [[Junktown]], and enter a random encounter near it, find some choppable trees and gather 50 [[Wood]]
* Once you have 50 [[Wood]] and everything else, walk over to the quarry (very close) and go into the building and speak with the supervisor to get work gathering resources (which you now already have)
** Give to him the 50 [[Wood]] he requests, and the 15 [[Junk]], the 30 flowers, 30 roots, 6 [[Electronic Part|eparts]], 60 [[Fiber]]s, 20 [[Flint]] and 80 [[Fruit]], 6600 [[XP]]
[[File:Attention.png]]'''[[Levels|Level Up!]]''' Distribute [[Skill Points]]: [[Small Guns]] 167 and [[Close Combat]] 90
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 10]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 11]] || [[Skills]] || [[Karma]] || 3/8 Primary [[Perks]] || 2/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''127''' [[HP]]<br>'''46,689''' [[XP]]<br>13709 [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 131'''<br>'''[[Close Combat]] 130'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 16<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 256, Far Go 12<br>Hub Criminals -25<br>Water Merchants 4<br>JT 14, NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 100 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 2/22 so far:<br>[[Swift Learner]]<br>[[Boneyard Guard]] || Wasteland Band<br>Old Traditions<br>Tent in Wasteland<br>GR Delivery<br>Blood-Soaked Heroes<br>[[File:Yes_check.png]]Hello City<br>[[File:Yes_check.png]]Mr Handy Robot || 46 Skill Points
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''132'''/287 [[HP]]<br>'''55k''' [[XP]]<br>14k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''+[[Small Guns]] 167'''<br>'''+[[Close Combat]] 90'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 75<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50 <br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 256, Far Go 12<br>[[Junktown]] 14<br>Hub Criminals -25<br>Water Merchants 4<br>NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 100 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>'''+[[Gecko Skinning]]'''<br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[The Wasteland Band]]<br>[[Old Traditions]]<br><s>[[The Gun Runner Delivery]]</s><br>[[The Inoperative Mr Handy Robot|Mr Handy Robot]]<br>[[A Tent in the Wasteland]] ||
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
|}
* Stop crafting rope when you have ess than 72 [[Fiber]]s, and use [[Science]] skill on the old computer to gather more eParts - sell those to [[Ferrerius]] again, possible 1650 [[XP]]
 
* Exit to Market, and pick some fruit from the tree there
==STOP==
* Return to Mitch in [[Far Go Traders]] and complete [[Hello City]] 1320 [[XP]] (Far Go 12, Hub 99)
 
* Gather fruit from the other tree in front of the old truck
* <s>As you exit '''Old Town''', run north into the alley above [[Far Go Traders]] to find a Street Punk and recruit him into the gang too, and gather as much [[Fruit]] from the nearby apple tree (you'll need these [[Soon]])</s>
* Return to Maltese Falcon, let Mick know Ronnie is on board, 495 [[XP]]
* <s>Run south into '''Water Merchants''' district and find a Street Punk at the far south end of the area and recruit him into the gang, and also speak with a Hubber in the church about the doctor, +1100 [[XP]] and +7 [[Hub]] [[Reputation]]</s>
* In Hub's Market near the well, talk with the Travelling Merchant to get the [[Gecko Skinning]] Support Perk, and pay him for access to the Gecko Hunting Grounds, 165 [[XP]]
* <s>If you have recruited all 4 gang members, then return to Hub Heights, and talk with Johnny about the next part of the plan (use dialogue option 2), 1100 [[XP]]</s>
* Drop extra stuff at tent, and gear up to fight the geckos: bring a beer, spiked knuckles, your standard tool set, wear your armor, a few Stimpaks, and some 12g shotgun shells
* <s>Johnny tells you the gang needs to offer a bribe of 1200 [[Caps]] to the Sheriff - open dialogue with hin again to inform him you have it</s>
* Before you hunt the geckos, go straight south back to Gun Runners and talk with Marshal one last time to close the deal with Jacob
* <s>Exit Heights and return to the Police Station - don't say much - just hand the bribe to him, and return to inform Johnny, +1100 [[XP]]</s>
* Exit Gun Runners, drink a [[Beer]], and head straight to the Gecko Hunting Grounds. As long as you are not armed with a gun, and only use melee (spiked knuckles), you can easily beat all of these geckos
* Head up toward [[Hub]]'s main entrance, [[Scavenging]] along the way, and stop to report to Joe Kelly that you defeated the "army of rats", +385 [[XP]]
** The '''[[In Your Face!]]''' perk causes your enemies to miss a lot when fighting solely HtH
* Before you exit [[Hub]], gather more [[Fruit]] at that apple tree just south of the main entrance, on the west side
* Beat the geckos and gather all pelts and other items you find there (1965 [[XP]]), including an SMG and a Combat Shotgun that's hidden next to the Star Trek red-shirt guy
* If you're over weight, drop some off at your tent, or go sell a few items to [[Gun Store Beth]] again, observing the same limits as before (keep 2 [[Radio]]s, 2 [[Tool]]s, 1 [[Combat Knife]], all [[Leather Jacket]]s, etc.)
* Cut some wood until you're as overloaded as you can get, exit map and walk back to your tent - distribute items into your piles
* Exit [[Hub]] and go drop off extra items at your [[Tent]]. Drop your [[Leather Armor]] and helmet into a new pile with your molotovs and lockpicks
* Next, that gang of knuckleheads in Hub Heights are waiting on you to finish recruiting 3 more members, so they can pull off a Bank Heist
** Carry only your [[Caps]], [[Tool]], [[Hatchet]], [[Combat Knife]], and [[Fiber]]s
** Prep to return to Hub: bring your [[Caps]], 15 gecko pelts and 30 fibers to craft the 3 other jackets
* Return to the [[Workbench]] in [[Hub]]'s '''Old Town''' and do the [[Rope]] [[Crafting]]/selling thing - you're short a few [[Caps]] for the next step
** Bring your 44 revolver, a 10mm pistol, the SMG you found in the Gecko Hunting Grounds, a regular double-barreled [[Shotgun]], and a [[Crowbar]]
** Start with checking for eParts at the computer in the scrapyard again, and sell those to [[Ferrarius]] again, then do the [[Rope]] thing - can you get to 12k [[Caps]]?
** Bring enough materials to craft a [[Hunting Rifle]] and another Shotgun, and enough more materials to upgrade that Shotgun to a [[Sawed-Off Shotgun]]
* Buy up to 8 of the [[Big Book of Science]], read them all, and top off your [[Science]] skill at 100 so you can get the [[Educated]] [[Support Perks|Support Perk]]
** You likely do not have all of the ammo, but bring what you can and buy the rest: 50 standard shotgun shells, 50 rounds of .223, 50 rounds of 10mm JHP, and 50 rounds of .44 JHP
* Return to tent, pick up your gear pile, don your armor and helmet, arm up with your [[Molotov Cocktail]]s, grab a [[Beer]], and let's head out
* Go to Old Town, tell Jacob the good news - he has a deal with Gun Runners, 825 [[XP]]
* Exit Old Town and run north to the little tent above [[Far Go Traders]] and speak with the Sad Farmer about the awful state of his farm overrun by monsters
* Sell your metal armor to Jacob, +1162 [[Caps]]
* Now head out again north to the little "Farm" dot on the map, enter carefully and use whatever combination or molotovs and shotgun bursts you want, to kill all monsters there
* Use the workbench in Old Town to craft the 3 jackets, 1 Hunting Rifle, 1 shotgun, and then upgrade that shotgun to a Sawed-Off Shotgun, 1332 [[XP]]
** Some are hard to see and there's a basement with more - watch for the completon message - if you don't get it, maybe you missed a rat or one last spore plant, +6196 [[XP]]
* Find the street punk in Old Town in the alley, and use 1 jacket to recruit him into the Bank Heist gang
* Report the good news to the Sad Farmer, +2750 [[XP]]
* Exit Old Town and find the street punk who hangs out in the alley north of Far Go Traders, and use 1 jacket to recruit him into the Bank Heist gang
* Return to your [[Tent]]. You will need to carry a ''lot'' of weight, so drop your guns and armor and everything and bring only these things:
* Check the merchants in the Market area for the other ammo you need
** Your standard tool kit: [[Caps]], 2 [[Tool]]s, [[Hatchet]], your best [[Combat Knife|knife]], [[Radio]], 1 [[Gamma Gulp]] and 1 [[Antidote]] if you have it
* Sell your leftover gecko pelts to the Travelling Merchant: 1 fire pelt and 3 golen pelts, 286 [[XP]
** Bring 160 [[Fruit]], 20 [[Flint]], 30 each of [[Broc Flower]] and [[Xander Root]], 60 [[Fibers]], 15 [[Junk]], and 1 [[High Quality Alloys|HQ Alloy]]
* Find the southeast [[Exit Grid]] from Market, into the Water Merchants district, and use 1 jacket to recruit the street punk at the south end of the street into the Bank Heist gang
** As for 160 [[Fruit]], you can find random fruit trees while looking for wood trees, and up to 60 [[Fruit]] from the 3 [[Fruit]] trees in [[Hub]]:
* Exit Water Merchants back to Market, and run straight west over to the Heights again, to check in with Johnny now that more members have been recruited, 1100 [[XP]]
*** 1 [[Fruit]] tree is near main gate behind a building, 1 is in Market area at the Old Town border, and 1 is in Market behind/west of [[Far Go Traders]]
* Talk to Johnny a couple more times and you have to deliver some bribe money to the police station - take 1200 [[Caps]] to the Sherrif and don't talk much
** [[Scavenging|Scavenge]] for the [[High Quality Alloys|HQ Alloy]] if you don't already have one
* Return to Johnny to report the bribe is paid, 1100 [[XP]]
** Get the 15 [[Junk]] from either of the 2 "Hub Junk Barrels": one near [[Hub]]'s main entrance, and one in [[Hub]]'s Market entrance
* Talk to Johnny again to get their guns-n-ammo shopping list. You brought it all in advance so provide the gear, 825 [[XP]], '''[[Levels|Level 11]]'''
<center>
* Distribute [[Skill Points]]: [[Doctor]] 50
{|width="80%" align="center"
|align="center" style="font-size: 180%;" | '''CHAPTER 2: (''work in progress'')...'''
|}
</center>
* Head north from [[Hub]], and stop in the top left corner of [[Zones|Zone]] 30:37 to cut trees along the way to get 80 [[Wood]] (you will be overloaded)
** If you enter a populated/hostile encounter, run for the [[Exit Grid]] to escape combat - you're umarmed at the moment and we need to keep you alive!
** If you enter an encounter that has no choppable trees, just exit and re-enter the same map location to get a new encounter, but...
* Pick up [[Broc Flower]]s, [[Xander Root]]s, and [[Flint]] along othe way, as needed to have 30 [[Broc Flowers|flowers]], 30 [[Xander Roots|roots]] and 20 [[Flint]]
 
[[File:Attention.png]] '''Level Up!''' Choose '''<span style="color:green">[[Lifegiver]]</span>''' and distribute [[Skill Points]]: boost _____, and [[Traps]] 26
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! [[Levels|Level 11]] || [[Skills]] || [[Karma]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! '''<span style="color:green">[[Levels|Level 12]]</span>''' || [[Skills]] || [[Reputation|Reps]] || 4/8 Primary [[Perks]] || 2/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''132''' [[HP]]<br>'''55k''' [[XP]]<br>14k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 131'''<br>'''[[Close Combat]] 130'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] '''50'''<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 256, Far Go 12<br>Hub Criminals -25<br>Water Merchants 4<br>JT 14, NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 100 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br><span style="color:grey">[[Even Tougher]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 2/22 so far:<br>[[Swift Learner]]<br>'''+[[Gecko Skinning]]''' || +Blood-Soaked Heroes<br>Wasteland Band<br>Old Traditions<br>[[File:Yes_check.png]]Light in Darkness<br>[[File:Yes_check.png]]Tent in Wasteland || 61 Skill Points
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''167'''/287 [[HP]]<br>'''66k''' [[XP]]<br>17k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 151'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>'''+[[Traps]] 26'''<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || '''Wanderer'''<br>[[Hub]] 208, Far Go 12<br>[[Junktown]] -86<br>Hub Criminals -25<br>Water Merchants 4<br>NCR 7, Rangers -96<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 108 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>'''+[[Lifegiver]]'''<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br><span style="color:grey">Dead Man Walking</span><br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || '''+[[Blood-Soaked Heroes]]'''<br>[[The Wasteland Band]]<br>[[The Inoperative Mr Handy Robot|Mr Handy Robot]]<br>[[Old Traditions]]<br><s>[[The Gun Runner Delivery]]</s><br>[[File:Yes_check.png]][[A Tent in the Wasteland]] || Mmmm, that [[Lifegiver]] perk feels good.
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
* Exit the quarry and head over to [[Junktown]], avoiding/exiting all encounters along the way
* Use the [[Town/World Button]] to enter [[Junktown]] via the north gate
* Go into the Skum Pitt bar and buy exactly 34 [[Nuka-Cola]]s for later, -4000 [[Caps]]
* Find the Powerhouse southeast of the Skum Pitt (it is marked "high voltage"), and talk with [[Thomas the Junktown Technician]] to offer help fixing the generators and the robot in the back room, 27 [[XP]]
* Ask him for the [[Machine Parts]] needed to fix the Power House
* Go into the house just east of the hospital and near the small jailhouse, and give an [[Antidote]] to [[Sad Darion]], 1100 [[XP]]
** If you do ''not'' have an [[Antidote]], buy one in Darkwaters General Store, and give to [[Sad Darion]]
* Exit [[Junktown]], head south, drop all items in a fresh pile at your tent, but keep your [[Caps]] on you, your [[Hatchet]], 1 [[Tool]], your best [[Combat Knife|knife]], and grab a '''[[Sledgehammer]]'''
* Return to [[Mines|Junktown Quarry]] and start mining heavy resources there: [[Iron Ore]] and [[Minerals]] - you will [[Crafting|craft]] some [[Combat Shotguns]] to get one that does '''bonus damage''', plus some [[Caps]]
* As you get overloaded, check your [[Carry Weight]]: you won't be able to run while carrying anything over 110 (weight units), you can still walk up to 220, so go ahead to get close to 220 before returning to your tent
* Once back to your tent, you can use the work mat to make [[Metal Parts]] and [[Alloys]] and [[Gunpowder]], though you will need to hit the junk barrels in [[Hub]] for [[Junk]]
* When you have enough, walk 60 [[Metal Parts]] and 10 [[Alloys]] into [[Hub]], cut 10 [[Wood]], and use the [[Workbench]] in '''Old Town''' to [[Crafting|craft]] 10 [[Combat Shotguns]]
* Keep any of them that have '''bonus damage''', but sell the rest to Mitch in the '''General Store'''
* Repeat this process a few times, getting [[Junk ]]from [[Hub]], bring to work mat, go mining, bring to work mat, combine to make [[Metal Parts]] and [[Alloys]], take to [[Hub]] and [[Crafting|craft]] [[Combat Shotguns]], keep good ones, sell remainder
[[File:Attention.png]]'''[[Levels|Level Up]]''' Distribute [[Skill Points]]: boost [[Small Guns]] to 161
{| class="mw-collapsible mw-collapsed wikitable"
|-
! [[Levels|Level 13]] || [[Skills]] || [[Reputation|Reps]] || 4/8 Primary [[Perks]] || 3/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | '''142'''/287 [[HP]]<br>'''79k''' [[XP]]<br>18k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] '''60'''<br>[[Radiated|RR]] '''40'''<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 161'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 27<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>'''+[[Dead Man Walking]]'''<br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || [[The Wasteland Band]]<br>[[Old Traditions]]<br>[[The Inoperative Mr Handy Robot|Mr Handy Robot]]<br>[[Blood-Soaked Heroes]]<br>[[File:Yes_check.png]][[Hippocratic Oath]] ||
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
* You will need 10 [[Scorpion Tail]]s for a quest, but if you have more than 10 then use them to [[Crafting|craft]] [[Antidote]]s - you'll need these to survive the scorpion cave quest
* Arm yourself with a two of your new [[Combat Shotguns]], Reload them both and switch them to "Burst" mode, don your armor and helmet, pick up your standard gear pile and drop that hammer in your tools pile
* Go back to [[Hub]], return to the [[Maltese Falcon]] and let [[Mick of the Wasteland Band|Mick]] know [[Ronnie of the Wasteland Band|Ronnie]] is on board, 495 [[XP]]
* Speak with [[Hope the Lounge Singer|Hope on stage]] to officially "close the case" which saved her life, and you throw your hat onto the stage
* Head out and up to the scorpion cave map dot just abover [[Junktown]], drink a [[Beer]], and prepare to defeat these horribly poisonous scorpions
* Do not let them touch you! They will poison you so badly, it can bring your [[HP]] down too fast to recover, even with [[Stimpak]]s
* Kill the first 5 scorpions and craft 1 [[Antidote]] from the [[Scorpion Tail]]s ([[Meat]] optional)
* Defeat the rest, being very careful inside the cave, but keep the tails - you need 10 of them soon, and recover the [[Radscorpion Eggs|eggs]], 968 [[XP]]
* Report back to [[Doc Larrikin]] to get both of these:
** 1375 [[XP]] from quest completion ''and'' the [[Snakeater]] Support Perk + another 495 [[XP]] (Congrats! Your [[Resistances|resistance]] to [[Radiated|radiation]] and [[Poisoned|poison]] just permanently increased!)
* Read that [[Scout Handbook]] for a permanent +6 boost to [[Outdoorsman]] skill ([[OD]] will show as 154, not 156 because boosting skills costs more when skill is over 100)
* Drop extra gear at your tent but pick up 10 [[Scorpion Tails]] and head south to Boneyard
* Visit [[New Adytum]] and harvest [[Fibers]] from the three active [[Fiber]] stalks there. This guide assumes you get 60/60
* Arm [[Tool]] in Slot 1 and speak with [[Montag]] about his water pump. Try to fix the pump, maybe 990 [[XP]] +Rep w/LA Citizens
* Exit to map, go to [[Salvagers]] which you can now see on the map thanks to [[Dyer Greenberg]], talk with the bald Regulator to [[Investigate for the Sad Wife|find Joseph]], +550 [[XP]]
* Next, head to the [[Boneyard Train Station]], and sell unneeded items to [[Tine Taylor|Taylor]] the [[Merchant|Merchants]] to lighten your [[Carry Weight|load]], 150 [[XP]]
<center>
{|width="80%" align="center"
|align="center" style="font-size: 180%;" | '''Let's Ride the Train!'''
|}
</center>
* Buy two tickets to ride the train from the ticket seller in the train station, and then speak with the conductor nearby to board the train to [[San Francisco]]
** The train has to be present, parked in view for you to board it, so if it has not arrived yet, wait a bit. You can [[Scavenging|scavenge]] and rummage while you wait
** The train will arrive and be there for a short time to allow boarding. When it's about to leave, the conductor will start yelling out (in red text) to hurry up and board
** Boarding trains is done thru dialogue with a conductor, and this is your chance to choose the proper train:
** From Boneyard, one goes to [[San Francisco|SF]], but one goes to [[Shady Sands]], so be careful to board the right one (you want to go to SF)
** If you only get dialogue to board the wrong train, exit dialogue, wait 10 seconds and try again. The trains do not arrive at the exact same time
* Once aboard the train to [[San Francisco]] wait a few minutes if necessary for the train to depart - it will go to the next station with no stops
* Once you arrive in the SF train station, exit to [[The World]] map, walk over to the town, and go aboard the old tanker ship via the [[Town/World Button]]
* Find the bar on the ship and speak with [[Charlie of the Wasteland Band|Charlie]] about Mick and [[The Wasteland Band]] - he agrees to rejoin the band, 275 [[XP]]
* Exit the tanker, and run down the docks straight into town to the Chinese east gate, and go into the temple area
* In the nearest computer room, get the quest from [[Dr. Wong Yi Tze|Dr. Wong]] to [[It Came from the Desert|Smoke Out the Ant Lair]]
* Exit the temple area, run across town to the Brotherhood of Steel's satellite location - stop and talk to the guard there - tell him you want to join
* If he approves you to enter, go in and speak with [[Paladin Windsted]] to get your first job task. Speak to him again to give him all 10 of those [[Scorpion Tails]], 330 [[XP]]
* Speak with him again to get the next mission, and exit town thru the gate in the fence nearby
* From SF, go east to [[Mariposa Military Base]] in [[Zones|Zone]] 15:27. Go in and kill all of the wild dogs guarding the entrance - molotovs work well here, 726 [[XP]]
* Enter the base and find the broken computer on Level 1 - obtain as many eparts as you can from it. This guide assumes you get 25. Exit Mariposa back to the map
* From Mariposa, head north to the Ant Lair location, which varies from instance to instance
* Drink a [[Beer]] to up your [[DR]] a bit, arm your [[Combat Shotgun]] and any [[Molotov Coctail]]s you still have, and enter the ant lair location
* Kill all of the ants, but be careful - they will swarm you and can knock you down more easily that you think, 1190 [[XP]]
** One method here is to shoot only a few and exit to map, then re-enter and repeat
** When done with the ants, you should get a quest completion message like, ''"I've killed all ants. I should go back to [[Dr. Wong]]..."''
* Exit the Ant Lair location and head north to [[Zones|Zone]] 14:18 and enter [[Gordon's Gas Station]] and find [[Tamira]]
** Be very careful when speaking with her - if you do it wrong, she attacks you - just run out, re-enter, and try again to get the dialogue right
** Use these dialogue options: Who are you..., The way you hold..., For some benefit..., Now I wouldn't call this..., By now you could guess..., Spit on the ground..., I'm looking for someone..., You betchya!
* Exit the Gas Station and head straight north to [[Redding]] in [[Zones|Zone]] 14:11. Use Town/World to enter via the Mining district, and run over to The Last Gasp Saloon
* Enter the saloon and ask [[Josh Laurance|Josh]] what is it about this place? And ask about how best to bury people who have died, 2200 [[XP]]
* Check to verify your [[Carry Weight]] is 110
* Now from the saloon, head nextdoor to the Morningstar Mining Office and ask Dangerous [[Dan McGrew]] why they call him that, and watch for the [[Pack Rat]] response option, +30 to [[Carry Weight]]!
* Run east from there to exit the town back to the map, and <s>head to the [[Gecko Sanctuary]] in [[Zones|Zone]] 10:15 to kill some geckos - ready your [[Combat Shotgun]]</s>
* <s>Kill all of the geckos around the water there, but do not go north much - the monsters at the top of this location are too hard for you until you can shoot faster, 8567 [[XP]]</s>
* Exit to map, and head west to [[Navarro]] in [[Zones|Zone]] 3:16 - hopefully you don't get into Enclave encounters, but see if you can run run run out to escape if you do - this is why you have max [[Outdoorsman]]
** If you get killed by Enclave, it's because they know you just joined BoS and they will kill any BoS on sight
** Explore the regeneration location if you do get killed in this area - there is a [[Radscorpion Subway]] quest there
* Enter [[Navarro]] when you reach it, and spot the Nuka Cola Machine in the fenced-in area. Go back in that area and click the machine - it is the "supicious red device" the BoS wants you to find
** Watch for the message that the mystery has been solved, or get closer to the machine.
* Once you get the message, exit [[Navarro]] asap and walk south along the coast to [[Zones|Zone]] 8:22 to find and enter the [[Junkyard]] location
* Use [[Science]] skill on the broken computer there to obtain up to 25 more eparts. This is one of the two places where you can buy a working vehicle, but here you need a working [[Fuel Cell Controller]]
* When done here, exit back to map and hike over top of the bay and head for [[Zones|Zone]] 12:25 to enter the mine, get up to 25 more eparts in the building, and exit to map again
* Return to [[San Francisco]], enter the main entrance, run back up northeast to the temple, and report back to [[Dr. Wong Yi Tze|Dr. Wong]] that you dfeated the ant lair, 770 [[XP]]
* Exit the temple, return to the BoS office and report about the red device, 825 [[XP]]
* Talk with the other BoS guy in there, the Quartermaster, and choose a weapon class (likely Small Guns) to get a few items. Speak again with [[Paladin Windsted]] to get your next assignment
* Exit town and return to the train station, board the next train when it arrives - it will be going back south to the Boneyard, but you will jump off before you get there!
* As the train approaches [[Zones|Zone]] 19:41, it goes thru 20:39. There, jump off the train by click+hold on your name in the Party List, drag menu down to left-arrow and release
* Head a few [[Zones]] south to [[Watwerworks]] in [[Zones|Zone]] 19:41, enter the location, hear the cool music, and harvest up to 75 eparts from 3 computers here - one is in the upper building
* <s>When done here, exit [[Waterworks]] and head east to [[Tobacco Farm]] in [[Zones|Zone]] 26:43 and get as many [[Fibers]] as you can from 10 fiber stalks there</s>
* Also while at Tobacco Farm, gather 76 [[Tobacco]], put that in the crafting desk there, and use [[Science]] on it to make 38 [[Cigarettes]]
* Exit [[Tobacco Farm]] and head back up to your tent near [[Hub]], drop off extra items, go into town via Old Town, get as many epart as you can, and now sell all eparts to [[Ferrarius]], 11k [[XP]]!
* Exit Old Town and go north to gather as many more Fibers as you can get, then up to the church to report what you found in [[Redding]], 3850 [[XP]]
* Run south back into the Maltese Falcon bar and report to Mick that another band member has agreed to re-join the band, 1265 [[XP]]
* Return to your tent and drop as much weight as you can including armor and guns/ammo (never drop [[Radio]] or [[Tool]]) and bring all those [[Fibers]] back to Old Town
* Craft [[Rope]] in batches of 48 this time (because you can carrry more now), and sell to Claire in batches of 12 in the center building again, maybe ~9999 [[XP]] (2728 [[XP]] per 48)
 
*** STOP ***
 
<center>
{|width="80%" align="center"
|align="center" style="font-size: 180%;" | '''CHAPTER 3: Starting the "Main Quest" (by Corosive)...'''
|}
|}
* Talk to Johnny to find out which members have what strengths, and then choose '''Tactical Phase''' to run [[The Great American Bank Heist]]
</center>
* Return to your tent. Remeber back in Hub Heights, Johnny and the Heist gang are still waiting on you; he gave you a long list of stuff to provide for the Heist...
* By now you have some of these items: a [[.44 Magnum Revolver]], a [[10mm Pistol]], a [[10mm SMG]], some [[Shotgun]]s, a [[Crobar]], and some of the ammo too:
** You need 50 standard [[12g Shotgun Shells]], 50 rounds of [[.223 FMJ]], 50 rounds of [[10mm JHP]], and 50 rounds of [[.44 Magnum JHP]]
* Buy whatever ammo you need to complete this ammo list, from Jacob or Mitch (If they do not have it, you might have to go to Boneyard Train Station or the merchant in Junktown)
* Use your [[Fix-Boy]] to determine what materials you need to craft that [[Hunting Rifle]] and upgrade a [[Shotgun]] to a [[Sawed-Off Shotgun]]
* Get what you need from your recource pile at your tent (or plan to Scavange for it), and gear up: don your armor, arm your weapons, get a few [[Beer]]s and 40 [[Cigarettes|smokes]]
* Return to the [[Workbench]] in [[Hub]] Old Town, and craft what you need for the gang
** If needed, talk to Johnny again to get a reminder about their guns-n-ammo shopping list. Bring the items to Johnny, provide the gear, 825 [[XP]]
* Talk to Johnny to find out which members have what strengths, and then choose '''Tactical Phase''' to run [[The Great American Heist]], up to 1430 [[XP]]
** This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
** This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
** When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently
** When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently
* A successful heist? 1430 [[XP]] now time to go sell the metal armor to Jacob in Old Town
* Back in [[Junktown]], go to the large building in the upper right corner. The door is on the back side. Give smokes to [[The Hackler]], 1650 [[XP]] +1200 [[Caps]]
* Go back to your tent and drop everything except your standard tools into a single pile, including your armor and helmet - use '''Control+D''' for this
* The next step requires some caution in dialogue. Please read the following points to avoid losing [[Caps]]:
* Get 50 [[Wood]], 15 [[Junk]], 30 [[Broc Flower]]s, 30 [[Xander Root]]s, 6 [[Electronic Parts|eParts]], 20 [[Flint]], and 80 [[Fruit]]. Also bring 24 [[Cigarettes]]  
** In the same building as [[The Hackler]], you will speak with Frier about a medical examination challenge. It is possible to '''lose a lot''' of  [[Caps]] (and some items) depending on how you reply in the subsequent dialogue
** You likely don't have all of this yet, but grab what you have of these amounts
** To avoid losing your [[Caps]], you could, for example, drop your [[Caps]] on the ground prior to opening dialogue with Frier - just make sure no players are around at this time, or they might steal your [[Caps]]
** If you're short on Wood, cut a few trees in [[Hub]] until you have 50, and use a Junk barrel in Hub if you are short on [[Junk]]
** Also, during the medical examination, you get urine samples from his kids. Do not ''"throw away"'' the urine - this can cause you to lose your [[Doctor's Bag]]
* Carrying this much will make you [[Overweight]], but it's not far to go - head to zone 29:37 and enter the Junktown Quarry
* When you're aware of the above cautionary points, find Frier in the same building as the Hackler, and talk with him about [[Hippocratic Oath|his family's healthcare needs]]
* Go into the building there and speak with the Quarry Supervisor about work. He wants 50 Wood and 15 Junk. Hand it over to lighted your load, 1100 [[XP]]
* With your [[Doctor's Bag]], perform a few brief [[Hippocratic Oath|medical examinations]] for a total of 2200 [[XP]]
* He wants 30 each of Broc and Xander next. Assuming you don't have that much yet, go anywhere nearby to the quarry, go into a random place on the map, and find what he needs
* Then run over to the Hospital and pay [[Doc Larrikin]] for basic medical training. Now you can craft your own [[Antidote]]s. Read that [[First Aid Book]], +6 [[FA]], -1500 [[Caps]]
* You have [[PE]] 1 which is bad for this kind of searching, but the good news is you don't need to find much, and it's worth it, Watch for Flint too - you'll need 20 Flint soon
* While in the clinic, ask the doctor about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
** Use '''Q''' to highlight your [[Sight|view range]] and avoid caves for now - we'll do that later when you can fight deathclaws
* Return to the power house and use the [[Robot Motivator]] on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 [[XP]] total
** A random encounter will have Broc ''or'' Xander, never both. It may also have Flint, Trees, Fiber Stalks, and Apple Trees
** You get a [[Super Sledge]] [[Blueprints|blueprint]] here, from Thomas. Give the [[Machine Parts]] to Thomas and then "USE" eParts on the 3 generator machines, 1 each
* When you have the rest, go back to the Quarry Supervisor and give him all the materials, 5500 [[XP]]
 
* Head into Junktown via the north entrance and go to the large building in the upper right corner. The door is on the back side. Give smokes to the Hackler, 1650 [[XP]] +1200 [[Caps]]
===STOP===
* In the same building, talk with Frier about his family's healthcare needs. With your [[Doctor's Bag]], perform a few brief [[Hippocratic Oath|medical examinations]] for a total of 2200 [[XP]], '''[[Levels|Level 12]]'''
 
* Choose '''<span style="color:green">[[Even Tougher]]</span>''' and distribute [[Skill Points]]: boost [[Small Guns]] to 151 and [[Close Combat]] to 140
* Drop extra stuff at your [[Tent]] before you go the scorpion cave - you need to carry their [[Scorpion Tail|tails]] and [[Radscorpion Eggs|eggs]] out, and the tails are heavy
[[File:Attention.png]] Distribute [[Skill Points]]: boost [[Small Guns]] to 165, [[Close Combat]] to 150, and [[Lockpick]] to 35
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">[[Levels|Level 12]]</span>''' || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 14]] || [[Skills]] || [[Reputation|Reps]] || 4/8 Primary [[Perks]] || 3/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmlthraa_sw.gif]]<br>'''137''' [[HP]]<br>'''66k''' [[XP]]<br>21k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 30<br>[[Radiated|RR]] 20 || '''[[Small Guns]] 151'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || [[Hub]] 644, Far Go 12<br>Hub Criminals -25<br>Water Merchants 4<br>JT 14, NCR 7, Rangers 4<br>Regulators 4, FoA 4<br>LA: Scavs 4, Citizens 100<br>Communists 250<br>Tanker People 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''+[[Even Tougher]]'''<br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 2/22 so far:<br>[[Swift Learner]]<br>[[Gecko Skinning]] || Pete's Missing Son<br>Wasteland Band<br>Old Traditions<br>Blood-Soaked Heroes ||  
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''147''' [[HP]]<br>'''94k''' [[XP]]<br>20k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 165'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] '''28'''<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 75<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || Hub 258, Far Go 12<br>[[Junktown]] 174<br>Hub Criminals -25<br>NCR 54, NCR Rangers -96<br>LA Citizens 158<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Dead Man Walking]]<br><span style="color:grey">Pathfinder</span><br><span style="color:grey">Treasure Hunter</span><br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br><span style="color:grey">Scout</span><br><span style="color:grey">Ranger</span> || '''+[[Iguana Pete's Missing Son]]'''<br>'''+[[Collect the Radscorpion Eggs]]'''<br>[[The Wasteland Band]]<br>[[Old Traditions]]<br>[[Blood-Soaked Heroes]]<br>[[File:Yes_check.png]][[The Inoperative Mr Handy Robot|Mr Handy Robot]] ||
|-
| colspan="1" align="center" | '''<span style="color:purple">Legend:</span>'''
| colspan="6" | '''+ and bold''' = Skills recently boosted, and Quests recently added, [[File:Yes_check.png]] = Quests/Goals recently completed, Strikethru = completed previously<br>'''Bold Skills''' = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, <span style="color:grey">Gray Text</span> = content not yet discovered
|}
* Return to [[Hub]], get and use a [[Mentats]] breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to find [[Iguana Pete's Missing Son]]
<center>
{|width="80%" align="center"
|align="center" style="font-size: 180%;" | '''CHAPTER 4: The Checkpoint for Travelling Abroad...'''
|}
|}
* Next, go to Junktown's Power House in the southeast corner of town, and inspect the robot in the back room. Then ask Thomas ''a question'' about the robot and offer to Repair it
</center>
* Go into the building just west of the Power House and [[Bring Antidote to Darion]], 1100 [[XP]]
* You've done well so far, staying alive while you're weak, and getting stronger for the fights ahead. You're about to head out on a long trek that takes you all over the northern areas of [[The World]] map
* Then run over to the Clinic and ask [[Doc Larrikin]] about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
* Drop extra stuff at your [[Tent]] before you go the scorpion cave - you need to carry their [[Scorpion Tail|tails]] and [[Radscorpion Eggs|eggs]] out, and the tails are heavy
* Head to the scorpion cave, defeat your enemies, recover the [[Radscorpion Eggs|eggs]], [[Meat]] and [[Scorpion Tail|tails]], and get two things while in dialogue with [[Doc Larrikin]]:
** 1375 [[XP]] from quest completion + the [[Snakeater]] Support Perk + another 495 [[XP]] (Congrats! Your [[Resistances|resistance]] to [[Radiated|radiation]] and [[Poisoned|poison]] just permanently increased!)
* Read your [[Scout Handbook]] for a permanent +6 boost to [[Outdoorsman]] skill ([[OD]] will show as 154, not 156 because boosting skills costs more when skill is over 100)
* Go back to [[Hub]], enter Market, buy a [[Robot Motivator]] part from Mitch
* Get and use a [[Mentats]] breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to help [[Find Iguana Pete's Missing Son]]
* Take the robot part back to the power house and use it on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 [[XP]] total
* Run over to the Skum Pitt bar and buy some [[Nuka-Cola]]s. You'll need 34 to give to [[Krieger]] soon
* '''CHECKPOINT'''
** Before leaving the [[Hub]] area to travel abroad, make sure you're wearing your leather armor and helmet
** Before leaving the [[Hub]] area to travel abroad, make sure you're wearing your leather armor and helmet
** Bring: 2 [[Tool]]s, a [[Hatchet]], a [[Knife]], 2 [[Radio]]s, 1 full [[Water Bag]], 1 [[First Aid Kit]], 1 [[Doctor's Bag]], 1 [[Cookie]], 1 [[Cats Paw Magazine]], 1 [[Gamma Gulp]], and 3 [[Electronic Parts|eParts]]
** Bring: 2 [[Tool]]s, a [[Hatchet]], a [[Knife]], 2 [[Radio]]s, 1 full [[Water Bag]], 1 [[First Aid Kit]], 2 [[Doctor's Bag]]s, 1 [[Cookie]], 1 [[Cat's Paw Magazine]], 1 [[Gamma Gulp Beer]], and 3 [[Electronic Parts|eParts]]
** Also bring: [[Spiked Knuckles]] armed in Slot 1, some [[Beer]]s, some [[Mentats]], 1 [[Folded Tent]], and 10 [[Scorpion Tail]]s
** Also bring: [[Combat Shotgun]] armed in Slot 1, [[Spiked Knuckles]] in Slot 2, some [[Beer]]s, some [[Mentats]], 1-3 [[Folded Tent]]s
** Bring 34 [[Nuka-Cola]]s which you either bought at the Skum Pitt, or you can buy one-at-a-time from the working vending machine in the [[Maltese Falcon]]
** Bring 34 [[Nuka-Cola]]s which you either bought at the Skum Pitt, or you can buy one-at-a-time from the working vending machine in the [[Maltese Falcon]]
** Bring 17k [[Caps]] because you'll be buying a car soon for 15k [[Caps]], and the excess will cover some other minor travel expenses
** Bring 17k [[Caps]] because you'll be buying a car soon for 15k [[Caps]], and the excess will cover some other minor travel expenses
* Once you have these things, head east to [[Necropolis]], enter Motel, talk with [[Thrane]] 1100 [[XP]], '''[[Levels|Level 13]]'''
* Once you have these things, head east to [[Necropolis]], enter Motel, talk with [[Thrane]] 1100 [[XP]], '''[[Levels|Level Up]]'''
* Distribute Skill Points: wip
* Inside that building, talk with [[Krieger]] to give him 34 [[Nuka-Cola]]s, 4400 [[XP]]
{| class="mw-collapsible mw-collapsed wikitable"
* Exit to map, arm your new [[Super Sledge]] in Slot 1, and move [[Spiked Knuckles]] to Slot 2
|-
* Now enter [[Necropolis]] Watershed via Town/World function, run up the street to the sewer hole (there are two of these, so if it's blocked, try using the other one
! [[Levels|Level 13]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
* Drink a [[Beer]], then kill all of the rats in the sewer there, +1061 [[XP]]
|-
* Exit the sewer and get the message quest from [[Elmer]]. Read the data [[Tape]] ("USE" to upload to [[Pip-Boy]] Archives)
| align="center" | '''142''' [[HP]]<br>'''79k''' [[XP]]<br>18k [[Caps]]<br>110 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] '''60'''<br>[[Radiated|RR]] '''40''' || '''[[Small Guns]] 151'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 50<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 3/22 so far:<br>[[Swift Learner]]<br>[[Gecko Skinning]]<br>'''+[[Dead Man Walking]]''' || Wasteland Band<br>Old Traditions<br>Pete's Missing Son<br>Blood-Soaked Heroes || Rad Ressitance 60 w/CA2
* Speak with the glowing ghoul near the water pump in back corner of [[Elmer]]'s building to get [[Dead Man Walking]]
|}
* Run to west room in [[Elmer]]'s building, find hole in floor, go down into vault
* Inside that building, talk with Krieger to give him 34 [[Nuka-Cola]]s, 4400 [[XP]]
* Use elevator to go to level 3, find a working computer, run the right program, send the data,  1100 [[XP]]
* Exit to map, arm your new Super Sledge in Slot 1, and move [[Spiked Knuckles]] to Slot 2
* Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker, 550 [[XP]]
* Enter Necropolis Watershed, run up the street to the storm drain, drink a [[Beer]], then go down and kill all of the rats +1061 [[XP]]
* Exit to map, go north 12 [[Zone]]s and east 3 [[Zone]]s to [[Vault 15]], enter vault, kill all rats inside, 1342 [[XP]]
* Exit the sewer and get the message quest from Elmer. Read the data Tape ("USE" to upload to [[Pip-Boy]])
* Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get [[Dead Man Walking]]
* Run to east room in Elmer's building, find hole in floor, go down into vault
* Use elevator to go to Level 3, find a working computer, run the right program, send the data,  1100 [[XP]]
* Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker 550 [[XP]]
* Exit to map, go north 12 [[Zone]]s and east 3 zones to Vault 15, enter vault, kill all rats inside 1342 [[XP]]
** HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
** HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
** Optional: you can get [[Electronic Parts|eParts]] from two computers here, and notice there is a working [[Medical Terminal]] here as well
* Get at least 3 [[Electronic Parts|eParts]] either of the two computers here (or get them all), and notice there is a working [[Medical Terminal]] here as well
* Access working computer terminal (no need to use elevator) and run the program 1100 [[XP]]
* Access working computer terminal (no need to use elevator) and run the program 1100 [[XP]]
* Exit to map, head straight west to [[Shady Sands]]. Enter town (+150 [[XP]]) and talk with "Anxious Caravan Guards" to to the right, to find who needs these things:
* Exit to map, head straight west toward [[Shady Sands]], but stop along the way to hunt [[Radscorpion]]s and gather 10 [[Scorpion Tail]]s in [[Zones|Zone]] 38:28
** One of then needs 3 [[Electronic Parts|eParts]] (660 [[XP]]) and another is a cat enthusiast, so he needs a [[Cats Paw Magazine]] (660 [[XP]]), and yet another needs a [[Doctor's Bag]] (660 [[XP]])
** To hunt an area, travel back and forth on [[The World]] map until you get encounters - then choose to go in, or skip them and keep searching
* Then speak with Iguana Mikey at the iguana vending stand, about the search for "Son of Bob"
* Once you have 10 [[Scorpion Tail]]s, go to [[Shady Sands]], enter town (+150 [[XP]]) and talk with "Anxious Caravan Guards" to the right, to find who needs these things:
* Get fetch-quest from Buster, then find Ronald behind Buster's tent, and give him your full Water Bag, 550 [[XP]]
** One needs 3 [[Electronic Parts|eParts]] (660 [[XP]]), and one is an avid cat enthusiast so he needs a [[Cat's Paw Magazine]] (660 [[XP]]), and another needs a [[Doctor's Bag]] (660 [[XP]])
* There is a little girl near Ronald. Give her a [[Cookie]] for 550 [[XP]], and give a [[Gamma Gulp]] to Floki
* Then speak with [[Mikey the Kebab Vendor|Iguana Mikey]] at the iguana vending stand, about the [[Iguana Pete's Missing Son|search for "Son of Bob"]]
* Run down into the Rawhide Saloon and give a First Aid Kit to Rollo 500 [[XP]]
* Get fetch-quest from [[Buster]], then find [[Thirsty Ronald]] behind Buster's tent, and give him your full [[Water Bag]], 550 [[XP]]
* Speak with Mira twice to: get Buster's smokes, and agree to help her pay back a debt
* There is a little girl near Ronald. Give her a [[Cookie]] for 550 [[XP]], and give a [[Gamma Gulp Beer]] to Floki, 550 [[XP]]
* Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
* Walk down into the Rawhide Saloon and give a [[First Aid Kit]] to Rollo 500 [[XP]]
* Go into town to the water pump building that has computers. Talk with Dorothy twice to deliver Nora's letter
* Speak with [[Mira]] twice to: get [[Buster]]'s smokes, and agree to help [[Pay Back Mira's Debt]]
* Run toward medical research building, but stop in the street to read the billboard and get a note about work on the Westin Ranch
* Talk also with [[Nora]] to [[Love, or Something Like It|deliver a letter for her]], and talk with [[Lenny]] about Son of Bob
* Run to medical research building above hospital, and speak with Dr Henry twice to get an assignment to set up a deal between Dr Henry and Dr Jubilee at Hospital
* Go into town thru the main gate, head straight east (right) to the water pump building that has computers, but stop on the way to give a [[Doctor's Bag]] to [[Rickon]], 500 [[XP]]
* Go to the energy gate at the Westin Ranch, talk to guard to get in, arm your Tool and fix the Water Pump there +250 [[XP]]
* Ask [[Dorothy the Engineer]] if she needs help with anything, and then talk to her again to [[Love, or Something Like It|deliver Nora's letter]]
* Exit the ranch and go to the "Hospital" to talk with Dr Jubilee about Dr Henry's business proposal
* Walk down the street to the [[Brotherhood of Steel]] branch office, and [[Talk to the guard to be able to become an Initiate]] - your Gun Skill should be enough to get you in
* Run across the street into Dusty's Cantina and deliver money to Dusty
* Now that you're a [[BoS]] member, you can enter their offices in various towns and report for duty, so go in and speak with [[Paladin Henrickson]] to get your first assignment
* Ask Dusty what's on the menu, and eat some bar food +1375 [[XP]]
* In the bar, talk with Hoss to get [[Pathfinder]] but be careful in dialogue with him - he can attack you if you say the wrong thing
* Run behind the bar to the Brotherhood of Steel branch office, and [[Talk to the guard to be able to become an Initiate]] - your Gun Skill should be enough to get you in
* Now that you're a BoS member, you can enter their offices in various towns and report for duty. Go in and speak with [[Paladin Henrickson]] to get your first assignment
* If you brought 10 [[Scorpion Tail]]s, you can provide them immediately for 330 [[XP]] and get your next assignment which takes you to [[Navarro]], which is the [[Enclave]]'s HQ
* If you brought 10 [[Scorpion Tail]]s, you can provide them immediately for 330 [[XP]] and get your next assignment which takes you to [[Navarro]], which is the [[Enclave]]'s HQ
* Report back to Dr Henry to close the medical arrangement between him and Dr Jubilee, take a reward and get +660 [[XP]]
* Go into Dusty's Cantina and deliver Mira's debt money to [[Dusty of Dusty's Cantina|Dusty]]
* Next, go into the police station an speak with Detective Stark about solving more crime cases
* Ask [[Dusty of Dusty's Cantina|Dusty]] what's on the menu, and eat some bar food, +1375 [[XP]]
* Run back out thru the city gate and go back to the Rawhide Saloon. Report to Nora and choose the a Repair Tool (+220 [[XP]]), and report to Mira (+825 [[XP]])
* In the bar, talk with [[Hoss the Badass]] to get [[Pathfinder]] but be careful in dialogue with him - he can attack you if you say the wrong thing
* Return to Buster on your way out of Shady Sands and give him those smokes (+880 [[XP]] and +300 [[Caps]]
* Run west past the farm fields to the energy gate at the Westin Ranch. To get in, tell [[Grant]] the guard you heard Westin is hiring. Arm your [[Tool]] and fix the Water Pump there in the small pump house, +275 [[XP]]
* Exit to map, go nextdoor to NCR Train Station, talk with the Ranger Captain +2200 [[XP]] and put on that new armor!
* Exit the ranch and go into the medical research building above the hospital, and talk with [[Dr. Henry]] twice, ask about the [[NCR]] and get an assignment [[For Medical Science]] between [[Dr. Henry]] and [[Dr Jubilee]]
* From [[Shady Sands]], hike 3 [[Zone]]s west to their quarry and give 1 [[Tool]] and 1 [[Radio]] to [[Leurick]] at the bottom by some rocks 550 [[XP]], '''[[Levels|Level 14]]'''
* Exit the medical research building and go to the "Hospital" to talk with [[Dr Jubilee]] about [[Dr. Henry]]'s business proposal
* Distribute Skill Points: boost [[Small Guns]] to 161 + see stats below
* Report back to [[Dr. Henry]] to close [[For Medical Science|the medical arrangement]] between him and [[Dr Jubilee]], choose the [[RadAway]] as your reward and get +660 [[XP]]
{| class="mw-collapsible mw-collapsed wikitable"
* Run to the public toilet house behind the bar, and talk with [[Poor Dwayne]] who is in a lot of pain - say the right things to give him your [[RadAway]], 1650 [[XP]]
|-
* We're done her for now, so exit thru the town gate but stop  in the police station on the way and speak with [[Sergeant Stark|Detective Stark]] about solving more crime cases
! [[Levels|Level 14]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
* Run back out thru the city gate, go back to the [[Rawhide Saloon]], report to [[Nora]] and choose the a [[Tool|Repair Tool]] (+220 [[XP]]), and report to [[Mira]] (+825 [[XP]])
|-
* Return to [[Buster]] on your way out of [[Shady Sands]] and give him those smokes, +880 [[XP]] and +300 [[Caps]]
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''147''' [[HP]]<br>'''94k''' [[XP]]<br>3k [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40 || '''[[Small Guns]] 161'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 40<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] 75<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 4/22 so far:<br>[[Swift Learner]]<br>[[Gecko Skinning]]<br>[[Dead Man Walking]]<br>'''+[[Pathfinder]]''' || Wasteland Band<br>Old Traditions<br>Blood-Soaked Heroes<br>'''+Brotherhood of Steel: Welcome...''' || Carry Weight 133
* Exit to map, go nextdoor to [[NCR Train Station]], talk with the Ranger Captain, +2200 [[XP]] and put on that new armor!
|}
* From [[Shady Sands]], hike 3 [[Zone]]s west to their quarry and give 1 [[Tool]] and 1 [[Radio]] to [[Leurick]] at the bottom by some rocks 550 [[XP]]
* Travel northwest to [[Broken Hills]] in [[Zone]] 29:17, get [[Strong Back]] perk from Francis +23 [[Carry Weight]]
* Travel northwest to [[Broken Hills]] in [[Zone]] 29:17, get [[Strong Back]] perk from Francis +23 [[Carry Weight]]
* Exit to map, go straight west to [[New Reno]], and enter the Garage. Go inside and buy a [[Buggy]] from [[T-Ray]]. Congrats! Your new car appears in the garage!
* Exit to map, go straight west to [[New Reno]], and enter the '''Gas Station'''. Go inside and buy a [[Buggy]] from [[T-Ray]]. Congrats! Your new car appears in the garage!
* Click your [[Buggy]] to take off straight west for [[Gordon's Gas Station]] in [[Zone]] 14:18
* Click your [[Buggy]] to take off and drive straight west for [[Gordon's Gas Station]] in [[Zone]] 14:18
** Notice you now have a car key in your [[Inventory]]. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high [[Lockpick]] skill to open it
** Notice you now have a car key in your [[Inventory]]. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high [[Lockpick]] skill to open it
** Also notice your vehicle has fuel and a gneral mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
** Also notice your vehicle has fuel and a general mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
** When parked somewhere, use [[Science]] skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair [[Tool]] on it to keep it in good running order
** When parked somewhere, use [[Science]] skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair [[Tool]] on it to keep it in good running order
** Your ability to fix your own car will be tied directly to your [[Repair]] skill, so expect to break [[Tool]]s until your [[Repair]] is higher
** Your ability to fix your own car will be tied directly to your [[Repair]] skill, so expect to break [[Tool]]s until your [[Repair]] is higher
** '''IMPORTANT''': If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
** '''IMPORTANT''': If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
* Park next to [[Gordon's Gas Station]] in an empty random encounter, run in and speak carefully with [[Tamira]] to get the [[Ranger]] [[Support Perk]]
* Park next to [[Gordon's Gas Station]] in an empty random encounter, run in and speak carefully with [[Tamira]] to get the [[Ranger]] [[Support Perk]]
** Diaogue options to avoid being attacked by [[Tamira]]: 11112121 (Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!)
** Optionally you can park inside public locations and your vehicle should have theft protection for a short time, preventing other players from absconding with your car
* Return to [[Buggy]] and drive straight north to [[Redding]] in [[Zone]] 14:11, and park next to town
** Diaogue options to avoid being attacked by [[Tamira]]: 11112121 (''Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!'')
* Enter [[Redding]] via the '''Mine''' entrance, and go into the '''Last Gasp Saloon'''. Ask Josh about how to properly bury the dead, 2200 [[XP]]
==CHECKPOINT==
* Head nextdoor to speak with [[Dangerous Dan McGrew]] and get the [[Pack Rat]] [[Support Perk]], and exit town, go back to your car and straight south to [[Zone]] 14:18
* What you do next depends on what time it is. Click '''P''' to open [[Pip-Boy]] and check the time. If it's daytime hours, go to [[Vault City]] first, and then hunt [[Brahmin]] near [[Modoc]] to make more [[Folded Tent]]s
* Return to [[Buggy]] and drive northwest to [[Modoc]] in [[Zone]] 20:5 but don't stop there
* If however, it is no longer daytime hours, go hunt [[Brahmin]] around [[Modoc]] first, and hit [[Vault City]] after 8am (skip down to that section first, and do the next two sections in reverse order)
* Go straight west from [[Modoc]] and find [[Den]]. Park next to town, arm yourself with a [[Tool]] (or a [[Super Tool Kit]] if you have one) and go in via '''Downtown'''
==Daytime Hours: Go to [[Vault City]]==
* Go into Becky's casino and ask Becky about fixing her game table. Arm your best repair tool in Slot 1, and use your [[Repair]] skill on the table closest to the door
* Drive to [[Vault City]] during daytime hours, and use a [[Folded Tent]] to build a [[Safe House]] parking place mid-way between [[Vault City]] and [[Gecko]]
* Report back to Becky that her table is fixed, 990 [[XP]] and exit back to the map
** Press '''P''' to verify the time in your [[Pip-Boy]]. You can get a [[Day Pass]] and then get past the closed gate, starting at 8AM
** Don't try to pass thru the gate without a [[Day Pass]] - the guards will kill you! You're not a member here, so always make sure you have your [[Day Pass]] when going thru this gate
** If it's nighttime hours and you have to delay going to [[Vault City]], you can either wait a bit, idle on the map, [[Scavenging|Scavenge]] in town, or go elsewhere and return later. No worries either way
* In [[Vault City]], enter the tiny building on the right, go past [[Skeev]] and and get a [[Day Pass]] from [[Wallace]]. Now you get a better greeting from the gate guard as you approach the gate, and you can enter
* Run up to the "Corrections Center" and ask [[Sergeant Stark]] about raiders to get [[Scout]], a great [[Support Perk]]
* Go into the tiny building behind the FLC Bank, where [[Khol]] works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 [[XP]]
* Visit the clinic on the way out of town, and get the [[Medical Investigation]] quest from [["Doc" Andrew]], and then exit town
* Visit [[Gecko]] just to the north and enter via the '''Scrapyard''' entrance, find [[Skeeter]] and talk with him twice:
** Once about the message from [[Elmer]] and get a reply message from him on [[Tape|Holotape]], and
** Once about a mysterious part you're supposed to deliver to someone in [[Redding]] (no actual part item shows in your [[Inventory]] though), 1100 [[XP]]
==Hunt [[Brahmin]] Around [[Modoc]]==
* Return to [[Buggy]] and drive northwest to [[Modoc]] in [[Zone]] 20:5, park in a random encounter between the town and [[Ghost Farm]], and use a [[Folded Tent]] to build your next [[Safe House]]
** Notice your tent is not exactly a tent! [[Ranger]] means you get [[Safe House]]s, which have their own [[Workbench]] for [[Crafting]]. Nice!
* Use this new [[Safe House]] at [[Modoc]] as a staging point for building more [[Folded Tent]]s. Hunt all around the town, within 2 zones until...
** If you have not been to [[Vault City]] and [[Gecko]] yet, then hunt until daybreak and then go there, or...
** If you have already been to [[Vault City]] and [[Gecko]], hunt [[Brahmin]] and harvest [[Brahmin Hide]]s until you have 3 more [[Folded Tent]]s
* Cut [[Fibers]] in [[Modoc]] so you can [[Crafting|craft]] [[Rope]]s for more [[Folded Tent]]s, and cut trees in [[Modoc]] for [[Wood]] so you can make [[Sharpened Pole]]s
==CHECKPOINT==
* Proceed to next steps only if you've done both: been to [[Vault City]]/[[Gecko]] ''and'' hunted [[Brahmin]] around [[Modoc]]
* Otherwise, go do whichever one of these you have not done yet (above)
==Proceeding After Visiting [[Modoc]] and [[Vault City]] and [[Gecko]]==
* Go straight west from [[Modoc]] and find [[Den]]. Park next to town, and use a [[Folded Tent]] to set up your next [[Safe House]]
* Arm yourself with a [[Tool]] (or a [[Super Tool Kit]] if you have one) and go in via '''Downtown'''
* Go into Becky's casino and ask [[Rebecca Dyer|Becky]] about fixing her game table. Arm your best repair [[Tool]] in Slot 1, and use your [[Repair]] skill on the table closest to the door
* Report back to [[Rebecca Dyer|Becky]] that her table is fixed, 990 [[XP]] and exit back to [[The World|the map]]
* Re-enter [[Den]] via the '''East Side''', run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 [[XP]]) and exit, return to your car and head northwest to uncover [[Klamath]]
* Re-enter [[Den]] via the '''East Side''', run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 [[XP]]) and exit, return to your car and head northwest to uncover [[Klamath]]
* No need to stop yet at [[Klamath]], but uncovering these towns will allow you to get another [[Support Perk]] which makes map travel a little easier
* No need to stop yet at [[Klamath]], but uncovering this town will allow you to get another [[Support Perk]] which makes map travel a little easier
* From [[Klamath]], drive south by southwest along the coast to [[Zone]] 3:16 to find [[Navarro]]. Park in an empty random encounter and go into [[Navarro]]
* From [[Klamath]], drive south by southwest along the coast to [[Zone]] 3:16 to find [[Navarro]]. Park in an empty random encounter and go into [[Navarro]]
* There at [[Navarro]]'s entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
* There at [[Navarro]]'s entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
* As soon as you solve that little mystery, exit [[Navarro]] and go back to your car.
* As soon as you solve that little mystery, exit [[Navarro]] and go back to your car
* Drive south along the coast to find [[San Francisco]] in [[Zone]] 9:25. Park near town and use a [[Folded Tent]] this time to set up a permanent parking place
* Return to [[Buggy]] and drive northeast to find [[Redding]] in [[Zone]] 14:11, and park next to town
** Notice your tent is not exactly a tent! [[Ranger]] means you get [[Safe House]]s, which have their own [[Workbench]] for [[Crafting]]. Nice! Now walk into town and use the '''Tanker''' entrance
* Enter [[Redding]] via the '''Mine''' entrance, and go into the '''Last Gasp Saloon'''. Ask [[Josh Laurance]] about how to properly bury the dead, 2200 [[XP]]
* Find [[Charlie]] in the bar in the back and recruit him back into Mick's band, 275 [[XP]] (notice there are some good merchants here)
* Head nextdoor to speak with [[Dangerous Dan McGrew]] and get the [[Pack Rat]] [[Support Perk]], +38 [[CW]]
* In the Mine area, go talk with a mysterious stranger in one the three tents there, 1320 [[XP]], '''[[Levels|Level Up]]'''
[[File:Attention.png]] Choose '''<span style="color:green">Lifegiver</span>''' and distribute [[Skill Points]]: boost [[Small Guns]] to 171 and [[Repair]] to 63
{| class="mw-collapsible mw-collapsed wikitable"
|-
! '''<span style="color:green">[[Levels|Level 15]]</span>''' || [[Skills]] || [[Reputation|Reps]] || 5/8 Primary [[Perks]] || 4/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''182''' [[HP]]<br>'''105k''' [[XP]]<br>5k [[Caps]]<br>'''133''' [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 171'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 28<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''63'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br>'''+[[Lifegiver]]'''<br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br></span><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Dead Man Walking]]<br>'''+Pathfinder'''<br>[[Treasure Hunter]]<br><span style="color:grey">Strong Back</span><br><span style="color:grey">Pack Rat</span><br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br>'''+[[Scout]]'''<br>'''+[[Ranger]]''' || '''+[[Deliver Message for Elmer]]'''<br>'''+[[Love, or Something Like It]]'''<br>'''+[[Buy Cigarettes for Buster]]'''<br>'''+[[Pay Back Mira's Debt]]'''<br>'''+[[For Medical Science]]'''<br>'''+Brotherhood of Steel: Welcome...'''<br>[[The Wasteland Band]]<br>[[Old Traditions]]<br>[[Blood-Soaked Heroes]]<br>[[File:Yes_check.png]][[Iguana Pete's Missing Son]] || [[Resistances|Rad Resistance]] 60 w/CA2
|}
* Return to your car, drive south along the coast to find [[San Francisco]] in [[Zone]] 9:25. Park near town and use a [[Folded Tent]] to set up a [[Safe House]]
* Now walk into town and use the '''Tanker''' entrance, find [[Charlie]] in the bar in the back and recruit him back into [[The Wasteland Band|Mick's band]], 275 [[XP]] (notice there are some [[Merchants]] here)
* Exit the tanker, and find the [[Exit Grid]] straight to the far west, just in from the dock, and re-enter town via the main entrance
* Exit the tanker, and find the [[Exit Grid]] straight to the far west, just in from the dock, and re-enter town via the main entrance
* Run straight west and find a gate in the fence. You're a BoS member now, so go straight into the BoS field office and report to [[Paladin Windsted]] about the red object
* Run straight west and find a gate in the fence. You're a [[BoS]] member now, so go straight into the BoS field office and report to [[Paladin Windsted]] about the red object
* Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to [[Lost Hills]] from now on, but talk again with [[Paladin Windsted]] for your next assignment, 825 [[XP]]
* Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to [[Lost Hills]] from now on, but talk again with [[Paladin Windsted]] for your next assignment, 825 [[XP]]
* [[Paladin Windsted]] will give you your next assignment, which is your choice of two scouting missions. Head back to your car and drive back to [[Hub]]. Park at your original tent there
* [[Paladin Windsted]] will give you your next assignment, which is your choice of two scouting missions
* Move your car key into Slot 2, and your Radio into slot 1, and put eveything else in the trunk of your car, including your armor - you need room to carry some very heavy things next
* Before you return to your car, visit the San Fran Train Station nearby and talk with 4 people there about the [[Medical Investigation]]
* Talk with Mick again in the [[Maltese Falcon]] to progress with [[The Wasteland Band]] quest, 1265 [[XP]]
* Return to your car and drive back to your [[Safe House]] at [[Ghost Farm]], park there and go into [[Ghost Farm]] to investigate for the [[BoS]]
* Go to the north church and report back to [[Father O'Shaughnessy]] about what you found out in the [[Last Gasp Saloon]], 3850 [[XP]]
* Return to your car and drive to your [[Vault City]]/[[Gecko]] [[Safe House]]. Go into [[Vault City]] (during daytime hours only) and make sure you are carrying your [[Day Pass]]
* Now go to the Water Merchants district, and speak with [[Mere]] to get a job driving water barrels to 3 towns ([[Broken Hills]], [[Den]], an [[San Francisco]]) and agree to take all 3 barrels at once
* If daytime, go thru the gate and into the [[FLC Bank]] to speak with [[Councilwoman McClaire]]. She sends you to talk with [[Bishop]] in the Sharks Club in [[New Reno]]
* Bring 2 more [[Folded Tent]]s if you have them, and go to [[Broken Hills]] and park in an emtpy encounter right next to the town. Use a [[Folded Tent]] there to create another parking place
* Drive to [[New Reno]], enter 2nd Street, and pay to get into the Sharks Club. Find stairs and go up 2 floors to find [[Bishop]]. Speak with him briefly and exit the club, exit town, return to car
* Run into town, down the main street just past the open well, and deliver a water barrel to [[Marcus]], 1320 [[XP]]
* Find the new random dot on your [[The World|world map]] to the west in the desert, but park next to it. Get ready for a fight - drink some beer and arm up with your favorite weapon
* Exit town, return to car and drive to [[Modoc]], park near [[Ghost Farm]] and run into [[Ghost Farm]] to see it's all dead there. Get text message about it, and exit back to car
* Go into the quest location - you're attacked by 3 vault dwellers - none of them explain anything - they just attack and they do mean business. Defeat them and watch for a txt message about where to go next, 1650 [[XP]]
* Drive to [[Den]] next, set up another [[Safe House]] next to town, enter town via '''East Side''', run into the '''The Hole''' saloon, and deliver a water barrel to [[Frankie]], 1320 [[XP]], '''[[Levels|Level 15]]'''
* Drive back to [[Vault City]] and enter with your [[Day Pass]] during daytime hours only), and talk again with [[Councilwoman McClaire]] in the [[FLC Bank]], 2750 [[XP]], '''[[Levels|Level Up]]'''
* Choose '''<span style="color:green">Lifegiver</span>''' and distribute Skill Points: boost [[Small Guns]] to 171 and [[Repair]] to 92
[[File:Attention.png]] Distribute [[Skill Points]]: boost [[Repair]] to 73, and [[Lockpick]] to 50
{| class="mw-collapsible mw-collapsed wikitable"
|-
! [[Levels|Level 16]] || [[Skills]] || [[Reputation|Reps]] || 5/8 Primary [[Perks]] || 4/22 [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''187''' [[HP]]<br>'''120k''' [[XP]]<br>5k [[Caps]]<br>'''171''' [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 171'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 28<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 51<br>[[Repair]] '''73'''<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br>[[Lifegiver]]<br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Treasure Hunter]]<br>[[Strong Back]]<br>[[Pack Rat]]<br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br>[[Scout]]<br>[[Ranger]] || '''+[[Medical Investigation]]'''<br>[[The Wasteland Band]]<br>[[Blood-Soaked Heroes]]<br>Brotherhood of Steel: Welcome...<br>[[File:Yes_check.png]][[Repair one of Becky's gaming tables]] || [[Carry Weight|CW]] + to 171
|}
* Return to [[Redding]] and speak again to the strange man in the tent, in the mining district, 1320 [[XP]]
* Drive back to your [[Hub]] [[Tent]] and visit [[Necropolis]] on foot - speak with [[Elmer]] to complete his message quest, 3000 [[XP]]
* Next, walk from [[Necropolis]] to the [[Library]] in the LA Boneyard, south of [[Hub]] and speak twice with [[Beautiful Katrina|Katrina]], 4400 [[XP]]
* While in LA, visit the LA Train Station and talk with 4 people there about the [[Medical Investigation]], 150 [[XP]]
* Return to [[Hub]], enter Market district, and talk with Mick in the bar to progress on his band quest, 1265 [[XP]]
* Next, go into the Post Office and speak with the main guy there about sending a letter (tell him you have a book). Follow dialogue through, 2750 [[XP]]
* Exit the post office and run north back to the church with the graveyard, report to the priest about what you learned regarding burying the dead, 2750 [[XP]], '''[[Levels|Level Up]]'''
[[File:Attention.png]] Distribute [[Skill Points]]: boost [[Repair]] skill to 97
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">[[Levels|Level 15]]</span>''' || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! [[Levels|Level 17]] || [[Skills]] || [[Reputation|Reps]] || 5/8 Primary [[Perks]] || 8/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''182''' [[HP]]<br>'''105k''' [[XP]]<br>5k [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40 || '''[[Small Guns]] 171'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''92'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || 5/8 so far:<br>'''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br>'''+[[Lifegiver]]'''<br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br></span><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 8/22 so far:<br>[[Swift Learner]]<br>[[Gecko Skinning]]<br>(more) || Wasteland Band<br>[[File:Yes_check.png]]Old Traditions<br>Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome...  ||
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''192''' [[HP]]<br>'''136k''' [[XP]]<br>9k [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 171'''<br>'''[[Close Combat]]''' 84<br>[[Throwing]] 40<br>[[First Aid]] 28<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 50<br>[[Repair]] '''98'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br>[[Lifegiver]]<br><span style="color:grey">Bonus Rate of Attack</span><br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || [[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Treasure Hunter]]<br>[[Strong Back]]<br>[[Pack Rat]]<br><span style="color:grey">Light Step</span><br><span style="color:grey">Explorer</span><br>[[Scout]]<br>[[Ranger]] || Brotherhood of Steel: Welcome...<br>[[File:Yes_check.png]][[The Wasteland Band]]<br>[[Blood-Soaked Heroes]] ||  
|}
|}
* Drive to [[San Francisco|SF]] next, and run into the first building on the left in the main square, and deliever the last water barrel to [[Lao Chou]], 1320 [[XP]]
 
* Use the rear door in [[Lao Chou]]'s building to go to the BoS field office through the brahmin pen. Enter the BoS bunker and report to [[Paladin Windsted]] again, and get your next assignment
-STOP-
* Now go to the Water Merchants district, and speak with [[Mere]] to get a job driving [[Water Barrel]]s to 3 towns ([[Broken Hills]], [[Den]], an [[San Francisco]]) and agree to take all 3 barrels at once
* Bring 2 more [[Folded Tent]]s if you have them, and go to [[Broken Hills]] and park in an emtpy encounter right next to the town. Use a [[Folded Tent]] there to create another parking place
* Run into town, down the main street just past the open well, and deliver a [[Water Barrel]] to [[Marcus]], 1320 [[XP]]
* Exit town, return to car and drive to [[Modoc]], park near [[Ghost Farm]] and run into [[Ghost Farm]] to see it's all dead there. Get text message about it, and exit back to car
* Drive to [[Den]] next, set up another [[Safe House]] next to town, enter town via '''East Side''', run into the '''The Hole''' saloon, and deliver a water barrel to [[Frankie]], 1320 [[XP]]
* Drive to [[San Francisco|SF]] next, and run into the first building on the left in the main square, and deliever the last [[Water Barrel]] to [[Lao Chou]], 1320 [[XP]]
* Use the rear door in [[Lao Chou]]'s building to go to the [[BoS]] field office through the brahmin pen. Enter the [[BoS]] bunker and report to [[Paladin Windsted]] again, and get your next assignment
* Drive to area around [[Mariposa Military Base]]. You may have to circle the base a few times to find the site where the squad fought some mutants. It's a ghastly scene
* Drive to area around [[Mariposa Military Base]]. You may have to circle the base a few times to find the site where the squad fought some mutants. It's a ghastly scene
* One of the dead soldiers has a [[Super Stimpak]]. Find that and use your [[Doctor]] skill on Snyder to open dialogue. Do that again to complete this task - he never actually stands up, but says let's go (overhead text)
* One of the dead soldiers has a [[Super Stimpak]]. Find that and use your [[Doctor]] skill on Snyder to open dialogue. Do that again to complete this task - he never actually stands up, but says let's go (overhead text)
* Remember your car is in that location, so once you've helped Snyder, run back north to get tour car and drive back to SF to report again to [[Paladin Windsted]] for your next assignment, 825 [[XP]]
* Remember your car is in that location, so once you've helped Snyder, run back north to get tour car and drive back to SF to report again to [[Paladin Windsted]] for your next assignment, 825 [[XP]]
* Return to Hub and get paid by [[Mere]] in Water Merchants and pick up another 3 water barrels to deliver, 3300 [[XP]]
* Return to Hub and get paid by [[Mere]] in Water Merchants and pick up another 3 [[Water Barrel]]s to deliver, 3300 [[XP]]
* You're often overweight at this point, so slow-walk back to your car, drop misc items somewhere, and repeat the water delivery route for more [[XP]]
* You're often [[Overweight]] at this point, so slow-walk back to your car, drop misc items somewhere, and repeat the water delivery route for more [[XP]]
* Drive to [[Broken Hills]] again and deliver a water barrel for 1320 [[XP]], and see [[Brian]] on the way out (last building near [[Exit Grid]]) and pay him for a new [[Profession: Energy Expert]] 1!
* Drive to [[Broken Hills]] again and deliver a [[Water Barrel]] for 1320 [[XP]], and see [[Brian]] on the way out (last building near [[Exit Grid]]) and pay him for a new [[Profession: Energy Expert]] 1!
* ---Read your [[Science]] [[Skill Books|Skill Book]] +6 [[Science]] skill---
* ---Read your [[Science]] [[Skill Books|Skill Book]] +6 [[Science]] skill---
** Some time during your water runs, plan to visit [[Vault City]] and [[Gecko]] during daylight hours
* Run down into the main part of [[Gecko]] and find [[Keith]] in [[The Harp]] bar to recruit him back into [[The Wasteland Band|Mick's band]], 440 [[XP]]
* Check [[Pip-Boy]] for the time. If it's day time hours, go park between [[Vault City]] and [[Gecko]], go into Vault City all the way to the end of the street but don't touch the gate - the guards will kill you
* Enter the tiny building on the right, go past [[Skeev]] and and get a [[Day Pass]] from [[Wallace]]. Now you get a better greeting from the gate guard as you approach the gate, and you can pass through it
* Go into the tiny building behind the FLC Bank, where Khol works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 [[XP]]
* Visit the clinic on the way out of town, and get the [[Medical Investigstion]] quest from [["Doc" Andrew]], and then exit town
* Visit [[Gecko]] just to the north and enter via the '''Scrapyard''' entrance, find [[Skeeter]] and talk with him twice:
** Once about the message from [[Elmer]] and get a reply message from him on [[Tape|Holotape]], and
** Once about a mysterious part you're supposed to deliver to someone in [[Redding]] (no actual part item shows in your [[Inventory]] though), 1100 [[XP]]
* Run down into the main part of [[Gecko]] and find [[Keith]] in [[The Harp]] bar to recruit him back into Mick's band, 440 [[XP]]
* While in the bar, buy 1 [[Roentgen Rum]] from [[Wooz]]
* While in the bar, buy 1 [[Roentgen Rum]] from [[Wooz]]
* Visit the Vault City Train Station (150 [[XP]]) and talk to 4 people in there about the [[Medical Investigation]]
* Visit the [[Vault City Train Station]] (150 [[XP]]) and talk to 4 people in there about the [[Medical Investigation]]
* Deliver next water barrel to Frankie in The Hole at [[Den]], 1320 [[XP]]
* Deliver next [[Water Barrel]] to [[Frankie]] in The Hole at [[Den]], 1320 [[XP]]
* Park next to [[Redding]] and go into the Mine area again, and go talk with a mysterious stranger in one the three tents there, 1320 [[XP]]
* Delivery last [[Water Barrel]] to [[Lao Chou]] in [[SF]] again, 1320 [[XP]]
* Delivery last water barrel to [[Lao Chau]] in [[SF]] again, 1320 [[XP]], '''[[Levels|Level 16]]'''
* Visit the [[San Francisco Train Station]] and speak with 4 people there about the [[Medical Investigation]]
* Distribute [[Skill Points]]: boost [[Small Guns]] to 175, [[Repair]] to 107, and [[Science]] to 51
* Return to [[Hub]], park car and go on foot over to [[Necropolis]] to deliver the return message from [[Skeeter]] to [[Elmer]] in Watershed, 3300 [[XP]] + 1 [[Geiger Counter]]
{| class="mw-collapsible mw-collapsed wikitable"
* Walk down to the [[Boneyard Train Station]] an speak with 4 people there about the [[Medical Investigation]], 150 [[XP]]
|-
! [[Levels|Level 16]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''187''' [[HP]]<br>'''120k''' [[XP]]<br>5k [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40 || '''[[Small Guns]] 175'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] 51<br>[[Repair]] 107<br>[[Speech]] 5<br>[[Barter]] 12<br>'''[[Outdoorsman]] 150''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br>'''[[Lifegiver]]'''<br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 8/22 so far:<br>[[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Snakeater]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Strong Back]]<br>[[Pack Rat]] || Wasteland Band<br>Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome...  ||
|}
* Visit the San Francisco Train Station and speak with 4 people there about the [[Medical Investigation]]
* Return to [[Hub]], park car and go on foot over to Necropolis to deliver the return message from [[Skeeter]] to [[Elmer]] in Watershed, 3300 [[XP]] + 1 [[Geiger Counter]]
* Walk down to the Boneyard Train Station an speak with 4 people there about the [[Medical Investigation]], 150 [[XP]]
* Walk back to Hub and enter Market, go tell Mick the good news about the band, 1650 [[XP]]
* Walk back to Hub and enter Market, go tell Mick the good news about the band, 1650 [[XP]]
* Go to Hope, the lounge singer on stage, and ''catch your old Fedora'' hat (this allows you to continue with criminal cases for the [[Shady Sands]] police department
* Go to [[Hope, the Lounge Singer]] on stage, and ''catch your old Fedora'' hat (this allows you to continue with criminal cases for the [[Shady Sands]] police department)
* Return to [[Mere]] again for another run of water barrels, 3300 [[XP]]
* Return to [[Mere]] again for another run of water barrels, 3300 [[XP]]
* Drive to [[Shady Sands]], park somewhere near the NCR Train Station, go in there and speak with 4 people about the [[Medical Investigation]], 150 [[XP]]
* Drive to [[Shady Sands]], park somewhere near the [[NCR Train Station]], go in there and speak with 4 people about the [[Medical Investigation]], 150 [[XP]]
* Deliver a water barrel to Marcus again in [[Broken Hills]], 1320 [[XP]]
* Deliver a [[Water Barrel]] to [[Marcus]] again in [[Broken Hills]], 1320 [[XP]]
* Park near [[Vault City]], report to [["Doc" Andrew]] about the [[Medical Investigation]], 4125 [[XP]]
* Park near [[Vault City]], report to [["Doc" Andrew]] about the [[Medical Investigation]], 4125 [[XP]]
* Use your [[Day Pass]] during daytime hours to get past the gate in [[Vault City]], and deliver the letter to Councilwoman McClaire in the FLC Bank, 1320 [[XP]]
* Use your [[Day Pass]] during daytime hours to get past the gate in [[Vault City]], and deliver the letter to [[Councilwoman McClaire]] in the FLC Bank, 1320 [[XP]]
* Deliver water barrel to Frankie in [[Den]] again, 1320 [[XP]], '''[[Levels|Level 17]]'''
* Deliver water barrel to [[Frankie]] in [[Den]] again, 1320 [[XP]]
* Distribute [[Skill Points]]: boost [[Repair]] skill to 119, and [[Science]] to 52
* Delivery last [[Water Barrel]] to [[Lao Chau]] again in SF, 1320 [[XP]]
{| class="mw-collapsible mw-collapsed wikitable"
|-
! [[Levels|Level 17]] || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''192''' [[HP]]<br>'''136k''' [[XP]]<br>9k [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40 || '''[[Small Guns]] 175'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] 21<br>[[Traps]] 21<br>[[Science]] '''52'''<br>[[Repair]] '''119'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>[[Hub]] 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br>'''[[Lifegiver]]'''<br><span style="color:grey">[[Bonus Rate of Attack]]</span><br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 9/22 so far:<br>[[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Snakeater]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Strong Back]]<br>[[Pack Rat]] || [[File:Yes_check.png]]Wasteland Band<br>Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome...  ||
|}
* Delivery last water barrel to [[Lao Chau]] again in SF, 1320 [[XP]]
* By now you're nearly overdue in repairing your vehicle, so get a [[Tool]], put it in Slot 1, and use it on your [[Buggy]]. Use [[Science]] on the car to check it's condition now
* By now you're nearly overdue in repairing your vehicle, so get a [[Tool]], put it in Slot 1, and use it on your [[Buggy]]. Use [[Science]] on the car to check it's condition now
* Return to [[Hub]], park at your [[Tent]], go into the Book Store in Hub's Market, and buy 2 Electronics Books. Read those to get [[Repair]] skill maxed at 125
* Return to [[Hub]], park at your [[Tent]], go into the Book Store in Hub's Market, and buy 2 Electronics Books. Read those to get [[Repair]] skill maxed at 125
* Return to [[Mere]] for payment, and get another set of water barrels - you're almost to [[Levels|Level 18]] when you can get [[Bonus Rate of Attack]], a very important perk, 3300 [[XP]]
* Return to [[Mere]] for payment, and get another set of [[Water Barrel]]s - you're almost to [[Levels|Level 18]] when you can get [[Bonus Rate of Attack]], a very important perk, 3300 [[XP]]
* Make another round of water barrel deliveries to the same 3 towns: [[Broken Hills]], [[Den]], and [[San Francisco]], and report back to Mere for a total of 7260 [[XP]]
* Make another round of [[Water Barrel]] deliveries to the same 3 towns: [[Broken Hills]], [[Den]], and [[San Francisco]], and report back to [[Mere]] for a total of 7260 [[XP]]
* Repeat as needed to reach [[Levels|Level 18]] - some challenges are waiting for you to get tougher and the level 18 perk is a big help, '''[[Levels|Level 18]]'''
* Repeat as needed to reach [[Levels|Level 18]] - some challenges are waiting for you to get tougher and the [[Levels|level 18]] perk is a big help, '''[[Levels|Level Up]]'''
* Choose '''<span style="color:green">Bonus Rate of Attack</span>''' after you distribute Skill Points: [[Small Guns]] 180, [[Repair]] to 120, and [[Lockpick]] 32
[[File:Attention.png]] Choose '''<span style="color:green">[[Bonus Rate of Attack]]</span>''' after you distribute [[Skill Points]]: [[Small Guns]] 180, [[Repair]] to 120, and [[Lockpick]] 32
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">[[Levels|Level 18]]</span>''' || [[Skills]] || [[Reputation|Reps]] || Primary [[Perks]] || [[Support Perks]] || [[Quests]] || Notes
! '''<span style="color:green">[[Levels|Level 18]]</span>''' || [[Skills]] || [[Reputation|Reps]] || 6/8 Primary [[Perks]] || 8/22 [[Support Perks]] || [[Quests]] || Notes
|-
|-
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''197''' [[HP]]<br>'''153k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40 || '''[[Small Guns]] 181'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] '''32'''<br>[[Traps]] 21<br>[[Science]] 52<br>[[Repair]] '''120'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]'''<br>'''[[Toughness]]'''<br>'''[[In Your Face!]]'''<br>'''[[Even Tougher]]'''<br>'''[[Lifegiver]]'''<br>'''+[[Bonus Rate of Attack]]'''<br><span style="color:grey">[[Lifegiver]]</span><br><span style="color:grey">(your choice)</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> || 9/22 so far:<br>[[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Snakeater]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Strong Back]]<br>[[Pack Rat]] || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome...  || [[Carry Weight|CW]] + to 171
| align="center" | [[File:Hmcmbtaa_sw.gif]]<br>'''197''' [[HP]]<br>'''153k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>[[Resistances|DR]] 15<br>[[Poisoned|PR]] 60<br>[[Radiated|RR]] 40<br>[[Party Points|PP]] 0/61 || '''[[Small Guns]] 181'''<br>'''[[Close Combat]] 140'''<br>[[Throwing]] 40<br>[[First Aid]] 22<br>[[Doctor]] 50<br>[[Lockpick]] '''32'''<br>[[Traps]] 21<br>[[Science]] 52<br>[[Repair]] '''120'''<br>[[Speech]] 5<br>[[Barter]] 4<br>'''[[Outdoorsman]] 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || [[Adrenaline Rush]]<br>[[Toughness]]<br>[[Even Tougher]]<br>[[Lifegiver]]<br>[[Lifegiver]]<br>'''+[[Bonus Rate of Attack]]'''<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">Action Boy</span><br>Professions:<br><span style="color:blue">[[Profession: Gunsmith (Small Guns)|Small Guns 1]]</span> ||[[Swift Learner]]<br>[[Boneyard Guard]]<br>[[Gecko Skinning]]<br>[[Snakeater]]<br>[[Dead Man Walking]]<br>[[Pathfinder]]<br>[[Strong Back]]<br>[[Pack Rat]]<br>[[Scout]]<br>[[Ranger]] || [[Blood-Soaked Heroes]]<br>Brotherhood of Steel: Welcome...  ||
|}
|}


Line 498: Line 840:


* (Add [[Vault City Courier Services]] here)
* (Add [[Vault City Courier Services]] here)
* Run up to trappers near the burning barrel, and ask a child there about Light Step perk
* Run up to trappers near the burning barrel, and ask a child there about Light Step perk
* Run south through the building and speak with [[Meloy]] inside to get [[Toxic Caves]] location, but exit dialogue early - before tanker quest
* Run south through the building and speak with [[Meloy]] inside to get [[Toxic Caves]] location, but exit dialogue early - before tanker quest
* <s>Exit town, drive back to The Den, enter via main entrance, and go into Becky's place</s>
* <s>Arm your tool in Slot 1, talk to Becky and try to fix her craps table 900xp</s>
* Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
* Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
* From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
* From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
* Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit [[New Reno]] to map
* Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit [[New Reno]] to map
* Drive west into desert to new map location, and park the car nearby
* Drive west into desert to new map location, and park the car nearby
* Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650xp
* Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650 [[XP]]
* Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
* Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
* Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550xp
* Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550 [[XP]]
* It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
* It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
* 5 [[Iguana-on-a-stick]], 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
* 5 [[Iguana-on-a-stick]], 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
* Go into the Hub Post Office and speak with the Hub Chef about [[You Call This Soup?]]
* Go into the Hub Post Office and speak with the Hub Chef about [[You Call This Soup?]]
* After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
* After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
* Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750xp
* Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750 [[XP]]
* Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
* Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
* Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
* Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
Line 523: Line 862:
** Read 10 [[Barter]] books to optimize profits from Barter runs
** Read 10 [[Barter]] books to optimize profits from Barter runs
* Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
* Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
* Also stop in the NCR Train Station and speak with [[Mantis the Ghoul]] to get [[Explorer]] 275xp
* Also stop in the NCR Train Station and speak with [[Mantis the Ghoul]] to get [[Explorer]] 275 [[XP]]
** Now you can see [[The World|the entire world map]]!
** Now you can see [[The World|the entire world map]]!
* Distribute Skill Points: wip
[[File:Attention.png]] Distribute Skill Points: wip
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Level 19 || Skills || Karma || Perks || Quests || Notes
! Level 19 || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | '''202''' [[HP]]<br>'''172k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || Adrenaline Rush<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||  
| align="center" | '''202''' [[HP]]<br>'''172k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40<br>[[Party Points|PP]] 0/61 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]''' @ [[Levels|Level 3]]<br>(or [[Quick Recovery]] @ [[Levels|Level 3]])<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||  
|}
|}
* (more here)
* (more here)
* Distribute Skill Points: wip
[[File:Attention.png]] Distribute Skill Points: wip
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Level 20 || Skills || Karma || Perks || Quests || Notes
! Level 20 || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | '''207''' [[HP]]<br>'''191k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || Adrenaline Rush<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||  
| align="center" | '''207''' [[HP]]<br>'''191k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40<br>[[Party Points|PP]] 0/61 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]''' @ [[Levels|Level 3]]<br>(or [[Quick Recovery]] @ [[Levels|Level 3]])<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br><span style="color:grey">Lifegiver</span><br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||  
|}
|}
* (more here)
* (more here)
* Choose '''<span style="color:green">Lifegiver</span>''' and distribute Skill Points: wip
[[File:Attention.png]] Choose '''<span style="color:green">Lifegiver</span>''' and distribute Skill Points: wip
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''<span style="color:green">Level 21</span>''' || Skills || Karma || Perks || Quests || Notes
! '''<span style="color:green">Level 21</span>''' || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | '''212''' [[HP]]<br>'''210k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || Adrenaline Rush<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br>'''Lifegiver'''<br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||
| align="center" | '''212''' [[HP]]<br>'''210k''' [[XP]]<br>?? [[Caps]]<br>171 [[Carry Weight|CW]]<br>DR 15<br>PR 60<br>RR 40<br>[[Party Points|PP]] 0/61 || '''Small Guns 181'''<br>'''Close Combat 140'''<br>Throwing 40<br>First Aid 22<br>Doctor 50<br>Lockpick 32<br>Traps 21<br>Science 52<br>Repair 120<br>Speech 5<br>Barter 4<br>'''Outdoorsman 154''' || Hub Criminals -25<br>Far Go 12, WM 1054, JT 14<br>Hub 894, LA Citizens 100<br>Commies 250, Tanker Ppl 250<br>Necrop Ghouls 250 || '''[[Adrenaline Rush]]''' @ [[Levels|Level 3]]<br>(or [[Quick Recovery]] @ [[Levels|Level 3]])<br>Toughness<br>In Your Face!<br>Even Tougher<br>Lifegiver<br>Bonus Rate of Attack<br>'''Lifegiver'''<br><span style="color:grey">(your choice)</span><br>9/22 Support Perks<br><span style="color:blue">Profession SG1</span> || Blood-Soaked Heroes<br>Brotherhood of Steel: Welcome... ||
|}
|}



Latest revision as of 03:55, 28 August 2025

This is a step-by-step structured route through quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".

This guide starts you in Hub and surrounding area, completing easy tasks. Then you venture abroad, go north, return with a car, and use it to advance. You'll level up, get more Perks, make Caps and buy Skill Books, establish a base and set up a Safe House network all over the map. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional Characters, using a leveling build, and learn to use the Reroll feature. Your next characters will start faster with immediate access to your whole network, gear and Vehicles, all prepared in advance by the lead character you start with using in this guide.

PROJECT STATUS: Jan 2024, Levels 1-12 should work fairly well. In re-work yet again to include a few more advantages before venturing north. Prior to this, it was tested 30+ times from 2020 to get best results.

Description, Advice, Config Stuff

  • Lander's Point is an amazing tutorial camp feature for new people who do not use a guide like this one. This guide skips it, so you go straight into the real world
  • The game has an excellent Item Highlighter, which makes it much easier to see items on the ground, boxes and bookshelves that can be searched, resources that can be harvested, etc.
    • Right-click your game client Desktop shortcut, go to Properties and Open File Location. Then Edit the Reloaded.cfg file
    • In the "Reloaded" section, find (or add) the line called "ShowItemContours=" and set that to 3. Save the file, close the game client and re-launch
    • Or you can use a player-provided tool, possibly obtained via the game forum, like FallCraftPlus.zip, (last working link)
  • Let's set your combat mode to Real-Time (trust me) by using this in-game command: ~combatmode rt (run in RT mode for now, to stay alive and exit encounters quickly)
  • You can set Combat Mode to Real-Time by default, so you don't have to manually type this command each time you log into the game, via FOConfig.exe
  • Your progress will vary from the XP and Caps targets in this guide. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "harsh".

The First Character Build

This first character will become your base commander to support your additional characters, but starts out as a lone survivalist. He is tough, and uses Combat Shotguns and all other Small Guns weaponry.

PvE The Porter/Payback Build
S P E C I A L
7 1 10 1 10 10 1
Traits: Good Natured Heavy Handed
Tag Skills: Small Guns Close Combat Outdoorsman

Strength 7 (10 on Drugs, for good Carry Weight)
Perception 1 (he is not a sniper - that's later)
Endurance 10 (for max HP)
Charisma 1 (can get 3 Companion Followers later, depending on Speech)
Intelligence 10 (Swift Learner +10% XP, and Educated for Skill Points overload!)
Agility 10 (for max combat speed)
Luck 1 (nobody can have it all)

Traits: Good Natured (to recruit more followers sooner) + Heavy Handed to punch so hard when you need to, you often knock your opponents down
Tags: Small Guns, Close Combat, Outdoorsman

This is the build for this guide. It uses Small Guns like Combat Shotguns, pistols, and SMGs. With some Levels, recruit NPC companions and build a combat support team to follow you and back you up in fights. Your combat-capable lead Character will move around easily on The World map, dive into most of the Quests, and sets up for your expansion, which will include additional Characters like Big-Gunners, long-range Snipers, Energy Experts, Close Combat Specialists, and more.

CHAPTER 1: This adventure begins...
  • Register, record your password somewhere, log in, and you're standing in a cave (Fig. 1), just outside your vault
  • Your overseer sent you out for a reason, and you're not sure what it is, or even that you trust him, but there's no way back in. Your adventure is beginning...
  • Press your + (plus) key several times to brighten up your surroundings (Fig. 2). You can check the bones nearby. Nothing. Does that control panel work? Nope. Take one last look at your old home
  • There's only one way to go - run out of the cave. First though, press your Q button to show your view range and notice the lines that light up on the ground
    • While you can see a lot farther than these lines, they indicate certain limits in how far you can see certain things, including potential combat targets
  • Exit the cave. When prompted about a settlement, choose to "head out into the wasteland" (Fig. 3)
    • Your overseer sent you out without any gear, and you might be expected to go to Lander's Point, but you don't trust that plan. You think for yourself, and you're willing to risk cutting your own path
  • Outside the cave, get 2 quests from the Startled Caravan Driver (Fig. 4) (all dialogue option 1 until done), and press P twice to verify both quests are listed: Into the Great Wide Open and Far Go Scout
Fig. 1: It's dark outside your vault Fig. 2: (Not as dark) Fig. 3: Head out into the wasteland Fig. 4: 0/61 Party Points Fig. 5: Head to the Exit Grid
  • Also, press your ENTER key to open the chat bar, and type this command (Fig. 4) to verify your Party Points are 0/61: ~pp
  • If you did not set your combat mode in FOConfig.exe, then type: ~combatmode rt to switch to Real-Time for now while you're just trying to stay alive. Run Turn-Based if you prefer, but later when you're stronger (Fig. 4)
  • Press F5 to expand your text box area, to see more notifications, and type ~online to see how many player Characters are logged in right now - you can chat with them once you find a Radio
  • Run to the Exit Grid (Fig. 5) to hit The World map and press C to open your Character profile and review some info - click "Expand" below to see a block of info for level 1:
Level 1 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

82/287 HP
00 XP
0 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 40
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Wanderer
Hub 0
(none yet)
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Into the Great Wide Open
+Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
So far I have no weapons, no Caps, no Tools, no armor and no medical supplies, nor even any
Skills. Heck I bet I would break a gun if I tried to shoot one right now. But...I can see lights
from the town nearby called Hub. I should set up a safe place near here.
I made it out of my vault and I'm on my way!
New Goal: Build my personal headquarters and...
New Goal: Establish Radio communication with the rest of the world
To Do: Find these tools...

Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Well, there's good news, and there's bad news. Which one do you want first?
    • The good news is, you're alive and healthy. You're not Poisoned or Radiated, nor are you overloaded. You can run, and you already have 2 jobs to do, and there's a town nearby
    • The bad news is, you're fragile with only 82 HP (out of 287), you have low Resistances, you have no tools, no weapons or ammo or armor, and no instructions. You're totally vulnerable, running around in a blue utility suit.
  • Your appearance screams Hey look at me! I'm new here! You have no combat skills worth using yet, and you'll likely break a gun if you try to use it.
  • Pretend you can blend in wearing this attire, and walk to Hub (Fig. 6), but avoid all random encounters for now. Be ready to run for the Exit Grid immediately if forced into any
    • This is why it is important to run in Real-Time mode for now. The faster you can get to that Exit Grid, the more often you'll stay alive in a hostile encounter
  • Over Hub, use your Town/World Button (Fig. 7) (bottom right of world map screen) to Preview Hub, and enter via the Water Merchants entrance
Fig. 6: Over Hub Fig. 7: Use Town/World button Fig. 8: Run north thru Market Fig. 9: Turn left at the Post Office Fig. 10: Go to the brahmin pens
  • Priority 1: Before even leveling up much, you should establish your first personal HQ just outside of town, which will be a safe place to keep gear, so...
  • Rummaging: check every desk, every bookshelf, crate, pool table, refrigerator, etc for all items you can find, and ignore the ones that are locked. You're mainly looking for stuff to sell for Caps, and these items to keep:
  • When you find a Radio, "USE" it to open its control panel (click-hold and drag popup menu down to the hand), and enable reception so you can hear player conversations - chat with them at your own risk
  • Use Control+1 to remove ceilings so you can see inside buildings more easily, and Control+2 as needed, and rummage thru all bookshelves and other furniture/items that might contain things of use
    • There are three such containers in the upper-most building, then four more in the church (not counting the locked desk)
    • Search south in the Water Merchants' main building which has a fridge and some bookshelves, and search the lower storehouse building, and a trunk in the street near the caravan
    • Then across the street to the building with a bunch of locked lockers (you won't be able to open most locked containers yet, so skip them for now)
  • When done in Water Merchants, exit to the Market district and take note of the layout of Hub's Market area, +150 XP (Fig. 8):
    • Four buildings in the middle, including the Gun Store, the Bank, the General Store, and the Book Store
    • Far Go Traders above-right, Police Station to immediate right, the Maltese Falcon bar to left, Crimson Caravan office above that, and Post Office north of Market area
  • Press F4 to drop/raise your HUD, and note there are 3 Exit Grids in Market south:
    • Under the bar (bottom left) goes to The Heights, the middle one leads to The World map, and the far right Exit Grid goes to Water Merchants
  • Head into the Police Station and rummage there and exit via their north door
  • Cross the street upward and rummage the Far Go Traders, then out and run left to rummage the Book Store, exit thw west door and run up across to the Crimson Caravan office and rummage what you can in there
    • You might get overloaded along the way - that's okay for now - you'll walk back to the Gun Store and sell more items to get more Caps and alleviate the weight
  • Exit the Crimson Caravan and go south to rummage inside the General Store, and then inside the FLC bank
  • Now to the Gun Store and rummage there first, and sell items to Beth to get some Caps: for now, you can sell all items that are not on your list above
  • To find 8 Brahmin Hides and these other priority items might take searching every container in Hub, then end up in Old Town where you can use the Workbench to craft some things
  • Even if you find all items on your list, keep rummaging to sell items for more Caps
  • Go back to the Book Store and buy 1 Big Book of Science from Mrs. Stapleton as soon as you get 1600 Caps or more. Check your Science skill - it's 40. Now read your book to boost your Science to 46
  • Exit the Book Store and run north up into the Post Office (large building) to rummage the kitchen first, and then the far left room with the 3 bookshelves
  • Rummage the middle room too, then the upper rooms, and exit the back door (near the Fridge) and go talk with the Brahmin Herdsman nearby
  • There at the Brahmin pens, talk with the Poo guy (Brahmin Herdsman) to get a job shoveling Poo
    • If you don't have a Shovel yet, he will provide you with a free Shovel if you say the right thing, and then shovel only 36 Poos to hit Level 2!

Level Up! Distribute Skill Points: +4 to Science to get Science 50, and the rest into Outdoorsman from 60 to 102. Your Hit Points just increased by 5 so that's good news

Level 2 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

87/287 HP
1014 XP
500-2000 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
+Science 50
Repair 30
Speech 5
Barter 4
+Outdoorsman 60
Hub 0 (none yet)
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
That's enough poo! That's not how I want to live my life. Moving on...
I need to start making contacts here and find out who does what.
I need to get stronger before I venture out into the wild
And I have to find ways to make enough Caps to buy some decent gear
I do have some work to do so I better get moving.
Active Goal: Establish personal HQ
Completed Goal: Established Radio communication
Active/Completed? Goal: Accumulate Standard Set of Tools
New Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Report back to the Poo guy to get paid, +170 Caps
  • Next, talk with Dan in the nearby tent just north of the pens (Fig. 11). Talk with him twice to swap that Shovel for a tool of your choice (+100 XP):
    • If you don't already have a Knife, choose Knife for sure so you can accomplish the next step which yields some good XP
    • If you do already have a Knife, but do not have a hatchet yet, then choose Hatchet
    • If you already have both a Knife and a Hatchet, then choose the Sledgehammer
  • Right there close to Dan's tent are some trees that yield Wood so chop twice into a tree to get 10 Wood. Press F to open the Fix-Boy, and craft 4 Sharpened Poles
Fig. 11: Dan wants a shovel Fig. 12: In the Fiber fields Fig. 13: In the bookstore Fig. 14: At the south Exit Grid Fig. 15: Talking to the Captain
  • Now that you have some Wood, and likely a Rope, you might be able to craft a Folded Tent - try that: Press F to open your Fix-Boy
    • With 4 Sharpened Poles, if you have enough stuff, the Folded Tent item will highlight in the crafting list
    • If you happen to have enough to make more than any Folded Tents, then go ahead and make as many of those as you can - chop more Wood as needed to have 3 leftover pieces of Wood
    • If you have bad Luck finding things so far, and lack a Rope or enough (8) Brahmin Hides, hang on - you'll solve this problem Soon
  • In the fields across the street, there are 9 Fiber stalks mixed in with the other plants, so gather as much Fiber as you can, max 180 (Fig. 12)
    • This guide assumes you get all 180 Fibers, but other people harvest these fields too, so if you get less than 180 don't worry about it - your XP won't match this guide exactly, but it will catch up soon
  • From the farm fields, head south toward the Bookstore but stop and gather Fruit from the apple tree in front of the old fuel truck parked in the street
  • Next return to the Book Store to get Swift Learner from Mrs. Stapleton (ask to see books again but watch for Swift Learner dialogue option) (Fig. 13) - now you earn 10% more XP as you go!
  • From there, return to the gun store to sell unneeded Items, like Healing Powders, Shovels, Spears, but...
  • Once you have crafted a Folded Tent (209 XP), head to the south Exit Grid in Hub's Market, but stop to speak with the Traveling Merchant there to get the Gecko Skinning perk
  • Exit Hub via the south Market Exit Grid, and go to Zone 30:39 to bottom right corner, go into an empty encounter, and "USE" your Folded Tent
    • Congratulations! You now have a semi-safe place to store stuff. This your your personal headquarters for now - you'll be upgrading it to a Safe House soon enough, and later you'll get a private base
  • Add 3 Wood to the Fire Pit when you can, to upgrade the Fire Pit to a Campfire
  • At your Tent, use Shift+click on items in your Inventory, to make some piles:
  • Let's go back into town for some easy XP and start leveling up. Keep a standard tool set on you:
  • When on the world map, notice a new map dot location near town - it's where an important quest will start soon, but skip it for now
  • Enter Hub again but this time use the main entrance (default), run down the street and talk to Captain Joe Kelly (in metal armor, Fig. 15) standing in the street (137 XP) and ask him about Custos, 82 XP + a few Items
  • Ask Joe about work killing rats too, to get a new location on your map, and then run up to the Caravan Packer guy (black man in a red shirt, Fig. 16)
  • Get a job from him moving boxes from the cart into the nearby hut (Fig. 16). Move the Boxes one-by-one and watch for the ***phew!*** overhead texts that indicate you're doing this correctly
    • Note: Figure 16 below refers to "crates", but these are called Boxes everywhere else
    • To get a Box, click his caravan cart, and get a message that "You've picked up a box from the caravan cart"
    • One by one, you have to drop 10 heavy Boxes on the floor inside the hut, and not on the edge of the floor. If you do this wrong, the packer guy will yell at you in bold red
    • When this is done incorrectly, and the packer guy yells in bold red, the person he's yelling at usually does not notice that, so watch for the purple ***phew!*** overhead text each time
    • Another indication that you're doing it correctly, is the count-down message you get as you go from 10 Boxes down to 1 left to go, and then a ***stretches back*** overhead text when this task is done
  • Talk to the Caravan Packer guy again to get paid, +250 Caps, +6 Reputation in Hub, +1 to overall Karma, and +330 XP
Fig. 16: Get a job moving heavy boxes Fig. 17: Entering Old Town Fig. 18: Talking to Jacob Fig. 19: Making Rope at the Workbench Fig. 20: Selling Ropes to Claire
  • From there, run left over to the caravan and speak with "Anxious Caravan Guards" who each need something:
  • Find the Fruit tree behind the building just south of the caravan group, and harvest as much Fruit as you can (max +20 Fruit)
  • Chop some Wood from the trees nearby (some yield Wood) - get 50 Wood or more
  • On your way out of town, also stop at the Junk barrel at the caravan group and get enough Junk to make some Molotov Cocktails (how many Rot Guts you have divided by 2)
  • Exit Hub, notice the little map dot location just south of town - it is where Joe's rats are. You'll do that soon, but for now return to your tent and drop off the Wood, Junk, and Fruit
  • Go back into town, but this time enter Hub via Old Town entrance and notice the layout (Fig. 17):
    • A foundry/machine shop with two garage doors, and Jacob's building on top, Workbench building at end of street
    • Hub Tannery in the middle, the L-shaped building behind it with a basement, and a scrapyard area to far right
  • Go first to speak with Jacob about where gets his weapons, to get the The Gun Runner Delivery quest
    • Ask Jacob where he gets his weapons (Fig. 18), and ask about his deal with Gun Runners
      • Ask Jacob about Gun Runners, and choose dialogue option, "Sure, wanted to visit Gun Runners anyway"
      • Ask him where to find Gun Runners, and he will highlight the location on your world map so you know exactly where you're going
  • Next, go to the building with the Workbench and craft 36 Rope in 3 batches of 12 (set quantity to 12 in Fix-Boy), 396 XP
  • Slow-walk the Ropes to the Tannery building's door, but stop in the street to speak with the "Sad Little Girl" about her missing papa
  • Now go into the Tannery and sell the Ropes to Claire in 3 batches of 12, +1650 XP, +1080 Caps, and some Items

Level Up! Choose Adrenaline Rush (or Quick Recovery), and distribute Skill Points: Outdoorsman 126 + Repair 31

Level 3 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

92/287 HP
4348 XP
1870 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
+Repair 31
Speech 5
Barter 4
+Outdoorsman 126
Wanderer
Hub 47
+Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
+Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
This seems easy so far, but I hope my life isn't all work
and no fun forever. At least I'm getting stronger
Completed Goal: Established personal HQ
Completed Goal: Established Radio communication
Active Goal: Build Standard Tool Set
Active Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Repeat rope-crafting/selling for another batch of 36 Ropes, +2046 XP

Level Up! Distribute Skill Points: Outdoorsman to 142 and Repair 32

Level 4 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

97/287 HP
6107 XP
2700 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
+Repair 32
Speech 5
Barter 4
+Outdoorsman 142
Wanderer
Hub 10
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
The Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
With gun skill as low as mine, my guns would explode
if I tried shooting anything, but surely there's more to
this world than all this basic labor. Pressing on...
Completed Goal: Establish personal HQ
Completed Goal: Built Standard Tool Set
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Craft one final batch of 12 Ropes if you have enough Fiber (+132 XP), but run straight to the scrapyard area and use your Science skill on the old computer outside of the workbench building
    • Gather up to 25 Electronic Parts (or less if you or anyone else recently harvested here)
  • Sell the last 12 Ropes to Claire, and take the eParts to the Foundry building near the Exit Grid
  • Hopefully you have a Tool by now, but either way scavenge and Rummage as you can starting in the Foundry, then back to the Tannery, then into the L-shaped building and into the basement
    • You get 2 attempts to Scavenge per node, to find raw materials, so click each node twice. If you try to scavenge a node 3 times, notice the message is "There is nothing here right now"
      • Sometimes you find stuff, but sometimes you get the message "You've found nothing of use". If a node is depleted, you get, "There is nothing here right now"
      • NOTE: In Old Town alone, there are 41 Scavenging nodes plus 35 places to rummage, counting the basement, so get as much as you can and expect to get overloaded
  • Find the thief in the basement and trade Lockpicks for a Tool if you don't have one yet, or a Leather Jacket if you do, 880 XP
  • Now that you have a Tool, you can Scavenge while you rummage. Click each Scavenging node twice
  • Notice that your Scavenging skill starts at 0, but it goes up naturally as you successfully use the skill
  • Press Control+1 and Control+2 to drop ceilings and walls to see better
  • Scavenge the basement and check the bookshelves, go back up and harvest the rest of the L-shaped building
  • Run north across the street and harvest everything you can find from Jacob's building, and then proceed back to the Workbench. Scav/Rummage there and then...
  • Use the Workbench to craft 1 Leather Helmet (+60 XP) and 1 9mm Mauser (+93 XP), and as many Molotov Cocktails as you can (maybe +150 XP)
    • Whenever you click a Workbench, you get the Fix-Boy interface. Change the quantity as needed (or use the "Fix All" button), and use the scroll-down arrows to find Rope and Folded Tent in the list
    • If you click the Workbench and do not get the Fix-Boy crafting interface, you clicked too high up on the toolboard

Level Up! Distribute Skill Points: Outdoorsman 150 and Doctor 29

Level 5 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

102/287 HP
5,461 XP
6158 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
+Doctor 29
Lockpick 21
Traps 21
Science 50
Repair 32
Speech 5
Barter 4
+Outdoorsman 150
Wanderer
Hub 10
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
+The Gun Runner Delivery
A Tent in the Wasteland
+No Child Left Behind
+Find Joseph
To Open Pandora's Box
Hello City
The Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
Ropes are heavy, but this has been good experience
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • When done at the Workbench, Scavenge the scrapyard area, and work your way down to the lower building
    • South of the scrapyard area in the south-most building near an NCR poster, find and speak with the "Sad Wife" about a job to find her missing husband (Find Joseph)
  • Scav in the Sad Wife's building, and then across the street west, checking that table in the street, and into the southwest building, noting the location of the "Dirty Old Man" in a back room
  • Get in the habit of always checking the newspaper machines until you find a Cat's Paw Magazine, the wasteland's leading cat enthusiast periodical. You deliver one later for XP
  • Move up one building and check the pool table, and exit, go north and check the last few nodes as you exit Old Town
  • Exit Old Town and Scavenge the newspaper machine right there, and gather Fruit from the tree too
  • Then go into Far Go Traders to deliver that message from the Startled Caravan Driver you met when you started, to Mitch (complete Far Go Scout, 440 XP +120 Caps)
  • Ask him about work too, to get the Hello City quest, and search his place for stuff you can use
  • From Far Go Traders, go straight to the Gun Store and sell some stuff to Beth same as before but keep all Leather Jackets, and 1 9mm Mauser if you have any
  • Exit the Gun Store and return to the Book Store and buy 3 Dean's Electronics books, and read them. Note your Repair skill should now be at 50
  • Exit the Book Store and exit town via the south Exit Grid and return to your tent to drop off extra stuff, like Flint, Metal Parts, Fruit, jackets, guns and ammo, etc
  • At your tent, first click the Campfire and choose "Tent Management" and Upgrade" to build a basic Workbench (work mat)
    • Congrats! You now have a place to do some basic Crafting. It's not a full-blown Workbench, but it's better than nothing. Drop all Crafting resources in a hex immediately adjacent to the work mat
  • Drop items into their respective piles, but keep your standard stuff: (Caps, Radio, Fibers, Tool, Combat Knife, Hatchet, Lighter, Molotov Cocktails, and any Stimpaks you may have so far
  • Also make sure you bring 1 9mm Mauser, and 1 Leather Helmet and 1 Leather Jacket. Drop other items off in their associated piles at your tent
  • Go back into town via the Market entrance and go into the Maltese Falcon bar and grill, and get the The Wasteland Band quest from Mick
  • With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
  • Ask the bartender for the menu, and choose a food (1375 XP)
  • Then talk with the "Drunk" at the end of bar, and choose Gamma Gulp Beer, an item you'll need a little later, +110 XP
  • Go back to Old Town and tell that little girl the good news that you found her papa, 770 XP
  • Exit Old Town, enter the Police Station, speak with Sheriff Andrew Hayden about Hope. In dialogue with him, make sure to get the victim's name and occupation
    • You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
  • Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
  • Exit the Police Station and return to Beth in the Gun Store. Now you'll have a dialogue option to introduce yourself to Gun Store Beth. Follow that dialogue to advance the Into the Great Wide Open quest, +110 XP
  • From Beth, go to the General Store and introduce yourself to Mitch the Short Merchant, 137 XP
  • See what Mitch the Short Merchant is selling in the General Store, and buy 50 rounds of 9mm Ball ammo (not to be confused with regular 9mm) and 50 rounds of .44 Magnum JHP if he has those
  • Exit the General Store and run out west behind the bar to the clinic and speak with Doctor Burhnefletch to advance the Into the Great Wide Open quest, 82 XP
  • Speak with the doctor a 2nd time to get the The Anguished Man quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, +1100 XP

Level up! and choose Toughness and distribute Skill Points: Doctor 50 and 4 points left over (save for later)

Level 6 Skills Rep 2/8 Primary Perks 1/22 Support Perks Quests Notes

107/287 HP
15k XP
6128 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
+Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 76
Adrenaline Rush
+Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
To Open Pandora's Box
Hello City
+The Wasteland Band
+A Light in the Darkness
+The Anguished Man
Old Traditions
Ol' Yeller
It's hard to die as long as I'm only busy with such easy tasks.
I hope other people are staying alive too.
Active Goal: Exceed 17k Caps to buy a car
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • While you're in the clinic, scav/rummage as needed (remember you need a total of 4 Leather Jackets to recruit for the gang), and see if you can open those locked containers, for more Items and XP
  • Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 XP, +7 Hub Reputation, +1 Karma
  • Rummage the Post Office, exit, run south behind the Maltese Falcon toward the southwest Exit Grid which leads to The Heights
    • If it does not make you overweight, Scavenge as you go - there are several juicy places (scav nodes) behind the bar that can be Scavenged for more resources
  • Return to Hub Heights, mention Doctor Burhnefletch to the "Hubber" in black leather standing in a pool of blood in the street, +1100 XP, +7 Hub Rep, +1 Karma
  • Speak with Billie twice to provide the items she needs to chase her dreams, 3300 XP, +30 Hub Rep, +1 Karma
  • Also in Hub Heights, find the Mean Thug Leader (Johnny) and talk tough with him, pay the fee, join his gang, agree to recruit more members - he gives you a black Leather Jacket
  • Exit the Heights and return to your tent, drop all Crafting resources and leave behind whatever items you want to keep. Include a spare Radio
  • Return to Hub Market and sell leftover items in the Gun Store for more Caps
  • Next, find the Traveling Merchant near the water well in Hub's Market, and pay him for the hunting grounds location, 165 XP, -300 Caps
  • Then go into the Maltese Falcon bar, and find the "Bunker Bar" in the basement (use the stairs in the room behind the bar tender)
  • Speak with Vasquez the bar tender about the criminal investigation (Hope's quest)
  • Recruit your first of 4 "Street Punks" in the back room of the Bunker Bar, by talking to him twice
  • Exit the Bunker Bar and exit town, re-enter Old Town and speak with the old man "Hubber" in the L-shaped building, +1100 XP, +7 Hub Rep, +1 Karma

Level Up Distribute Skill Points: Save all 29 unused Skill Points for now - they will be used soon for combat skills, but only after a free boost

Level 7 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

112/287 HP
23313 XP
~5700 Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
+Throwing 51
First Aid 22
+Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 32
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 93
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Who Will You Become?
+The Great American Heist
Into the Great Wide Open
Hello City
The Anguished Man
The Wasteland Band
Find Joseph
The Gun Runner Delivery
A Tent in the Wasteland
A Light in the Darkness
+10 unused Skill Points
I think I saved that singer's life!
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • While in Old Town, check with Jacob and see if has any .223 ammo in stock, and buy 50 rounds if he does
  • If you're short on resources to craft more Leather Jackets, then rummage as need to get more - you need to have at least 1 more for now, but a total of 3 more
  • Exit Old Town and return to the Police Station to report to Hayden you solved the mystery of who killed Hoyt, +1100 XP, +25 Hub Citizens, -25 Hub Criminals, +1 Karma
  • Run south from the Police Station and enter Water Merchants, speak to the Hubber in the church about the doctor, +1100 XP, +7 Hub Citizens, +1 Karma
  • Gladly don your new Leather Armor - it's in fresh condition at 100%, DR +30 and hang on to that .44 Magnum Revolver
  • Return to the clinic out west and report the good news to the doctor, 1100 XP, +1100 XP, +7 Hub Citizens (and various other Reps), +1 Karma
  • Run north fro the clinic back into the main street to the farm fields. Harvest as many Fibers as you can
  • Then go into the small house on main street just north of the fields, and ask the Sad Dog Owner inside to tell you about Hub. Then speak with him again to give him some RadAway for his dog, +550 XP
  • Gladly don your new Leather Armor Helmet Mark II - it's in fresh condition at 100% so now you might have a semi-matched set of leather armor in excellent condition
  • Run up to the church, talk to the priest to complete Into the Great Wide Open, +550 XP, and speak with the priest again to get the Old Traditions quest
  • At Hub's main entrance, find the carvan guard that wants 3 Stimpaks. Provide them, +660 XP
  • Return to your tent and drop off misc items. You need to bring:
  • Head north 4 Zones to Junktown, use Town/World button to enter north, run thru the gate to the first building (Brewery), and speak with an owner 4 times to provide the requested materials, 2200 XP

Level Up Distribute Skill Points: Save all 54 Skill POints for now!

Level 8 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

117/287 HP
30k XP
~4,144 Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 224, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 4, Rangers 4
Regulators 4
LA Scavs 4, FoA 4
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
+35 unused Skill Points
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • From the brewery, run west to the boxing ring. Find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band, 275 XP
  • Next, run far east past the hotel and find Boyce in the big building with the Workbench and a hoodless convertible car inside
  • Buy Small Guns 1 Profession from Boyce, but DO NOT read the Small Guns skill book yet, -1500 Caps
  • In the same building with Boyce, you see 2 Mechanics. Speak with a male mechanic near Sassy Givins to give away a Gamma Gulp, 550 XP and a Wrench, +7 Junktown Rep, +1 Karma
  • Go to the WOrkbench and find another Mechanic there. Speak with him to give him that Wrench, 550 XP and a Tool, +7 Junktown Rep, +1 Karma
  • Now speak with the female mechanic to give her a Tool, 550 XP and an Antidote, +7 Junktown Rep, +1 Karma
  • Go next to the staggered building directly south of the Workbench/Mechanic's building, and help Sad Darion with that Antidote, 1100 XP
  • Now run over west to the medical building and buy Doctor 1 profession from the doctor, and ask him about work to get a scorpion quest, and read the First Aid skill book, -1500 Caps, +6 First Aid skill
  • Exit the south (main) gate to leave Junktown for now, but run straight west outside the gate to the tent and speak with Scout Captain Lex about his report for Far Go Traders
  • Exit town back to The World map, for now ignore that new quest dot where scorpions would easily kill you, return to your tent and drop off misc items
  • Exit your tent and head south to that little dot on the map, marked as "Lonely tent in the wasteland" - it's a tent with a farming family
  • At their camp, avoid Hasso outside, but go inside the tent offer to help Evelyn, then exit to map again
  • From there, pass up the other map dots for now, continue south to the Gun Runners which you should see highlighted in Boneyard, enter Gunrunners, +150 XP
  • Go inside and tell Marshal you want training with Small Guns, +10 Small Guns skill
  • Now read that Guns and Bullets skill book, and dump all 54 of your saved Skill POints into Small Guns, from 87 to 141, nice! Now you can start shooting stuff and kicking some ass
  • Speak with Marshal again to progress on The Gun Runner Delivery deal with Jacob, "I'm coming from Jacob..."
    • Choose dialogue options, "Jacob needs more ammo..." and "It's doubtful that it would hurt..." and "With Jacob as connection in the Hub..."
    • If you do not see this last option, cancel dialogue (use ESC key) and try again - it might take over a dozen tries - it is apparently random
  • Head farther south from Gun Runners to New Adytum and speak with Dyer Greenberg twice: once about his report for Far Go Traders and again to get the Salvagers' location
  • Run down to their farm fields and gather as much Fiber as you can (max 60)
  • Exit New Adytum and go to Salvagers which is now marked nearby on your map. Speak with the bald guard about finding Joseph (+550 XP), and get do another job moving boxes (+330 XP)
  • Exit Salvagers, and go to the Library just north to speak with Nicole about her report for Far Go Traders
  • Exit Library and head northwest to Tobacco Farm in Zone 26:43 and get as many Fibers as you can from 10 fiber stalks there
  • Also while at Tobacco Farm, gather 76 Tobacco, put them in the crafting desk there, and use Science on it to make 38 Cigarettes
  • When done there, Exit to map and you'll see 2 map dots; go to the one marked "Abandoned Farmhouse"
  • Drink a Beer if you have any, arm yourself with Molotov Cocktails in Slot 1 and Spiked Knuckles in Slot 2, and enter the rat-infested farmhouse
    • One fast way to clear this farm is to run straight into the house, open both interior doors as fast as you can, and exit immediately. By then the rats start chasing you - lead them down around the animal pen, and nuke 'em with molotovs
    • Get them all chasing you at the same time, and toss a few molotovs back at them as you can. Once again watch for the completion message before you exit
  • Go to Joe's rat quest location next, which might be called something generic like Desert 6 and be ready to kill rats with molotovs and that shotgun
    • Before you enter the location, arm your molotovs and drink a Beer for extra toughness. You'll need to start immediately running away once you enter. Throw a molotov back at the rats when you can
    • You can exit and re-enter this location as needed. If the rats swarm around and block you in, figure it out - use fire or your fists - beat dem ding-dang rats any which way you can, +1700 XP
    • When it's done, you should get a completion message: "I've slaughtered the army of rats..."

Level Up Choose Even Tougher and distribute Skill Points: Small Guns 155 and Close Combat 88

Level 9 Skills Reps 3/8 Primary Perks 1/22 Support Perks Quests Notes

122/287 HP
36k XP
8k Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
+Small Guns 155
+Close Combat 88
Throwing 40
First Aid 28
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 12
Outdoorsman 150
Hub 259, Far Go 12
Junktown 64
Hub Criminals -25
Water Merchants 4
NCR 54, Rangers 4
Regulators 4, FoA 4
LA: Scavs 54, Citizens 50
Free Traders 50
Adrenaline Rush
Toughness
+Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Big Guns
Armorer
Demolitions 1
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Snakeater
Educated
Magnetic Personality
Speaker
Sex Appeal
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
Wasteland Scavenger
Montag's Water Pump
I feel Even Tougher now.
This is going well...
Now on to Junktown!
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Return to your tent and drop off all those extra items weighing you down
  • Go back to Hub, and return to the Sad Wife in Old Town to let her know you found her husband, although the news is not happy at all, +275 XP and +20 Hub Rep
  • Also report back to Jacob about the deal with Gun Runners, +550 XP + a blueprint for Crafting and +50 Hub Rep
  • From there, go back south to the Far Go Traders to hand over the information about his scounting reports, and thus complete the Hello City quest, +1320 XP, +12 Hub Rep and +1 Karma
  • On your way to Exit town again, stop at the Travelling Merchant again and pay him the small fee to access the Gecko Hunting Grounds
  • Return to your tent and get a Beer and your 12g Shotgun Shells - bring your molotovs too - drop off anything heavy that you don't need for combat
  • Next let's get a Combat Shotgun. Hit the map, drink a Beer, go east to the gecko hunting location, and use your molotovs to kill the geckos, get their pelts, but avoid the fire gecko - fire does not hurt him
  • From a distance, find the Star Trek "red shirt" guy near a fire gecko in the south, and get ready for a quick approach and stop in the correct hex where a Combat Shotgun lies hidden on the ground
  • There on the ground near the red shirt guy, obscurred by a tree so you can't see it, is a Combat Shotgun - find that for sure!
    • You might have to zoom in to find the red-shirt. Use your Z key and mouse wheel for this - grab that gun, reload, and kill that fire gecko asap
  • Leave the (Meat behind - it is too heavy. Circling that green pond in the middle, there are 6 piles of various ammo, and make sure you find the gun - it's a 10mm SMG. Get all loot and kill all geckos, 2020 XP
  • Return the farming family to let them know the good news: the rats are dead and they can go back to their farm
  • As Evelyn and her family diappear, they leave some items behind for you to keep, including their tent
  • Then you meet Cira and you talk with her to start the "main quest", Blood-Soaked Heroes, but something traumatic happens, +1100 XP

Level Up! Distribute Skill Points: Doctor 75

Level 10 Skills Reps 3/8 Primary Perks 2/22 Support Perks Quests Notes

127/287 HP
45,493 XP
1800 Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 155
Close Combat 84
Throwing 40
First Aid 28
+Doctor 75
Lockpick 21
Traps 21
Science 100
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 244, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
+Small Guns 1
Doctor 1
+Big Guns 1
Armorer
Demolitions 1
+Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Snakeater
+Educated
Magnetic Personality
Speaker
Sex Appeal
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
Junktown Brewery
Wasteland Scavenger
Montag's Water Pump
Ah finally some action! Now that's more like it.
Still, i need more HP and that car...
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • In Old Town, craft as many Leather Jackets as you need to have a total of 3 more in order to recruit street punks for the gang in The Heights
  • In Old Town', find the Street Punk in the alley and recruit him into Johnny's gang
  • While in Hub's Old Town if you have a Metal Armor, sell to Jacob, and sell leftover Gecko Pelts back to travelling merchant in Market, +1000 XP and some Caps
  • Exit Old Town and Scavenge the newspaper machine if you don't already have a Cat's Paw magazine
  • Back at your tent, drop your armor and weapons and whatever you're carrying that has much weight, and assemble the following items into a pile:
  • Once you have 50 Wood and everything else, walk over to the quarry (very close) and go into the building and speak with the supervisor to get work gathering resources (which you now already have)

Level Up! Distribute Skill Points: Small Guns 167 and Close Combat 90

Level 11 Skills Karma 3/8 Primary Perks 2/22 Support Perks Quests Notes

132/287 HP
55k XP
14k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
+Small Guns 167
+Close Combat 90
Throwing 40
First Aid 22
Doctor 75
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
+Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
The Wasteland Band
Old Traditions
The Gun Runner Delivery
Mr Handy Robot
A Tent in the Wasteland
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered

STOP

  • As you exit Old Town, run north into the alley above Far Go Traders to find a Street Punk and recruit him into the gang too, and gather as much Fruit from the nearby apple tree (you'll need these Soon)
  • Run south into Water Merchants district and find a Street Punk at the far south end of the area and recruit him into the gang, and also speak with a Hubber in the church about the doctor, +1100 XP and +7 Hub Reputation
  • If you have recruited all 4 gang members, then return to Hub Heights, and talk with Johnny about the next part of the plan (use dialogue option 2), 1100 XP
  • Johnny tells you the gang needs to offer a bribe of 1200 Caps to the Sheriff - open dialogue with hin again to inform him you have it
  • Exit Heights and return to the Police Station - don't say much - just hand the bribe to him, and return to inform Johnny, +1100 XP
  • Head up toward Hub's main entrance, Scavenging along the way, and stop to report to Joe Kelly that you defeated the "army of rats", +385 XP
  • Before you exit Hub, gather more Fruit at that apple tree just south of the main entrance, on the west side
  • If you're over weight, drop some off at your tent, or go sell a few items to Gun Store Beth again, observing the same limits as before (keep 2 Radios, 2 Tools, 1 Combat Knife, all Leather Jackets, etc.)
  • Exit Hub and go drop off extra items at your Tent. Drop your Leather Armor and helmet into a new pile with your molotovs and lockpicks
  • Return to the Workbench in Hub's Old Town and do the Rope Crafting/selling thing - you're short a few Caps for the next step
    • Start with checking for eParts at the computer in the scrapyard again, and sell those to Ferrarius again, then do the Rope thing - can you get to 12k Caps?
  • Buy up to 8 of the Big Book of Science, read them all, and top off your Science skill at 100 so you can get the Educated Support Perk
  • Return to tent, pick up your gear pile, don your armor and helmet, arm up with your Molotov Cocktails, grab a Beer, and let's head out
  • Exit Old Town and run north to the little tent above Far Go Traders and speak with the Sad Farmer about the awful state of his farm overrun by monsters
  • Now head out again north to the little "Farm" dot on the map, enter carefully and use whatever combination or molotovs and shotgun bursts you want, to kill all monsters there
    • Some are hard to see and there's a basement with more - watch for the completon message - if you don't get it, maybe you missed a rat or one last spore plant, +6196 XP
  • Report the good news to the Sad Farmer, +2750 XP
  • Return to your Tent. You will need to carry a lot of weight, so drop your guns and armor and everything and bring only these things:
CHAPTER 2: (work in progress)...
  • Head north from Hub, and stop in the top left corner of Zone 30:37 to cut trees along the way to get 80 Wood (you will be overloaded)
    • If you enter a populated/hostile encounter, run for the Exit Grid to escape combat - you're umarmed at the moment and we need to keep you alive!
    • If you enter an encounter that has no choppable trees, just exit and re-enter the same map location to get a new encounter, but...
  • Pick up Broc Flowers, Xander Roots, and Flint along othe way, as needed to have 30 flowers, 30 roots and 20 Flint

Level Up! Choose Lifegiver and distribute Skill Points: boost _____, and Traps 26

Level 12 Skills Reps 4/8 Primary Perks 2/22 Support Perks Quests Notes

167/287 HP
66k XP
17k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 151
Close Combat 84
Throwing 40
First Aid 22
Doctor 50
Lockpick 21
+Traps 26
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 208, Far Go 12
Junktown -86
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers -96
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush
Toughness
Even Tougher
+Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Blood-Soaked Heroes
The Wasteland Band
Mr Handy Robot
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
Mmmm, that Lifegiver perk feels good.
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered

Level Up Distribute Skill Points: boost Small Guns to 161

Level 13 Skills Reps 4/8 Primary Perks 3/22 Support Perks Quests Notes
142/287 HP
79k XP
18k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 161
Close Combat 84
Throwing 40
First Aid 27
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
+Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
The Wasteland Band
Old Traditions
Mr Handy Robot
Blood-Soaked Heroes
Hippocratic Oath
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • You will need 10 Scorpion Tails for a quest, but if you have more than 10 then use them to craft Antidotes - you'll need these to survive the scorpion cave quest
  • Arm yourself with a two of your new Combat Shotguns, Reload them both and switch them to "Burst" mode, don your armor and helmet, pick up your standard gear pile and drop that hammer in your tools pile
  • Go back to Hub, return to the Maltese Falcon and let Mick know Ronnie is on board, 495 XP
  • Speak with Hope on stage to officially "close the case" which saved her life, and you throw your hat onto the stage
  • Head out and up to the scorpion cave map dot just abover Junktown, drink a Beer, and prepare to defeat these horribly poisonous scorpions
  • Do not let them touch you! They will poison you so badly, it can bring your HP down too fast to recover, even with Stimpaks
  • Kill the first 5 scorpions and craft 1 Antidote from the Scorpion Tails (Meat optional)
  • Defeat the rest, being very careful inside the cave, but keep the tails - you need 10 of them soon, and recover the eggs, 968 XP
  • Report back to Doc Larrikin to get both of these:
  • Read that Scout Handbook for a permanent +6 boost to Outdoorsman skill (OD will show as 154, not 156 because boosting skills costs more when skill is over 100)
  • Drop extra gear at your tent but pick up 10 Scorpion Tails and head south to Boneyard
  • Visit New Adytum and harvest Fibers from the three active Fiber stalks there. This guide assumes you get 60/60
  • Arm Tool in Slot 1 and speak with Montag about his water pump. Try to fix the pump, maybe 990 XP +Rep w/LA Citizens
  • Exit to map, go to Salvagers which you can now see on the map thanks to Dyer Greenberg, talk with the bald Regulator to find Joseph, +550 XP
  • Next, head to the Boneyard Train Station, and sell unneeded items to Taylor the Merchants to lighten your load, 150 XP
Let's Ride the Train!
  • Buy two tickets to ride the train from the ticket seller in the train station, and then speak with the conductor nearby to board the train to San Francisco
    • The train has to be present, parked in view for you to board it, so if it has not arrived yet, wait a bit. You can scavenge and rummage while you wait
    • The train will arrive and be there for a short time to allow boarding. When it's about to leave, the conductor will start yelling out (in red text) to hurry up and board
    • Boarding trains is done thru dialogue with a conductor, and this is your chance to choose the proper train:
    • From Boneyard, one goes to SF, but one goes to Shady Sands, so be careful to board the right one (you want to go to SF)
    • If you only get dialogue to board the wrong train, exit dialogue, wait 10 seconds and try again. The trains do not arrive at the exact same time
  • Once aboard the train to San Francisco wait a few minutes if necessary for the train to depart - it will go to the next station with no stops
  • Once you arrive in the SF train station, exit to The World map, walk over to the town, and go aboard the old tanker ship via the Town/World Button
  • Find the bar on the ship and speak with Charlie about Mick and The Wasteland Band - he agrees to rejoin the band, 275 XP
  • Exit the tanker, and run down the docks straight into town to the Chinese east gate, and go into the temple area
  • In the nearest computer room, get the quest from Dr. Wong to Smoke Out the Ant Lair
  • Exit the temple area, run across town to the Brotherhood of Steel's satellite location - stop and talk to the guard there - tell him you want to join
  • If he approves you to enter, go in and speak with Paladin Windsted to get your first job task. Speak to him again to give him all 10 of those Scorpion Tails, 330 XP
  • Speak with him again to get the next mission, and exit town thru the gate in the fence nearby
  • From SF, go east to Mariposa Military Base in Zone 15:27. Go in and kill all of the wild dogs guarding the entrance - molotovs work well here, 726 XP
  • Enter the base and find the broken computer on Level 1 - obtain as many eparts as you can from it. This guide assumes you get 25. Exit Mariposa back to the map
  • From Mariposa, head north to the Ant Lair location, which varies from instance to instance
  • Drink a Beer to up your DR a bit, arm your Combat Shotgun and any Molotov Coctails you still have, and enter the ant lair location
  • Kill all of the ants, but be careful - they will swarm you and can knock you down more easily that you think, 1190 XP
    • One method here is to shoot only a few and exit to map, then re-enter and repeat
    • When done with the ants, you should get a quest completion message like, "I've killed all ants. I should go back to Dr. Wong..."
  • Exit the Ant Lair location and head north to Zone 14:18 and enter Gordon's Gas Station and find Tamira
    • Be very careful when speaking with her - if you do it wrong, she attacks you - just run out, re-enter, and try again to get the dialogue right
    • Use these dialogue options: Who are you..., The way you hold..., For some benefit..., Now I wouldn't call this..., By now you could guess..., Spit on the ground..., I'm looking for someone..., You betchya!
  • Exit the Gas Station and head straight north to Redding in Zone 14:11. Use Town/World to enter via the Mining district, and run over to The Last Gasp Saloon
  • Enter the saloon and ask Josh what is it about this place? And ask about how best to bury people who have died, 2200 XP
  • Check to verify your Carry Weight is 110
  • Now from the saloon, head nextdoor to the Morningstar Mining Office and ask Dangerous Dan McGrew why they call him that, and watch for the Pack Rat response option, +30 to Carry Weight!
  • Run east from there to exit the town back to the map, and head to the Gecko Sanctuary in Zone 10:15 to kill some geckos - ready your Combat Shotgun
  • Kill all of the geckos around the water there, but do not go north much - the monsters at the top of this location are too hard for you until you can shoot faster, 8567 XP
  • Exit to map, and head west to Navarro in Zone 3:16 - hopefully you don't get into Enclave encounters, but see if you can run run run out to escape if you do - this is why you have max Outdoorsman
    • If you get killed by Enclave, it's because they know you just joined BoS and they will kill any BoS on sight
    • Explore the regeneration location if you do get killed in this area - there is a Radscorpion Subway quest there
  • Enter Navarro when you reach it, and spot the Nuka Cola Machine in the fenced-in area. Go back in that area and click the machine - it is the "supicious red device" the BoS wants you to find
    • Watch for the message that the mystery has been solved, or get closer to the machine.
  • Once you get the message, exit Navarro asap and walk south along the coast to Zone 8:22 to find and enter the Junkyard location
  • Use Science skill on the broken computer there to obtain up to 25 more eparts. This is one of the two places where you can buy a working vehicle, but here you need a working Fuel Cell Controller
  • When done here, exit back to map and hike over top of the bay and head for Zone 12:25 to enter the mine, get up to 25 more eparts in the building, and exit to map again
  • Return to San Francisco, enter the main entrance, run back up northeast to the temple, and report back to Dr. Wong that you dfeated the ant lair, 770 XP
  • Exit the temple, return to the BoS office and report about the red device, 825 XP
  • Talk with the other BoS guy in there, the Quartermaster, and choose a weapon class (likely Small Guns) to get a few items. Speak again with Paladin Windsted to get your next assignment
  • Exit town and return to the train station, board the next train when it arrives - it will be going back south to the Boneyard, but you will jump off before you get there!
  • As the train approaches Zone 19:41, it goes thru 20:39. There, jump off the train by click+hold on your name in the Party List, drag menu down to left-arrow and release
  • Head a few Zones south to Watwerworks in Zone 19:41, enter the location, hear the cool music, and harvest up to 75 eparts from 3 computers here - one is in the upper building
  • When done here, exit Waterworks and head east to Tobacco Farm in Zone 26:43 and get as many Fibers as you can from 10 fiber stalks there
  • Also while at Tobacco Farm, gather 76 Tobacco, put that in the crafting desk there, and use Science on it to make 38 Cigarettes
  • Exit Tobacco Farm and head back up to your tent near Hub, drop off extra items, go into town via Old Town, get as many epart as you can, and now sell all eparts to Ferrarius, 11k XP!
  • Exit Old Town and go north to gather as many more Fibers as you can get, then up to the church to report what you found in Redding, 3850 XP
  • Run south back into the Maltese Falcon bar and report to Mick that another band member has agreed to re-join the band, 1265 XP
  • Return to your tent and drop as much weight as you can including armor and guns/ammo (never drop Radio or Tool) and bring all those Fibers back to Old Town
  • Craft Rope in batches of 48 this time (because you can carrry more now), and sell to Claire in batches of 12 in the center building again, maybe ~9999 XP (2728 XP per 48)
      • STOP ***
CHAPTER 3: Starting the "Main Quest" (by Corosive)...
  • Return to your tent. Remeber back in Hub Heights, Johnny and the Heist gang are still waiting on you; he gave you a long list of stuff to provide for the Heist...
  • By now you have some of these items: a .44 Magnum Revolver, a 10mm Pistol, a 10mm SMG, some Shotguns, a Crobar, and some of the ammo too:
  • Buy whatever ammo you need to complete this ammo list, from Jacob or Mitch (If they do not have it, you might have to go to Boneyard Train Station or the merchant in Junktown)
  • Use your Fix-Boy to determine what materials you need to craft that Hunting Rifle and upgrade a Shotgun to a Sawed-Off Shotgun
  • Get what you need from your recource pile at your tent (or plan to Scavange for it), and gear up: don your armor, arm your weapons, get a few Beers and 40 smokes
  • Return to the Workbench in Hub Old Town, and craft what you need for the gang
    • If needed, talk to Johnny again to get a reminder about their guns-n-ammo shopping list. Bring the items to Johnny, provide the gear, 825 XP
  • Talk to Johnny to find out which members have what strengths, and then choose Tactical Phase to run The Great American Heist, up to 1430 XP
    • This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
    • When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently
  • Back in Junktown, go to the large building in the upper right corner. The door is on the back side. Give smokes to The Hackler, 1650 XP +1200 Caps
  • The next step requires some caution in dialogue. Please read the following points to avoid losing Caps:
    • In the same building as The Hackler, you will speak with Frier about a medical examination challenge. It is possible to lose a lot of Caps (and some items) depending on how you reply in the subsequent dialogue
    • To avoid losing your Caps, you could, for example, drop your Caps on the ground prior to opening dialogue with Frier - just make sure no players are around at this time, or they might steal your Caps
    • Also, during the medical examination, you get urine samples from his kids. Do not "throw away" the urine - this can cause you to lose your Doctor's Bag
  • When you're aware of the above cautionary points, find Frier in the same building as the Hackler, and talk with him about his family's healthcare needs
  • With your Doctor's Bag, perform a few brief medical examinations for a total of 2200 XP
  • Then run over to the Hospital and pay Doc Larrikin for basic medical training. Now you can craft your own Antidotes. Read that First Aid Book, +6 FA, -1500 Caps
  • While in the clinic, ask the doctor about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
  • Return to the power house and use the Robot Motivator on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 XP total

STOP

  • Drop extra stuff at your Tent before you go the scorpion cave - you need to carry their tails and eggs out, and the tails are heavy

Distribute Skill Points: boost Small Guns to 165, Close Combat to 150, and Lockpick to 35

Level 14 Skills Reps 4/8 Primary Perks 3/22 Support Perks Quests Notes

147 HP
94k XP
20k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 165
Close Combat 84
Throwing 40
First Aid 28
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 75
Speech 5
Barter 12
Outdoorsman 150
Hub 258, Far Go 12
Junktown 174
Hub Criminals -25
NCR 54, NCR Rangers -96
LA Citizens 158
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Iguana Pete's Missing Son
+Collect the Radscorpion Eggs
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Mr Handy Robot
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Return to Hub, get and use a Mentats breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to find Iguana Pete's Missing Son
CHAPTER 4: The Checkpoint for Travelling Abroad...
  • You've done well so far, staying alive while you're weak, and getting stronger for the fights ahead. You're about to head out on a long trek that takes you all over the northern areas of The World map
  • Once you have these things, head east to Necropolis, enter Motel, talk with Thrane 1100 XP, Level Up
  • Inside that building, talk with Krieger to give him 34 Nuka-Colas, 4400 XP
  • Exit to map, arm your new Super Sledge in Slot 1, and move Spiked Knuckles to Slot 2
  • Now enter Necropolis Watershed via Town/World function, run up the street to the sewer hole (there are two of these, so if it's blocked, try using the other one
  • Drink a Beer, then kill all of the rats in the sewer there, +1061 XP
  • Exit the sewer and get the message quest from Elmer. Read the data Tape ("USE" to upload to Pip-Boy Archives)
  • Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get Dead Man Walking
  • Run to west room in Elmer's building, find hole in floor, go down into vault
  • Use elevator to go to level 3, find a working computer, run the right program, send the data, 1100 XP
  • Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker, 550 XP
  • Exit to map, go north 12 Zones and east 3 Zones to Vault 15, enter vault, kill all rats inside, 1342 XP
    • HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
  • Get at least 3 eParts either of the two computers here (or get them all), and notice there is a working Medical Terminal here as well
  • Access working computer terminal (no need to use elevator) and run the program 1100 XP
  • Exit to map, head straight west toward Shady Sands, but stop along the way to hunt Radscorpions and gather 10 Scorpion Tails in Zone 38:28
    • To hunt an area, travel back and forth on The World map until you get encounters - then choose to go in, or skip them and keep searching
  • Once you have 10 Scorpion Tails, go to Shady Sands, enter town (+150 XP) and talk with "Anxious Caravan Guards" to the right, to find who needs these things:
  • Then speak with Iguana Mikey at the iguana vending stand, about the search for "Son of Bob"
  • Get fetch-quest from Buster, then find Thirsty Ronald behind Buster's tent, and give him your full Water Bag, 550 XP
  • There is a little girl near Ronald. Give her a Cookie for 550 XP, and give a Gamma Gulp Beer to Floki, 550 XP
  • Walk down into the Rawhide Saloon and give a First Aid Kit to Rollo 500 XP
  • Speak with Mira twice to: get Buster's smokes, and agree to help Pay Back Mira's Debt
  • Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
  • Go into town thru the main gate, head straight east (right) to the water pump building that has computers, but stop on the way to give a Doctor's Bag to Rickon, 500 XP
  • Ask Dorothy the Engineer if she needs help with anything, and then talk to her again to deliver Nora's letter
  • Walk down the street to the Brotherhood of Steel branch office, and Talk to the guard to be able to become an Initiate - your Gun Skill should be enough to get you in
  • Now that you're a BoS member, you can enter their offices in various towns and report for duty, so go in and speak with Paladin Henrickson to get your first assignment
  • If you brought 10 Scorpion Tails, you can provide them immediately for 330 XP and get your next assignment which takes you to Navarro, which is the Enclave's HQ
  • Go into Dusty's Cantina and deliver Mira's debt money to Dusty
  • Ask Dusty what's on the menu, and eat some bar food, +1375 XP
  • In the bar, talk with Hoss the Badass to get Pathfinder but be careful in dialogue with him - he can attack you if you say the wrong thing
  • Run west past the farm fields to the energy gate at the Westin Ranch. To get in, tell Grant the guard you heard Westin is hiring. Arm your Tool and fix the Water Pump there in the small pump house, +275 XP
  • Exit the ranch and go into the medical research building above the hospital, and talk with Dr. Henry twice, ask about the NCR and get an assignment For Medical Science between Dr. Henry and Dr Jubilee
  • Exit the medical research building and go to the "Hospital" to talk with Dr Jubilee about Dr. Henry's business proposal
  • Report back to Dr. Henry to close the medical arrangement between him and Dr Jubilee, choose the RadAway as your reward and get +660 XP
  • Run to the public toilet house behind the bar, and talk with Poor Dwayne who is in a lot of pain - say the right things to give him your RadAway, 1650 XP
  • We're done her for now, so exit thru the town gate but stop in the police station on the way and speak with Detective Stark about solving more crime cases
  • Run back out thru the city gate, go back to the Rawhide Saloon, report to Nora and choose the a Repair Tool (+220 XP), and report to Mira (+825 XP)
  • Return to Buster on your way out of Shady Sands and give him those smokes, +880 XP and +300 Caps
  • Exit to map, go nextdoor to NCR Train Station, talk with the Ranger Captain, +2200 XP and put on that new armor!
  • From Shady Sands, hike 3 Zones west to their quarry and give 1 Tool and 1 Radio to Leurick at the bottom by some rocks 550 XP
  • Travel northwest to Broken Hills in Zone 29:17, get Strong Back perk from Francis +23 Carry Weight
  • Exit to map, go straight west to New Reno, and enter the Gas Station. Go inside and buy a Buggy from T-Ray. Congrats! Your new car appears in the garage!
  • Click your Buggy to take off and drive straight west for Gordon's Gas Station in Zone 14:18
    • Notice you now have a car key in your Inventory. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high Lockpick skill to open it
    • Also notice your vehicle has fuel and a general mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
    • When parked somewhere, use Science skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair Tool on it to keep it in good running order
    • Your ability to fix your own car will be tied directly to your Repair skill, so expect to break Tools until your Repair is higher
    • IMPORTANT: If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
  • Park next to Gordon's Gas Station in an empty random encounter, run in and speak carefully with Tamira to get the Ranger Support Perk
    • Optionally you can park inside public locations and your vehicle should have theft protection for a short time, preventing other players from absconding with your car
    • Diaogue options to avoid being attacked by Tamira: 11112121 (Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!)

CHECKPOINT

  • What you do next depends on what time it is. Click P to open Pip-Boy and check the time. If it's daytime hours, go to Vault City first, and then hunt Brahmin near Modoc to make more Folded Tents
  • If however, it is no longer daytime hours, go hunt Brahmin around Modoc first, and hit Vault City after 8am (skip down to that section first, and do the next two sections in reverse order)

Daytime Hours: Go to Vault City

  • Drive to Vault City during daytime hours, and use a Folded Tent to build a Safe House parking place mid-way between Vault City and Gecko
    • Press P to verify the time in your Pip-Boy. You can get a Day Pass and then get past the closed gate, starting at 8AM
    • Don't try to pass thru the gate without a Day Pass - the guards will kill you! You're not a member here, so always make sure you have your Day Pass when going thru this gate
    • If it's nighttime hours and you have to delay going to Vault City, you can either wait a bit, idle on the map, Scavenge in town, or go elsewhere and return later. No worries either way
  • In Vault City, enter the tiny building on the right, go past Skeev and and get a Day Pass from Wallace. Now you get a better greeting from the gate guard as you approach the gate, and you can enter
  • Run up to the "Corrections Center" and ask Sergeant Stark about raiders to get Scout, a great Support Perk
  • Go into the tiny building behind the FLC Bank, where Khol works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 XP
  • Visit the clinic on the way out of town, and get the Medical Investigation quest from "Doc" Andrew, and then exit town
  • Visit Gecko just to the north and enter via the Scrapyard entrance, find Skeeter and talk with him twice:
    • Once about the message from Elmer and get a reply message from him on Holotape, and
    • Once about a mysterious part you're supposed to deliver to someone in Redding (no actual part item shows in your Inventory though), 1100 XP

Hunt Brahmin Around Modoc

CHECKPOINT

  • Proceed to next steps only if you've done both: been to Vault City/Gecko and hunted Brahmin around Modoc
  • Otherwise, go do whichever one of these you have not done yet (above)

Proceeding After Visiting Modoc and Vault City and Gecko

  • Go straight west from Modoc and find Den. Park next to town, and use a Folded Tent to set up your next Safe House
  • Arm yourself with a Tool (or a Super Tool Kit if you have one) and go in via Downtown
  • Go into Becky's casino and ask Becky about fixing her game table. Arm your best repair Tool in Slot 1, and use your Repair skill on the table closest to the door
  • Report back to Becky that her table is fixed, 990 XP and exit back to the map
  • Re-enter Den via the East Side, run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 XP) and exit, return to your car and head northwest to uncover Klamath
  • No need to stop yet at Klamath, but uncovering this town will allow you to get another Support Perk which makes map travel a little easier
  • From Klamath, drive south by southwest along the coast to Zone 3:16 to find Navarro. Park in an empty random encounter and go into Navarro
  • There at Navarro's entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
  • As soon as you solve that little mystery, exit Navarro and go back to your car
  • Return to Buggy and drive northeast to find Redding in Zone 14:11, and park next to town
  • Enter Redding via the Mine entrance, and go into the Last Gasp Saloon. Ask Josh Laurance about how to properly bury the dead, 2200 XP
  • Head nextdoor to speak with Dangerous Dan McGrew and get the Pack Rat Support Perk, +38 CW
  • In the Mine area, go talk with a mysterious stranger in one the three tents there, 1320 XP, Level Up

Choose Lifegiver and distribute Skill Points: boost Small Guns to 171 and Repair to 63

Level 15 Skills Reps 5/8 Primary Perks 4/22 Support Perks Quests Notes

182 HP
105k XP
5k Caps
133 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 84
Throwing 40
First Aid 28
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 63
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
+Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
+Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
+Scout
+Ranger
+Deliver Message for Elmer
+Love, or Something Like It
+Buy Cigarettes for Buster
+Pay Back Mira's Debt
+For Medical Science
+Brotherhood of Steel: Welcome...
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Iguana Pete's Missing Son
Rad Resistance 60 w/CA2
  • Return to your car, drive south along the coast to find San Francisco in Zone 9:25. Park near town and use a Folded Tent to set up a Safe House
  • Now walk into town and use the Tanker entrance, find Charlie in the bar in the back and recruit him back into Mick's band, 275 XP (notice there are some Merchants here)
  • Exit the tanker, and find the Exit Grid straight to the far west, just in from the dock, and re-enter town via the main entrance
  • Run straight west and find a gate in the fence. You're a BoS member now, so go straight into the BoS field office and report to Paladin Windsted about the red object
  • Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to Lost Hills from now on, but talk again with Paladin Windsted for your next assignment, 825 XP
  • Paladin Windsted will give you your next assignment, which is your choice of two scouting missions
  • Before you return to your car, visit the San Fran Train Station nearby and talk with 4 people there about the Medical Investigation
  • Return to your car and drive back to your Safe House at Ghost Farm, park there and go into Ghost Farm to investigate for the BoS
  • Return to your car and drive to your Vault City/Gecko Safe House. Go into Vault City (during daytime hours only) and make sure you are carrying your Day Pass
  • If daytime, go thru the gate and into the FLC Bank to speak with Councilwoman McClaire. She sends you to talk with Bishop in the Sharks Club in New Reno
  • Drive to New Reno, enter 2nd Street, and pay to get into the Sharks Club. Find stairs and go up 2 floors to find Bishop. Speak with him briefly and exit the club, exit town, return to car
  • Find the new random dot on your world map to the west in the desert, but park next to it. Get ready for a fight - drink some beer and arm up with your favorite weapon
  • Go into the quest location - you're attacked by 3 vault dwellers - none of them explain anything - they just attack and they do mean business. Defeat them and watch for a txt message about where to go next, 1650 XP
  • Drive back to Vault City and enter with your Day Pass during daytime hours only), and talk again with Councilwoman McClaire in the FLC Bank, 2750 XP, Level Up

Distribute Skill Points: boost Repair to 73, and Lockpick to 50

Level 16 Skills Reps 5/8 Primary Perks 4/22 Support Perks Quests Notes

187 HP
120k XP
5k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 84
Throwing 40
First Aid 28
Doctor 50
Lockpick 21
Traps 21
Science 51
Repair 73
Speech 5
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Medical Investigation
The Wasteland Band
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
Repair one of Becky's gaming tables
CW + to 171
  • Return to Redding and speak again to the strange man in the tent, in the mining district, 1320 XP
  • Drive back to your Hub Tent and visit Necropolis on foot - speak with Elmer to complete his message quest, 3000 XP
  • Next, walk from Necropolis to the Library in the LA Boneyard, south of Hub and speak twice with Katrina, 4400 XP
  • While in LA, visit the LA Train Station and talk with 4 people there about the Medical Investigation, 150 XP
  • Return to Hub, enter Market district, and talk with Mick in the bar to progress on his band quest, 1265 XP
  • Next, go into the Post Office and speak with the main guy there about sending a letter (tell him you have a book). Follow dialogue through, 2750 XP
  • Exit the post office and run north back to the church with the graveyard, report to the priest about what you learned regarding burying the dead, 2750 XP, Level Up

Distribute Skill Points: boost Repair skill to 97

Level 17 Skills Reps 5/8 Primary Perks 8/22 Support Perks Quests Notes

192 HP
136k XP
9k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 84
Throwing 40
First Aid 28
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 98
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Brotherhood of Steel: Welcome...
The Wasteland Band
Blood-Soaked Heroes

-STOP-

Choose Bonus Rate of Attack after you distribute Skill Points: Small Guns 180, Repair to 120, and Lockpick 32

Level 18 Skills Reps 6/8 Primary Perks 8/22 Support Perks Quests Notes

197 HP
153k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
+Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Scout
Ranger
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • (Add Vault City Courier Services here)
  • Run up to trappers near the burning barrel, and ask a child there about Light Step perk
  • Run south through the building and speak with Meloy inside to get Toxic Caves location, but exit dialogue early - before tanker quest
  • Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
  • From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
  • Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit New Reno to map
  • Drive west into desert to new map location, and park the car nearby
  • Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650 XP
  • Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
  • Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550 XP
  • It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
  • 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
  • Go into the Hub Post Office and speak with the Hub Chef about You Call This Soup?
  • After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
  • Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750 XP
  • Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
  • Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
    • Read only as many Scout books as needed to get your Outdoorsman skill maxed at 175
    • Read 10 Small Guns and First Aid books next, to boost that skill so you can do some heavier fighting
    • Your Repair is already nearly maxed, but try reading 1 or 2 Electronics books to get it to 125
    • Read only as many Science books as it takes to max your Science skill at 125
    • Read 10 Barter books to optimize profits from Barter runs
  • Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
  • Also stop in the NCR Train Station and speak with Mantis the Ghoul to get Explorer 275 XP

Distribute Skill Points: wip

Level 19 Skills Karma Perks Quests Notes
202 HP
172k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Distribute Skill Points: wip

Level 20 Skills Karma Perks Quests Notes
207 HP
191k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Choose Lifegiver and distribute Skill Points: wip

Level 21 Skills Karma Perks Quests Notes
212 HP
210k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • You need to craft a sledgehammer next, so Scavenge around Hub enough to find 1 Wood and 1 Metal Part
  • Exit Hub and go to your Safe House at Junktown mine, drop all gear except Radio, craft 1 Sledgehammer, and hit the mine
  • Work the mine until you have 60 or more Iron and 60 or more Minerals, and return to your Safe House
    • You will be overweight - that's okay - you don't have far to go
    • You'll probably be short on Junk here, so go into Hub and gather Junk from the barrels
    • Need Wood? Grab a hatchet and go into randoms in Zone 29:36 just a few pixels away until you find the right trees
  • After you're done buying Skill Books, amass 15k extra Caps to get additional crafting professions:
    • Talk with Boyce in Junktown to pay for the 2nd level of Small Guns professional training
    • Go to Salvagers for Armorer 1 & 2
    • Brian in Broken Hills for Energy Weapons 1 & 2
    • Junktown doctor for Doctor 1 & 2
    • Dangerous Dan in Redding for Demolitions Expert 1

-STOP-

  • You are getting ready to go hunt random lockers, and find loot including Skill Books and Blueprints

-STOP-

  • Rail Line Gang
  • Klamath Tanker
  • Restore Hope to a Sad Farmer
  • Find William's Daughter
  • California Raiders
  • Other than Blood-Soaked Heroes, you've completed most of the easier quests

-STOP-

  • Go to Powerhouse, talk with Thomas about optimizing the Powerhouse (need a part from Boyce)
  • and ask Boyce about the part for Thomas - he gives it to you for free
  • Return to the Powerhouse to give the part to Thomas, and use 1 epart on each of the 3 generators in the back room:
    • Repair the 3 generators by using an epart on each one
    • Then optimize each generator by using/re-using your Science skill over and over until success
    • Then click the power switch on each generator to power it up
  • Report back to Thomas the good news about the generators working again 1375xp +Caps

-STOP-

  • As you search and scavenge, bring stuff back to your tent and build the following 4 piles of items:
  • Quest Pile #4: 10 Meat Jerky, 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum